Rylius
10-24-06, 07:15 PM
Name: Rylius Ammae
Age: 20
Race: Human
Hair: Dark Brown
Eye Color: Green
Height: 5'8”
Weight: 154 lbs.
Personality:
Rylius is almost impossible to anger, and has a cheerful air about him wherever he goes. He's not much of a fighter, though, and prefers to either talk out or sneak out of any sticky situation. Little tricks and light mischief used to be his occupation, but as of late he's been trying to cut back on that to pursue his largest dream of becoming a master enchanter. Still, he has a playful trickster side to him that lands him in trouble sometimes. If confronted directly, however, he is firm in his beliefs and can even be stubborn. Generally, though, he doesn't let that happen.
Appearance:
Rylius is almost completely average for a human. He looks his age overall, with a medium-sized build. Wavy dark brown hair covers his head, and he keeps his face shaved. His nose is kind of big compared with the rest of his face, but other than that, he looks normal. The only thing that's remotely noticeable about him is his odd stare that he usually gives people as they walk by him, seeming to suggest he knows more than he should.
History:
Tel'Han, what a boring place. All the monks there wanted to do was pursue their studies day after day. Ever since he was a kid, Rylius wanted nothing more than to get out of the mountains and find something interesting to do. Not that he wasn't a skilled magic user himself, just that he didn't find the life suitable to him. Plus, most of the monks tended not to like his little tricks he played just to amuse himself.
Tel'Han, in the Comb Mountains, was a very private place. Only a couple hundred people ever lived there, and they studied magic relentlessly. Rylius was always an oddball there, being one of the only mages not constantly trying to earn a place on the Council, the ruling body made up of the four strongest magicians in the village. No, he wasn't meant to be here, he was meant to be elsewhere.
When he was 16, Rylius saw his chance to finally leave. A merchant had come, bringing whatever the village traded for - Rylius didn't know and honestly didn't care. The only thing he did care about was sneaking onto the merchant's wagon and getting out of the mountains. He found something strange, though... most merchants didn't try to traverse the mountains in the winter. And he soon found out why, as the empty wagon careened off the winding mountain road in a rather fierce storm. He jumped and landed in the snow, rather battered and bruised. He looked around for the merchant, but couldn't find any sign of him or the wagon.
Begrudgingly, he returned to his home after the storm had subsided. He knew he'd be punished for even trying to run, but still, something seemed off about that merchant. He shook it from his head, though, and returned to the village, where it seemed nobody was very surprised at all to see him try to run off – in fact, some of the people even looked sad that he hadn't succeeded. He smirked and walked back to his home, where his parents and sister were very happy to know he was still alive.
Four years later, Rylius looks out over the same village he called home for his entire life. He had devoted more time to his studies after the accident, but still was his same old self, still dreaming of life outside the Comb Mountains.
Skills:
Telekinetics: Magic that can move things through raw force, with no elemental powers involved. They tend to be less destructive, though.
Minor Telekinesis – Rylius's favorite ability is moving small objects with a flick of his wrist or a sweep of his arm. If he focuses, he can make a small object, like a rock, hover. Right now, he can't control more than a few things at once, and he can't make them go flying all around at high speeds.
Blast (Locked) – If he could get it to work, this would send a wave through the air and push away anything it touches. If he could get it to work.
Enchanting: Rylius's chosen school of magic, or rather, the only one he could stand to study about, is imbuing weapons and armor.
Glow – While not serving any practical use, Rylius can make a weapon glow faintly. Unlike other enchants, Rylius can cast this one temporarily by running his hand over the weapon. Permanently takes more focus, and would require at least an hour with the weapon. Comes in a variety of colors.
Lighten Up – Magically makes a piece of equipment slightly lighter than it should be. Rylius once asked how this works. He dozed off during the half-hour lecture that followed. Time varies with how big the item is, from a half hour for a small dagger to around a day for a full suit of armor. The effect is slight.
Restorative: While not the type of person who would be found running from village to village healing the sick, Rylius still has healing powers. He rarely uses them, but he knows that in a bad situation, they are too useful not to have. Plus, his mother insisted.
Light Mend – Mend small cuts, scrapes, and bruises.
Equipment:
All Rylius carries is his staff and a small leather pack, usually empty, along with simple clothing.
