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Iriah Caitrak
10-11-06, 09:10 AM
Update done in blue.


Name: Ira of Shinkara
Age: 22
Sex: Female
Race: Calerian (Human)
Hair Colour: Soft, light purple
Eye Colour: Quicksilver (She is able to change her eye colour at will.)
Height: 5’8
Weight: 130 lbs

Appearance: A native to Fallien, Ira has a natural tan to her skin, it looks golden and sun-kissed. Used to a hot climate, she keeps her hair relatively short, though on her journeying if it becomes too long she simply ties it back out of her way. Trained from an early age, Ira is neither skinny nor overweight, she is built, yet without a weapon in her hand and dressed in her normal clothes she appears as a normal woman, if not for the white markings she has. She has two strips on each of her shoulders. More will appear on her body the more she grows in power. Over her journeys around Althanas she’s gained a little muscles but lost weight.

Personality: Ira’s quiet most of the time, being able to hear many things around her that other people don’t, she tends to live in her own world. She talks only when necessary or when she’s around someone she likes or even someone important. That being said, if she’s upset she can and will freely voice her feelings if ever prompted to or not in proper control of her own emotions. Otherwise she will remain silent. Ira does have a playful and fun side though at times it does need some coaxing to come out of it’s shell. Put anything new and interesting in front of her and she wants to know almost everything about it, especially if it’s a race she’s never seen before. Curiosity has yet to kill this cat.

Skills:

Swordsmanship – Though she doesn’t use swords that often, she was trained with them since her youth, being the optimal weapon for any kind of warrior. Her skills in this weapon are average, not as natural as her skills with the Naginata come.

Naginata – After training for years with the sword Ira was given a choice of a new weapon and chose the Naginata and her skills with it increased much faster than with a sword. She has a natural ability with the weapon and uses it well with her body’s own movements and agility.
· Swallow – One of the two other forms Ira uses of her Naginata. In this form the weapon has a blade on each end curved away from the other. She uses this form more often than the Naginata itself, her skills with it being advanced.
· Half Swallows – The second form of the Naginata. In this form, the Swallow is broken in half so that Ira carries half of the weapon in each hand. She is by far the more proficient with this weapon; having advanvced skills with it. One of her Half Swallows has been dubbed Uriahd.

Projectiles – Part of her training included using bow and arrow and throwing knives, though she tends to use these only as a last resort since her personality demands up close and personal action with her enemy. Her aim with arrows is not as good as with throwing knives but she gets better distance with the arrows.

Abilities:

The Will to Resist – Through natural evolution of the Irenian crystal and Ira’s own strength of will she now has a resistance to forms of magic that attack the soul and the mind, dampening their effects at times.

Cast-Off – An ability that only Calerian’s can use, allows them to cast off the Physical Plane and enter the Plane of Purgatory. It is rumoured that they can further use it to enter Planes of existence beyond Purgatory, but the last Calerian who tried it never came back to tell of what lay beyond.

Weapons:

Serenmika Crystal – A crystal that Ira has been aligned with. It allows her to focus, channel and strengthen her own energy through it and thus turn that energy in a physical object, which does not always have to be a weapon. Through a recent incident in Irrakam Ira was given a present by The Jya, an upgrade to her crystal. The Ad Atmika (The Soul or Supreme Spirit) crystal was fused with the Serenna crystal to create the Serenmika giving Ira a new set of abilities with her crystal.
· Ad Atmika Enchantment – This enchantment turns the weapons a glowing blue colour and when activated allows the weapon to pass through the physical body, doing no harm, yet attacking the soul within that body. This causes extreme pain, up to two times that of any normal attack. If enough damage is done to the soul or a direct blow is taken to The Thread of Fate then the soul will be forced from the body for a period of time. If the soul continues to receive damage it may be permanently destroyed.

Armour:

Physical World – Ira doesn’t do much fighting in this plane of existence so she doesn’t have much need for physical armour, however in case she ever does need it, she carries around some light armour. She has arm guards that go from her wrist to her elbow and shin guards as well. Though she previously thought it impossible, Ira has learned that she can form her Irenian armour in the physical world where it looks exactly same as it normally would in Purgatory, yet only has the strength of Steel here.

