Alydia Ettermire
01-30-15, 10:53 AM
Level 5 (http://www.althanas.com/world/showthread.php?27853)
Name: Alydia Ettermire
Age: Sometime in her late 120’s or early 130’s.
Race: Alerian Elf
Hair Color: Black
Eye Color: Blue
Height: 5'6"
Occupation: Best thief EVER
Personality: Alydia is more than a little clever, and pretty smug about it. She steals things for the fun of it, but the act of stealing and trying to keep her acquisitions is a game to her. She's fond of calling her pursuers "jiharditalwien," (stickyfeet) and likes leaving geographical clues as to where she'll be next. If you can get her to sit down and talk to you, you'll find she's just as clever and playful in conversation as she is while being pursued. As the chase is mostly a game to her, she'll go well out of her way to make sure that her jiharditalwien aren't killed in the process of chasing her. After all...if they died, what fun would it be without them next time?
She is fiercely loyal and protective of her friends and allies. She does not tolerate them being stolen or hurt, and will risk her own safety to ensure theirs... or even take a rare sojourn into violence.
Appearance: Aly is an extremely attractive dark elven girl with black skin and hair and intoxicating blue eyes. When she parts her very red lips to speak, the voice is slightly husky and alluring. Her trademark outfit is a red fedora and matching trench coat, under which she wears a dark grey cat suit and a pair of knee-high leather boots. If she wants to dress up, she'll put on high heels.
History:
Alydia was an orphan that grew up on the streets of Ettermire. Since even homeless orphans gotta eat, she took to thievery. She found that if she focused really hard, she could pull little things into non-existence and then pull them back out later. Once, she was caught as she stole a meal, and almost didn't get away from her pursuers.
From that point on, she started learning how to sneak about even more stealthily, like a shadow, and eventually could use the shadows to actually move from point to point. This didn't last long, for like most inexperienced young thieves, Alydia was captured and put in prison.
She caught the attention of the police chief that had captured her, and he "rehabilitated" her, giving her an education and training her to catch other thieves. As soon as she felt that she'd learned enough of the way the other side of the law saw things and felt she could counter them effectively, she left the Ettermire police force and turned back to her life of crime, better prepared to play her little game, and feels so clever that she leaves clues behind on long cross- and inter- country wild goose chases, hoping that someone will be clever enough to make her give up her prize, but not actually put her behind bars.
Level 2 & 3: While that's still true of Aly, her world lately has taken some changes for the stressful. While at first focus on the murderer Shynt Aubrey forced her to resolve one last case, her mind has constantly been on four of her people, three of whom are missing in Raiaera and one Scarabrian who is inexplicably in the wind. Most of her adventures of late have revolved around helping or saving some of her people who have found themselves in trouble, rather than taking valuable things from other people and making off with them like a horribly gaudy bandit. Then she heard news of an old foe, and determined to close out one last case before going to find her people.
Level 4: To do that, she had to go to Alerar via Corone. That took her on the same boat that the afore-mentioned Shynt Aubrey was returning home on, and also the same boat that Izvilvin Kazizzrym was taking. Thinking he was stalking her, the warrior forced her to face Aubrey ahead of time. In exchange for her information on how to begin to take down Step, he agreed to help her catch the murderer. They lured Aubrey back to Ettermire, where he was captured by Alydia's old mentor. He escaped from prison the next morning and hunted the pair down, where he forced Izilvin to kill him while Alydia stole a book with directions on how to portal into Step's headquarters. He went to face his destiny, she went to try to find a book that might not have existed. She narrowly survived her encounter, discovered the secrets of her bloodline, and obtained The Book of Secret Histories, Part One[u]. All in all, a successful heist.
Level 5: In Raiaera, not long after separating from Izvilvin, Alydia teamed up with the Legion of Light to infiltrate Eluriand and rescue those imprisoned under Xem’zund’s seige, among them three of her own. Since then, she’s been working on the subject of time travel, learning what [u]The Book of Secret Histories can tell her, and occasionally tearing apart a mad scientist’s robot if the mood strikes her. She also had a little bit of a heist involving a time traveler, then went to Raiaera to continue her long-term goal of cleansing the nation. While there, she found a truly-dead corpse in the Plaguelands, who came back to life shortly after having its Corruption removed.
