Hysteria
04-28-15, 08:06 AM
Talen
Name: Talen Shadowalker
Known As: Lots of stuff
Age: 14
History
Talen's life is somewhat of a mystery. He grew up in Scara Brae (mostly) as a street kid stealing to get by. When he was about 9 he learned that he could manipulate shadows, and earned money as a street performer. It wasn't until he met Sei and the Ixian Knights that he quickly started to develop his magic. Although he has become a powerful shadowmancer in a few short years, he doesn't know what he is. Every new skill and ability only brings more questions.
Physiology
Talen is a shadow elemental of sorts. His body is made of condensed shadow energy, but perfectly mimicking a normal human body. Within the body is a gate of sorts that allows energy to flow into Talen slowly from a shadow relm. While this effectively allows him to grow like a normal child, he can manipulate it to bring in more energy, or regenerate parts of his body that are damaged.
All Talen's abilities involve manipulating the same shadow energy he is comprised of in one of three ways; by directly manipulating the energy of his body, by bringing in more energy through the gate within himself or by using latent energy that seeps in through shadows.
Talen's cloths are also made up of the same energy as his body, so the youth can effectively wear any type of clothing he wants and change at a whim.
Tattoos
Talen has currently two blessings from the Thaynes in the form of tattoos. These grant him some of his abilities.
N'Jal: N'Jal blessed Talen during a rite with Lorenor. The blessing granted Talen additional power and increased speed. The Mark of the Spider Queen in on Talen's left shoulder blade in the form of a large stylised spider.
Hromagh: After a dream-time fight with Hromagh featuring Sei Orlouge, Jensen Ambrose and Dan Lagh'ratham, Hromagh granted Talen increased strength. On Talen's left forearm is the mark of Hromagh, a twisting bull wrapping around his entire forearm.
Personality
Talen is somewhat of a social chameleon. He tends to do things that he thinks will be interesting, and doesn’t have qualms about killing in order to get something. He is very loyal to the Ixian Knights, especially Kyla Orlouge. He has also accepted N’Jal as his god which will sometimes affect his decisions.
Appearance
Talen has fully mastered his control over his body. He can alter his appearance at will, but will generally take one of three forms:
The Youth: A fourteen year old boy representing what he looks like without any changes to his appearance. He is small, even for thirteen, with short black hair, pale skin and a generally unkempt appearance.
The Adult: A man of about 25. The adult has sharp features, a broad, slightly condescending smile and messy black hair. He stands around 190cm and about 80kg, lean and tall. He is, for all intents and purposes a twenty-five year old version of the Youth.
Attributes
Body Statistics
Abilities relating to Talen's body.
Song to a Symphony of Life
Talen's body and items (ie. in his character profile, rewarded or purchased) are all composed of his own shadow energy. This means, as well as having control of his body's appearance he can form and if he chooses it, meld his items within his body. This doesn't change the structure of the item, just his body around. He can't use this ability to block instantly block damage. He can summon his gauntlets (which provide protection), but not in the same post as using them to protect himself. Changes in his appearance are cosmetic.
Hromagh's Blessing: (Strength) 10x
Talen can exert extreme amounts of force at will. A punch is enough to send most men flying a few several metres, while he can smash through most wooden objects with ease. Armed with something like a sword or hammer he can smash through steel and slightly stronger metals easily. Talen can lift and throw objects in excess of 160kg.
N'Jal's Blessing: (Agility) 10x
Talen has exceptional reflexes, balance and coordination. He can move easily and quickly around himself and off other surfaces. He can jump off walls, run along fences, even performing multiple flips and twists without becoming disorientated. He can't run very fast however, its more immediate reflexes.
Twisted Senses: (Endurance) 10x
Talen has developed and odd detachment from what he feels. Pain and injuries still register (and a cut to a tendon still slows him down), but he can generally keep going despite the pain. This is quite useful given his reckless fighting style.
Whisper of the Night
Talen can completely regenerate himself over the night (not in a fight/battle) from any wound or death. If he is in a fight he can expending additional effort and is able to heal serious (but not fatal) wounds within a matter of seconds or bring him self back to life from a completely dead state.. He can heal twice, but come back from the dead only once. Talen can also imbue some of his energy into someone else (not himself) a further two times and heal serious wounds.
Not of this World
Talen is immune to poisons and toxins, his body simply doesn't have the structures in his body to be effected.
Dark Streak
Talen's body turns into shadows for a few moments, in which state he can move short distances (five metres maximum) in a second or so. Similar to teleporting, Talen is unaffected by physical attacks when he steaks (but some magic may work). Talen can do this six times a day/thread.
Hum of Darkness
Talen can dematerialise and travel through another dimension to materialise at his chosen destination. Talen can travel short distances or long distances nearly instantaneously. He can do this three times a day/thread.
Harmony
Talen is completely unaffected by gravity. He moved of his own free will, and can stand, walk, etc, on any surface as well as fly.
Shadowmancy
Shadow manipulation.
