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Idara
02-05-15, 03:26 PM
Name: Idara Maecenas
Age: 17
Race: Human
Hair Color: Black
Eye Color: Green
Height: 5'1"
Weight: 95 lbs.
Occupation: Harbinger of Smarmageddon

Personality: Idara feels she's cursed to live in a world of contradictions only she seems to notice. Where other people might find some small happiness to lead them on the road through life, the girl relies on snark and cynicism as her horse and carriage. Deeply mistrustful, misanthropic, and ready to point out the stupidity in someone else's actions, Idara's only blindness seems to be her own shortcomings - which includes an enormous desire to dryly quip on anything anyone says, ever.

Of her few, smouldering passions in life, Idara greatly enjoys reading everything from classical elven poetry to new scientific treatises.

Appearance: Slight, frail, unenergetic, and sickly, Idara lacks any real motivation to strive for some preset, fanciful notion of beauty. She keeps her black hair cropped short into a bobcut, for ease of movement more for anything else, and wears make-up only when forced to on pain of death. A seemingly permanent scowl is plastered across her face. Her clothing is a mishmash of feminine and masculine styles, usually consisting of: a frillless and form-fitting crimson corset, beneath a somewhat bulky charcoal jacket. Her black pleated skirt falls just around mid-thigh, beneath which she wears light gray leggings. Heavy black combat boots and a pair of thick-framed glasses complete her look.

History: The Maecenas family can trace its roots back to early Corone, when travellers emerged from the ether speaking a strange tongue and forewarning about the fall of republics and rise of empires. As time passed, these aliens became indoctrinated in native custom, though they kept some semblance of culture and tradition from their home. Centuries of shrewd business savvy and prudent land buying allowed the Maecenas ancestors money and power beyond their scope, and eventually lead to Idara's parents to purchase a minor noble title just north of the Concordia's verdant grasp. The rest of the family found the gesture too gaudy, preferring the honest and humble livings of the common, fabulously wealthy merchant class.

With the new title came great opportunities and certain expectations for Idara, though the girl had other plans. Though born into peerage, she shirked any duty thrown her, choosing to spend her time locked away in her bowery, lost in some dusty tome. Whenever she could, she snuck out to the nearby taverns to indulge another in aggressive plebian poetry or listen to the hottest band on tour, a luxury she was not afforded otherwise.

During an excruciating (and ongoing) adolescence, the girl discovered she had an innate talent for sorcery. Bored by the mundane affairs of the manor and desperate for some ticket out of noble life, Idara studied until she had an occasionally potent, unrefined power that was only marginally more dangerous for the enemy. Her parents, trying their best to be supportive suggested she attend a nearby wizard college, but she found the idea of cliques created by a talking hat to be insane, to say the least.

Though her arcane habits give her occasional run-ins with annoying pugs and mix her up in the affairs of groups of mad adventurers, she prefers it to having to attend a debutante ball.

Skills:

Well read
Familiar with Noble Customs
An acolyte's knowledge of the Arcane.
Speaks Raiaeran and Common
Basic botanist's knowledge
A savage (though monotone) wit.



Disadvantages:

Physically Weak.
Unable to see well without glasses.
Unfriendly First (and most) Appearances.
Softspot for Lead Singers of Bands.



Abilities:

Prestidigitation (Minor Wish): A simple, all encompassing spell that allows Idara to work minor feats of magic. This could involve lighting a candle, moving up to 5lbs. of matter (incredibly slowly) a few feet around her, cleaning her clothes, or providing a dim source of light in the dark. This spell cannot be used with any effect in combat, unless it involved something else already in place (lighting a flammable liquid aflame if it's very close by, dropping a weight onto a trap if the target stands still for a few minutes). It's far more useful for heating and cooling drinks, or altering their flavor slightly.
Witch's Bolt: Idara can summon a bolt of lightning that flies at extraordinary speed at the target. It can penetrate flesh, cloth, and leather-hide armors, leaving a red welt where it hits. If it connects, Idara curses the target with a weak jolt, and can continue to inflict minor pain on the enemy. With each surge, the target feels their limbs become heavier, their stamina drain, and the breathing become more panicked. However, Witch's Bolt is not strong enough to cause any lasting damage at this time, and though it can be continuously used every twenty seconds (for up to two minutes) after the initial missile is fired, it cannot kill or wound beyond a small bruise and tiring the target out. Idara cannot move, attack, or talk while continuing to use Witch's Bolt, as it takes all her concentration. The initial bolt can only be used once before she needs an extended rest to recharge.
Burning Hands: Idara releases a wave of fire from her outstretched hands. Though incredibly intense just inches from the palm, anything further than three feet would only get minor singeing, anything 1-3 feet away could get 1st degree burns, and things six inches up to a foot away can receive second degree burns, and touching distance to five inches can cause incredible damage of about six inches on a target's body. The flames reach temperatures at this distance that are hot enough to turn iron red hot, but it lasts only a few seconds. Though instantaneous in casting and able to extend up to five feet, the cone of flame can only be cast once per extended rest.


Chaos Effect: Because of her incredible potential and complete lack of training (and motivation), Whenever Idara uses her power, there is the potential for something to go wrong. These effects are as great or weaker than the actual spell. Prestidigitation might cause her milk to curdle instead of heating it. Burning hands may release a strong cold wind instead of flame. The results are random (and in battle, will be decided by opponents.) This effect doesn't always occur, nor is it terribly rare.


Equipment:
Her clothing.
Her glasses.
A red, hooded traveling cloak.
A traveling bag, with several days provisions.
A few plants used for research as reagents. (spell studying)
Two basic books on spell construction and focusing. (study tools)
A copy of Animal Farm. An off-world book and gift from her late cousin, Octavius. Since she has never read a book on Stalinism, the novella's allegory is lost, and instead reads like a confused children's story.

Lye
02-09-15, 08:10 PM
Given the weaknesses and the little to no benefit of prestidigitation, you come out on par for a level one. Easy with that molten flame thing.

Approved.