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Winter
10-08-06, 10:25 PM
Name: Eoin Roséli
Age: 18
Race: Human
Height: 1.6m
Weight: 56kg
Eye Colour: A cute and luminous sky blue.
Hair Colour: Soft amber.
Appearance: This human boy decides it in his best fashion to wear a thick cloth jacket with a hardened down-turned collar. Simple beige in colour, with buttons on the front and large pockets at the waist it proves useful protection. The jacket reaches his knees, a tiny bit large for him, and somewhat baggy at places. Underneath he dons a simple brown tunic and beige pants. The interior of the coat is equipped with pockets and holders for various sizes of tools and bottles. Overtop it is a very large satchel, its strap slung across his chest at almost all times. The sack itself is the size of a large briefcase and is made from light dyed leather, waterproofed. The opening is on top and is covered by a flap pulled across then tied down by two leather belts. Inside the satchel the space is sectioned off, as contained items will not touch. Eoin’s boots are not designed for all terrains, but mainly light wear and in-city traveling, with the pants baggy enough to fall easily overtop them.

Short curly hair, the colour of light amber, drapes around Eoin’s head. It is positioned as if he washes it in the morning then simply leaves it go, falling randomly and managing not to have a single cowlique. His face is elegant as if he were of noble birth but a quick question will reveal that he is simply a commoner with no known ancestry in the high ranks. Though he may be a late teen in years, his body physically resembles someone of a younger disposition, maybe 14 or 15. Eoin’s voice is also immature, which completes his unlucky youthful disposition. Often mistaken for a child, the teen finds it hard to live easily in a “Hero’s” world.

Alchemology: Alchemology is the study of Alchemy. Alchemy, by definition of the Alchemologists, is a general classification of all possible combinations of magic, herbs, reagents, and symbology to achieve an effect. This means that any of those four categories can be combined or intermixed in any number of way and still be considered Alchemy; any used independently will also be named Alchemy for the sake of convenience by the Alchemology Society. All Alchemologists are required by mandate of the Agreement of Alchemy Study to carry with them at all times a tome depicting all of the experiments an individual has performed and the effect that was given; it is desired to be a science, not an art, theory and hypothesis is also suggested for the cause and effects of such procedures. The Ledger contains all previous combinations known to given a desired effect so that they may be reused. Ownership of required reagents, herbs, spells, or symbological knowledge is also listed. An appropriate title is given to the experiment depending on the effect, quality, and procedure.

Herbs are defined to be any natural plant or animal secretion. Reagents are man-made or man-refined objects, tools, or resources. Symbology is any rune, symbol, or mantra that is required to finish the Alchemical reaction. Magic is self-explanatory, as no explanation was given in the introductory Alchemologist’s tome.




Minor Fungal Disinfectant:

Herbs:
--White Nozac Mushroom [Owned: Qt x.5]
--Wolfbane [Owned: Qt x.10]
Reagents:
--Cloth bindings or bandages [Owned: Qt x.1 Small Roll]
--Mortar and Pestle [Owned: Qt x.1 ea.]
Thesis: It has shown to weaken or eradicate a minor venomous infection or poison within a cut of a living being. If the disinfectant enters the blood stream, there is a chance that it may help purge any remaining infection. Will cause slight pain. Paralysis may occur if the wound is in close proximity to a joint. Has shown to not sustain a victim of a fatal or paralyzing poison, and may even cause the before-mentioned victim to befall the effects of the poison at a quicker rate. A high chance of uncertainty is still involved in this procedure, and is not recommended unless with a controlled environment, rest, and a very weak toxin to be removed. When ingested it causes minor stomach pains and possibly vomiting. If comes in contact with eyes, will cause a slight rash and irritation, but only a minor annoyance.
Procedure: Crush and mix Wolfbane and the White Nozac Mushroom into a fine power. Add enough water and stir until a thick white cream forms. Apply the cream directly to the unbound wound, then apply bindings or bandages overtop. Have caution not to get into eyes or mouth.

Seal of Carriage (Flawed):
Reagents:
--A scroll or parchment [Owned: Qt x.3]
--Ink [Owned: Qt x.1 Bottle]
--Quill [Owned: Qt x.1]
Symbology:
--Seal of Carriage [Known]
Thesis: The Seal of Carriage allows the temporary or permanent storage of a small item inside a scroll of parchment. Any biological item will not sustain to rot or aging, for time is also sealed within the storage area. The current seal known is capable of storing an object within the parameters of a fifty-centimeter cube. Multiple items, if they fit the parameter, may be stored. When restored, they will be in the same order and position as they were stored in. Living creatures are not recommended to be stored, for no known side effects are yet known. Has a chance to dismember items if they are not properly placed within the rune. The containment will only include what is physically within the parameters, and may injure a person if they were to place their hand into the containment field while it was forming. Loss of body part may occur if the rune is completed whilst the before-mentioned part is within the field. The time required does not make this an effective tactic to intentionally injure a person, and I can sincerely conclude only a dunce or a blind man could possibly hurt themselves on this simple containment rune. There are exceptions.
Procedure: Place the item[s] on the scroll or parchment in the wanted order, making sure all are within the meter-wide square. When in appropriate positions, add the master symbol at the bottom of the symbol balance to complete the symbol. A metaphysical energy cube will form within the space and wait. Add a dot to the center of the master symbol. The cube will become opaque, and then meld into the parchment. The seal will enclose upon itself and change to include an overhead outline of the contained item[s]. At this point, the scroll can be stored once more until it is needed. To release, mark a slash through the master rune. An inverse of the containment will occur and the items will be restored. The seal and medium cannot be reused.
Inventory:
-Eoin’s Ledger
-(3) Small Scrolls
-(1) Black Ink Bottle
-(1) Active Seal of Containment; Containing: (1) memorabilia box
-(1) Quill
-(10) Wolfbane
-(5) White Nozac Mushroom
-(1) White Nozac Spore Sack

Cyrus the virus
10-10-06, 08:21 PM
Approved.