Crow to the Wind
Talen is a master of darkness. He can turn day into night, the brightest day into pitch black darkness. He can create within two hundred metres of himself any sort of black illusion, shape or the like. He can maintain this darkness for about 45 minutes (or 6 posts), six times a day.
Arms of N'Jal
Talen can produce up to eight limbs composed of shadow energy (and made physical like his body and as durable as leather). Each limb is one metre long but can stretch to a maximum of ten. They can grab onto things, but also strike and lift with a the same force as Talen. They last until destroyed (physical or magical damage) but only eight can be made a per battle thread or once a day. Talen can summon them individually or all at once.
Snacks
Snacks is a manifestation of energy that emits a field of energy around it for ten metres which constantly feeds back to Talen everything that is happening within it. The energy takes the form of a pet of some sort (bird/cat/etc), however this is cosmetic. It doesn’t have any sort of cognition (even if Talen pretends it does). Regardless of form, Snacks will be between 30 and 50cm long and pure white. Should Snacks be destroyed by some sort of attack (anything that can disrupt energy, such as physical attacks and most magics) then it will come back in two (of Talen’s) posts. As energy, Snacks floats around (or imitates walking). In no circumstance can Snacks directly affect the world around it; it can’t move or push things, block attacks, or anything of the sort. It is just energy.
Ophiuchus: The Serpent Bearer
Talen carries around his neck a green scarf that has been knitted to look like a snake with a head at each end. Should Talen desire it, the scarf can spring to life and lash out at anyone within in two metres (the length of the scarf hanging free from his neck). Should they manage to bite someone they inject dark energy that spreads to their brain and dims their vision over two posts, and takes a further two to clear. The snakes can do this four times a day, but they can only pierce leather with their fangs. The damage from the actual bite is incidental.
In the Mouth of Madness
This is a series of abilities that relate to different types of energies that Talen can create. He can mix these different substances together to create slightly different effects or attributes to the abilities. Mixing is not cheap, it uses one use from each category used. Each ability below has a set ability which is the base that other abilities can be added to. Then it describes the effect of adding this to another ability. Some abilities might contradict each other, in which case mixing them would be useless. In cases where more than one ability are added, the last ability added defines the form. Only three abilities can be joined at once.
Dwagon
Raw - Talen produces a large amount of flames from somewhere on his body (normally from his mouth). The flames stretch for four metres in a large cone and do large amounts of (fire) damage to anything caught within. Quick reactions from someone caught in the fire might result in only mild burns to exposed areas.
Addition - Engulfs or adds fire able to sear through flesh.
Uses – 4
Ink Heart
Raw - Talen can manifest large amounts of a chemically inert black liquid that he calls ink. He can mould and use this ink somewhat like his shadow illusions to create black forms of his choosing. The forms last for two posts and can be up to the size of an elephant or the equivalent if broken up into multiple forms. They can emit large amounts of force by charging or smashing into something, equivalent to being hit by Talen directly (10x strength). This is proportional to size, with smaller creations weaker. A human for example would be closer to 2x human strength. Number distinct shapes is limited to three.
Addition - Adds volume (up to a large barrel-size) and force, and changes the substance to a liquid is most cases.
Uses – 4
Bubblegum
Raw - Talen can produce watermelon sized globs of pink bubblegum-like substance. These are extremely sticky and once the surface tension is broken (ie after it strikes something) splatter outwards and harden after a few seconds to a stone like substance.
Addition - Adds a sticky element to the original, making it more like tar (doesn’t harden). If the original doesn’t have physical form them turns it into three fist-sized balls.
Uses – 4
Sonic
Raw - A powerful kinetic short range (one metre) blast is released that is able to knock people backwards, break down (some) physical structures such as doors. The force exerts about 200kg of force, which is enough to send most men flying backwards and suffering some damage (that is depending on what they land on or the awkwardness of their body when struck).
Addition - Adds an explosive element to the effect which is exerts the same force as the raw attack. If the form isn’t solid then it changes it to a fist sized ball with the energy released upon impact. If the physical form is broken up into multiple forms, then the explosive effect is split between them (making each one far weaker than the raw).
Uses – 4
Black Shards
Raw - Talen produces solid physical shards of dark energy. The crystals fan out from the firing point in a cone, similar to a scatter shot. The crystals themselves are about the strength of copper, and are not made to pierce hard armours. They can however pierce flesh and leather, and some woods.
Addition - Changes the substance to crystal and adds a scatter effect in most circumstances.
Uses – 4
Stinky
Raw - Talen can create a cloud of poison from somewhere on his body (normally his mouth) that extends for three metres and reaches two metres in width. The poison cloud with slowly dissipate over two (of Talen’s) posts. There are three possible effects:
Draug's Kiss - Causes dizzy and nauseous effect to those that inhale the gas. Effects last for two (of their) posts (assuming post 1 is them inhaling it) after inhaling the gas.
Cassandra's Empathy - Causing excruciating pain for two posts for any skin contact. Getting it in the eyes, or inhaling it is especially painful.