Abilities:
Building Snatching: Alydia is the world's most unique crook because she tucks large things into an extra-dimensional pocket where only she can access them. Currently, she can steal items that occasionally range to the relatively significant, like a minor NPC's house, a major public monument, REALLY big rocks, nationally recognizable landmarks or an item/items worth up to 25,000 gold. If caught, she must return the item or house, by the rules of her own game. She cannot pull living beings into the pocket, so a house with people in it would vanish, leaving the people on the ground. If Alydia is killed, anything in her pocket dimension will disappear forever. She also has a secondary pocket in which she can store some heavier/bulkier personal items, like books, maps, etc, while still remaining light enough to run and travel. (She's unable to sell the important things at the Bazaar.)
Shadow Running: Since she needs to be able to make a quick getaway from time to time, Alydia learned how to use the shadows to help her escape. She can currently Shadow Hop up to a distance of 300 feet 10x/hour, and bring up to two (2) other people with her. She uses this to evade otherwise too close/too dangerous pursuers or get to places she can’t otherwise go. This ability has a standard cool down of a minute, with the ability to chain up to three teleports in rapid succession with the cool down extending to five.
Shadow Weaving: Alydia has learned how to use the darkness as a tangible object, inspired by seeing her biological father do just that the one time they met.
Shadow Weaving, Shadow Shield: Aly can create a shield of delyn strength up to five (5) times per day, and it might last up to three (3) minutes.
Shadow Weaving, Shadow Whips: Aly can create one or two tendrils of shadow at steel strength up to five (5) times per day. If she summons one, it can last up to one minute; two, up to thirty seconds. They can extend up to thirty feet (30') from her.
Shadow Weaving, Shadow Dome: A dome that reaches 6’ in diameter. Aly can plant it anywhere within her teleportation range.
How the HECK Do You Even Steal That?: Alydia can take one intangible item from a person, such as an idea, a talent, or a power. She can do this multiple times per thread, but can only hold on to two intangibles at a time, and at least one must be either returned or lost before she can take another. (Obviously, I have to have permission before doing it to a PC or a player-owned NPC.)
Darkvision: Aly can see well in the dark, as befits her race, but she has a little trouble in low light, since it confuses her two types of vision.
Senses: Alydia can hear and see 2x better than the average human.
Agility: Aly keeps herself alive, if not completely out of trouble, by being able to outmaneuver people who are right on her tail. She has developed agility 4x the ability of the average athletic person.
Skills:
Stealth: Since Aly needs to be able to get into places without causing a fuss, she's learned how to walk quietly, often turning her hat and trench coat inside out to be less visible. She's currently stealthy enough that if she does not wish to be seen, she is all-but invisible. Someone with extremely keen senses has to have an idea where she is and be looking for her to have a chance at seeing her.
Rough Terrain Specialty: Alydia knows that people go by the easiest route as often as they can. So, in order to facilitate getaways, she has spent time scrambling over rocky outcrops and bounding along rooftops. As a result, she is able to navigate such terrain with the same grace, speed, and ease as a parkour expert, and she has little to no difficulty at full speed. This does not help her on easy terrain, since she's not as practiced with it.
I’m an Educated Alerian; I Know… : Alydia is widely and broadly studied, particularly in areas that have to do with history, geography, sociology, criminology, architecture, linguistics, and science. She’s an elf, she has the time.
Combat: Aly very rarely has to actually fight, so she's very inexperienced with her weapon of choice, the bullwhip. She's currently a below average fighter. However, she can grab onto beams and swing away from immediate danger with it.
Languages: As a professional thief that often needs to be able to fit into her surroundings, Alydia has learned several languages. Aside from Alerian and Tradespeak, she knows Salvic, Fallien, Dheath, Raiaeran and Akashiman.
Network: A criminal of her caliber needs connections. Alydia has a helpmate and two grunts in every country whose language she speaks. Their purposes are as follows: the helpmate gathers information on items she might want to steal, including security around it, and might provide complex clues to the "jiharditalwien" chasing Aly. The grunts do heavy lifting if she needs it and help facilitate her getaways. She will not permit them to engage any stickyfeet violently.
