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Ebivoulya
08-12-15, 08:47 AM
Seems I put this in the wrong place; feel free to move it.

Old profile can be found here (http://www.althanas.com/world/showthread.php?24837-From-Depths-Returned).

Changes are highlighted in maroon.

Name: Nyadir D'Var
Alias: Ebivoulya
Age: 27
Race: Half Elven, Half Human
Hair Color: Black
Eye Color: Dark Blue
Height: 6'3
Weight: 230lbs
Occupation: Adventurer

Personality:

Nyadir has been cursed with a split-personality. Normally, he is wary of anyone he does not know. He speaks only when he has a viable point to make, and is otherwise quiet. When he loses concentration through anger, or exhaustion, his personality completely changes to that of a wanton killer with an almost literal thirst for blood. The only physical change is his eyes, swirling from dark blue to blood-filled.

Appearance:

When typically clothed, the tall and muscled half-elf wears a simple brown vest and matching brown pants, complimenting his usually light tan. His extremities are protected with armored leather boots sporting a steel toe and heel, and armored leather gloves with metal knuckles and a steel plate on the back of the hand. Due to consistently being attacked, he tends to wear a heavy black cloak and go by the moniker Ebivoulya. Around his neck hangs a brilliant blue sapphire given to him by his mother. A solid leather strap crosses his chest, with the hilt of his Bastard Sword sticking out of a hole in his cloak behind his left shoulder. Under his right arm rests a Plynt Dagger and Spool of Steel Wire, held close to him by his thick leather belt.

History:

Nyadir was the son of a human blacksmith and an elven merchant. His father was a barbarian from the rigid mountains of Salvar. He took to the ocean soon after leaving his clansmen, his mind set on adventure beyond their snowy borders. He traveled to Corone, where he met his wife. Eventually they settled down near the great lake of Alerar, where they had their sons, Nyadir and Locke. One evening a group of riders, tattered and beaten, rode into the village. They asked for a place to rest, and the village accepted them with some doubt. One of them left shortly afterwards, and returned in the night with a raiding party. Their leader was a man named Balenthal; a barbarian by trade; slaughter and pillage came easily to him.

The men of the village had little chance to defend themselves, most dying as they woke, yet even though the young Nyadir's father was awake, the coward took off into the woods rather than defending his family. The young half-elf's mother hid him in a stack of scrap metal, thankful her other son had not returned from the woods after the two brothers fought earlier. The door slammed open, and several large fur-covered barbarians entered and swiftly backhanded the woman in their way. Though the others were lining the selection up outside for the leader to look over, the group decided to 'enjoy her' themselves. The young boy of eight made not a sound, though he looked on in horror. The barbarians found him afterwards, silent and staring, and lined him up outside with the other children. Nyadir fought violently to keep the blue stone his mother had given him around his neck, but otherwise stared into the distance. He reacted to no one for a long time, except for a young slave girl named Sani who always talked to him when she got the chance.

Despite the many women taken into Balenthal's chambers, none could bear him a child. He was infuriated at the thought that all he had built would be left to crumble in his absence. He sought out the hardiest of the slave lads, and arrived at a tie between Nyadir and another half-barbarian named Kehlr. They were notorious for getting in fights with one another, that usually ended in draws. The two boys of fifteen were brought out of the mines and into luxury, though they spent all day studying and practicing with weapons under a stout grey-haired barbarian named Hasmir. The young Nyadir studied under the mage Galvarin, but often sneaked away while the old man rambled to bring some food to Sani. He spent as much time as he could with her at first, but over time visited her less and less.

The demands of the irrational Balenthal grew increasingly strenuous, until he began denying the loser of the last match dinner for that evening. The two lads quickly agreed to alternate the losses, and grew closer in their mutual hatred for the barbarian king. To toss the match to the kindling, one evening a guard reported a strange gem found in the mines. It reacted to the world around it, but any living flesh could pass right through it. One of Balenthal’s wizards referred to him a book mentioning such godly gemstones, and he inquired as to how a mortal could come to possess the power of the Emerald.

