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Hysteria
12-05-14, 01:04 AM
Talen

Name: Talen Shadowalker
Known As: Lots of stuff
Age: 14


History
Talen's life is somewhat of a mystery. He grew up in Scara Brae (mostly) as a street kid stealing to get by. When he was about 9 he learned that he could manipulate shadows, and earned money as a street performer. It wasn't until he met Sei and the Ixian Knights that he quickly started to develop his magic. Although he has become a powerful shadowmancer in a few short years, he doesn't know what he is. Every new skill and ability only brings more questions.


Physiology
Talen is a shadow elemental of sorts. His body is made of condensed shadow energy, but perfectly mimicking a normal human body. Within the body is a gate of sorts that allows energy to flow into Talen slowly from a shadow relm. While this effectively allows him to grow like a normal child, he can manipulate it to bring in more energy, or regenerate parts of his body that are damaged.

All Talen's abilities involve manipulating the same shadow energy he is comprised of in one of three ways; by directly manipulating the energy of his body, by bringing in more energy through the gate within himself or by using latent energy that seeps in through shadows.

Talen's cloths are also made up of the same energy as his body, so the youth can effectively wear any type of clothing he wants and change at a whim.

Tattoos
Talen has currently two blessings from the Thaynes in the form of tattoos. These grant him some of his abilities.

N'Jal: N'Jal blessed Talen during a rite with Lorenor. The blessing granted Talen additional power and increased speed. The Mark of the Spider Queen in on Talen's left shoulder blade in the form of a large stylised spider.

Hromagh: After a dream-time fight with Hromagh featuring Sei Orlouge, Jensen Ambrose and Dan Lagh'ratham, Hromagh granted Talen increased strength. On Talen's left forearm is the mark of Hromagh, a twisting bull wrapping around his entire forearm.



Personality
Talen is somewhat of a social chameleon. He tends to do things that he thinks will be interesting, and doesn’t have qualms about killing in order to get something. He is very loyal to the Ixian Knights, especially Kyla Orlouge. He has also accepted N’Jal as his god which will sometimes affect his decisions.



Appearance
Talen has fully mastered his control over his body. He can alter his appearance at will, but will generally take one of three forms:

The Youth: A fourteen year old boy representing what he looks like without any changes to his appearance. He is small, even for thirteen, with short black hair, pale skin and a generally unkempt appearance.

The Adult: A man of about 25. The adult has sharp features, a broad, slightly condescending smile and messy black hair. He stands around 190cm and about 80kg, lean and tall. He is, for all intents and purposes a twenty-five year old version of the Youth.



Attributes
Body Statistics
Abilities relating to Talen's body.

Song to a Symphony of Life
Talen's body and items (ie. in his character profile, rewarded or purchased) are all composed of his own shadow energy. This means, as well as having control of his body's appearance he can form and if he chooses it, meld his items within his body. This doesn't change the structure of the item, just his body around. He can't use this ability to block instantly block damage. He can summon his gauntlets (which provide protection), but not in the same post as using them to protect himself. Changes in his appearance are cosmetic.

Hromagh's Blessing: (Strength) 10x
Talen can exert extreme amounts of force at will. A punch is enough to send most men flying a few several metres, while he can smash through most wooden objects with ease. Armed with something like a sword or hammer he can smash through steel and slightly stronger metals easily. Talen can lift and throw objects in excess of 160kg.

N'Jal's Blessing: (Agility) 10x
Talen has exceptional reflexes, balance and coordination. He can move easily and quickly around himself and off other surfaces. He can jump off walls, run along fences, even performing multiple flips and twists without becoming disorientated. He can't run very fast however, its more immediate reflexes.

Twisted Senses: (Perception) 5x
Talen has great hearing and sight. He can pick out soft sounds, like someone trying to sneak up on him, as well as certain sounds from loud environments (ie a crowded tavern). He can also see details on things quite far away, as well as pick out the movements of things at quick speeds.

Whisper of the Night
Talen can completely regenerate himself over the night (not in a fight/battle) from any wound or death. If he is in a fight he can expending additional effort and is able to heal serious (but not fatal) wounds within a matter of seconds or bring him self back to life from a completely dead state.. He can heal twice, but come back from the dead only once. Talen can also imbue some of his energy into someone else (not himself) a further two times and heal serious wounds.

