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Ashla
11-06-14, 11:55 AM
Ashla Level Four Update - Icebroken

Major updates in BOLD. Other small stuff, like grammar mistakes, have also been taken care of. This is a mid-level update.

Name: Ashla Rose Icebreaker
Age: 18
Race: Human / Elf hybrid
Hair Color: Black with brown highlights.
Eye Color: Blue
Height: 5'6
Weight: 104 lbs.
Occupation: Leader of "P.A.L.E.", part time bounty hunter, first time mother.

Personality:
After figuring out her true heritage and becoming one of the three rulers of Eiskalt, Ashla fell into a slight state of depression and has become somewhat numb in her brain and heart alike. Despite her more serious self, who could come off as somewhat cold, Ashla still has a heart, particularly for children. She is often times sarcastic, punny, and straight to the point casually. She still cares for the people around her and desires to fight on behalf of the poor and innocent. She however is also extremely down to earth and even quite emo. Her taste is sweet, but her methods can... show she has issues... she still has her head in the light, but her senses have seriously numbed. Antisocial, violent, but well meaning, the Icebreaker seems to take on multiple personalities at a time.

Appearance:
Physical Appearance:
Like her elven mother, Ashla has thick, long hair; pointed ears; and a thin, sturdy body form. Like her father, she had black-ish brown hair, a round nose, fair skin, and blue eyes. She sustains the heights of a normal human.
Outfit:
In Eiskalt, Ashla acquired a new outfit. She has a black, cloth shirt with no sleeves that has three scarlet ribbons that run across her chest and stomach from one end of the front part of her shirt to the other. Along with it, she has long, black, cloth gloves that reach all the way from her knuckles up to just below her shoulders. Where her elbows are have the cloth cut out in one diamond shaped hole per glove. The backs of the parts where the hands go also have black ribbons. Cloth black leggings; a black cloth short skirt; and a long, black, nylon shawl that wraps around all the bottom of her waist except the very front, the shawl reaches from her waist all the way to the ground. She also has the black, wool cloak she bought from the bazaar. She still has possession of her old outfit and still wears her necklace.

Skills:
Expert Swordsmanship: Fighting in the Althanas Leagues and the Eiskalt War has heightened her skills with the blade.

Duel-Blading: Ashla has become excellent at duel-blading.

Hunting and cooking: she self-taught herself to in the last three years in order to survive. Her cooking isn't a gift though- the only “proper” meal she can make is a basic roast, which even so takes an extremely long time to do.

Self-trained at unarmed combat. Her skills are now exceptional.

Ashla learned sign language from her friend and close ally Black Shadow.

She’s developed the strategic and observational skills of her father throughout time. And she can easily spot hints of something a person may not be saying; if you don’t like her, she’s going to tell sometime soon… She also can quickly plot out battle and other strategic plans such as ways to infiltrate a guarded fortress.

Icebreaker eyes: When she's extremely angry or deeply depressed, her eyes take on a look that’s like chips of ice. This is not an ability since no damage is caused at all in battle, it only shows whether she may like you or not.

Ashla can go into deep meditation and visit and train with her ancestor Adam Icebreaker. Once again, this is not an ability since during this state, she may appear to be asleep and will not wake up until she or Adam Icebreaker chooses so. Thus, she is completely defenseless unless she has an ally close-by to guard her. It is here that she can learn Spirit Abilities: abilities that rely on her soul and bloodline alike, and the ultimate Icebreaker Blade. (And no, she is not going to be using the Icebreaker Blade anytime soon.)

NEW! Languages: Ashla knows trade speech by heart, understands the basics of souls, know average Fallien (majorly common things like "hello", "goodbye", "thank you", alongside phrases and insults), and basic elvish (majorly common things like "hello", "goodbye", "thank you", alongside phrases and insults).

NEW! Leadership: serving as a duchess and shield maiden in Eiskalt has taught Ashla how to lead, becoming the "queen" of her organization P.A.L.E. has broadened those skills learned.

Abilities:
Natural Abilities:
(Abilities that rely on Ashla’s physical condition and are not related to her Icebreaker bloodline)

- Ashla inherited the elvish trait of fitness and is now five times more agile than the average human meaning she can bend a lot without breaking a bone or misplacing a muscle, she can fit into TINY places easily and is EXTREMELY good at acrobatics.

- NEW! Ashla is quite fast, being able to race up to 30 miles per hour. She can maneuver her body and reach and grab things faster than the average human.


Average Icebreaker Abilities:
(Icebreaker bloodline abilities that any member of the family can use)

Frost Armor: Ashla covers herself in a thick sheet of ice which can protect her from five average attacks or two really strong attacks and one average attack. Also, by weakening an area in the armor, depending on the environment, she can form up to two ice sickles*that can spear a close by enemy while still in her frost armor. The longest ice sickle can reach out to the length of a large dirk.

