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View Full Version : The Deadliest Warrior: Crimson Hands Edition (Leader board & Match-ups)



Lye
10-30-14, 12:23 PM
Contestants

NameIC WinsOC WinsTotal ScoreAeryn 'Gemma' Willow------Aurelianus Drak'Shal------Ciato Orlouge------Erikar Aodhfionn------Lichensith Ulroke------Madison Freebird------Philimel Serkena van der Aart------Smight Sekkekkyu------Vanessa Wraith------Yacob de Void------Match-Ups

ROUND 1

Aurelianus Drak'shal-vs-Philomel Serkena van der AartCiato Orlouge-vs-Lichensith UlrokeErikar Aodhfionn-vs-Madison FreebirdSmight Sekkekkyu-vs-Vanessa WraithYacob de Void-vs-Aeryn 'Gemma' Willow

Setting

ROUND 1


For the setting, players will be competing in the inner sanctum of the Seventh Sanctum. This is a large room, approximately 100m x 100m x 20m, carved roughly circular out of the Terrilian Range that the main CH Longhouse backs into. The only way to enter the inner sanctum is through this longhouse (secret entrances excluded) past the grand hall and skeletal throne. This room is multi-purpose, traditionally used as a sparring ground, weapon training range (dummies and targets), and cafeteria for low tier members. It has occasionally been re-purposed as an interrogation chamber or prison with several cages forged of various materials.

For this tournament, elements of those various uses will be present in the main arena.


Two sets of 5m long oaken tables with stools, various meats, wines, and scraps strewn atop
Two iron cages 2m x 2m x 3m
A wall of 12 loose wrought iron shackles
Two weapon racks against opposing walls, each holding 5 various weapons of iron teir
A row of 5 hay, human dummies
A row of 4 hay archery targets
Several lit torches along the perimeter
One 5m wide wrought iron candle fixture hanging above in the middle
One table filled with interrogation tools
Another filled with miscellaneous alchemical ingredients
At the far back, opposite the entrance to the Grand Hall, a large 2m wide fire pit with simmering pots of stew along a wrought iron hearth


The arrangement of which will change per match (participants are free to write these as they see fit).

There will be an invisible field 10m above the ground floor and 10m wide around the peripheral of the area. This is to allow participants to utilize the entire area, including the walls, while permitting non-combatants view from above. The doors to the Grand Hall will be barred and reinforced magically to prevent escape.

Lye
10-30-14, 12:28 PM
For Wildcard matches, volunteers are welcome to claim the match below. Otherwise, the player will sit out the match and be cycled into the next round without penalty.

Lye
11-19-14, 07:55 AM
Just another reminder, round one match ups close out Saturday night at midnight. So far, we have no completed matches and only 3 days left.

Round two matchups will be declared that Sunday morning with 48 hours to rest and/or get together to discuss plot details.
Round two will also include a change of setting.

Lye
11-22-14, 11:16 AM
Ladies and Gents! Tonight is the cut off for your battles! We only have one completed thread. Try to get your posts in before midnight!

Lye
11-23-14, 11:11 AM
Round one is closed! Per request, Aure and Phi are premitted until the end of Monday to conclude before the thread is locked.

Stay tuned for the winners and for round two matchups/setting!

Lye
11-23-14, 08:08 PM
Update:

After some consideration, incomplete threads will not be scored IC or OCly. Both players will get no points and will not be judged. If you wish to continue your battles outside of the tournament, please PM me and I will move them to the Citadel.

Thank you for your understanding.