Ashla
05-01-15, 05:20 PM
I'm revamping an ability with a new title and stuff; but keeping all the stats and stuff the same. Also re-doing personality (again...)
~~~
"I may very well be the last of my family. It's up to me to prove we are just, not the crazed animals of our recent generations..."
Name: Ashla Rose Icebreaker
Age: 18
Race: Human / Elf hybrid
Hair Color: Black with brown highlights.
Eye Color: Blue
Height: 5'6
Weight: 107 lbs.
Occupation: Leader of "P.A.L.E."/ mother.
Personality:
She may have a heart, but it is quite cold. She speaks out against wrongdoing, she's a hypocrite. The anti-hero trying to be the hero. Not a villain, but awfully close. Icebreaker was once a happy and peppy individual with undying hope... what happened? War, greed, and chaos in her life damaged her. She continues to be damaged until she may finally break one day...
Appearance:
Physical Appearance:
Like her elven mother, Ashla has thick, long hair; pointed ears; and a thin, sturdy body form. Like her father, she had blackish brown hair, a round nose, fair skin, and blue eyes. She sustains the heights of a normal human.
Outfits:
- Ashla has several outfits, but she wears this one the most: In Eiskalt, Ashla acquired a new outfit. She has a black, cloth shirt with no sleeves that has three scarlet ribbons that run across her chest and stomach from one end of the front part of her shirt to the other. Along with it, she has long, black, cloth gloves that reach all the way from her knuckles up to just below her shoulders. Where her elbows are have the cloth cut out in one diamond shaped hole per glove. The backs of the parts where the hands go also have black ribbons. Cloth black leggings; a black cloth short skirt; and a long, black, nylon shawl that wraps around all the bottom of her waist except the very front, the shawl reaches from her waist all the way to the ground. She also has the black, wool cloak she bought from the bazaar a while back.
- Ashla has returned to the color blue. She has another outfit she also wears now. She has a shirt that is dark blue all around minus the front, which is black. It has sleeves that come halfway down to above her elbows. She has a navy shawl that comes over it, as well as a matching scarf for colder weather. The pants are black with navy seams. She has two arm warmers (she always wears the one on her left to cover her scars.) She sometimes has her hair pulled back with a small, dark blue ribbon.
- On both outfits, she usually wears her weapons and armor. She also keeps her nixstella necklace on twenty four seven. She keeps one pair of black, leather boots.
Skills:
- Expert Swordsmanship: Fighting in the Althanas Leagues and the Eiskalt War has heightened her skills with the blade. Basing her style's backone off the small basics her uncle Monte Icebreaker taught her, she used her experiences and personal flare to personalize several distinctive styles. All are a bit elegant and provisioned, but are still loose and flexible.
- Wrist Flick: Relying on keeping the blade close to the body and using the wrist(s) more than the arm(s), Ashla will block attacks in a tight in posture, but loose in footing formation. Dodging by the plenty, as well as using the sword(s) to dodge, throwing in brief attacks in midst of the blocking, parrying, and dodging. This can be used offensively, but is mainly for defense.. Two blades can be used, but one is the most successful for this style.
- Opportunist Offense: Mainly used with one sword and one or two side weapons at disposal, this is where skills in unarmed combat come up. Using the sword as a neutral attack/block mechanism is only the first step. Throwing in kicks, punches, sudden usages of secondary weapons, and surprise attacks using her bloodline. This style works well against multiple opponents.
- Duel Blading: When Ashla pulls out a second blade, you're in trouble! Ashla will use all her agility and speed to relentlessly slice, swerve, stab, and decapitate you into a million of pieces. She will still block your own attacks, but only a strong blow could knock her back, ending the onslaught. This style is extremely aggressive and deadly, might as well try to dodge rather than attempt to block each and every swiftly dealt blow.
"Some people learn to use a blade like learning a math problem. They know an equation, they memorize it, but equations alone cannot help in the real world - the battlefield. I learned how to use a sword based upon not training, but experience. I took up the sword and fitted it to what I learned, adding my personal flare to fit my physical stature. I know how to use a weapon fluently and freely, but still follow a distinctive style. Can training meet up with experience? Can memorizing steps help when the fight does not go as planned? I've obviously worked my way around these weaknesses, I surpass the arts of training: simple baby steps."
- Duel-Blading: Ashla has become excellent at duel-blading (as explained above.)