The mage mentioned a ritual that could reach into the underworld and tear a soul from it into living flesh, allowing the host to exist on multiple planes. After many months of searching, one of the king's agents found a scroll depicting the ceremony. After several tests Balenthal underwent the ceremony. Nearly all of the test subjects had simply received the souls of normal people from the past, and would occasionally black out and become those people. This was also the case with the barbarian king, and it didn't take him long to learn to resist the blackouts. It was then that he decided to give his sons the same 'gift,' that they may inherit all of his empire. The two lads were led to separate chambers, and that was the last young Nyadir saw of his new-found brother Kehlr.

The coldness of the shackles and the drone of chanting were all the young barbarian could remember before darkness took him. He awoke to blood on the floor and a deep unease as the few remaining mages and servants were restraining him. Balenthal chose to keep the deaths quiet, but Nyadir said very little for several months. The most anyone would tell him of Kelhr was that he had been too weak for the ceremony, so he spent his time quietly listening to Galvarin. He no longer went to see Sani, he didn't think he could face her. Two more 'incidents' occurred over the next year, but the young barbarian's son always managed to hide the body and avoid suspicion. Finally, he came to the conclusion that he couldn't let the barbarian king continue to ruin people's lives, so he decided to steal the Emerald and escape.

The boy's instructor Galvarin agreed to help him escape, but had to leave the next day on business of the king, so he enchanted Nyadir so that he would become temporarily invisible when touched by the light of a full moon, which was due in a few days. Unluckily, the young swordsman in training was challenged to a sparring match by none other than his 'father' Balenthal the day he meant to escape. Everything went alright at first, until a simple mistake earned Nyadir a blow to the head that left him unable to fight off the roiling black clouds in his mind. He awoke some time later in a pitch-black stone cell with no idea what had happened, but he could guess. It seemed his hopes of escape were dashed, but shortly before dawn he spied some moonlight on the wall opposite the vent. He placed his hand there and watched it fade, then began his escape.

He escaped his cell easily enough, thanks to inept guards, and shortly made his way to Balenthal's bedchamber. He found the large man asleep, cradling the gem tied around his neck. The stealthy swordsman cut the cord with his stolen dagger, and quietly left with the Emerald. His next goal was the sealed room protecting the scroll. With more trickery he sneaked inside, deciding to push a guard into the pillar in the middle of the room holding the scroll aloft. His choice was wise, as a bolt of light fried the falling guard and tossed the young half-elf into the wall. He managed to grab the scroll and dash out the door as the other guards stumbled in, his invisibility serving him quite well. It was a frantic run out to the main gate as the sun crept over the horizon, but he escaped shortly before he became visible again. He took off in the direction of the caravan which had apparently bought Sani a few days prior, but despite all his effort he eventually lost the trail, and so began to wander.

Skills:

Half-Elven Senses: Though he appears a human, Nyadir is a half-elven, and as such has enhanced hearing, sight, and dexterity. His senses are, on average, fifty percent keener than a human's. His night vision is slightly better than that, thanks to his affinity for the night-time employment opportunities.

Acrobatic Agility: Through pushing himself past his limits so often with his augmentation abilities, the half-elf has grown accustomed to taking unlikely risks in a split second. He has even developed an uncanny knack for wriggling out of dangerous situations; despite his size, he can pull off some unexpected and challenging maneuvers.

Above-Average Swordplay: He has been adventuring with his Bastard Sword for the better part of ten years, and has grown used to its size and weight. He can handle an experienced foe without letting the weight of his blade slow him down, and can even wield it one-handed; quite effectively with his right arm, but he loses a little accuracy and strength when using his left.

Average Knife-work: Despite his strength and skill, the barbarian by blood has worked him into situations too tight for a large and cumbersome sword. In his trials, he has grown more swift and accurate with his dagger, and has managed with similar sized weapons. He can throw a knife at ten paces within a radius of about three feet, making him still fairly likely to miss.

