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The Mongrel
02-10-15, 08:03 PM
Updates bolded and underlined. Level one here. (http://www.althanas.com/world/showthread.php?28433-Just-a-Mongrel-Cur&highlight=)

Name: Illara
Nickname/Alias: The Mongrel
Age: 111
Race: Elf (Raiaeran/Alerian hybrid)
Height: 5’5”
Weight: Nunya
Occupation: Let’s call it “courier,” shall we?

Personality: Illara is snarky, slow to trust, and hides deep-rooted insecurities beneath a blase demeanor. When she’s with her crew, she comes off as warm. With anyone else, she tends to be cold for quite a while, either unwilling or unable to open up.

History: Born as the result of a high-ranking Raiaeran noblewoman traveling too close to the Sunset Mountains with too little protection, Illara was shunned by her birth family. This led to all sorts of problems, and eventually she ran away to Corone.

She joined up with some misfits (http://www.althanas.com/world/showthread.php?28435-Unfounding) and had some incredible adventures. (http://www.althanas.com/world/showthread.php?28788-Unbreaking)

Shortly after her half brother (http://www.althanas.com/world/member.php?17372-Siegfried) found her, Raiaera moved to end the curse in the Lindequalme. For better or worse, she accepted the call. She's not sure why.

Appearance: Medium height and slender with green eyes, black hair, gray-ish tan skin, and scars left behind from her rough life in Radasanth. She wears comfortable clothes that are a mix of dark blue, brown and gray so that she’s camouflaged at night.

Skills:
Lockpicking: Illara lives as a thief, and is excellent at picking locks. With her tools, she might as well have a key to any easy lock and can open most moderately difficult locks if given enough time.

Stealthy: Illara has learned how to move quietly and blend into her surroundings. As such, she is difficult to detect when she is making a concerted effort to be stealthy, and she can attempt to hide even when the offered only limited means of doing so (sparse woods, light fog, heavy rain/snow).

Make ‘em Bleed: As a result of many fights over many decades, Illara has learned which places bleed the most or hurt the most when opened up, as well as where most types of armor are weak. As such, when she’s in a situation favorable to her in combat (the opponent doesn’t see her coming, she’s attacking in tandem with someone else), her blows do up to twice as much damage as expected.

Swordfighting: Illara is above average at combat with a short sword.

Dagger play: Illara is above average with her daggers.

Archery: Illara is above average with her shortbow.

Climbing: Illara can climb with the same grace and speed as a howler monkey.

Untrapping: People who want to keep their stuff safe love booby traps. Thieves who want to take their stuff love keeping their hands, limbs, faces, and lives. To that purpose, Illara has learned to spot and disarm common traps.

Abilities:

Darkvision: Illara has limited darkvision, but excellent detail perception within her range of vision.

Keen Senses: Illara’s vision and hearing are 3x sharper than the average human’s. That means on a clear day on flat terrain, where an average human can see about 3 miles, she can see about 9. She can make out vague detail up to about 6 miles, and fine detail up to about 3. Distance decreases according to terrain/condition. She can also hear the direction of a sound more accurately than a human can, pinpointing even garbled and misdirected sounds within a few seconds at max. She can hear up to two octaves higher and one octave lower than a human can, giving her clear hearing on a wider range of sounds than most people have and the ability to weed out noise interference.

Speed: Illara is 3x faster than the average human. This means that while an average person could travel 25 miles in a day (presuming a little more than 3 mph covered over 8 hours), she could make 75, or while an average person could manage about 15 mph in short bursts, she could manage about 45 mph (bursts that fast might last up to a minute, after which she becomes exhausted. 20 mph can be sustained for 2 minutes, and 15 mph for up to 5 minutes).

Broad Awareness: Between a life of peril and her keen elven senses, Illara has a sense of what is going on around her. This might let her pick out a good mark or spot a liar, but it can also give her a split second’s warning before trouble goes down.

Acrobatics: Due to decades of walking, running, and jumping into and out of precarious and ill-advised places, Illara has the same agility and dexterity as a circus acrobat.

Weapons:
1 shortbow (bamboo with horn tips and a leather grip)
20 arrows (oak shaft w/iron tip and goose fletching)
1 mythril (http://www.althanas.com/world/showthread.php?28856-A-metal-of-mettle) short sword
2 iron daggers

Equipment:
1 set of standard lockpicks
1 set of emergency boot lockpicks
1 backpack
1 pound of ball bearings
10' string
1 bell
5 candles
1 climbing kit (hammer, pitons)
1 tinderbox
1 waterskin
50’ of rope
2 steel mirrors
A small mechanical spider that doesn't seem to do anything
Climbing gloves
Traction boots (allow her either extra or less grip as she desires)
Magim Beast Leather Armor imbued with poison and necrotic resistance. ("http://www.althanas.com/world/showthread.php?28750-Wishlist)

Other: Unfounded - Illara is part of a Corone-wide criminal organization known as Unfounded. With major branches in Radasanth, Gisela, Serenti, Underwood, and Jadet and minor branches in a few other towns across the massive island, she has people and resources she can call upon so long as she remains in Corone.

Hysteria
02-14-15, 11:21 PM
Howdy, I'm going to say that Acrobatics is an ability, but Untrapping isn't. The active benefits of Untrapping are already covered by Keen Senses and Broad Awareness.

Can you switch those around?

The Mongrel
02-15-15, 06:44 AM
Done.

Hysteria
02-16-15, 03:13 AM
Approved!