Styrax
06-25-15, 12:05 PM
Name: Jolok Gauntless
Nickname/Alias:*Red-Bone, Gaunt, Hemo
Age: 29
Race: Mixed-breed Orc/Urodin human
Height: 5'11"
Weight: 185 lbs
Occupation:* rogue Blood Mage, Itinerant criminal freelancer
Personality: Reticent, furtive, suspicious, cynical, loyal, friendly, optomistic.
History: ((I had a 8-10 paragraph history ranging from his odd parentage to his immediate past but lost the entire post. I'll come back to this and flesh it out later.)) Parents - Gunt Red Bone and Faelhna; born "Gunt-Loss". After his father's estrangement, his mother changed it to "Gauntless" and made it their surname. Homeland - Old Knife, Salvar. Notable enemy - Khorkevic "Crow", member of the Thieves' Guild and leader of the Crow gang, Jolok drew his ire at age 19 and fled Rubble Town and Old Knife to search out the Red Bone Tribe and his father to the north. A decade later, he has emerged from the snowy forest with unkempt hair, a ragged beard, and hunted eyes, fleeing south-east seeking the harbor town.
Appearance:
Orc and Urodin heritage have mixed to form a man taller than his human kin, though only average compared to Salvarians. Likewise, his lean muscled frame lacks the overt bulk of the Salvarians or Skavians, let alone Orcs. He has the dark brown hair of Urodin stock and olive green eyes.
His Orcish blood is largely unnoticeable save for a few tells - his brow is slightly sloped toward heavy, he has elongated lower canine teeth which, while hidden behind his lips, create the effect of a pronounced underbite, and his tanned skin has a grey tint to it that combines to seem faintly olive.
He is dressed in layers of threadbare, heavy cloth underneath a leather jerkin. Over all, he wears a well-worn hooded coat which reaches down to just above his knees and features wide, cuffed sleeves. From his rugged leather belt hang a small crossbow, a battered camp fire pot, and a sheathed short sword.
Upon arrival in Scara Brae, his hair is unkempt, naturally curly and reaching his shoulders and sports a short, bristly beard.
Skills:
Literacy: Jolok can read and write in the languages he knows. He speaks Salvic, Tradespeak, and Orcish.
Basic Survivalism: Jolok has minor knowledge in Herbology from his mother's teaching and can adequately forage. He has spent a deal of time travelling between small settlements and has learned to survive with only a few necessities.
Fishing: Jolok began fishing at a young age on the banks of the great river separating Old Knife from Knife's Edge and has been an avid fisherman his whole life.
Stealth: Adolescence spent among the criminals of Rubble Town and a decade in the wilderness have left Jolok skilled at avoiding detection in urban and forested environments.
Dirty Fighting: Jolok learned to fight in dark alleys with darker allies. He is versed in the underhanded tactics used in gang brawls and desperate single combat.
Arcane Dabbler: Like most practitioners of Blood Magic, Jolok uses his secret knowledge to supplement his skill in more acceptable fields of magic that he would otherwise lack the ability to use.
Blood Magic: Jolok is a Novice Blood Mage, using forbidden rites to draw upon the power of blood. This allows him a smattering of combat spells, as well as the ability to strengthen magic by channeling the life essence of blood. It provides the following minor cantrips:
Sear: burns blood into an object to "engrave" a message or image. Most effective on flesh; it causes stinging pain but no lasting damage.
Dark Lore: In his endless search to decipher the secrets of Blood Magic, Jolok has also come across similar magical schools including Necromancy, Demonology, and Nethermancy(shadow magic). Because of this exposure to these dark arts, he can identify or suspect the use of such and can sometimes spout lore about them.
Basic First Aid: Due to the nature of his skillset, Jolok must often patch wounds with little down-time.
Abilities:
Blood Charged (empower): Jolok can harness the power of blood to empower his magic. If an ability indicates Blood Charge, he can expend a single Charge to create the listed effect. He starts with maximum 3 Charges and cannot exceed his maximum. He can deal slight damage to himself to gain 1 Charge.
- Arterial Armor: Jolok drains a corpse of all fluids, gain 1 Charge and form a protective aura of magically charged blood. Whenever an attack would deal non-psychic damage to Jolok, he can spend 1 Charge to negate moderate attacks such as large fireballs and blasts of magic, or reduce the damage of more advanced ones'.t. The armor is lost afterwards. He can only use this spell 1 time per day due to the level of concentration and magical control required.