- Missile Throwing Projectiles: Having used her Crystalline Spear enough times, as well as her steel dagger on occasions, Ashla has become skilled in throwing missile weapons like javelins, throwing knives, and pikes. She has never used a throwing axe in her life though!
- Knife Fighting: For once, Ashla let Julius teach her something... For the most part, Ashla's skill in the usage of knife sized weapons are sneak attacks. However, using her dexterity at its fullest, she can take on one or more opponents with a knife, dagger, or whatever else. She's only at the basics as of now though.
- Hunting and cooking: she self-taught herself to in the last three years in order to survive. Her cooking isn't a gift though- the only “proper” meal she can make is a basic roast, which even so takes an extremely long time to do.
- Self-trained at unarmed combat. Her skills are now exceptional.
"I'm not afraid to throw kicks and punches into my swordsmanship, but I only do it when the timing is right."
- Ashla learned sign language from her friend and close ally Black Shadow.
- The Icebreaker developed the strategic and observational skills of her father throughout time. And she can easily spot hints of something a person may not be saying; if you don’t like her, she’s going to tell sometime soon… She also can quickly plot out battle and other strategic plans such as ways to infiltrate a guarded castle.
- Icebreaker eyes: When she's extremely angry or deeply depressed, her eyes take on a look that’s like chips of ice. This is not an ability since no damage is caused at all in battle, it only shows whether she may like you or not.
- Ashla can go into deep meditation and visit and train with her ancestor Adam Icebreaker. Once again, this is not an ability since during this state, she may appear to be asleep and will not wake up until she or Adam Icebreaker chooses so. Thus, she is completely defenseless unless she has an ally close-by to guard her. It is here that she can learn Spirit Abilities: abilities that rely on her soul and bloodline alike, and the ultimate Icebreaker Blade. (And no, she is not going to be using the Icebreaker Blade anytime soon.)
- Languages: Ashla knows trade speech by heart, understands the basics of souls, know average Fallien (majorly common things like "hello", "goodbye", "thank you", alongside phrases and insults), and basic elvish (majorly common things like "hello", "goodbye", "thank you", alongside phrases and insults).
- Leadership: serving as a duchess and shield maiden in Eiskalt has taught Ashla how to lead, becoming the "queen" of her organization P.A.L.E. has broadened those skills learned.
Abilities:
Natural Abilities:
(Abilities that rely on Ashla’s physical condition and are not related to her Icebreaker bloodline)
"My acrobatic frame makes up for lack of muscle."
- Ashla inherited the elvish trait of fitness and is extremely agile compared to the average human meaning she can bend into humanly impossible positions without breaking a bone or misplacing a muscle, she can fit into tiny places easily and is magnificent at acrobatics. [Passive.]
- Ashla is quite fast, being able to race up to 45 miles per hour. She can maneuver her body and reach and grab things incredibly faster than the average human. [Passive.]
- Endurance: A combination of her "numbness" and a hardcore desire to live has granted the Icebreaker to resist and fend off pain, lasting extremely long in competitive situations compared to a normal human. Small cuts and bruises do not effect her anymore, and she can withstand against very harsh weather conditions. While fatal wounds obviously cause a problem, lesser damage gained in battle won't keep Ashla down for long. [Passive.]
Average Icebreaker Abilities:
(Icebreaker bloodline abilities that any member of the family can use with training or in moments of peril.)
"My bloodline is my weapon, my family is my bane."
- Ice Cast: Ashla has been able to advance her Frost Armor beyond the normal, and combining it with her Particle Restriction, she's learned a completely new ability. She can form up to seventy five pounds of ice per day into any shape of her choosing. She can form it on her body, or up to five feet away - on a solid surface or in the air. The ice is the strength of Plynt. It is also extremely cold, from several feet away even it can be felt like wind from a winter day. Physical contact with the ice can cause mild frostbite up to five posts later.
- Icebreaker Infusion: Ashla can channel the darkness inside to her ice, allowing her conjured abilities to explode upon wanted timing. The explosions can knock a grown man off his feet, but the shrapnel of the ice is what does the damage, tearing through unprotected skin, and piercing steel at close range bruise and batter someone close by, and can threaten to break bones and cause concussions. She can do this five times per thread.
- Icebreaker Infection: Ashla can channel the black in her soul into her ice. This makes the ice black as night. This black ice is extremely poisonous, from three to six posts after anyone makes physical contact with it, the victim will experience blurred senses and have a difficult time moving. She can do this five times per thread. The effects can last from five to two posts.