Madison's Touch - This Poison causes cells to die when in contact with it. The effect is quite painful, but also can cause atrophy of muscles or skin with direct exposure. If someone was to stand in the middle of the poison and continue breathing normally (ie no attempt to dodge) then they would suffer damage to the eyes, lungs, and skin. Poison that gets through the skin causes weakening of immediate area (eg, causing weakness in the arm).
Addition - Adds one of the three above poison effects. If the substance is solid then it will need to pierce skin to be effective.
Uses – 4
Equipment
Weapons:
Abysmal Cutter: Aquired ( http://www.althanas.com/world/showthread.php?28540-Sword-of-Swordy-Goodness)
This falcon sword is made of Prevalida, but the enchantment has left it black as night. The sword has a white tassel at the end, with some white detail across the hilt. This sword is able to produce dark copies of itself that cut through the air towards their target. They strike with the force they were swung with, and will change direction slightly (two-three metres) to meet movements of the target. While only able to deliver normal sword strikes in the attack, the sword can perform the feat eight times a day.
Angry Punch Gauntlets: Aquired (http://www.althanas.com/world/showthread.php?27879-Giant-Hammer-of-Death!)
Two damascus gauntlets that stretch up over each of Talen's arms to the shoulder. Each gauntlet has a sharp edge along the length of each finger and extending past the end as a claw. The gauntlets have fire magic imbued into them, allowing them to send blasts of fire from the fists four times (each gauntlet) every four hours. It is intended to be used with the punch connecting, but it will continue a foot from the edge of the gauntlet if it misses. The fire will do second degree burns if it strikes directly, or first degree burns if hit with the foot-long fire blast.
Boom Boom Maul: Acquired (http://www.althanas.com/world/showthread.php?27879-Giant-Hammer-of-Death!)
A huge Dehlar Maul, 1.5m long handle, 60cm wide head and a 30cm wide striking edge. Enchanted condensed magic is stored within the head of the maul. It can be expelled with a tremendous amount of force, adding striking a force of about 100 kg to the swing. The hammer can store enough shadow magic to use this ability five times in two hours.
Goggles: Acquired (http://www.althanas.com/world/showthread.php?28122-Goggles-and-stuff)
Calli Glass lenses, polarized to dim bright lights
Solar Flare Shades: Acquired (http://www.althanas.com/world/showthread.php?28224-The-Auction-House&p=238401#post238401)
A special set of glasses with tinted glass. As well as protecting the eyes from powerful light sources, they also absorb this light and can release it with a flash of blinding light twice a day. This flash of light will dazzle anyone looking, making them temporary blind for a post afterwards in most cases.
Leather Gloves: Acquired (http://www.althanas.com/world/showthread.php?28122-Goggles-and-stuff)
Magnifying Glass: Acquired (http://www.althanas.com/world/showthread.php?28122-Goggles-and-stuff)
Spear: Acquired (http://www.althanas.com/world/showthread.php?25920-A-little-bit-stabby)
Steel Spear, 210cm long shaft, 30cm long blade
Spiky Spikes: Acquired (http://www.althanas.com/world/showthread.php?25406-Spike-Spike-Stabby-Stabby)
Six Damascus spikes, each 30cm long.
Repeater Crossbow: Acquired (http://www.althanas.com/world/showthread.php?26008-My-Kingdom-for-a)
A Crossbow with four shots before needing to be reloaded.
Steal Short Swords (x2): Acquired (http://www.althanas.com/world/showthread.php?26008-My-Kingdom-for-a)
Two simple steal short swords.
Steal Chains (x2): Acquired (http://www.althanas.com/world/showthread.php?26008-My-Kingdom-for-a)
Two ten metre steal chains.
Swordboard: (http://harlequinhues.deviantart.com/art/Swordboard-326589783) Aquired (http://www.althanas.com/world/showthread.php?24772-Cowabunga!)
Two unique Damascus swords that can fit together to become a skateboard. See image for visuals.
Elruiand's Light: Acquired (http://www.althanas.com/world/showthread.php?21125-The-Auction-House/page8&p=173757&post173757=#post173757)
Elruiand's Light can give off a fifty foot radius of pure light around it. It's not a good fighting technique other than blinding people, but the undead (low level NPCs) must stay on the borders of the light, considering where it's from. It's mostly just a makeshift flashlight.
Iron Caltrops: Acquired (http://www.althanas.com/world/showthread.php?t=20375)
40 little spiked shapes that when thrown will always land with one spike sticking up.
General:
The Bright Spark Aquired (http://www.althanas.com/world/showthread.php?t=21148)
The Bright Spark is a small wrist contraption that sits under the forearm with straps around it much like a bracer. When the device is pulled in a certain direction thanks to a pull with the wrist, the device emits a small bright spark for the distance to a foot (unless something stops it). The spark has little to no offensive ability but is useful for starting fires.
Diary of Jane: Acquired (http://www.althanas.com/world/showthread.php?p=168291&post168291)
This small nondescript black book allows anyone to read the thoughts of any women in the world. The book works as a receiver, picking up the thoughts and turning them to print on the pages. Can be resisted by people with mind protection abilities/spells or those of a higher level than the wielder.
