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Taische
08-28-15, 07:23 PM
Level up as a result of reincarnating the Seraphima account. As she currently has 4709 exp, I believe this brings me to 2354 exp. Level one here. (http://www.althanas.com/world/showthread.php?27974-Child-of-Two-Worlds&highlight=)

Name: Taische Asthore O'Sheean (TASH-ka as-TORR O-SHEE-an)
Age: 9
Race: Human
Height: 4'7.5"
Weight: 70 lbs
Occupation: Child

Family:
Mother: Karuka O'Sheean
Father: Rayse Valentino, but she doesn't know that
Others: She's got "uncles" and "aunts" who are friends of her mother's, but she has yet to meet any over on this part of Althanas.

Personality: Taische is precocious, mischievous, and generally happy. She's also incredibly intelligent and observant, which can make her hard to keep track of. Her mother manages it best, but the child has a will of her own and determination to spare.

History: Taische was born to Karuka O'Sheean at the beginning of her mother's service as bodyguard to the Duke of Jalaan. So far, her days have been spent in play and learning, in what could almost be considered an average childhood. Almost. When you grow up alongside your mom's pet phoenix, start training with staves at age four, start manifesting fire at age five, and start getting glimpses of the future at age seven, ordinary isn't in the tea leaves.

Recently, Taische's mother placed her in the care of an old friend while she sought out a place to live across the sea. That friend followed after three months, bringing Taische on her first long voyage. It's been six months now since the budding clairvoyant has seen her mommy, and she's looking forward to the reunion more than she misses the beautiful courtyards, gardens, and wild spaces of the only home she's ever known.

Appearance: Taische has long, wavy black hair with reddish undertones (usually worn free), golden brown skin, and bright blue eyes with gold around her pupils and pale blue on the rims of her irises. She's tall and slender for her age.

Skills:
Staves: Taught from the time she could hold a stick, Taische is extraordinary at staff work for her age. However, when her natural childhood clumsiness and lack of reach are factored in, her skill is merely above average.

Wilderness Survival: The O'Sheean line is a wild one. Taische can navigate, find food, avoid most natural dangers, make or locate shelter, and practice safe fire building in temperate and jungle climates, so long as there's food to be found and it's not too cold.

Adorable: The quintessential "get out of trouble / get what I want" skill all children seem to possess. Who could resist those big blue eyes, that cute little wiggle and innocent giggle? Taische is particularly adept at figuring out the most vulnerable mark. Somehow, it's only rarely her mother.


First aid: So long as it's a small injury, Taische knows how to take care of it. Anything beyond a cut, hypothermia, hyperthermia, or a mild allergic reaction, though, gets a call for the nearest adult.

Abilities:

Clairvoyance: As a female member of the O'Sheean line, Taische is a clairvoyant. This has only kicked in recently, and so far she only gets occasional glimpses of big events or events that are immediately and inherently dangerous. Getting random visions is scary, so she's looking for a way to use her gift deliberately.

Tenalach: Taische is very in tune with the world around her and can identify natural terrain elements (sinkholes, water, hills, mountains, etc) up to a mile away, even if she can't see them. She considers it an extension of her sense of hearing. She also doesn't like or need to wear shoes unless she's in a town or she's walking in thick snow or burning sand.

Fire Princess: Taische's abilities with fire are the only thing she's been told she inherited from her birth father. Up to ten times a day, she can produce a spark sufficient to light a candle, lantern, torch, or heap of kindling. Up to seven times a day, she can produce a bright but harmless flame in her hand to let her see in dark spaces. Up to five times a day, she can produce a major flame event, like a fire burst that extends five feet around her, a fireball that she can launch up to thirty feet, or a fire lash that lasts up to fifteen seconds and extends up to fifteen feet. Taische is immune to her own fire, or fires she started.

Air Manipulator: Taische can remove all oxygen (and only oxygen) from a 1 ft cube area twice a day for up to two minutes at a time. The cube can move at her will.

Water Weaver: Taische can manipulate up to twenty-five gallons of water in a radius of up to 50 feet for up to three minutes. If no water is present, she can create up to five gallons. Under her control, the water can deliver blows equal to a hard punch from a grown man. (She can also use it for mundane purposes; e.g., dousing a fire, putting water in a cooking pot.)

Equipment/Weapons:

One five foot tall sturdy oak staff with a bulb of resin on one end
A little satchel
Three sets of durable cotton play clothes
A rag doll named Hannah
A pair of small leather boots, rarely worn
Some colorful ribbons

Seraphima
08-28-15, 07:24 PM
Confirming reincarnation.

Cards of Fate
08-29-15, 08:53 PM
When was the character you're reincarnating into first made? I think we may have rules against reincarnating into already existing characters.

Hysteria
09-01-15, 07:41 AM
I don't see an issue given Taische had no exp. I've made the adjustments :D

Taische
09-02-15, 07:15 AM
Thank you for looking into it, Cards, and thank you for the clarity (and exp transfer), Hyst.

Cards of Fate
09-02-15, 12:03 PM
Thank you Hyst for the assist. Expect a formal reply to this in the afternoon when I have time to work it.

Hysteria
09-06-15, 06:02 AM
It's cool cards, I've got time now to check (cracks whip on boss stuff).

This is good to go, but two caveats.

Air Manipulator: Lack of oxygen shouldn't instantly knock someone out. Woozy perhaps straight away.

Clairvoyance: Shouldn't mean instantly seeing attacks.

Approved!