Crystalline Spear: A spear made of ice forms in Ashla’s hand(s) that has the strength of*damascus; she then throws it at any target. It afflicts the damage of any other spear with the usual numbness of ice cold temperatures as well. Right after the target is hit or missed and the damage is done to whatever it hits, the spear melts into water and is then completely useless. The spear can only be used five times in a battle thread, six in a quest thread. The longest ice sickle can reach out the length of a dirk.

Particle Restriction: She touches any average sized object and either numbs or freezes them other with a thin sheet of ice. The numbing is similar to that in a strong snow storm in low degrees in which your hands may feel so cold it feels hot. The ice limits body movement. This goes for when she touches a part of a person's body like an entire arm.


Ice Doves: Ashla forms up to four doves in her hands and sends them flying towards an enemy or target. Once the doves hit anything, they "explode", with the ice they are made of flying in all directions, along with Ashla's highest particle restriction damage. This ability can be used*no matter how many times separately they are used, four is the limit for all the times combined. Every dove can track a moving object.

Numb: Ashla has inherited another type of ability from her kin. This isn’t an ability that relies on ice, but rather is a pass-me-down of emotions. Ashla is officially numb. This gives Ashla 4x willpower. By willpower, Ashla is able to shrug off harsh emotions and even push herself past physical pain to accomplish her goals for an extremely short time. Please do not mistake this for endurance, as Ashla still feels the pain and it takes its tole, however Ashla is able to will herself past some of the pain of wounds for an extremely short duration. More importantly though, Ashla is able to resist abilities that effect the eyes/ mind from people from levels 1-4 with a 70% chance of being successful. For anybody level 5 or above she has 50% chance of resisting.

Spirit Abilities:
(Abilites that require the soul and training by Adam Icebreaker to unlock. They come at the prize of a physical or internal exhaustion.)
Spirit Ability - Healing: Once per thread Ashla unlocks her bloodline to heal her own wounds. She can heal any small scratches or bruises immediately; she can heal up to five average wounds (serious cuts, any burns, strained muscles, dislocated bones); and one intermediate wound (organ damage; killer death blows.) She cannot use this ability on broken bones, dislocated limbs (like being cut off), or poison (yet...) This ability comes at the cost of feelings of weakness and nausea for any average and major wounds healed for the next two posts and the temporary loss of her willpower from her ability "numb" for the same amount of posts.

WEAKNESSES:
- Strength: Ashla is a speed fighter, relying on her agility and speed more than anything in combat. However, while her endurance is average, her strength could be considered average or even below average. She still has muscle enough to suitably use her swords and all, but she isn't the greatest person for lifting weights.
- Hard on Self: Ashla has an iron will to live and has her goals. However, she has low self-esteem and does not let herself off the hook easily. She poorly judges herself in and out of combat and recklessly aims for unneeded power.
Anti-Social: Ashla has grown colder and colder, her longing for companionship starting to fall behind her. In saying this, she does hang around those closest to her. However, she does not like sticking around people, she also is hard to gain trust.
- Pregnant: Ashla is currently pregnant with a child! She considers it a "parting gift" from Julius right before they parted to protect each other. Given Ashla is bearing a child, it is getting harder and harder to do regular activities. She also has grown extremely snappy and emotional.
Numb: While her numbness has obvious strengths, it also has obvious weaknesses.

Equipment:
- Belt with pockets for odds and ends (including food and a needle with thread)
- Sheaths for all her blades.
- A nixstella necklace passed down from her mother as a parting gift at her birth. It has a loose, metal coil with white nixstella crystals running down along it in a pattern. The center nixstella crystal is light blue and a tad bit bigger than the other crystals.
- A cloak.
- A small belt strapped around her leg with a sheath for her dagger.
- Steel Spaulders.
-.Steel Plate Greaves.
- Small, pine buckler with the Icebreaker symbol carved into it.
- Brown, leather gloves. One of them has a sheath for her dagger attached to it.

Weapons:
- Steel, lightweight longsword (originally her uncle’s)
- Steel long knife (originally her uncle’s)
- Steel dagger with rose engraved on it.
- Damascus, enhanced (lightweight/ has a hidden, spiked bar in the sheath) broadsword.
- Parvabow: a handheld crossbow that can be attached to Ashla’s arm, OR have a hilt attached for it to look like a gun. Masterwork steel.

Familiar: A tabby cat: he is orange with dark yellow stripes. He had white down his neck, across his entire belly, to his tail, as well as his paws. White stripes around his tail. His name is Fireleaf.