Medical Kit:
A small kit with a few basic medical implements in it. It contains tweezers, a scalpel, scissors and a bandage.
Skills
Weapon of Choice:
Talen has experience with a whole range of weapons. Originally swords, he has since used a maul, spikes and generally anything around him.
Marksman:
Talen has been using ranged weapons for a while now, he is a good shot at both short and long distance, but generally prefers short. He can take into consideration things like arch of the projectile, wind variation, etc.
Brawler:
Talen has some experience fighting hand-to-hand and knows how to use his gauntlets.
Secretes of Shadows:
Talen knows a lot about Shadowmancy or other forms of magic utilising dark energy.
Shadow Speak
Talen knows how to communicate with Shadow Elementals or other Shadow Creatures, assuming they are sentient enough to understand.
N'Jal Initiate:
Talen had decent knowledge of the Dark Goddess and those who follow her.
Basic Magic Knowledge:
Being around a lot of magic day in and day out means that Talen has picked up a few things here and there about how other types (non-shadow/dark) of magic work.
Observant:
Talen spent his life on the streets and had to learn to pay attention to what was going around him, or suffer the consequences. He will normally be paying attention to what’s going on around him and generally looking out for trouble.
Trophies:
Talen has collected a number of items from his adventures, they had little if any use other than decorative.
Summoning the Dead and Various Other Entities: (http://www.websalad.com.au/wp-content/uploads/weighty_tome.jpg) Aquired (http://www.althanas.com/world/showthread.php?t=21062)
A book that details the rites on how to summon a variety of entities. Taken from a crazed man calling himself 'The Doctor' who was trying to build the perfect zombie warrior.
Needle of Soul Sowing:
A slightly larger than normal needle which allows a skilled user to sow the souls of the living into the dead. Cannot be used without a skill and will be used in further quest plots.
Renfield Family Watch: (http://goldprice.org/gold-jewellery/uploaded_images/man-gold-watch-729557.jpg) A gold watch found in the possession of The Doctor. The significance of the object is as of yet unknown.
The Cake (2x Slices): Acquired (http://www.althanas.com/world/showthread.php?t=21544)
One of most amazing culinary sensations ever created. Received after Talen tracked down the robbers of a bakery.
Mask of the Oni: Acquired (http://www.althanas.com/world/showthread.php?t=21639&page=3)
The Mask of the Oni is a kabuto mask, and was worn by a summoner to tormented a small town in Akashima with his giant summon, the Oni of Waukasha. Upon his defeat, Talen took the mask.
Blood of the Beast: Acquired (http://www.althanas.com/world/showthread.php?t=21881)
A trophy of survival, a small vial of Blood from the Beast of Many Bloods.
Werewolf Slippers
Acquired (http://www.althanas.com/world/showthread.php?22714-Hunting-Party)
A pair of roughly made, but extremely comfortable werewolf-skin slippers.
Poke Balls
Acquired (http://www.althanas.com/world/showthread.php?24645-AC-Round-1-Group-4)
Talen swiped two poke balls during his entry into the Adventurers Cup, he has as of yet no idea how to use them or what they are (plot device for a later time).
Character Threads
Talen Shadowalker- Chapter 0 (http://www.althanas.com/world/showthread.php?20321-Talen-Shadowalker)
Talen Shadowalker- Chapter 1 (http://www.althanas.com/world/showthread.php?21087-Talen-Shadowalker-Chapter-1)
Talen Shadowalker- Chapter 2 (http://www.althanas.com/world/showthread.php?21147-Talen-Shadowalker-Chapter-2)
Talen Shadowalker- Chapter 3 (http://www.althanas.com/world/showthread.php?22075-Talen-Shadowalker-Chapter-3)
Talen Shadowalker- Chapter 4 (http://www.althanas.com/world/showthread.php?22713-Talen-Shadowalker-Chapter-4)
Talen Shadowalker- Chapter 5 (http://www.althanas.com/world/showthread.php?25130-Talen-Shadowalker-Chapter-5)
Talen Shadowalker- Chapter 6 (http://www.althanas.com/world/showthread.php?25340-Talen-Shadowalker-Chapter-6)
Talen Shadowalker- Chapter 7 (http://www.althanas.com/world/showthread.php?26001-Talen-Shadowalker-Chapter-7)
Talen Shadowalker- Chapter 8 (http://www.althanas.com/world/showthread.php?26158-Talen-Shadowalker-Chapter-8)
Talen Shadowalker- Chapter 9 (http://www.althanas.com/world/showthread.php?26311-Talen-Shadowalker-Chapter-9)
Talen Shadowalker- Chapter 10 (http://www.althanas.com/world/showthread.php?27880-Talen-Shadowalker-Chapter-10)
Talen Shadowalker- Chapter 11 (http://www.althanas.com/world/showthread.php?28117-Talen-Shadowalker-Chapter-11)
Talen Shadowalker- Chapter 12 (http://www.althanas.com/world/showthread.php?28357-Talen-Shadowalker-Chapter-12)
Name: Talen Shadowalker
Known As: Lots of stuff
Age: 14
History
Talen's life is somewhat of a mystery. He grew up in Scara Brae (mostly) as a street kid stealing to get by. When he was about 9 he learned that he could manipulate shadows, and earned money as a street performer. It wasn't until he met Sei and the Ixian Knights that he quickly started to develop his magic. Although he has become a powerful shadowmancer in a few short years, he doesn't know what he is. Every new skill and ability only brings more questions.
