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Silara
10-13-14, 12:27 PM
Name Silara
Gender Appears Male
Age Not Applicable
Race Nature Spirit
Hair Color Greenish blonde
Eye Color Green
Height 5ft 4inch
Weight 140
Occupation Natures Wrath

Personality Silara is adventurous, curious, and observant. He can be chatty at times, and silent to the point of mute at others. His affinity with nature makes him seem delicate and peaceful, though the heart of nature is quite the opposite. When he is acting in vengeance he is single minded and direct almost to a fault. He loves to chat with random animals, has a soft spot for the innocence of children, is rather solitary when he can be, reticent, and loathes undead abominations.

Appearance The slim frame of the spirit is male in form, but cannot reproduce as other species do. He has eyes as soft green as peridot, matted blonde hair with a tint of green, and a face that is stern and unforgiving. In nature he wears no clothes but keeps his cloak on, around people he wears a stitched together thick leather high-collar tunic over hemp britches. His hair always has loose strands of ivy and moss growing in it, as well as growing out of him around his body.

History
For centuries ‘civilized’ life has been encroaching on nature. War, wonton destruction, famine, and the rise of the undead are scarring the land and destroying the world more and more each generation. For centuries Althanas has dealt with the plague that is the ‘higher’ life forms of ‘civilized’ society, bided its time as fields were sown with blood. Finally, after countless years, Althanas is fighting back with the creation of its champion Silara.

Some will know him as a benevolent spirit that wanders the woodlands, chatting with creatures and caring for groves. Others have seen him as the malevolent guardian preying on hunters and cutting down lumberjacks when they come too close. How he is remembered will be something only the societies across Althanas can decide though, and in that regard he will be an excerpt in history remembered as an eco-terrorist, dissident, and the wrath of nature itself.

Skills
Survival – He had survive in the woods easily, be it food, shelter, or simply existing.

Language—he can talk to animals of a docile nature

Staff – he can use his staff offensively if needed, though he had no training with how to wield it as others might have in place of sword or spear knowledge.

Medicine – Silara can use herbs to create minor concoctions to assist with illnesses like the common cold/flu, stomach discomfort, ease pain for the wounded, and things of that nature.

Abilities
*** Bark-skin – Silara has the ability to change his skin to wood. It can cover a small area, such as his hands up to his elbows, and can only be placed in two places at a time. So, if he uses it to cover both hand and forearms he cannot have it appear anywhere else. The wood is Trakym bark, making it light, somewhat soft, yet resistant to magic.

*** Natures Strength – Silara’s connection with nature gives him the ability to be stronger than he appears, as is not uncommon in nature itself. He is currently twice as strong as his stature would imply.

*** Natures Wrath – The very essence of nature is not simply beauty, slow growth, and aesthetically pleasing. Underlining the placid visage is decay, death, and anger. Once a day Silara is able to transform into something dangerous and malevolent. His connection with the spirits of nature will take on the different forms he can assume, but for now there is only one.


--The Horned God—
3440
Silara assumes the form of the mythological god of nature, The Horned God. His size does not change, but his appearance does dramatically. The head of a goat-like demon on a human body covered in coarse brown hair, the Horned God is a terrifying thing to behold. It grants him the passive ability of unsettling the enemy with his appearance, but the truth strength of the transformation is the speed (x2) that he is granted and the blind rage that allows him to ignore minor wounds.

Equipment
Clothes – patchwork leather tunic and hemp britches
Staff – a 7 foot staff made of oak with the head of an eagle shaped at the top of it
Cloak – the cloak is made of vines, leaves, and debris from the forest. It is effectively a concealment item, as it naturally inherits the foliage of his surroundings. If he is in a forest it will pick up and change to the foliage, whereas the city will pick up those surroundings instead, and so on.
Pouches of Herbs – he grows a few leaves from his own hair that are able to be used for his medicine, but what does not grow naturally on him he carries with him in pouches filled with random plant-life he can use to help people or animals.

Hysteria
10-13-14, 06:35 PM
Don't go crazy ignoring too much damage with the The Horned God transformation, otherwise you're good to go!

Approved!