Not of this World
Talen is immune to poisons and toxins, his body simply doesn't have the structures in his body to be effected.

Dark Streak
Talen's body turns into shadows for a few moments, in which state he can move short distances (five metres maximum) in a second or so. Similar to teleporting, Talen is unaffected by physical attacks when he steaks (but some magic may work). Talen can do this six times a day/thread.

Hum of Darkness
Talen can dematerialise and travel through another dimension to materialise at his chosen destination. Talen can travel short distances or long distances nearly instantaneously. He can do this three times a day/thread.

Harmony
Talen is completely unaffected by gravity. He moved of his own free will, and can stand, walk, etc, on any surface as well as fly.


Shadowmancy
Shadow manipulation.

Crow to the Wind
Talen is a master of darkness. He can turn day into night, the brightest day into pitch black darkness. He can create within two hundred metres of himself any sort of black illusion, shape or the like. He can maintain this darkness for about 45 minutes (or 6 posts), six times a day.

Arms of N'Jal
Talen can produce up to eight limbs composed of shadow energy (and made physical like his body and as durable as leather). Each limb is one metre long but can stretch to a maximum of ten. They can grab onto things, but also strike and lift with a the same force as Talen. They last until destroyed (physical or magical damage) but only eight can be made a per battle thread or once a day. Talen can summon them individually or all at once.

Ink Heart
Talen and manifest large amounts of a chemically inert black liquid he calls Ink. He can mould and use this ink like his shadow illusions to form shapes and the like. The forms created mimic Talen's strength and last for a short period (a post). Talen can create elephant sized things six times a day.

Ophiuchus: The Serpent Bearer
“I am become Death, the Destroyer of Worlds.” - Dr. J. Robert Oppenheimer
Talen's Zodiac weapons that marks him as one of the Captains of the Ixian Knights are the duel pistols, or the Twin Serpents. These pistols use Talen's power to operate, and are manifestations of his will. Image (http://fc03.deviantart.net/fs71/f/2014/310/8/4/the_twins_by_harlequinhues-d85j2tu.png)

The twins have a total of 60 potential shots each day. Not all firing methods use the same number of shots, each is specified below (this equates to 15 uses of his strongest forms, or 3 uses per ability). In some cases Talen will combine the twins into a single rifle to attack. When switching between modes there is a five second delay.

Click Click
Uses compressed shadow energy for the attacks, roughly the size of an arrow head. Effective range is about 100 metres and they do concussive damage.
Gotcha: Pistols; 1 Shot
Two quick blasts are shot towards a target, each one is as strong as getting hit by a steel hammer.
Gotcha Again: Pistols; 2 Shots
Four quick blasts are shot towards a target, each one is as strong as getting hit by a steel hammer, effective range is decreased to 50 metres (rapid fire version of Gotcha).
Crows: Pistols; 2 Shots
Two slightly larger shots are fired, which can home in on a target by changing direction 90 degree from the original firing direction (a total of 90 degree, so if it moves 50 degrees clockwise, it could only move 40 degrees anticlockwise). They are as strong as Gotcha.
Boom: Rifle; 2 Shots
A single shot that can travel three times the distance as normal (300 metres) with the speed of a rifle. This attack does concussive force where it strikes, enough to crack bones or stone (especially if the person is undefended.

Little Rose
Using a more volatile version of his energy, Talen can create a solid red crystal imbued with fire. These are about as wide as a pencil and half as long. Effective distance is about 50 metres
Tracer: Pistols; 1 Shot
One glowing little rose is shot. As well as providing light for two metres around it, it will start a small fire where it lands. If it hits someone it could do very mild, but painful, burns.
Light it up: Pistols or Rifle; 2 Shots
One slightly larger shot is fired, with an effective range of 100 metres if using a rifle. The shot explodes where it lands, doing second degree burns within a metre of it.
Set the World on Fire: Rifle; 1 per second
The crystal is reduced to a fine powder that ignites in the air. A jet of flame explodes out the tip of the rife, shooting three metres and two feet in width. The fire does second degree burns to anything caught in its flame, or first degree within half a foot from the heat coming off it. The flame lasts for one seconds.
Serenade: Rifle; 4 Shots
A single giant Rose is created that explodes on contact and does third degree burns for two metres around it. This is hot enough to crack stone.