Equipment:
Red vlince trenchcoat with black reversible inside, a shiny black vlince belt and matching fedora
10 foot leather whip
Delyn dagger
Map of Althanas and guide book
Mundane useful stuff that goes in pockets, eg mirror, comb, lipstick, chalk, paper, pen/pencils, string, needles, thread...mundane stuff.
The Book of Secret Histories, Part 1 (http://www.althanas.com/world/showthread.php?18739-To-the-Bitter-End&p=233969#post233969)
750 gp worth of shiny robot guts, stolen from HEART (http://www.althanas.com/world/showthread.php?27984-Do-Steel-Hearts-Bleed-Featured/page4)
Jester’s Knife: This small Mythril knife was named after the assassin that used it. The Jester was famous for dazzling his opponents with colour and light before striking them down. This knife creates sheets of fine silk the size of large bedsheets that unravel in the air and hang for a moment before dropping to the ground (and then disappearing). Although it is incredibly hard to use, a talented and agile fighter can move around these silks to hide their movements. While the defence is purely visual, it makes up for it by having no limit on use. Every post the knife can create a two sheets of silk (colour of your choice) within five metres of it. They dissapear within a few seconds of being created.
Flash Potion:This is a peculiar mix of chemicals inside a small round glass bottle. When thrown it explodes in a flash of light, blinding anyone caught looking at it for a brief period (one post strong effect, weak effect for another two posts). The downside, you can only carry one of these bad boys a day, so use it wisely! (One use a day, another one is given the next day from ‘The Supplier’)
The Red Ribbon: This is a three foot long, one inch wide red ribbon. It is made from fine N’Jal Spidersilk, and is nearly unbreakable. A fantastic fashion accessory for anyone with long hair.
The Blue Robin: A small metal robin, expertly painted to resemble the real thing. It can sing, fly around and generally be awesome. It can be used as a distraction through a psycho-kinetic link with the owner that allows he or she to control where it flies. It also contains as small amount of gunpowder, which can detonate in a flash of light, and burning anything it was touching. It is enchanted to recombine overnight. - Gained at auction. (http://www.althanas.com/world/showthread.php?28224-The-Auction-House&p=241122#post241122)
Name: Alydia Ettermire
Age: Sometime in her late 120’s or early 130’s.
Race: Alerian Elf
Hair Color: Black
Eye Color: Blue
Height: 5'6"
Occupation: Best thief EVER
Personality: Alydia is more than a little clever, and pretty smug about it. She steals things for the fun of it, but the act of stealing and trying to keep her acquisitions is a game to her. She's fond of calling her pursuers "jiharditalwien," (stickyfeet) and likes leaving geographical clues as to where she'll be next. If you can get her to sit down and talk to you, you'll find she's just as clever and playful in conversation as she is while being pursued. As the chase is mostly a game to her, she'll go well out of her way to make sure that her jiharditalwien aren't killed in the process of chasing her. After all...if they died, what fun would it be without them next time?
She is fiercely loyal and protective of her friends and allies. She does not tolerate them being stolen or hurt, and will risk her own safety to ensure theirs... or even take a rare sojourn into violence.
Appearance: Aly is an extremely attractive dark elven girl with black skin and hair and intoxicating blue eyes. When she parts her very red lips to speak, the voice is slightly husky and alluring. Her trademark outfit is a red fedora and matching trench coat, under which she wears a dark grey cat suit and a pair of knee-high leather boots. If she wants to dress up, she'll put on high heels.
History:
Alydia was an orphan that grew up on the streets of Ettermire. Since even homeless orphans gotta eat, she took to thievery. She found that if she focused really hard, she could pull little things into non-existence and then pull them back out later. Once, she was caught as she stole a meal, and almost didn't get away from her pursuers.
From that point on, she started learning how to sneak about even more stealthily, like a shadow, and eventually could use the shadows to actually move from point to point. This didn't last long, for like most inexperienced young thieves, Alydia was captured and put in prison.
She caught the attention of the police chief that had captured her, and he "rehabilitated" her, giving her an education and training her to catch other thieves. As soon as she felt that she'd learned enough of the way the other side of the law saw things and felt she could counter them effectively, she left the Ettermire police force and turned back to her life of crime, better prepared to play her little game, and feels so clever that she leaves clues behind on long cross- and inter- country wild goose chases, hoping that someone will be clever enough to make her give up her prize, but not actually put her behind bars.