- Crystallization: Ashla can freeze up to ten gallons of any liquid into solid ice the strength of steel. She can do this by touching it, or she can cause it to freeze from ten feet away. There are some liquids though, like lava and quicksilver, that Ashla just can't freeze yet.
- Preservation: Already being numb and having endurance, Ashla has begun looking back to her bloodline for power since her daughter's birth. Ashla is immune to magic that would directly drain her endurance or take away her magic. On the downside, she is immune to magic that would buff or improve her abilities. [Passive.]
- Numb: Ashla has inherited another type of ability from her kin. This isn’t an ability that relies on ice, but rather is a pass-me-down of emotions. Ashla is officially numb. This gives Ashla a very strong mind and will power. By willpower, Ashla is able to shrug off harsh emotions and even push herself past physical pain to accomplish her goals for an extremely short time. More importantly though, Ashla is able to resist abilities that effect the eyes/ mind from people from levels.1-7 with a 80% chance of being successful. For anybody level 7 or above she has 50% chance of resisting. [Passive.]
Aetasdewo Abilities:
(Abilites that require the heart and soul, and require intense and difficult training or experiences to unlock. They aid someone physically and mentally in combat, compared to normal abilities that only generate and not buff up. They do come at the prize of a physical or internal exhaustion after use though. Anyone who unlocks these though is considered a skilled and respected member of the Icebreaker family)
Aetasdewo Ability - Healing: Twice per thread Ashla can unlock her bloodline to heal her own wounds. She can heal any small scratches or bruises immediately; she can heal up to eight average wounds (serious cuts, any burns, strained muscles, dislocated bones); and three intermediate wounds (organ damage; killer death blows.) She cannot use this ability on broken bones or dislocated limbs (like being cut off). She can now heal mild and average poison, venom, and other toxins. She can also heal chipped and dislocated bones, not broken bones though. This ability comes at the cost of feelings of weakness and nausea for any average and major wounds healed for the next two posts.
Weaknesses:
- Strength: Ashla is a speed fighter, relying on her agility and speed more than anything in combat. However, while her endurance is now better than before, her strength could be considered average or even*below*average. She still has muscle enough to suitably use her swords and all, but she isn't the greatest person for lifting weights.
- Hard on Self: Ashla has an iron will to live and has her goals. However, she has low self-esteem and does not let herself off the hook easily. She poorly judges herself in and out of combat and recklessly aims for unneeded power. - Numb: While her numbness has obvious strengths, it also has obvious weaknesses.
Equipment:
- Belt with pockets for odds and ends (including food and a needle with thread)
- Sheaths for all her blades.
- A nixstella necklace passed down from her mother as a parting gift at her birth. It has a loose, metal coil with white nixstella crystals running down along it in a pattern. The center nixstella crystal is light blue and a tad bit bigger than the other crystals.
- A cloak.
- A small belt strapped around her leg with a sheath for her dagger.
- Steel Spaulders.
-.Steel Plate Greaves.
- Small, pine buckler with the Icebreaker symbol carved into it.
- Brown, leather gloves. One of them has a sheath for her dagger attached to it.
- Leather, fingerless gauntlets with delyn plates with three small, Lividus Chalybs claws attached.
- Sleeveless, steel chainmail shirt.
Weapons:
- Steel, lightweight longsword (originally her uncle’s)
- Steel long knife (originally her uncle’s)
- Steel dagger with rose engraved on it.
- Damascus, enhanced (lightweight/ has a hidden, spiked bar in the sheath) broadsword.
- Parvabow: a handheld crossbow that can be attached to Ashla’s arm, OR have a hilt attached for it to look like a gun. Masterwork steel.
- Oak nunchaku. Painted black.
- Twin butterfly swords. Rusted iron.
Familiar: A tabby cat: he is orange with dark yellow stripes. He had white down his neck, across his entire belly, to his tail, as well as his paws. White stripes around his tail. His name is Fireleaf. CANNOT BE USED IN COMBAT.
"He's my only loyal companion when no one else is there. He's been my little buddy and best friend through thick and thin. Fireleaf is precious to me, you wouldn't understand..."
Ashla's History:
BACKSTORY:
Ashla was born in the capital city of Eiskalt to Ashfall Icebreaker and Layla Rose. Her mother died in child birth, so it was left to Ashfall alone to supervise her upbringing. After smuggling Ashla and himself out of Eiskalt to escape Fulgur I’s plans to kill her in the family code; Ashla started her growing life out in Raiaera. While living with her father, Ashla often times fell sick and was a lot of times taken to a hospital to be healed. When she was three, her father grew very ill himself and died. Her uncle, who had been visiting for his brother, decided to take Ashla in as his own.