Physiology
Talen is a shadow elemental of sorts. His body is made of condensed shadow energy, but perfectly mimicking a normal human body. Within the body is a gate of sorts that allows energy to flow into Talen slowly from a shadow relm. While this effectively allows him to grow like a normal child, he can manipulate it to bring in more energy, or regenerate parts of his body that are damaged.
All Talen's abilities involve manipulating the same shadow energy he is comprised of in one of three ways; by directly manipulating the energy of his body, by bringing in more energy through the gate within himself or by using latent energy that seeps in through shadows.
Talen's cloths are also made up of the same energy as his body, so the youth can effectively wear any type of clothing he wants and change at a whim.
Tattoos
Talen has currently two blessings from the Thaynes in the form of tattoos. These grant him some of his abilities.
N'Jal: N'Jal blessed Talen during a rite with Lorenor. The blessing granted Talen additional power and increased speed. The Mark of the Spider Queen in on Talen's left shoulder blade in the form of a large stylised spider.
Hromagh: After a dream-time fight with Hromagh featuring Sei Orlouge, Jensen Ambrose and Dan Lagh'ratham, Hromagh granted Talen increased strength. On Talen's left forearm is the mark of Hromagh, a twisting bull wrapping around his entire forearm.
Personality
Talen is somewhat of a social chameleon. He tends to do things that he thinks will be interesting, and doesn’t have qualms about killing in order to get something. He is very loyal to the Ixian Knights, especially Kyla Orlouge. He has also accepted N’Jal as his god which will sometimes affect his decisions.
Appearance
Talen has fully mastered his control over his body. He can alter his appearance at will, but will generally take one of three forms:
The Youth: A fourteen year old boy representing what he looks like without any changes to his appearance. He is small, even for thirteen, with short black hair, pale skin and a generally unkempt appearance.
The Adult: A man of about 25. The adult has sharp features, a broad, slightly condescending smile and messy black hair. He stands around 190cm and about 80kg, lean and tall. He is, for all intents and purposes a twenty-five year old version of the Youth.
Attributes
Body Statistics
Abilities relating to Talen's body.
Song to a Symphony of Life
Talen's body and items (ie. in his character profile, rewarded or purchased) are all composed of his own shadow energy. This means, as well as having control of his body's appearance he can form and if he chooses it, meld his items within his body. This doesn't change the structure of the item, just his body around. He can't use this ability to block instantly block damage. He can summon his gauntlets (which provide protection), but not in the same post as using them to protect himself. Changes in his appearance are cosmetic.
Hromagh's Blessing: (Strength) 10x
Talen can exert extreme amounts of force at will. A punch is enough to send most men flying a few several metres, while he can smash through most wooden objects with ease. Armed with something like a sword or hammer he can smash through steel and slightly stronger metals easily. Talen can lift and throw objects in excess of 160kg.
N'Jal's Blessing: (Agility) 10x
Talen has exceptional reflexes, balance and coordination. He can move easily and quickly around himself and off other surfaces. He can jump off walls, run along fences, even performing multiple flips and twists without becoming disorientated. He can't run very fast however, its more immediate reflexes.
Twisted Senses: (Endurance) 10x
Talen has developed and odd detachment from what he feels. Pain and injuries still register (and a cut to a tendon still slows him down), but he can generally keep going despite the pain. This is quite useful given his reckless fighting style.
Whisper of the Night
Talen can completely regenerate himself over the night (not in a fight/battle) from any wound or death. If he is in a fight he can expending additional effort and is able to heal serious (but not fatal) wounds within a matter of seconds or bring him self back to life from a completely dead state.. He can heal twice, but come back from the dead only once. Talen can also imbue some of his energy into someone else (not himself) a further two times and heal serious wounds.
Not of this World
Talen is immune to poisons and toxins, his body simply doesn't have the structures in his body to be effected.
Dark Streak
Talen's body turns into shadows for a few moments, in which state he can move short distances (five metres maximum) in a second or so. Similar to teleporting, Talen is unaffected by physical attacks when he steaks (but some magic may work). Talen can do this six times a day/thread.
Hum of Darkness
Talen can dematerialise and travel through another dimension to materialise at his chosen destination. Talen can travel short distances or long distances nearly instantaneously. He can do this three times a day/thread.
Harmony
Talen is completely unaffected by gravity. He moved of his own free will, and can stand, walk, etc, on any surface as well as fly.
Shadowmancy
Shadow manipulation.