Purgatory – Going from the physical world to the Plane of Purgatory automatically activates the Irenian Crystal to protect her. An enchanted armour wraps itself around her, armour that would do nothing to protect against physical weapons, however they do work against spiritual weapons, weapons that any of the beings in Purgatory may have on them, magic or steel. A breastplate covers her chest and her entire left arm is encased in armour, her right arm from the elbow to the wrist is still covered though more heavily and on the outside lays a rounded, sharp edge. Her shin guards are covered more heavily as well and a piece of cloth covers her face from the bridge of her nose down to protect her identity. The armour is enchanted so that is weights practically nothing and is as strong as Delyn. In this form the Irenian crystal rests within the middle of the breastplate.

Items: Two Irenian Crystals, Serenmika Crystal, armour listed above, travel necessities (rucksack, blanket, flint, dried food…etc.)

Alignment: The Irenian Crystal that Ira carries around her neck displays her alignment. The more corrupted she becomes the more the colour changes from the gentle blue it normally is when she is fine to the menacing red it becomes if she is completely corrupted. Cleansing souls from Purgatory and even the Physical Plane is a double-edged sword. The soul gets to go to it’s rightful resting place, but Ira must take in all the evils committed by the person after they died and all the regrets that weighed down their heart. If she takes in too much of this corruption she will become corrupted herself. To release this from herself, Ira must travel to her soul through meditation and fight the darkness within, dispelling it.

Corruption: The corruption within a Calerian only becomes extremely dangerous when the Irenian Crystal is nearly consumed in red. If this ever happens a Calerian will turn into a monster not unlike the Fallen that they fight against in Purgatory. In this state a Calerian will kill anything it comes across and once they get to this point there is apparently no way to save them. Ira has proved this theory wrong. She was corrupted during a mission in The Ruins of Kesta in which she was still able to keep her mind and travel part way back to Astaka.

Fallen: The term given to corrupted souls that have fallen from their former selves and as such have been termed Fallen. A soul with regrets is prevented from moving on to the afterlife, if they cannot overcome their regrets they will eventually be dragged in Purgatory where they will slowly be corrupted. Once that has happened they turn into monsters, their skin usually blackened and burnt looking. Their configuration varies but their bodies are almost always formed into weapons. Blades protrude from arms, claws; jagged teeth. Some have a membrane formed between their arms and their body, allowing them to glide. In the centre of a Fallen’s chest, and even the chest of any soul, is a black hole where heart and humanity lay. To release a soul from their regrets and evil deeds a weapon formed by a Calerian must pass through this space. The regrets and evils committed by the soul while corrupted are forgiven and the Calerian takes them into their own body and soul, however, evil committed before corruption cannot be forgiven.

Threads of Fate: This is what binds the soul to a still living body. If a soul is ever removed from a body for any reason, as long as the Thread of Fate remains attach the body will live. However, if it is separated the body soon dies without the presence of the soul. The Thread of Fate looks like a fragile piece of string that connects from the heart of the soul to the heart of the body. Though it looks fragile it is not that easy to break one, however, that can be done with a concentrate attack. Physical weapons have no effect on a soul or the Threads of Fate, yet magic, a specifically enchanted weapon, or a Calerian weapon will, especially a Calerian weapon since it is designed to fight against souls specifically.

History:

Ira’s tribe of people migrated centuries ago north of the Suravani’s Oasis to a place that few, if any, ever travel and so they are left in whatever kind of peace they can find there. Few in Fallien know of their existence and even fewer believe they exist, they are a tribe long since forgotten and wiped out because of their abilities to see and hear the dead as well as enter the Plane of Purgatory where no living human should ever go for fear of their life.

Not everyone in the tribe has Ira’s abilities though, in fact those who do are called Calerian’s, Clear Sighted, and few are born every generation, so they are trained and protected so that one day they may cleanse Purgatory. Of those born Calerian The Descendants of Shinkara and The Descendants of Crea produce the most and the strongest. The Physical Plane is not the only one in existence; there are in fact several other planes, Purgatory being the one closest to the physical world. Because Calerian’s do not use their abilities to enter the other Planes of existence they do not really know what lies beyond them only that there is one for what people call Hell and one for Heaven, in the tribe they are known as Abyss and Sanctuary.

When people in the Physical Plane die with major regrets in their minds that won’t allow them to pass to either Abyss or Sanctuary they are trapped in the world of Purgatory. When enough lost souls have entered Purgatory they can build up the power to rip through the Plane into the Physical world and wreak havoc on living people. The longer a soul is trapped in Purgatory the more their humanity has deteriorated and the more violent they become.