While growing up with her uncle, Ashla had followed the rule of going by her mother’s virgin last name Rose. Monte kept her within his reach at all times and refused to let her – or her uncle – know anything of her roots. Monte had been able to keep Ashla’s identity secret until she was nine years old. When she was nine, he told her about her real last name and stated that she could use it instead of “Rose”. This was because Fulgur had already found out and had forced Monte not to tell her of her true heritage, but to still let her know that she was part of the family genetically. Ashla had been banned from all family traditions though, unknown to the child herself.
After her ninth year, Ashla was allowed to be in the public more. However, due to her isolated youth, she barely made any friends at all. When she was thirteen, she had been placed in ladies etiquette classes. After failing, her uncle made her a steel long sword and taught her how to fight instead. After another year, Monte and Fulgur became more fearful that she would learn the truth about their family. While Monte had been struggling to find ways to cover things up to a more and more observant Ashla; Fulgur I activated his plan to execute everybody in his family except his son and himself. The plot worked perfectly – except that when her uncle had been slain, a furious Ashla cut down the orc mercenaries that had been hired to cut them down.
After her uncle gave her his last words (“Flee”), Ashla smuggled herself out of the country in a merchant group’s horse-drawn trailer. The group had gone overseas on a galleon (Ashla smuggled herself in the lower decks) and landed in Fallien. Since then, Ashla had been caught by the merchants and driven off. Within the next two years, Ashla traveled from town to town in Fallien in attempts to figure out what to do with her life. She had been on one or two small adventures, which included meeting her future lover Julius Tabor, and helping a family win against their feuding neighbors. She had also found a kitten in a cave where his mother had been killed by a preying animal, and took the small cat under her wing.
RECENT EXPLOITS:
After two years of travelling around Fallien, she met the Coralian Sorish Mon Larsh and her former best friend Iris. After she and Iris visited a crooked fairy’s home, left, then broke up in different paths, never to see each other again. Ashla finally left Fallien at that point, tired of her life as it was, and traveled to Corone for a brief time and engaged in a mistaken Citadel fight with a revenant. Afterwards, she traveled to Raiaera where she met an exiled prince only known as Black Shadow, and formed a strong bond with him. She also reconnected with Julius Tabor, and rebuilt their harshly broken ties. After being captured by Black Shadow’s father and used as bait, and later rescued; Ashla turned to Corone again where she met her cousin Fulgur II Icebreaker and finally learned the truth which Monte and Fulgur I had hid from her her entire life. After which, she teamed up with Fulgur to overthrow the person who had wrecked both of their lives and driven them from Eiskalt in the first place. This sparked yet, another civil war in the country which ended in Fulgur II beheading his father and taking over the crown.Ashla stayed in Eiskalt for a while as the Lady, Duchess, and Sheild Maider of Eiskalt during the Eiskalt War. Afterwards, Ashla left Eiskalt realizing after the recent events she had been through that she finally had a destiny ahead of her.
Alongside her betrothed, Julius Tabor, Icebreaker returned to Corone. She met her cousin, Gwendolyn Stormhollow, there and banded up with her. When they discovered that the Order of the Crimson Hand was after them both, Julius and Ashla agreed to part ways until they were safe to travel together again. Gwendolyn promised to protect Ashla whenever possible. By that point Ashla swore revenge on the Crimson Hand for destroying her country and her life.
Only two months after she parted ways with Julius did Ashla realize that they had started a family - she was several months pregnant with a child. Ashla realized that at this point, she was very ill equipped to destroy the Crimson Hand, she developed plans to forge a group to assist her in her goals...
Icebreaker formed the new group called P.A.L.E. and settled their (nom-military) base somewhere in Raiaera. She ran the initiations for any and all members in Corone's citadel early in her pregnancy. Around that same time, Ciato Orlouge of the Crimson Hand challenged her to a duel. She accepted. She met up with Julius Tabor and Gwendolyn Stormhollow in a tavern, but quickly slipped out due to a massive bar fight. Since then, for the safety of her growing child she slipped into shadows, still dying to be on the front lines and in the action.
After giving birth to her daughter, Hanuh, Ashla has come back. She still is mainly taking her time for her child, but she has eagerly returned to the front lines of P.A.L.E She currently is focused on expanding her recently relocated group and caring for her daughter.