Crow to the Wind
Talen is a master of darkness. He can turn day into night, the brightest day into pitch black darkness. He can create within two hundred metres of himself any sort of black illusion, shape or the like. He can maintain this darkness for about 45 minutes (or 6 posts), six times a day.
Arms of N'Jal
Talen can produce up to eight limbs composed of shadow energy (and made physical like his body and as durable as leather). Each limb is one metre long but can stretch to a maximum of ten. They can grab onto things, but also strike and lift with a the same force as Talen. They last until destroyed (physical or magical damage) but only eight can be made a per battle thread or once a day. Talen can summon them individually or all at once.
Snacks
Snacks is a manifestation of energy that emits a field of energy around it for ten metres which constantly feeds back to Talen everything that is happening within it. The energy takes the form of a pet of some sort (bird/cat/etc), however this is cosmetic. It doesn’t have any sort of cognition (even if Talen pretends it does). Regardless of form, Snacks will be between 30 and 50cm long and pure white. Should Snacks be destroyed by some sort of attack (anything that can disrupt energy, such as physical attacks and most magics) then it will come back in two (of Talen’s) posts. As energy, Snacks floats around (or imitates walking). In no circumstance can Snacks directly affect the world around it; it can’t move or push things, block attacks, or anything of the sort. It is just energy.
Ophiuchus: The Serpent Bearer
Talen carries around his neck a green scarf that has been knitted to look like a snake with a head at each end. Should Talen desire it, the scarf can spring to life and lash out at anyone within in two metres (the length of the scarf hanging free from his neck). Should they manage to bite someone they inject dark energy that spreads to their brain and dims their vision over two posts, and takes a further two to clear. The snakes can do this four times a day, but they can only pierce leather with their fangs. The damage from the actual bite is incidental.
In the Mouth of Madness
This is a series of abilities that relate to different types of energies that Talen can create. He can mix these different substances together to create slightly different effects or attributes to the abilities. Mixing is not cheap, it uses one use from each category used. Each ability below has a set ability which is the base that other abilities can be added to. Then it describes the effect of adding this to another ability. Some abilities might contradict each other, in which case mixing them would be useless. In cases where more than one ability are added, the last ability added defines the form. Only three abilities can be joined at once.
Dwagon
Raw - Talen produces a large amount of flames from somewhere on his body (normally from his mouth). The flames stretch for four metres in a large cone and do large amounts of (fire) damage to anything caught within. Quick reactions from someone caught in the fire might result in only mild burns to exposed areas.
Addition - Engulfs or adds fire able to sear through flesh.
Uses – 4
Ink Heart
Raw - Talen can manifest large amounts of a chemically inert black liquid that he calls ink. He can mould and use this ink somewhat like his shadow illusions to create black forms of his choosing. The forms last for two posts and can be up to the size of an elephant or the equivalent if broken up into multiple forms. They can emit large amounts of force by charging or smashing into something, equivalent to being hit by Talen directly (10x strength). This is proportional to size, with smaller creations weaker. A human for example would be closer to 2x human strength. Number distinct shapes is limited to three.
Addition - Adds volume (up to a large barrel-size) and force, and changes the substance to a liquid is most cases.
Uses – 4
Bubblegum
Raw - Talen can produce watermelon sized globs of pink bubblegum-like substance. These are extremely sticky and once the surface tension is broken (ie after it strikes something) splatter outwards and harden after a few seconds to a stone like substance.
Addition - Adds a sticky element to the original, making it more like tar (doesn’t harden). If the original doesn’t have physical form them turns it into three fist-sized balls.
Uses – 4
Sonic
Raw - A powerful kinetic short range (one metre) blast is released that is able to knock people backwards, break down (some) physical structures such as doors. The force exerts about 200kg of force, which is enough to send most men flying backwards and suffering some damage (that is depending on what they land on or the awkwardness of their body when struck).
Addition - Adds an explosive element to the effect which is exerts the same force as the raw attack. If the form isn’t solid then it changes it to a fist sized ball with the energy released upon impact. If the physical form is broken up into multiple forms, then the explosive effect is split between them (making each one far weaker than the raw).
Uses – 4
Black Shards
Raw - Talen produces solid physical shards of dark energy. The crystals fan out from the firing point in a cone, similar to a scatter shot. The crystals themselves are about the strength of copper, and are not made to pierce hard armours. They can however pierce flesh and leather, and some woods.
Addition - Changes the substance to crystal and adds a scatter effect in most circumstances.
Uses – 4
Stinky
Raw - Talen can create a cloud of poison from somewhere on his body (normally his mouth) that extends for three metres and reaches two metres in width. The poison cloud with slowly dissipate over two (of Talen’s) posts. There are three possible effects:
Draug's Kiss - Causes dizzy and nauseous effect to those that inhale the gas. Effects last for two (of their) posts (assuming post 1 is them inhaling it) after inhaling the gas.
Cassandra's Empathy - Causing excruciating pain for two posts for any skin contact. Getting it in the eyes, or inhaling it is especially painful.