Bubblegum
Condensing energy from a plane of existence that overlaps with the material world and the shadow realm, Talen is able to create a very sticky substance that expands and hardens. The hardened bubblegum has similar properties to stone, being able to be shattered by blunt force but resistant to slash/stab damage. Given how sticky it is, it tends to absorb for force of whatever is passing through before hardening. The effective range for these is 150 metres, or 300 in rifle mode.
Gum: Pistol or Rifle; 1 shot
Two shots are fired, each will expand on contact to about the size of a watermelon and harden in about three seconds.
Amber: Pistol or Rifle; 2 shots
A special round is shot that expands outwards from where it contacts to form a column a foot wide and thick and six feet high. This hardens in 2 seconds, but cannot be used on someone offensively. (Though it could make something to block a door, passage, etc.)
Resinous Entrapment: Pistol or Rifle; 4 shots
Five shots of bubble gum are tied together, and explode after a set distance or on contact. This released five times (five watermelon equivalent) the amount as Gum, and hardens in 6 seconds. This can be used to shot above people and have it fall on them.

Vial Anatomy
Talen's body isn't effected by poison, instead it is stored and replicated. Most are fired like darts and vials, with an effective range of 150 metres.
Draug's Kiss: Pistol or Rifle; 2 Shots
Taken from Draug Remi's blood in the cell, this poison replicates the monster's plauge, causing coughing, headaches, nausea, weakness for two posts if it breaks the targets skin. Shot with a dart.
Cassandra's Empathy: Pistol; 1 Shots
This poison was stolen by Talen while Cassandra was still with the Ixian Knights. It simulates burning, causing the effected area (skin, eyes, mouth, etc) to feel like it is on fire. The vial that is fired is encased by a thin lager of crystallised magic, the strength of glass. It will generally explode on impact, splashing the 300ml around it. The effect lasts for two posts.
Madison's Touch: Rifle; 4 Shots
Madison's toxins were absorbed during the war in Eiskalt. This poison is shot in a larger canister that trails a thin cloud of poison behind it. On impact three metres cubed poison is released and hangs in the air for two posts. The poison causes the cells of the person to die. While only causing slight itching on skin, if inhaled it would cause serious breathing issues. One breath would cause pain, wheezing and shortness of breath, two serious breathing issues and three the person's lungs to struggle to function as they start to liquefy.

Peekaboo
These shots do no physical damage. The compressed energy is used to scope out areas using sonar like traits. Teh shots generally are pure energy that don't interact with phsyical objects, with an effective range of 200 metres for pistols, or 400 metres rifle.
Peak: Pistol or Rifle; 1 Shot
A non-physical shot is fired that emits a small burst of energy when it reaches a certain distance (decided by the shooter). The energy does no damage, but maps out an idea of 20 metres around the detonation, and feeds the information back to Talen. It is a snapshot of the area and doesn't continually detect what is going on. This can pass through physical objects to its point of detonation.
Hide: Rifle; 2 Shots
This shot is similar to Peak, however it releases energy three times along its trajectory and maps a path (60 metres long and 20 metres wide).
Aboo: Pistol or Rifle; 2 Shots
Two shots are combined in a less stable form. When this shot comes in contact with a physical form it will detonate with a large *bang* sound. The result can be disorientation to people caught directly (within a metre) of the detonation point. Range is reduced to 150 metres.
Duck: Rifle; 3 Shots
Talen fires a shot with more condensed magic, from the epicentre it monitors everything that happens within fifteen metres of the impact for two posts.



Equipment

Weapons:

Angry Punch Gauntlets: Aquired (http://www.althanas.com/world/showthread.php?27879-Giant-Hammer-of-Death!)
Two damascus gauntlets that stretch up over each of Talen's arms to the shoulder. Each gauntlet has a sharp edge along the length of each finger and extending past the end as a claw. The gauntlets have fire magic imbued into them, allowing them to send blasts of fire from the fists four times (each gauntlet) every four hours. It is intended to be used with the punch connecting, but it will continue a foot from the edge of the gauntlet if it misses. The fire will do second degree burns if it strikes directly, or first degree burns if hit with the foot-long fire blast.