"I'm the only one who can do this!"
~~~
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"I may very well be the last of my family. It's up to me to prove we are just, not the crazed animals of our recent generations..."
Name: Ashla Rose Icebreaker
Age: 18
Race: Human / Elf hybrid
Hair Color: Black with brown highlights.
Eye Color: Blue
Height: 5'6
Weight: 107 lbs.
Occupation: Leader of "P.A.L.E."/ mother.
Personality:
She may have a heart, but it is quite cold. She speaks out against wrongdoing, she's a hypocrite. The anti-hero trying to be the hero. Not a villain, but awfully close. Icebreaker was once a happy and peppy individual with undying hope... what happened? War, greed, and chaos in her life damaged her. She continues to be damaged until she may finally break one day...
Appearance:
Physical Appearance:
Like her elven mother, Ashla has thick, long hair; pointed ears; and a thin, sturdy body form. Like her father, she had blackish brown hair, a round nose, fair skin, and blue eyes. She sustains the heights of a normal human.
Outfits:
- Ashla has several outfits, but she wears this one the most: In Eiskalt, Ashla acquired a new outfit. She has a black, cloth shirt with no sleeves that has three scarlet ribbons that run across her chest and stomach from one end of the front part of her shirt to the other. Along with it, she has long, black, cloth gloves that reach all the way from her knuckles up to just below her shoulders. Where her elbows are have the cloth cut out in one diamond shaped hole per glove. The backs of the parts where the hands go also have black ribbons. Cloth black leggings; a black cloth short skirt; and a long, black, nylon shawl that wraps around all the bottom of her waist except the very front, the shawl reaches from her waist all the way to the ground. She also has the black, wool cloak she bought from the bazaar a while back.
- Ashla has returned to the color blue. She has another outfit she also wears now. She has a shirt that is dark blue all around minus the front, which is black. It has sleeves that come halfway down to above her elbows. She has a navy shawl that comes over it, as well as a matching scarf for colder weather. The pants are black with navy seams. She has two arm warmers (she always wears the one on her left to cover her scars.) She sometimes has her hair pulled back with a small, dark blue ribbon.
- On both outfits, she usually wears her weapons and armor. She also keeps her nixstella necklace on twenty four seven. She keeps one pair of black, leather boots.
Skills:
- Expert Swordsmanship: Fighting in the Althanas Leagues and the Eiskalt War has heightened her skills with the blade. Basing her style's backone off the small basics her uncle Monte Icebreaker taught her, she used her experiences and personal flare to personalize several distinctive styles. All are a bit elegant and provisioned, but are still loose and flexible.
- Wrist Flick: Relying on keeping the blade close to the body and using the wrist(s) more than the arm(s), Ashla will block attacks in a tight in posture, but loose in footing formation. Dodging by the plenty, as well as using the sword(s) to dodge, throwing in brief attacks in midst of the blocking, parrying, and dodging. This can be used offensively, but is mainly for defense.. Two blades can be used, but one is the most successful for this style.
- Opportunist Offense: Mainly used with one sword and one or two side weapons at disposal, this is where skills in unarmed combat come up. Using the sword as a neutral attack/block mechanism is only the first step. Throwing in kicks, punches, sudden usages of secondary weapons, and surprise attacks using her bloodline. This style works well against multiple opponents.
- Duel Blading: When Ashla pulls out a second blade, you're in trouble! Ashla will use all her agility and speed to relentlessly slice, swerve, stab, and decapitate you into a million of pieces. She will still block your own attacks, but only a strong blow could knock her back, ending the onslaught. This style is extremely aggressive and deadly, might as well try to dodge rather than attempt to block each and every swiftly dealt blow.
"Some people learn to use a blade like learning a math problem. They know an equation, they memorize it, but equations alone cannot help in the real world - the battlefield. I learned how to use a sword based upon not training, but experience. I took up the sword and fitted it to what I learned, adding my personal flare to fit my physical stature. I know how to use a weapon fluently and freely, but still follow a distinctive style. Can training meet up with experience? Can memorizing steps help when the fight does not go as planned? I've obviously worked my way around these weaknesses, I surpass the arts of training: simple baby steps."
- Duel-Blading: Ashla has become excellent at duel-blading (as explained above.)
- Missile Throwing Projectiles: Having used her Crystalline Spear enough times, as well as her steel dagger on occasions, Ashla has become skilled in throwing missile weapons like javelins, throwing knives, and pikes. She has never used a throwing axe in her life though!