Blood Magic (school): Jolok is an aspiring Blood Mage, having ritually consumed the heart of a living creature under appropriate rituals. Through hidden rites culminating in the inscribing of his Blood Ward, he can cast a selection of arcane spells:
- Hemorrhage: Touches the target and utters the trigger word to deal medium bleeding damage as the blood vessels in the localized area of the touch rupture, causing internal injury and severe pain. Gains 1 Charge.He can use this 3 times before exhausting himself. Charged Hemorrhage - Gain no Charge; instead expend 1 Charge when casting to cause a second, weaker Hemorrhage to trigger a short time later (1 post from the cast) in the target for slight damage. Only 3 Charges can be used to this effect without significant rest (regardless of total charges remaining) as it requires extreme exertion by Jolok. Requires blood.
Cheap Shot: Jolok takes advantage through unscrupulous means such as a kick to the groin, sand in the eyes, clever maneuvering or a momentary arcane distraction to stun the target for about 3 seconds. The maximum distance he can reach with this is 10 meters and he can use 3 different tactics before the opponents become to wary of his tricks.
Weaknesses:
Blood Dependency: Blood Magic requires blood to be most effective. Any spell that requires blood requires a corporeal, living creature with bodily fluids, or a vampire.
Evil Aura: Due to his association with foul magics, Jolok is considered Evil aligned for any abilities that have a specific effect on Evil creatures (such as detecting or repelling)regardless of his actual alignment. His "aura" matches the cleric of an evil deity.
Stiff Hand: Jolok's left hand is covered in scars of various length, but all are clearly knife wounds. It lacks dexterous ability due to nerve damage and can do no more than grip an object, and his grip strength is weaker as well.
Equipment/Weapons:
Alley-piece: A simple crossbow, small enough to be fired with one hand or used in two hands. Perfect for cramped quarters and favored among urban skirmishers, it lacks the range of even short bows
Curved Shortsword: Long knife or short sword depending on who you ask, it is of iron quality. The blade is broad and gently curved like a saber.
Concealed Knife: A straight iron dagger hidden up a sleeve or among the folds of his rags, used in rituals or as an emergency defense.
Old Cooking Pot: Small iron pot used for cooking over campfires; a memento of his mother. It's seen a lot of use.
Sanguine Compendium of Taergash: A stolen spell book filled with blood magic rituals, incantations, treatises, theories and wisdom, complete with illustrations and penned in red ink...
Blood Ward: The ritual tattoo covering Jolok's left arm in dark red ink...it glows like embers when he casts a spell.
Blood Vials (3): Three small vials of precious glass used to collect and store blood.
Tattoo Instruments: The basic tools needed to permanently apply ink to skin.
Fishing Line: Fine gut-line, hook,and bobber used to catch fish.
Bandages: Used to staunch and bind wounds.
Nickname/Alias:*Red-Bone, Gaunt, Hemo
Age: 29
Race: Mixed-breed Orc/Urodin human
Height: 5'11"
Weight: 185 lbs
Occupation:* rogue Blood Mage, Itinerant criminal freelancer
Personality: Reticent, furtive, suspicious, cynical, loyal, friendly, optomistic.
History: ((I had a 8-10 paragraph history ranging from his odd parentage to his immediate past but lost the entire post. I'll come back to this and flesh it out later.)) Parents - Gunt Red Bone and Faelhna; born "Gunt-Loss". After his father's estrangement, his mother changed it to "Gauntless" and made it their surname. Homeland - Old Knife, Salvar. Notable enemy - Khorkevic "Crow", member of the Thieves' Guild and leader of the Crow gang, Jolok drew his ire at age 19 and fled Rubble Town and Old Knife to search out the Red Bone Tribe and his father to the north. A decade later, he has emerged from the snowy forest with unkempt hair, a ragged beard, and hunted eyes, fleeing south-east seeking the harbor town.
Appearance:
Orc and Urodin heritage have mixed to form a man taller than his human kin, though only average compared to Salvarians. Likewise, his lean muscled frame lacks the overt bulk of the Salvarians or Skavians, let alone Orcs. He has the dark brown hair of Urodin stock and olive green eyes.
His Orcish blood is largely unnoticeable save for a few tells - his brow is slightly sloped toward heavy, he has elongated lower canine teeth which, while hidden behind his lips, create the effect of a pronounced underbite, and his tanned skin has a grey tint to it that combines to seem faintly olive.
He is dressed in layers of threadbare, heavy cloth underneath a leather jerkin. Over all, he wears a well-worn hooded coat which reaches down to just above his knees and features wide, cuffed sleeves. From his rugged leather belt hang a small crossbow, a battered camp fire pot, and a sheathed short sword.
Upon arrival in Scara Brae, his hair is unkempt, naturally curly and reaching his shoulders and sports a short, bristly beard.
Skills:
Literacy: Jolok can read and write in the languages he knows. He speaks Salvic, Tradespeak, and Orcish.
Basic Survivalism: Jolok has minor knowledge in Herbology from his mother's teaching and can adequately forage. He has spent a deal of time travelling between small settlements and has learned to survive with only a few necessities.