Boom Boom Maul: Acquired (http://www.althanas.com/world/showthread.php?27879-Giant-Hammer-of-Death!)
A huge Dehlar Maul, 1.5m long handle, 60cm wide head and a 30cm wide striking edge. Enchanted condensed magic is stored within the head of the maul. It can be expelled with a tremendous amount of force, adding striking a force of about 100 kg to the swing. The hammer can store enough shadow magic to use this ability five times in two hours.

Goggles: Acquired (http://www.althanas.com/world/showthread.php?28122-Goggles-and-stuff)
Calli Glass lenses, polarized to dim bright lights

Solar Flare Shades: Acquired (http://www.althanas.com/world/showthread.php?28224-The-Auction-House&p=238401#post238401)
A special set of glasses with tinted glass. As well as protecting the eyes from powerful light sources, they also absorb this light and can release it with a flash of blinding light twice a day. This flash of light will dazzle anyone looking, making them temporary blind for a post afterwards in most cases.

Leather Gloves: Acquired (http://www.althanas.com/world/showthread.php?28122-Goggles-and-stuff)

Magnifying Glass: Acquired (http://www.althanas.com/world/showthread.php?28122-Goggles-and-stuff)

Spear: Acquired (http://www.althanas.com/world/showthread.php?25920-A-little-bit-stabby)
Steel Spear, 210cm long shaft, 30cm long blade

Spiky Spikes: Acquired (http://www.althanas.com/world/showthread.php?25406-Spike-Spike-Stabby-Stabby)
Six Damascus spikes, each 30cm long.

Repeater Crossbow: Acquired (http://www.althanas.com/world/showthread.php?26008-My-Kingdom-for-a)
A Crossbow with four shots before needing to be reloaded.

Steal Short Swords (x2): Acquired (http://www.althanas.com/world/showthread.php?26008-My-Kingdom-for-a)
Two simple steal short swords.

Steal Chains (x2): Acquired (http://www.althanas.com/world/showthread.php?26008-My-Kingdom-for-a)
Two ten metre steal chains.

Swordboard: (http://harlequinhues.deviantart.com/art/Swordboard-326589783) Aquired (http://www.althanas.com/world/showthread.php?24772-Cowabunga!)
Two unique Damascus swords that can fit together to become a skateboard. See image for visuals.

Elruiand's Light: Acquired (http://www.althanas.com/world/showthread.php?21125-The-Auction-House/page8&p=173757&post173757=#post173757)
Elruiand's Light can give off a fifty foot radius of pure light around it. It's not a good fighting technique other than blinding people, but the undead (low level NPCs) must stay on the borders of the light, considering where it's from. It's mostly just a makeshift flashlight.

Iron Caltrops: Acquired (http://www.althanas.com/world/showthread.php?t=20375)
40 little spiked shapes that when thrown will always land with one spike sticking up.

General:

The Bright Spark Aquired (http://www.althanas.com/world/showthread.php?t=21148)
The Bright Spark is a small wrist contraption that sits under the forearm with straps around it much like a bracer. When the device is pulled in a certain direction thanks to a pull with the wrist, the device emits a small bright spark for the distance to a foot (unless something stops it). The spark has little to no offensive ability but is useful for starting fires.

Diary of Jane: Acquired (http://www.althanas.com/world/showthread.php?p=168291&post168291)
This small nondescript black book allows anyone to read the thoughts of any women in the world. The book works as a receiver, picking up the thoughts and turning them to print on the pages. Can be resisted by people with mind protection abilities/spells or those of a higher level than the wielder.

Medical Kit:
A small kit with a few basic medical implements in it. It contains tweezers, a scalpel, scissors and a bandage.



Skills

Weapon of Choice:
Talen has experience with a whole range of weapons. Originally swords, he has since used a maul, spikes and generally anything around him.

Marksman:
Talen has been using ranged weapons for a while now, he is a good shot at both short and long distance, but generally prefers short. He can take into consideration things like arch of the projectile, wind variation, etc.

Brawler:
Talen has some experience fighting hand-to-hand and knows how to use his gauntlets.

Secretes of Shadows:
Talen knows a lot about Shadowmancy or other forms of magic utilising dark energy.