- Knife Fighting: For once, Ashla let Julius teach her something... For the most part, Ashla's skill in the usage of knife sized weapons are sneak attacks. However, using her dexterity at its fullest, she can take on one or more opponents with a knife, dagger, or whatever else. She's only at the basics as of now though.
- Hunting and cooking: she self-taught herself to in the last three years in order to survive. Her cooking isn't a gift though- the only “proper” meal she can make is a basic roast, which even so takes an extremely long time to do.
- Self-trained at unarmed combat. Her skills are now exceptional.
"I'm not afraid to throw kicks and punches into my swordsmanship, but I only do it when the timing is right."
- Ashla learned sign language from her friend and close ally Black Shadow.
- The Icebreaker developed the strategic and observational skills of her father throughout time. And she can easily spot hints of something a person may not be saying; if you don’t like her, she’s going to tell sometime soon… She also can quickly plot out battle and other strategic plans such as ways to infiltrate a guarded castle.
- Icebreaker eyes: When she's extremely angry or deeply depressed, her eyes take on a look that’s like chips of ice. This is not an ability since no damage is caused at all in battle, it only shows whether she may like you or not.
- Ashla can go into deep meditation and visit and train with her ancestor Adam Icebreaker. Once again, this is not an ability since during this state, she may appear to be asleep and will not wake up until she or Adam Icebreaker chooses so. Thus, she is completely defenseless unless she has an ally close-by to guard her. It is here that she can learn Spirit Abilities: abilities that rely on her soul and bloodline alike, and the ultimate Icebreaker Blade. (And no, she is not going to be using the Icebreaker Blade anytime soon.)
- Languages: Ashla knows trade speech by heart, understands the basics of souls, know average Fallien (majorly common things like "hello", "goodbye", "thank you", alongside phrases and insults), and basic elvish (majorly common things like "hello", "goodbye", "thank you", alongside phrases and insults).
- Leadership: serving as a duchess and shield maiden in Eiskalt has taught Ashla how to lead, becoming the "queen" of her organization P.A.L.E. has broadened those skills learned.
Abilities:
Natural Abilities:
(Abilities that rely on Ashla’s physical condition and are not related to her Icebreaker bloodline)
"My acrobatic frame makes up for lack of muscle."
- Ashla inherited the elvish trait of fitness and is extremely agile compared to the average human meaning she can bend into humanly impossible positions without breaking a bone or misplacing a muscle, she can fit into tiny places easily and is magnificent at acrobatics. [Passive.]
- Ashla is quite fast, being able to race up to 45 miles per hour. She can maneuver her body and reach and grab things incredibly faster than the average human. [Passive.]
- Endurance: A combination of her "numbness" and a hardcore desire to live has granted the Icebreaker to resist and fend off pain, lasting extremely long in competitive situations compared to a normal human. Small cuts and bruises do not effect her anymore, and she can withstand against very harsh weather conditions. While fatal wounds obviously cause a problem, lesser damage gained in battle won't keep Ashla down for long. [Passive.]
Average Icebreaker Abilities:
(Icebreaker bloodline abilities that any member of the family can use with training or in moments of peril.)
"My bloodline is my weapon, my family is my bane."
- Ice Cast: Ashla has been able to advance her Frost Armor beyond the normal, and combining it with her Particle Restriction, she's learned a completely new ability. She can form up to seventy five pounds of ice per day into any shape of her choosing. She can form it on her body, or up to five feet away - on a solid surface or in the air. The ice is the strength of Plynt. It is also extremely cold, from several feet away even it can be felt like wind from a winter day. Physical contact with the ice can cause mild frostbite up to five posts later.
- Icebreaker Infusion: Ashla can channel the darkness inside to her ice, allowing her conjured abilities to explode upon wanted timing. The explosions can knock a grown man off his feet, but the shrapnel of the ice is what does the damage, tearing through unprotected skin, and piercing steel at close range bruise and batter someone close by, and can threaten to break bones and cause concussions. She can do this five times per thread.
- Icebreaker Infection: Ashla can channel the black in her soul into her ice. This makes the ice black as night. This black ice is extremely poisonous, from three to six posts after anyone makes physical contact with it, the victim will experience blurred senses and have a difficult time moving. She can do this five times per thread. The effects can last from five to two posts.