Madison's Touch - This Poison causes cells to die when in contact with it. The effect is quite painful, but also can cause atrophy of muscles or skin with direct exposure. If someone was to stand in the middle of the poison and continue breathing normally (ie no attempt to dodge) then they would suffer damage to the eyes, lungs, and skin. Poison that gets through the skin causes weakening of immediate area (eg, causing weakness in the arm).
Addition - Adds one of the three above poison effects. If the substance is solid then it will need to pierce skin to be effective.
Uses – 4
Equipment
Weapons:
Abysmal Cutter: Aquired ( http://www.althanas.com/world/showthread.php?28540-Sword-of-Swordy-Goodness)
This falcon sword is made of Prevalida, but the enchantment has left it black as night. The sword has a white tassel at the end, with some white detail across the hilt. This sword is able to produce dark copies of itself that cut through the air towards their target. They strike with the force they were swung with, and will change direction slightly (two-three metres) to meet movements of the target. While only able to deliver normal sword strikes in the attack, the sword can perform the feat eight times a day.
Angry Punch Gauntlets: Aquired (http://www.althanas.com/world/showthread.php?27879-Giant-Hammer-of-Death!)
Two damascus gauntlets that stretch up over each of Talen's arms to the shoulder. Each gauntlet has a sharp edge along the length of each finger and extending past the end as a claw. The gauntlets have fire magic imbued into them, allowing them to send blasts of fire from the fists four times (each gauntlet) every four hours. It is intended to be used with the punch connecting, but it will continue a foot from the edge of the gauntlet if it misses. The fire will do second degree burns if it strikes directly, or first degree burns if hit with the foot-long fire blast.
Boom Boom Maul: Acquired (http://www.althanas.com/world/showthread.php?27879-Giant-Hammer-of-Death!)
A huge Dehlar Maul, 1.5m long handle, 60cm wide head and a 30cm wide striking edge. Enchanted condensed magic is stored within the head of the maul. It can be expelled with a tremendous amount of force, adding striking a force of about 100 kg to the swing. The hammer can store enough shadow magic to use this ability five times in two hours.
Goggles: Acquired (http://www.althanas.com/world/showthread.php?28122-Goggles-and-stuff)
Calli Glass lenses, polarized to dim bright lights
Solar Flare Shades: Acquired (http://www.althanas.com/world/showthread.php?28224-The-Auction-House&p=238401#post238401)
A special set of glasses with tinted glass. As well as protecting the eyes from powerful light sources, they also absorb this light and can release it with a flash of blinding light twice a day. This flash of light will dazzle anyone looking, making them temporary blind for a post afterwards in most cases.
Leather Gloves: Acquired (http://www.althanas.com/world/showthread.php?28122-Goggles-and-stuff)
Magnifying Glass: Acquired (http://www.althanas.com/world/showthread.php?28122-Goggles-and-stuff)
Spear: Acquired (http://www.althanas.com/world/showthread.php?25920-A-little-bit-stabby)
Steel Spear, 210cm long shaft, 30cm long blade
Spiky Spikes: Acquired (http://www.althanas.com/world/showthread.php?25406-Spike-Spike-Stabby-Stabby)
Six Damascus spikes, each 30cm long.
Repeater Crossbow: Acquired (http://www.althanas.com/world/showthread.php?26008-My-Kingdom-for-a)
A Crossbow with four shots before needing to be reloaded.
Steal Short Swords (x2): Acquired (http://www.althanas.com/world/showthread.php?26008-My-Kingdom-for-a)
Two simple steal short swords.
Steal Chains (x2): Acquired (http://www.althanas.com/world/showthread.php?26008-My-Kingdom-for-a)
Two ten metre steal chains.
Swordboard: (http://harlequinhues.deviantart.com/art/Swordboard-326589783) Aquired (http://www.althanas.com/world/showthread.php?24772-Cowabunga!)
Two unique Damascus swords that can fit together to become a skateboard. See image for visuals.
Elruiand's Light: Acquired (http://www.althanas.com/world/showthread.php?21125-The-Auction-House/page8&p=173757&post173757=#post173757)
Elruiand's Light can give off a fifty foot radius of pure light around it. It's not a good fighting technique other than blinding people, but the undead (low level NPCs) must stay on the borders of the light, considering where it's from. It's mostly just a makeshift flashlight.
Iron Caltrops: Acquired (http://www.althanas.com/world/showthread.php?t=20375)
40 little spiked shapes that when thrown will always land with one spike sticking up.
General:
The Bright Spark Aquired (http://www.althanas.com/world/showthread.php?t=21148)
The Bright Spark is a small wrist contraption that sits under the forearm with straps around it much like a bracer. When the device is pulled in a certain direction thanks to a pull with the wrist, the device emits a small bright spark for the distance to a foot (unless something stops it). The spark has little to no offensive ability but is useful for starting fires.
Diary of Jane: Acquired (http://www.althanas.com/world/showthread.php?p=168291&post168291)
This small nondescript black book allows anyone to read the thoughts of any women in the world. The book works as a receiver, picking up the thoughts and turning them to print on the pages. Can be resisted by people with mind protection abilities/spells or those of a higher level than the wielder.