Fishing: Jolok began fishing at a young age on the banks of the great river separating Old Knife from Knife's Edge and has been an avid fisherman his whole life.
Stealth: Adolescence spent among the criminals of Rubble Town and a decade in the wilderness have left Jolok skilled at avoiding detection in urban and forested environments.
Dirty Fighting: Jolok learned to fight in dark alleys with darker allies. He is versed in the underhanded tactics used in gang brawls and desperate single combat.
Arcane Dabbler: Like most practitioners of Blood Magic, Jolok uses his secret knowledge to supplement his skill in more acceptable fields of magic that he would otherwise lack the ability to use.
Blood Magic: Jolok is a Novice Blood Mage, using forbidden rites to draw upon the power of blood. This allows him a smattering of combat spells, as well as the ability to strengthen magic by channeling the life essence of blood. It provides the following minor cantrips:
Sear: burns blood into an object to "engrave" a message or image. Most effective on flesh; it causes stinging pain but no lasting damage.
Dark Lore: In his endless search to decipher the secrets of Blood Magic, Jolok has also come across similar magical schools including Necromancy, Demonology, and Nethermancy(shadow magic). Because of this exposure to these dark arts, he can identify or suspect the use of such and can sometimes spout lore about them.
Basic First Aid: Due to the nature of his skillset, Jolok must often patch wounds with little down-time.
Abilities:
Blood Charged (empower): Jolok can harness the power of blood to empower his magic. If an ability indicates Blood Charge, he can expend a single Charge to create the listed effect. He starts with maximum 3 Charges and cannot exceed his maximum. He can deal slight damage to himself to gain 1 Charge.
- Arterial Armor: Jolok drains a corpse of all fluids, gain 1 Charge and form a protective aura of magically charged blood. Whenever an attack would deal non-psychic damage to Jolok, he can spend 1 Charge to negate moderate attacks such as large fireballs and blasts of magic, or reduce the damage of more advanced ones'.t. The armor is lost afterwards. He can only use this spell 1 time per day due to the level of concentration and magical control required.
Blood Magic (school): Jolok is an aspiring Blood Mage, having ritually consumed the heart of a living creature under appropriate rituals. Through hidden rites culminating in the inscribing of his Blood Ward, he can cast a selection of arcane spells:
- Hemorrhage: Touches the target and utters the trigger word to deal medium bleeding damage as the blood vessels in the localized area of the touch rupture, causing internal injury and severe pain. Gains 1 Charge.He can use this 3 times before exhausting himself. Charged Hemorrhage - Gain no Charge; instead expend 1 Charge when casting to cause a second, weaker Hemorrhage to trigger a short time later (1 post from the cast) in the target for slight damage. Only 3 Charges can be used to this effect without significant rest (regardless of total charges remaining) as it requires extreme exertion by Jolok. Requires blood.
Cheap Shot: Jolok takes advantage through unscrupulous means such as a kick to the groin, sand in the eyes, clever maneuvering or a momentary arcane distraction to stun the target for about 3 seconds. The maximum distance he can reach with this is 10 meters and he can use 3 different tactics before the opponents become to wary of his tricks.
Weaknesses:
Blood Dependency: Blood Magic requires blood to be most effective. Any spell that requires blood requires a corporeal, living creature with bodily fluids, or a vampire.
Evil Aura: Due to his association with foul magics, Jolok is considered Evil aligned for any abilities that have a specific effect on Evil creatures (such as detecting or repelling)regardless of his actual alignment. His "aura" matches the cleric of an evil deity.
Stiff Hand: Jolok's left hand is covered in scars of various length, but all are clearly knife wounds. It lacks dexterous ability due to nerve damage and can do no more than grip an object, and his grip strength is weaker as well.
Equipment/Weapons:
Alley-piece: A simple crossbow, small enough to be fired with one hand or used in two hands. Perfect for cramped quarters and favored among urban skirmishers, it lacks the range of even short bows
Curved Shortsword: Long knife or short sword depending on who you ask, it is of iron quality. The blade is broad and gently curved like a saber.
Concealed Knife: A straight iron dagger hidden up a sleeve or among the folds of his rags, used in rituals or as an emergency defense.
Old Cooking Pot: Small iron pot used for cooking over campfires; a memento of his mother. It's seen a lot of use.
Sanguine Compendium of Taergash: A stolen spell book filled with blood magic rituals, incantations, treatises, theories and wisdom, complete with illustrations and penned in red ink...
Blood Ward: The ritual tattoo covering Jolok's left arm in dark red ink...it glows like embers when he casts a spell.
Blood Vials (3): Three small vials of precious glass used to collect and store blood.
Tattoo Instruments: The basic tools needed to permanently apply ink to skin.
Fishing Line: Fine gut-line, hook,and bobber used to catch fish.
Bandages: Used to staunch and bind wounds.