Shadow Speak
Talen knows how to communicate with Shadow Elementals or other Shadow Creatures, assuming they are sentient enough to understand.

N'Jal Initiate:
Talen had decent knowledge of the Dark Goddess and those who follow her.

Basic Magic Knowledge:
Being around a lot of magic day in and day out means that Talen has picked up a few things here and there about how other types (non-shadow/dark) of magic work.

Observant:
Talen spent his life on the streets and had to learn to pay attention to what was going around him, or suffer the consequences. He will normally be paying attention to what’s going on around him and generally looking out for trouble.



Trophies:
Talen has collected a number of items from his adventures, they had little if any use other than decorative.

Summoning the Dead and Various Other Entities: (http://www.websalad.com.au/wp-content/uploads/weighty_tome.jpg) Aquired (http://www.althanas.com/world/showthread.php?t=21062)
A book that details the rites on how to summon a variety of entities. Taken from a crazed man calling himself 'The Doctor' who was trying to build the perfect zombie warrior.

Needle of Soul Sowing:
A slightly larger than normal needle which allows a skilled user to sow the souls of the living into the dead. Cannot be used without a skill and will be used in further quest plots.

Renfield Family Watch: (http://goldprice.org/gold-jewellery/uploaded_images/man-gold-watch-729557.jpg) A gold watch found in the possession of The Doctor. The significance of the object is as of yet unknown.

The Cake (2x Slices): Acquired (http://www.althanas.com/world/showthread.php?t=21544)
One of most amazing culinary sensations ever created. Received after Talen tracked down the robbers of a bakery.

Mask of the Oni: Acquired (http://www.althanas.com/world/showthread.php?t=21639&page=3)
The Mask of the Oni is a kabuto mask, and was worn by a summoner to tormented a small town in Akashima with his giant summon, the Oni of Waukasha. Upon his defeat, Talen took the mask.

Blood of the Beast: Acquired (http://www.althanas.com/world/showthread.php?t=21881)
A trophy of survival, a small vial of Blood from the Beast of Many Bloods.

Werewolf Slippers
Acquired (http://www.althanas.com/world/showthread.php?22714-Hunting-Party)
A pair of roughly made, but extremely comfortable werewolf-skin slippers.

Poke Balls
Acquired (http://www.althanas.com/world/showthread.php?24645-AC-Round-1-Group-4)
Talen swiped two poke balls during his entry into the Adventurers Cup, he has as of yet no idea how to use them or what they are (plot device for a later time).


Character Threads
Talen Shadowalker- Chapter 0 (http://www.althanas.com/world/showthread.php?20321-Talen-Shadowalker)
Talen Shadowalker- Chapter 1 (http://www.althanas.com/world/showthread.php?21087-Talen-Shadowalker-Chapter-1)
Talen Shadowalker- Chapter 2 (http://www.althanas.com/world/showthread.php?21147-Talen-Shadowalker-Chapter-2)
Talen Shadowalker- Chapter 3 (http://www.althanas.com/world/showthread.php?22075-Talen-Shadowalker-Chapter-3)
Talen Shadowalker- Chapter 4 (http://www.althanas.com/world/showthread.php?22713-Talen-Shadowalker-Chapter-4)
Talen Shadowalker- Chapter 5 (http://www.althanas.com/world/showthread.php?25130-Talen-Shadowalker-Chapter-5)
Talen Shadowalker- Chapter 6 (http://www.althanas.com/world/showthread.php?25340-Talen-Shadowalker-Chapter-6)
Talen Shadowalker- Chapter 7 (http://www.althanas.com/world/showthread.php?26001-Talen-Shadowalker-Chapter-7)
Talen Shadowalker- Chapter 8 (http://www.althanas.com/world/showthread.php?26158-Talen-Shadowalker-Chapter-8)
Talen Shadowalker- Chapter 9 (http://www.althanas.com/world/showthread.php?26311-Talen-Shadowalker-Chapter-9)
Talen Shadowalker- Chapter 10 (http://www.althanas.com/world/showthread.php?27880-Talen-Shadowalker-Chapter-10)
Talen Shadowalker- Chapter 11 (http://www.althanas.com/world/showthread.php?28117-Talen-Shadowalker-Chapter-11)

Lye
12-17-14, 10:17 AM
Approved. Workup to follow.