Medical Kit:
A small kit with a few basic medical implements in it. It contains tweezers, a scalpel, scissors and a bandage.
Skills
Weapon of Choice:
Talen has experience with a whole range of weapons. Originally swords, he has since used a maul, spikes and generally anything around him.
Marksman:
Talen has been using ranged weapons for a while now, he is a good shot at both short and long distance, but generally prefers short. He can take into consideration things like arch of the projectile, wind variation, etc.
Brawler:
Talen has some experience fighting hand-to-hand and knows how to use his gauntlets.
Secretes of Shadows:
Talen knows a lot about Shadowmancy or other forms of magic utilising dark energy.
Shadow Speak
Talen knows how to communicate with Shadow Elementals or other Shadow Creatures, assuming they are sentient enough to understand.
N'Jal Initiate:
Talen had decent knowledge of the Dark Goddess and those who follow her.
Basic Magic Knowledge:
Being around a lot of magic day in and day out means that Talen has picked up a few things here and there about how other types (non-shadow/dark) of magic work.
Observant:
Talen spent his life on the streets and had to learn to pay attention to what was going around him, or suffer the consequences. He will normally be paying attention to what’s going on around him and generally looking out for trouble.
Trophies:
Talen has collected a number of items from his adventures, they had little if any use other than decorative.
Summoning the Dead and Various Other Entities: (http://www.websalad.com.au/wp-content/uploads/weighty_tome.jpg) Aquired (http://www.althanas.com/world/showthread.php?t=21062)
A book that details the rites on how to summon a variety of entities. Taken from a crazed man calling himself 'The Doctor' who was trying to build the perfect zombie warrior.
Needle of Soul Sowing:
A slightly larger than normal needle which allows a skilled user to sow the souls of the living into the dead. Cannot be used without a skill and will be used in further quest plots.
Renfield Family Watch: (http://goldprice.org/gold-jewellery/uploaded_images/man-gold-watch-729557.jpg) A gold watch found in the possession of The Doctor. The significance of the object is as of yet unknown.
The Cake (2x Slices): Acquired (http://www.althanas.com/world/showthread.php?t=21544)
One of most amazing culinary sensations ever created. Received after Talen tracked down the robbers of a bakery.
Mask of the Oni: Acquired (http://www.althanas.com/world/showthread.php?t=21639&page=3)
The Mask of the Oni is a kabuto mask, and was worn by a summoner to tormented a small town in Akashima with his giant summon, the Oni of Waukasha. Upon his defeat, Talen took the mask.
Blood of the Beast: Acquired (http://www.althanas.com/world/showthread.php?t=21881)
A trophy of survival, a small vial of Blood from the Beast of Many Bloods.
Werewolf Slippers
Acquired (http://www.althanas.com/world/showthread.php?22714-Hunting-Party)
A pair of roughly made, but extremely comfortable werewolf-skin slippers.
Poke Balls
Acquired (http://www.althanas.com/world/showthread.php?24645-AC-Round-1-Group-4)
Talen swiped two poke balls during his entry into the Adventurers Cup, he has as of yet no idea how to use them or what they are (plot device for a later time).
Character Threads
Talen Shadowalker- Chapter 0 (http://www.althanas.com/world/showthread.php?20321-Talen-Shadowalker)
Talen Shadowalker- Chapter 1 (http://www.althanas.com/world/showthread.php?21087-Talen-Shadowalker-Chapter-1)
Talen Shadowalker- Chapter 2 (http://www.althanas.com/world/showthread.php?21147-Talen-Shadowalker-Chapter-2)
Talen Shadowalker- Chapter 3 (http://www.althanas.com/world/showthread.php?22075-Talen-Shadowalker-Chapter-3)
Talen Shadowalker- Chapter 4 (http://www.althanas.com/world/showthread.php?22713-Talen-Shadowalker-Chapter-4)
Talen Shadowalker- Chapter 5 (http://www.althanas.com/world/showthread.php?25130-Talen-Shadowalker-Chapter-5)
Talen Shadowalker- Chapter 6 (http://www.althanas.com/world/showthread.php?25340-Talen-Shadowalker-Chapter-6)
Talen Shadowalker- Chapter 7 (http://www.althanas.com/world/showthread.php?26001-Talen-Shadowalker-Chapter-7)
Talen Shadowalker- Chapter 8 (http://www.althanas.com/world/showthread.php?26158-Talen-Shadowalker-Chapter-8)
Talen Shadowalker- Chapter 9 (http://www.althanas.com/world/showthread.php?26311-Talen-Shadowalker-Chapter-9)
Talen Shadowalker- Chapter 10 (http://www.althanas.com/world/showthread.php?27880-Talen-Shadowalker-Chapter-10)
Talen Shadowalker- Chapter 11 (http://www.althanas.com/world/showthread.php?28117-Talen-Shadowalker-Chapter-11)
Talen Shadowalker- Chapter 12 (http://www.althanas.com/world/showthread.php?28357-Talen-Shadowalker-Chapter-12)