Bang bang
03-27-15, 11:20 PM
Name: Phaerthrae of the house Hlarahel (The Seers of the Gods)
Alias: L’oplin d’drathir
Age: 34
Race: Drow
Height: 5’ 11”
Weight: 140
Occupation: Rising bandit queen
Appearance: Average figure with long silver hair, lavender eyes, and sharp facial features, the elven maiden tends to dress mostly in practical gear – a dark navy tunic, blackened soft leather pants tucked into knee-high boots. For travel she wears a long, woven red mantle.
Abilities:
Fireball- three times daily Phaer can create small softball sized fireballs that she can “throw” from her fingers a maximum distance of 30 feet before they dissipate. The orbs will explode causing slight burn damage but only a very small chance (10%) to continue burning flammable material.
Branded – once per day Phaer can superheat the skin of her palms, causing burn damage equal to that of a heated iron. The heat lasts 30 seconds.
Equipment/Weapons:
Armor:
Iron chain pauldrons
Leather bracers
Leather greaves with iron chain fronts
Weapon:
Iron rapier
History
Phaer was born to a somewhat noble house in Alerar, her parents both being engineers in careers of prestige. As she grew up, she never did have a passion for anything more than getting in trouble. A difficult child, she was eventually turned out by her family who refused to care for a delinquent. She found herself in the streets of Ettermire and became entangled with a smalltime thieving operation. She soon grew tired of stealing for those higher up on the totem pole than she. She found a little shack out on the plains and claimed it for her own, and started small as her own entity. She stole from travelers to get herself started, but soon felt hungry for other game.
Alias: L’oplin d’drathir
Age: 34
Race: Drow
Height: 5’ 11”
Weight: 140
Occupation: Rising bandit queen
Appearance: Average figure with long silver hair, lavender eyes, and sharp facial features, the elven maiden tends to dress mostly in practical gear – a dark navy tunic, blackened soft leather pants tucked into knee-high boots. For travel she wears a long, woven red mantle.
Abilities:
Fireball- three times daily Phaer can create small softball sized fireballs that she can “throw” from her fingers a maximum distance of 30 feet before they dissipate. The orbs will explode causing slight burn damage but only a very small chance (10%) to continue burning flammable material.
Branded – once per day Phaer can superheat the skin of her palms, causing burn damage equal to that of a heated iron. The heat lasts 30 seconds.
Equipment/Weapons:
Armor:
Iron chain pauldrons
Leather bracers
Leather greaves with iron chain fronts
Weapon:
Iron rapier
History
Phaer was born to a somewhat noble house in Alerar, her parents both being engineers in careers of prestige. As she grew up, she never did have a passion for anything more than getting in trouble. A difficult child, she was eventually turned out by her family who refused to care for a delinquent. She found herself in the streets of Ettermire and became entangled with a smalltime thieving operation. She soon grew tired of stealing for those higher up on the totem pole than she. She found a little shack out on the plains and claimed it for her own, and started small as her own entity. She stole from travelers to get herself started, but soon felt hungry for other game.