- Crystallization: Ashla can freeze up to ten gallons of any liquid into solid ice the strength of steel. She can do this by touching it, or she can cause it to freeze from ten feet away. There are some liquids though, like lava and quicksilver, that Ashla just can't freeze yet.
- Preservation: Already being numb and having endurance, Ashla has begun looking back to her bloodline for power since her daughter's birth. Ashla is immune to magic that would directly drain her endurance or take away her magic. On the downside, she is immune to magic that would buff or improve her abilities. [Passive.]
- Numb: Ashla has inherited another type of ability from her kin. This isn’t an ability that relies on ice, but rather is a pass-me-down of emotions. Ashla is officially numb. This gives Ashla a very strong mind and will power. By willpower, Ashla is able to shrug off harsh emotions and even push herself past physical pain to accomplish her goals for an extremely short time. More importantly though, Ashla is able to resist abilities that effect the eyes/ mind from people from levels.1-7 with a 80% chance of being successful. For anybody level 7 or above she has 50% chance of resisting. [Passive.]
Aetasdewo Abilities:
(Abilites that require the heart and soul, and require intense and difficult training or experiences to unlock. They aid someone physically and mentally in combat, compared to normal abilities that only generate and not buff up. They do come at the prize of a physical or internal exhaustion after use though. Anyone who unlocks these though is considered a skilled and respected member of the Icebreaker family)
Aetasdewo Ability - Healing: Twice per thread Ashla can unlock her bloodline to heal her own wounds. She can heal any small scratches or bruises immediately; she can heal up to eight average wounds (serious cuts, any burns, strained muscles, dislocated bones); and three intermediate wounds (organ damage; killer death blows.) She cannot use this ability on broken bones or dislocated limbs (like being cut off). She can now heal mild and average poison, venom, and other toxins. She can also heal chipped and dislocated bones, not broken bones though. This ability comes at the cost of feelings of weakness and nausea for any average and major wounds healed for the next two posts.
Weaknesses:
- Strength: Ashla is a speed fighter, relying on her agility and speed more than anything in combat. However, while her endurance is now better than before, her strength could be considered average or even*below*average. She still has muscle enough to suitably use her swords and all, but she isn't the greatest person for lifting weights.
- Hard on Self: Ashla has an iron will to live and has her goals. However, she has low self-esteem and does not let herself off the hook easily. She poorly judges herself in and out of combat and recklessly aims for unneeded power. - Numb: While her numbness has obvious strengths, it also has obvious weaknesses.
Equipment:
- Belt with pockets for odds and ends (including food and a needle with thread)
- Sheaths for all her blades.
- A nixstella necklace passed down from her mother as a parting gift at her birth. It has a loose, metal coil with white nixstella crystals running down along it in a pattern. The center nixstella crystal is light blue and a tad bit bigger than the other crystals.
- A cloak.
- A small belt strapped around her leg with a sheath for her dagger.
- Steel Spaulders.
-.Steel Plate Greaves.
- Small, pine buckler with the Icebreaker symbol carved into it.
- Brown, leather gloves. One of them has a sheath for her dagger attached to it.
- Leather, fingerless gauntlets with delyn plates with three small, Lividus Chalybs claws attached.
- Sleeveless, steel chainmail shirt.
Weapons:
- Steel, lightweight longsword (originally her uncle’s)
- Steel long knife (originally her uncle’s)
- Steel dagger with rose engraved on it.
- Damascus, enhanced (lightweight/ has a hidden, spiked bar in the sheath) broadsword.
- Parvabow: a handheld crossbow that can be attached to Ashla’s arm, OR have a hilt attached for it to look like a gun. Masterwork steel.
- Oak nunchaku. Painted black.
- Twin butterfly swords. Rusted iron.
Familiar: A tabby cat: he is orange with dark yellow stripes. He had white down his neck, across his entire belly, to his tail, as well as his paws. White stripes around his tail. His name is Fireleaf. CANNOT BE USED IN COMBAT.
"He's my only loyal companion when no one else is there. He's been my little buddy and best friend through thick and thin. Fireleaf is precious to me, you wouldn't understand..."
Ashla's History:
BACKSTORY:
Ashla was born in the capital city of Eiskalt to Ashfall Icebreaker and Layla Rose. Her mother died in child birth, so it was left to Ashfall alone to supervise her upbringing. After smuggling Ashla and himself out of Eiskalt to escape Fulgur I’s plans to kill her in the family code; Ashla started her growing life out in Raiaera. While living with her father, Ashla often times fell sick and was a lot of times taken to a hospital to be healed. When she was three, her father grew very ill himself and died. Her uncle, who had been visiting for his brother, decided to take Ashla in as his own.