Below-Average Wirework: He just recently acquired the spool of wire and dagger, and as such cannot use them together very effectively. He cannot judge the speed of rotation very well, nor the altered arc from the pull of the wire when he throws the dagger. He normally resorts to simply spinning it to keep enemies at bay, but occasionally practices more complicated maneuvers, sometimes with painful results.


Abilities:

Alpha, The Energy of Creation:

This is an awareness granted to Nyadir once he became half-immortal, a seemingly infinite source of energy that, by nature, changes and rearranges matter. He cannot channel much of this energy at once, but through extensive use he has been able to increase the number of times he can use it to five per day. These 'charges' can be used for either healing or enhancement.

Enhancement - His enhancement takes about five seconds, and can either increase his strength and speed to twice their normal limit for up to one minute, or to one and a half times their normal limit for up to two minutes for one charge. Two charges can be combined to increase the improvement to three times normal limit for one minute, or two times normal limit for two.

Healing: Through approximately five seconds of concentration, he can heal non-lethal stab wounds and non-lethal muscle-deep slash wounds using one charge. Non-lethal broken bones require twice the energy of an enhancement to heal, taking about twenty seconds, but lethal wounds require three times the energy of a normal wound. They can take as much as forty seconds.

Demonic Sight: After several attempts, the swordsman has been able to create a link to his demonic side without becoming overwhelmed. Through that link, he has found a way to 'borrow' the tainted vision of his body's other inhabitant. In such a state, he can see twice as far as normal, and his visual acuity is heightened. Through practice he has learned to utilize this ability in combat, and it effectively doubles the speed of his reaction to anything in his visual field. Due to the strain, he can only maintain this state for up to thirty seconds, but after a few minutes can use it again, up to three times in a day. The level of concentration required is quite high, and he is prone to losing his focus fairly easily due to his unease, and lack of familiarity with the technique.

Demonic Possession: Either through mental or physical exhaustion, severe anger, or life-threatening wounds, Nyadir has become witness to his own mayhem on many occasions. Alongside a complete personality shift, the demon can bypass the half-elf's normal physical limits, and will gleefully slaughter any living thing it sees. The enhancement on his body amounts to twice his normal strength and speed, and can last for up to two minutes before the strain causes temporary unconsciousness. The Demonic Sight ability is automatically active when in this state. When recovering from losing himself, Nyadir's speed, strength, and reaction time are reduced for up to two minutes. No more than one use per day.

Equipment:

Steel Bastard Sword: This blade has been with Nyadir since he escaped, and has served him well. It is roughly five feet long, with a polished double-edge, and rounded metal knobs at each end of the hilt with skulls carved into them facing opposite each-other. The hilt and handle are wrapped in black leather.

Plynt Dagger: This pale green blade is slightly porous, and absorbs liquids readily. It is about eight inches in length, with two inches of serrated edge just above the hilt. The handle has a loop in the end designed to secure the clip at the end of the spool of wire.

Spool of Steel Wire: This spool of wire can be hooked onto the belt, and was designed to clip onto the end of the Plynt Dagger for a more ranged approach.

Hysteria
08-18-15, 07:47 AM
When you talk about increasing his physical abilities, are you talking about endurance, speed (inc. reflexes) and strength? If yes, what's the difference between Demonic Possession and Enhancement?

EDIT:
Can you link where your recieved the new items as well?

Ebivoulya
08-18-15, 11:14 AM
Spoils came from here (http://www.althanas.com/world/showthread.php?25080-Along-The-River-s-Edge-%28Solo%29/page3).

Enhancement improves strength and speed, specifically; I edited that in for clarity. Demonic Possession has the same strength and speed improvement as Enhancement, but for twice as long.

Hysteria
08-20-15, 07:29 AM
Sounds good, you're approved and thanks for your patience.