Ashla's History:

BACKSTORY:
Ashla was born in the capital city of Eiskalt to Ashfall Icebreaker and Layla Rose. Her mother died in child birth, so it was left to Ashfall alone to supervise her upbringing. After smuggling Ashla and himself out of Eiskalt to escape Fulgur I’s plans to kill her in the family code; Ashla started her growing life out in Raiaera. While living with her father, Ashla often times fell sick and was a lot of times taken to a hospital to be healed. When she was three, her father grew very ill himself and died. Her uncle, who had been visiting for his brother, decided to take Ashla in as his own.

While growing up with her uncle, Ashla had followed the rule of going by her mother’s virgin last name Rose. Monte kept her within his reach at all times and refused to let her – or her uncle – know anything of her roots. Monte had been able to keep Ashla’s identity secret until she was nine years old. When she was nine, he told her about her real last name and stated that she could use it instead of “Rose”. This was because Fulgur had already found out and had forced Monte not to tell her of her true heritage, but to still let her know that she was part of the family genetically. Ashla had been banned from all family traditions though, unknown to the child herself.

After her ninth year, Ashla was allowed to be in the public more. However, due to her isolated youth, she barely made any friends at all. When she was thirteen, she had been placed in ladies etiquette classes. After failing, her uncle made her a steel long sword and taught her how to fight instead. After another year, Monte and Fulgur became more fearful that she would learn the truth about their family. While Monte had been struggling to find ways to cover things up to a more and more observant Ashla; Fulgur I activated his plan to execute everybody in his family except his son and himself. The plot worked perfectly – except that when her uncle had been slain, a furious Ashla cut down the orc mercenaries that had been hired to cut them down.

After her uncle gave her his last words (“Flee”), Ashla smuggled herself out of the country in a merchant group’s horse-drawn trailer. The group had gone overseas on a galleon (Ashla smuggled herself in the lower decks) and landed in Fallien. Since then, Ashla had been caught by the merchants and driven off. Within the next two years, Ashla traveled from town to town in Fallien in attempts to figure out what to do with her life. She had been on one or two small adventures, which included meeting her future lover Julius Tabor, and helping a family win against their feuding neighbors. She had also found a kitten in a cave where his mother had been killed by a preying animal, and took the small cat under her wing.


RECENT EXPLOITS:
After two years of travelling around Fallien, she met the Coralian Sorish Mon Larsh and her former best friend Iris. After she and Iris visited a crooked fairy’s home, left, then broke up in different paths, never to see each other again. Ashla finally left Fallien at that point, tired of her life as it was, and traveled to Corone for a brief time and engaged in a mistaken Citadel fight with a revenant. Afterwards, she traveled to Raiaera where she met an exiled prince only known as Black Shadow, and formed a strong bond with him. She also reconnected with Julius Tabor, and rebuilt their harshly broken ties. After being captured by Black Shadow’s father and used as bait, and later rescued; Ashla turned to Corone again where she met her cousin Fulgur II Icebreaker and finally learned the truth which Monte and Fulgur I had hid from her her entire life. After which, she teamed up with Fulgur to overthrow the person who had wrecked both of their lives and driven them from Eiskalt in the first place. This sparked yet, another civil war in the country which ended in Fulgur II beheading his father and taking over the crown.*Ashla stayed in Eiskalt for a while as the Lady, Duchess, and Sheild Maider of Eiskalt during the Eiskalt War.Afterwards, Ashla left Eiskalt realizing after the recent events she had been through that she finally had a destiny ahead of her.

Alongside her betrothed, Julius Tabor, Icebreaker returned to Corone. She met her cousin, Gwendolyn Stormhollow, there and banded up with her. When they discovered that the Order of the Crimson Hand was after them both, Julius and Ashla agreed to part ways until they were safe to travel together again. Gwendolyn promised to protect Ashla whenever possible. By that point Ashla swore revenge on the Crimson Hand for destroying her country and her life.

Only two months after she parted ways with Julius did Ashla realize that they had started a family - she was several months pregnant with a child. Ashla realized that at this point, she was very ill equipped to destroy the Crimson Hand, she developed plans to forge a group to assist her in her goals...

Ashla
11-06-14, 01:11 PM
Sorry for posting it unfinished, a bunch of "*"s have been popping up everywhere and I was editing them out again. :P

You are free to review this now.

EDIT: How fast can I have Ashla go?

Hysteria
11-14-14, 05:16 AM
Your speed is probably as high as it can go.

Sorry I missed this, I saw you had one post and didn't realise it was you :p

Ashla
11-14-14, 07:53 AM
Alrighty, I'll keep it at 30.

That's okay. I can see that confusion taking place :)

Does anything else need changes?

Hysteria
11-14-14, 05:17 PM
Nope, you're re-approved.