While growing up with her uncle, Ashla had followed the rule of going by her mother’s virgin last name Rose. Monte kept her within his reach at all times and refused to let her – or her uncle – know anything of her roots. Monte had been able to keep Ashla’s identity secret until she was nine years old. When she was nine, he told her about her real last name and stated that she could use it instead of “Rose”. This was because Fulgur had already found out and had forced Monte not to tell her of her true heritage, but to still let her know that she was part of the family genetically. Ashla had been banned from all family traditions though, unknown to the child herself.
After her ninth year, Ashla was allowed to be in the public more. However, due to her isolated youth, she barely made any friends at all. When she was thirteen, she had been placed in ladies etiquette classes. After failing, her uncle made her a steel long sword and taught her how to fight instead. After another year, Monte and Fulgur became more fearful that she would learn the truth about their family. While Monte had been struggling to find ways to cover things up to a more and more observant Ashla; Fulgur I activated his plan to execute everybody in his family except his son and himself. The plot worked perfectly – except that when her uncle had been slain, a furious Ashla cut down the orc mercenaries that had been hired to cut them down.
After her uncle gave her his last words (“Flee”), Ashla smuggled herself out of the country in a merchant group’s horse-drawn trailer. The group had gone overseas on a galleon (Ashla smuggled herself in the lower decks) and landed in Fallien. Since then, Ashla had been caught by the merchants and driven off. Within the next two years, Ashla traveled from town to town in Fallien in attempts to figure out what to do with her life. She had been on one or two small adventures, which included meeting her future lover Julius Tabor, and helping a family win against their feuding neighbors. She had also found a kitten in a cave where his mother had been killed by a preying animal, and took the small cat under her wing.
RECENT EXPLOITS:
After two years of travelling around Fallien, she met the Coralian Sorish Mon Larsh and her former best friend Iris. After she and Iris visited a crooked fairy’s home, left, then broke up in different paths, never to see each other again. Ashla finally left Fallien at that point, tired of her life as it was, and traveled to Corone for a brief time and engaged in a mistaken Citadel fight with a revenant. Afterwards, she traveled to Raiaera where she met an exiled prince only known as Black Shadow, and formed a strong bond with him. She also reconnected with Julius Tabor, and rebuilt their harshly broken ties. After being captured by Black Shadow’s father and used as bait, and later rescued; Ashla turned to Corone again where she met her cousin Fulgur II Icebreaker and finally learned the truth which Monte and Fulgur I had hid from her her entire life. After which, she teamed up with Fulgur to overthrow the person who had wrecked both of their lives and driven them from Eiskalt in the first place. This sparked yet, another civil war in the country which ended in Fulgur II beheading his father and taking over the crown.Ashla stayed in Eiskalt for a while as the Lady, Duchess, and Sheild Maider of Eiskalt during the Eiskalt War. Afterwards, Ashla left Eiskalt realizing after the recent events she had been through that she finally had a destiny ahead of her.
Alongside her betrothed, Julius Tabor, Icebreaker returned to Corone. She met her cousin, Gwendolyn Stormhollow, there and banded up with her. When they discovered that the Order of the Crimson Hand was after them both, Julius and Ashla agreed to part ways until they were safe to travel together again. Gwendolyn promised to protect Ashla whenever possible. By that point Ashla swore revenge on the Crimson Hand for destroying her country and her life.
Only two months after she parted ways with Julius did Ashla realize that they had started a family - she was several months pregnant with a child. Ashla realized that at this point, she was very ill equipped to destroy the Crimson Hand, she developed plans to forge a group to assist her in her goals...
Icebreaker formed the new group called P.A.L.E. and settled their (nom-military) base somewhere in Raiaera. She ran the initiations for any and all members in Corone's citadel early in her pregnancy. Around that same time, Ciato Orlouge of the Crimson Hand challenged her to a duel. She accepted. She met up with Julius Tabor and Gwendolyn Stormhollow in a tavern, but quickly slipped out due to a massive bar fight. Since then, for the safety of her growing child she slipped into shadows, still dying to be on the front lines and in the action.
After giving birth to her daughter, Hanuh, Ashla has come back. She still is mainly taking her time for her child, but she has eagerly returned to the front lines of P.A.L.E She currently is focused on expanding her recently relocated group and caring for her daughter.
"I'm the only one who can do this!"
~~~