Level 2 & 3: While that's still true of Aly, her world lately has taken some changes for the stressful. While at first focus on the murderer Shynt Aubrey forced her to resolve one last case, her mind has constantly been on four of her people, three of whom are missing in Raiaera and one Scarabrian who is inexplicably in the wind. Most of her adventures of late have revolved around helping or saving some of her people who have found themselves in trouble, rather than taking valuable things from other people and making off with them like a horribly gaudy bandit. Then she heard news of an old foe, and determined to close out one last case before going to find her people.
Level 4: To do that, she had to go to Alerar via Corone. That took her on the same boat that the afore-mentioned Shynt Aubrey was returning home on, and also the same boat that Izvilvin Kazizzrym was taking. Thinking he was stalking her, the warrior forced her to face Aubrey ahead of time. In exchange for her information on how to begin to take down Step, he agreed to help her catch the murderer. They lured Aubrey back to Ettermire, where he was captured by Alydia's old mentor. He escaped from prison the next morning and hunted the pair down, where he forced Izilvin to kill him while Alydia stole a book with directions on how to portal into Step's headquarters. He went to face his destiny, she went to try to find a book that might not have existed. She narrowly survived her encounter, discovered the secrets of her bloodline, and obtained The Book of Secret Histories, Part One[u]. All in all, a successful heist.
Level 5: In Raiaera, not long after separating from Izvilvin, Alydia teamed up with the Legion of Light to infiltrate Eluriand and rescue those imprisoned under Xem’zund’s seige, among them three of her own. Since then, she’s been working on the subject of time travel, learning what [u]The Book of Secret Histories can tell her, and occasionally tearing apart a mad scientist’s robot if the mood strikes her. She also had a little bit of a heist involving a time traveler, then went to Raiaera to continue her long-term goal of cleansing the nation. While there, she found a truly-dead corpse in the Plaguelands, who came back to life shortly after having its Corruption removed.
Abilities:
Building Snatching: Alydia is the world's most unique crook because she tucks large things into an extra-dimensional pocket where only she can access them. Currently, she can steal items that occasionally range to the relatively significant, like a minor NPC's house, a major public monument, REALLY big rocks, nationally recognizable landmarks or an item/items worth up to 25,000 gold. If caught, she must return the item or house, by the rules of her own game. She cannot pull living beings into the pocket, so a house with people in it would vanish, leaving the people on the ground. If Alydia is killed, anything in her pocket dimension will disappear forever. She also has a secondary pocket in which she can store some heavier/bulkier personal items, like books, maps, etc, while still remaining light enough to run and travel. (She's unable to sell the important things at the Bazaar.)
Shadow Running: Since she needs to be able to make a quick getaway from time to time, Alydia learned how to use the shadows to help her escape. She can currently Shadow Hop up to a distance of 300 feet 10x/hour, and bring up to two (2) other people with her. She uses this to evade otherwise too close/too dangerous pursuers or get to places she can’t otherwise go. This ability has a standard cool down of a minute, with the ability to chain up to three teleports in rapid succession with the cool down extending to five.
Shadow Weaving: Alydia has learned how to use the darkness as a tangible object, inspired by seeing her biological father do just that the one time they met.
Shadow Weaving, Shadow Shield: Aly can create a shield of delyn strength up to five (5) times per day, and it might last up to three (3) minutes.
Shadow Weaving, Shadow Whips: Aly can create one or two tendrils of shadow at steel strength up to five (5) times per day. If she summons one, it can last up to one minute; two, up to thirty seconds. They can extend up to thirty feet (30') from her.
Shadow Weaving, Shadow Dome: A dome that reaches 6’ in diameter. Aly can plant it anywhere within her teleportation range.
How the HECK Do You Even Steal That?: Alydia can take one intangible item from a person, such as an idea, a talent, or a power. She can do this multiple times per thread, but can only hold on to two intangibles at a time, and at least one must be either returned or lost before she can take another. (Obviously, I have to have permission before doing it to a PC or a player-owned NPC.)
