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Gnarl & Root
05-27-15, 05:31 PM
I'm a bit rusty, so be nice!

Character

Name: Gnarlnoc

Nickname/ Alias: Gnarl

Age: 27

Race: Human

Height: 6'0

Weight: 158

Personality:

Gnarl is strong and unfazed by the events that go on around him, he has to be for all the thoughts and concerns that run through his head would drive him crazy. Gnarl can be devotedly loyal to those who he trusts and yet despicably horrid to those he does not.
He is a wary man who finds it hard to connect with new people, his erratic and untrusting behaviour can be difficult to deal with even if he means not be nasty or ignorant. Gnarl can be rather vocal and random with his words and actions as he realises the crazy and worries that lay beneath the surface.

History:

Gnarl struggles to remember his history, the past is a painful and difficult memory. Believing he could hear and speaks to the god above, he has always found it complicated to make friends, but his local group of misfits which became his friends were his loyal band, while he was never a leader, he was a trusted member of his friendship.
The poor nation of his birth has always led to fierce competition for food in times of drought, if Gnarl and his friends were to die, it was up to the gods, and they fought furiously to keep their lives, their ambitions alive. Yet it was not to be, and they were slaughtered, the few survivors ran before plotting their vengeance against the much larger more powerful clan that had destroyed their own.
Their attempt at assassination was a success, but at the loss of his friends Gnarl would be only one of three survivors. Yet the Lord and Earl of the clan was no more, they had accomplished their mission. Yet again nothing was a simple as what they could accomplish with their own hands, and the Earl answered to a higher King who would not allow such blasphemy as to murder his appointed Earl.
Farnheiser a name they had all heard before, a powerful fearful king that had slowly spread his influence across the lands of their country. Now he had them, in chains and locked away, Gnarl would never see his friends again. Gnarl would spend months alone in a cell, no one to talk to, no one to interact with, but fed and watered like a plant to keep decor more than just stone.
This prison was no ordinary prison, at night he could hear walls move, the window would always be in another corner of the room when he awoke in the morning, and a small grey and black marked cat would appear. Root; he would to know the cat, was no ordinary cat. He could talk, and seemed strangely fixated on the death of those around him.
Root claimed to know of Gnarls escape from this place, and he would see him again, stood on fresh grass and once again able to be free. Root though would have to leave, the moving window did not allow for him to just keep returning and leaving, this was a single but important visit.
Gnarl would await and wish for his escape to come someday soon, and would find comfort in talking to the gods through a small stone which he believes speaks back to him. Indeed it was true, he would escape, he would be free, and he could start his life again; what would he have to do? Listen and obey the gods, for their will and desire will take him on a new journey.
Then, as if magic the door to his cell opened...

Appearance:
Gnarl has short brown hair, but with light blue eyes. His face is up lifting and appears happy at first glance but is all well proportioned. Usually he covers his face with black markings around his eyes and cheeks but tries to keep his facial hair to a minimum.
Gnarl is exactly six foot tall, and a healthy build and weight. His time within his mysterious prison has removed any wave of fat that once sat on his stomach, but his strength and toned body all retain their core appearance.
Gnarl wears a dark brown attire, his the light but strong sturdy top is sown tightly with rope and small steel studded bolts. This allows for free movement and agility without hanging loose or lacking in durability.
Studded protectors lay over top of his shirt, covering his forearms, shoulders and chest, and are patterned with mythical beasts of legend, bearing claws and teeth that would strike fear into a man's heart.
Gnarls leather made pants are durable and tightly sown, laced along the top, and thickened over the knee and ankles. A sturdy belt with many hooks and sleeves the buckle even serves as a small hidden compartment for something small should he need it.

Skills:

Survival Skills
Gnarl has lived in the wild, he knows how to hunt, he knows how to make fire and find water. His ability to survive alone is one that is perfectly capable. Gnarl also has the ability to treat basic injuries, though it far from a medical expert.

Combat skills
Gnarl has above average weapon skills, while not particularly visually spectacular, Gnarl can hold his own in battle, averse with both axe and sword combat, he can duel in close quarters and is additionally rather accurate when throwing his axe.

Equipment/ Weapons:

Buckler shield
The small buckler is strong and sturdy for battle, with two links that wrap around his chosen arm. While smaller than the average shield, its compact size ensures it is more durable and lighter than its larger more protective counterparts. Capable of deflecting combat weapons or projectiles, the buckler can also become a vicious weapon, its steel rim and spiked exterior make it a dangerous object to be struck with, although it is restricted to Gnarls arm length.

Hand Axe
The small Iron hand axe is again built for durability, lacking in length and beauty, the hand axe is a small but thick pole with a sharp single blade strapped onto to. The handle of the axe also remains just a padded grip made from the small straps that lash the blade to the tip of the stick. Yet it's small size has an advantage of being thrown, something its larger heavier versions are in capable of.
If the axe pole is broken, the axe head and strapping is easily transferable to another carved pole.

Small Falchion Sword
The Iron Falchion blade is small to medium sized, and is razor sharp. The hilt is nothing fancy, similar to the hand axe, it is laced up with a tight but comfortable grip while the blade features a light curve towards the end that allows for better slicing, yet features the weaker possibility for stabbing.

Pouch & Container
The small pouch and container that sit on his belt used only for water, currency and other minor items.

Familiar:

Stoney -

Stoney is the fist sized stone that Gnarl talks to. Stoney is a link to the gods and informs helps and updates Gnarl on everything around him.

Stoney Abilities:

Inner Truths
Stoney can help Gnarl see and understand the true intentions of those around him. Stoney can detect a person inner truth, and while falling short of being able to know someone's exact intentions or motives. Stoney can warn Gnarl when decent is afoot.

Directional Sense
Stoney knows where he is, and knows where he wants to go. In this sense Gnarl can always find his way when lost or disillusioned by whatever's around him. This can also help Gnarl find lost items.

More?
Stoney is still a mystery with secrets to tell and abilities to be discovered, but only time can discover and unlock what Stoney's true purpose is.

Root -
Root is a ordinary small grey and black cat that merges well with his surroundings. His appearances can often be sporadic and random, but he has befriended Gnarl and persists in following him around.
Root's true intentions are also unknown, but he claims to be a former god, he can talk and present opinion beyond that of normal intelligence. Root often seems infatuated with death, and usually encourages Gnarl to indulge in his fantasies, but can also offer a valid and useful opinion when he feels like it, yet he is in fact happy to help out if his feline body allows him to.

Cards of Fate
05-27-15, 05:46 PM
All I need is for you to tell me what metal your Falchion is made of and we're good to go!

Gnarl & Root
05-27-15, 06:10 PM
No problem, Iron added.

Cards of Fate
05-27-15, 06:56 PM
Looks good, Approved