A direct blow to the black hole in the chest of a lost soul from an enchanted weapon frees them and cleanses them of any crime they may have committed in Purgatory, however is cannot cleanse them from wrong doings they committed in their physical form and for that they go to the Abyss.

Ira’s history has nothing special to it, she started training from the age of five like most Calerian’s, though her abilities were some of the strongest, in fact the only person to rival her among her generation of Calerian’s is Revor or the House of Crea and she uses their rivalry as a way to hide the fact that she might be falling in love with him. Because Calerian’s have no other way of making a living, the tribe treats their abilities as if it were a regular job and they are paid handsomely for every job they complete.


Level One

On Ira’s third mission she was sent to the Ruins of Kesta by Gereint, the tribe’s Shaman. It was supposed to be relatively easy, however, once there she ran into two very strong Fallen, Metran and Artas who were meticulously killing Calerians and taking their Irenian crystals for reasons unknown. Ira was able to defeat Artas through a bit of skill and blind luck however he carried so much evil within him that she was immediately corrupted. Unlike a normal corruption, Ira did not turn into a monster, instead she experience blinding pain and flashes of memories from those that Artas had killed. After Metran grew bored of beating her, Ira was able to get a lucky shot in, steal one of the Irenian crystals from him and use her Cast-Off to exit Purgatory.

After travelling through the desert back to Astaka, Ira eventually collapsed unable to continue and thinking herself dead she was surprised to find herself alive and healthy in her home. Revor and a few others had found her and she’d eventually recovered from the corruption a mystery even to her. However, after her recovery some of the members of the tribe looked at her differently as if fearing she would turn into a monster at any moment. Uncomfortable under that kind of scrutiny, Ira decided to leave Astaka for a time to travel around Althanas.

Her first stop was Corone. Once there she went to Concordia, amazed by how vibrant and alive it was. Being raised in a desert wasteland she’d never seen a forest, however her first trip within Concordia was not much of a pleasant one. She met up with a man name Kadarus, who at first wanted to kill her, then upon realizing, that for some reason he was unable to, broke down. After a little while he regained himself, Ira parted ways with him and left for other areas of the forest. Unfortunately, she was attacked by Centaurs and nearly died; yet Kadarus saved her and in the morning took her to Underwood. To this day she still wonders if it would have been better for her to have just killed him, she definitely hopes to never run into him again.

From there Ira went to Raiaera where she met up with an odd boy who at first introduced himself as Glen, yet she later realized he was some famous Hero by the name of Damon Kaosi who helped save Raiaera from the undead. Together, the two of them cleansed a ship full of zombies and retrieved some kind of axe that seemed to be important to him. Though it bothers her greatly that he lied about his name, Damon is definitely someone she’d call an ally and would not mind fighting alongside again.

At this time, while in Raiaera and wishing to explore the schools therein, Ira was contacted by Gereint through a dream and asked to return to Astaka for The Festival of the Dead. She arrived a few weeks early and was asked to travel to Irrakam for supplies with Messia and Uriahd, two of her close friends. In Irrakam, an attack by a group known as The Coalition took place, during which Uri lost her life. After the explosion tore through the city it became apparent that they were distractions so that the group could sneak into The Keep in an attempt to kidnap The Jya. Ira was forced to team up with Letho and Myrhia—who at the time she blamed for Uri’s death—and sneak into The Keep.

They lost Captain Eagis in the maze of tunnels under The Keep and then later lost the newly appointed Captain Brye during an attack to save Jya. In the end they were able to save Jya and a great feast was held, during which, Letho, Myrhia, Alikam and Ira were all given metals for their efforts. Alikam was leading an attack on The Keep to distract the guards so they could all sneak in.

During the mission Ira came to terms with the fact that Letho wasn’t responsible for Uri’s death. It was a series of choices that led up to her demise, some of which Uri’s own. If she had anyone to blame she had The Coalition. During the ritual in which Uri’s body was burned, Ira carved her name into one of her Half Swallows, thus naming it Uriahd.

Cyrus the virus
10-11-06, 09:46 AM
It's quite a lot of improvement for level 1... I'm going to ask you either make her an advanced fighter with the Half Swallows, or that you have Ad Atmika Enchantment deal up to only half the amount of pain a regular physical attack would.

Iriah Caitrak
10-11-06, 06:45 PM
Changed the skill level with her Half Swallows to advanced.

Cyrus the virus
10-11-06, 07:51 PM
WORD HOME SLICE

Approved.