Darkvision: Aly can see well in the dark, as befits her race, but she has a little trouble in low light, since it confuses her two types of vision.
Senses: Alydia can hear and see 2x better than the average human.
Agility: Aly keeps herself alive, if not completely out of trouble, by being able to outmaneuver people who are right on her tail. She has developed agility 4x the ability of the average athletic person.
Skills:
Stealth: Since Aly needs to be able to get into places without causing a fuss, she's learned how to walk quietly, often turning her hat and trench coat inside out to be less visible. She's currently stealthy enough that if she does not wish to be seen, she is all-but invisible. Someone with extremely keen senses has to have an idea where she is and be looking for her to have a chance at seeing her.
Rough Terrain Specialty: Alydia knows that people go by the easiest route as often as they can. So, in order to facilitate getaways, she has spent time scrambling over rocky outcrops and bounding along rooftops. As a result, she is able to navigate such terrain with the same grace, speed, and ease as a parkour expert, and she has little to no difficulty at full speed. This does not help her on easy terrain, since she's not as practiced with it.
I’m an Educated Alerian; I Know… : Alydia is widely and broadly studied, particularly in areas that have to do with history, geography, sociology, criminology, architecture, linguistics, and science. She’s an elf, she has the time.
Combat: Aly very rarely has to actually fight, so she's very inexperienced with her weapon of choice, the bullwhip. She's currently a below average fighter. However, she can grab onto beams and swing away from immediate danger with it.
Languages: As a professional thief that often needs to be able to fit into her surroundings, Alydia has learned several languages. Aside from Alerian and Tradespeak, she knows Salvic, Fallien, Dheath, Raiaeran and Akashiman.
Network: A criminal of her caliber needs connections. Alydia has a helpmate and two grunts in every country whose language she speaks. Their purposes are as follows: the helpmate gathers information on items she might want to steal, including security around it, and might provide complex clues to the "jiharditalwien" chasing Aly. The grunts do heavy lifting if she needs it and help facilitate her getaways. She will not permit them to engage any stickyfeet violently.
Equipment:
Red vlince trenchcoat with black reversible inside, a shiny black vlince belt and matching fedora
10 foot leather whip
Delyn dagger
Map of Althanas and guide book
Mundane useful stuff that goes in pockets, eg mirror, comb, lipstick, chalk, paper, pen/pencils, string, needles, thread...mundane stuff.
The Book of Secret Histories, Part 1 (http://www.althanas.com/world/showthread.php?18739-To-the-Bitter-End&p=233969#post233969)
750 gp worth of shiny robot guts, stolen from HEART (http://www.althanas.com/world/showthread.php?27984-Do-Steel-Hearts-Bleed-Featured/page4)
Jester’s Knife: This small Mythril knife was named after the assassin that used it. The Jester was famous for dazzling his opponents with colour and light before striking them down. This knife creates sheets of fine silk the size of large bedsheets that unravel in the air and hang for a moment before dropping to the ground (and then disappearing). Although it is incredibly hard to use, a talented and agile fighter can move around these silks to hide their movements. While the defence is purely visual, it makes up for it by having no limit on use. Every post the knife can create a two sheets of silk (colour of your choice) within five metres of it. They dissapear within a few seconds of being created.
Flash Potion:This is a peculiar mix of chemicals inside a small round glass bottle. When thrown it explodes in a flash of light, blinding anyone caught looking at it for a brief period (one post strong effect, weak effect for another two posts). The downside, you can only carry one of these bad boys a day, so use it wisely! (One use a day, another one is given the next day from ‘The Supplier’)
The Red Ribbon: This is a three foot long, one inch wide red ribbon. It is made from fine N’Jal Spidersilk, and is nearly unbreakable. A fantastic fashion accessory for anyone with long hair.
The Blue Robin: A small metal robin, expertly painted to resemble the real thing. It can sing, fly around and generally be awesome. It can be used as a distraction through a psycho-kinetic link with the owner that allows he or she to control where it flies. It also contains as small amount of gunpowder, which can detonate in a flash of light, and burning anything it was touching. It is enchanted to recombine overnight. - Gained at auction. (http://www.althanas.com/world/showthread.php?28224-The-Auction-House&p=241122#post241122)