Age: 20
Race: Human
Hair: Dark Brown
Eye Color: Green
Height: 5'8”
Weight: 154 lbs.
Personality:
Rylius is almost impossible to anger, and has a cheerful air about him wherever he goes. He's not much of a fighter, though, and prefers to either talk out or sneak out of any sticky situation. Little tricks and light mischief used to be his occupation, but as of late he's been trying to cut back on that to pursue his largest dream of becoming a master enchanter. Still, he has a playful trickster side to him that lands him in trouble sometimes. If confronted directly, however, he is firm in his beliefs and can even be stubborn. Generally, though, he doesn't let that happen.
Appearance:
Rylius is almost completely average for a human. He looks his age overall, with a medium-sized build. Wavy dark brown hair covers his head, and he keeps his face shaved. His nose is kind of big compared with the rest of his face, but other than that, he looks normal. The only thing that's remotely noticeable about him is his odd stare that he usually gives people as they walk by him, seeming to suggest he knows more than he should.
History:
Tel'Han, what a boring place. All the monks there wanted to do was pursue their studies day after day. Ever since he was a kid, Rylius wanted nothing more than to get out of the mountains and find something interesting to do. Not that he wasn't a skilled magic user himself, just that he didn't find the life suitable to him. Plus, most of the monks tended not to like his little tricks he played just to amuse himself.
Tel'Han, in the Comb Mountains, was a very private place. Only a couple hundred people ever lived there, and they studied magic relentlessly. Rylius was always an oddball there, being one of the only mages not constantly trying to earn a place on the Council, the ruling body made up of the four strongest magicians in the village. No, he wasn't meant to be here, he was meant to be elsewhere.
When he was 16, Rylius saw his chance to finally leave. A merchant had come, bringing whatever the village traded for - Rylius didn't know and honestly didn't care. The only thing he did care about was sneaking onto the merchant's wagon and getting out of the mountains. He found something strange, though... most merchants didn't try to traverse the mountains in the winter. And he soon found out why, as the empty wagon careened off the winding mountain road in a rather fierce storm. He jumped and landed in the snow, rather battered and bruised. He looked around for the merchant, but couldn't find any sign of him or the wagon.
Begrudgingly, he returned to his home after the storm had subsided. He knew he'd be punished for even trying to run, but still, something seemed off about that merchant. He shook it from his head, though, and returned to the village, where it seemed nobody was very surprised at all to see him try to run off – in fact, some of the people even looked sad that he hadn't succeeded. He smirked and walked back to his home, where his parents and sister were very happy to know he was still alive.
Four years later, Rylius looks out over the same village he called home for his entire life. He had devoted more time to his studies after the accident, but still was his same old self, still dreaming of life outside the Comb Mountains.
Skills:
Telekinetics: Magic that can move things through raw force, with no elemental powers involved. They tend to be less destructive, though.
Minor Telekinesis – Rylius's favorite ability is moving small objects with a flick of his wrist or a sweep of his arm. If he focuses, he can make a small object, like a rock, hover. Right now, he can't control more than a few things at once, and he can't make them go flying all around at high speeds.
Blast (Locked) – If he could get it to work, this would send a wave through the air and push away anything it touches. If he could get it to work.
Enchanting: Rylius's chosen school of magic, or rather, the only one he could stand to study about, is imbuing weapons and armor.
Glow – While not serving any practical use, Rylius can make a weapon glow faintly. Unlike other enchants, Rylius can cast this one temporarily by running his hand over the weapon. Permanently takes more focus, and would require at least an hour with the weapon. Comes in a variety of colors.
Lighten Up – Magically makes a piece of equipment slightly lighter than it should be. Rylius once asked how this works. He dozed off during the half-hour lecture that followed. Time varies with how big the item is, from a half hour for a small dagger to around a day for a full suit of armor. The effect is slight.
Restorative: While not the type of person who would be found running from village to village healing the sick, Rylius still has healing powers. He rarely uses them, but he knows that in a bad situation, they are too useful not to have. Plus, his mother insisted.
Light Mend – Mend small cuts, scrapes, and bruises.
Equipment:
All Rylius carries is his staff and a small leather pack, usually empty, along with simple clothing.