Phelix
09-13-15, 06:28 PM
Name: Phelix
Age: 25
Race: Human
Height: 6ft / 1.82cm
Weight: 12 Stone / 76.2 Kg
Occupation: Lost Inn Keeper / Accidental Cabbage Merchant ?
History:
Phelix had always been Average.
He is not the sort of character that you would naturally make the protagonist of a play or a novel; indeed you probably would not use him as a secondary character or likely even on stage at all. If he were to be in a play then he would be the man who opened and closed the curtains, out of sight and mind. It is good however that he never did even this as Phelix being the person that he is, would have inevitably tripped over a rope and brought the entire stage crashing down upon the protagonist. Indeed that the one thing that made Phelix stand out from the crowd was his incredibly unlucky nature.
Perhaps it is good then that he was not born into important society for his misfortune would have transferred to those that worked beneath him. Had he been born into the estate of a wealthy merchant then surely it would have been ruined by his misfortune, the shipments would have been waylaid by thieves and pirates or sunk in storms and the estate would have become destitute.
Worst still had he been in charge of Military forces or a Kingdom.
So it was best that Phelix was born into a small unimportant town and inherited a small quiet tavern.
The Tavern however was always empty. This was not due to lack of effort on the Inn Keepers part. Indeed he had tried everything to encourage customers to the small tavern, but nothing he had tried had worked.
When he had first inherited it, he had been optimistically inexperienced. Indeed his first customers had come out of necessity, to escape a sudden change in weather or in the case of his regulars to weather some argument at home, rather than any effort or skill of Phelix himself.
Being the unimportant character that he is it is perhaps not too surprising that his origin story has been unfortunately mostly forgotten.
He himself having gotten very drunk the night a strange guest had arrived at the Inn and challenged him to a game.
Indeed all that Phelix can remember was waking up on the other side of the country hungover
… on the back of a cabbage cart with only an old donkey for company.
Personality:
Despite his continuous misfortune, Phelix is predominantly optimistic about life and could be considered more of an idealist than a realist in his view of the world.
Due to his easy-going and friendly nature Phelix finds it easy to make friends, unfortunately due to circumstance none of his friends have ever stayed for very long as conscriptions / family troubles have pulled them away.
Appearance:
Phelix is of moderate height and build with fair hair and until his waking on the back of the cabbage cart … brown eyes. This is however no longer the case as unbeknown to him, his eyes have changed to a peculiar shade of green.
He wears the brown clothes and apron of a common inn keeper, somewhat dusty (and covered in cabbage) from his time on the road.
Skills:
Phelix is very average in most normal tasks for which he has moderate experience.
Having tried his hand at multiple vocations (with little success) before he inherited the Inn.
He has some common sense but he is not particularly intelligent / talented in anything specific.
He is as some would say ‘a man of all trades, master of none’.
In this respect it is perfectly reasonable for Phelix to pick up any weapon and make use of it within the realm of common sense; he would for example know that he should put the pointy end of a sword into the enemy and have a rough idea of how to block with one.
He has however never trained professionally with a sword and thus has not build up the strength of muscle or reflexes that would come with experience nor has he learned the skills to perform any manoeuvre that would require training or skill.
Indeed Phelix is as experienced in combat as a farmhand and though he has built up a little strength in his work in the Inn he is only a talented combatant within the realms of his own imagination, having learned all he knows from the stories of drunken retired military men in the tavern.
Ability:
Luck and Misfortune
Following his meeting with the strange guest at the Inn, Phelix is no longer completely beset with the misfortune that has plagued him throughout his life.
Indeed he appears now to have some direct control over his own fortune.
Phelix can manipulate his luck in a manner normally only within the grasp of gods.
It does however have a cost ...
His power can be separated into THREE CATEGORIES OF FORTUNE based on quantity of luck involved to be successful:
Minor Luck:
This level of luck is roughly equivalent to choosing the correct path on reaching a fork in the road or dodging an attack from a character of equivalent skill / level.
Using this Ability - Phelix could successfully dodge an attack from a character his own level or less.
Irrespective of that characters fighting skill. This is the equivalent of Phelix losing his balance or getting distracted at the exact moment when a blow / spell should have collided with him. Resulting in him by chance avoiding the impact – this is in no way a representation of superior reflexes it is completely pure chance.
With this quantity of luck it may even be possible for him to dodge a blow from a character (up to) 1 level above himself - if that character is inebriated or otherwise distracted themselves.
Moderate Luck: This level of luck is equivalent to bluffing a normally quite perceptive character convincingly, finding a gold coin on the street or narrowly avoiding assassination by crossbow.
(Potentially while leaning over to pick up said gold coin).
In combat terms Phelix could successfully dodge a single attack from a character (up to) one level above him. Irrespective of that characters fighting skill.
This is kept within reason however as though he is manipulating his fortune – area of affect attacks and spells will still affect him if there is no way that he can possibly dodge. For example if someone attacks him with a fire blast in the middle of a bar then some unfortunate NPC may suddenly stand up to get a drink and unfortunately get caught in the cross fire – thus saving Phelix. This however could not be the case if the combat was taking place in an empty field with just Phelix and his opponent present.
Alternatively Phelix could attempt to land a blow on a character of equal level to himself, irrespective of that character having more combat experience than Phelix.
If this is against another player then there will be a note advising that Phelix is using ‘Moderate Luck’ with a description of the event that occurs to distract or otherwise impede the opponent.
It is then up to the player if Phelix lands the blow and how much damage the blow entails.
Major Luck: An example of this might be successfully hitting the centre of a target in a major archery competition despite having little or no skill in the weapon, the shot being entirely chance,
In combat terms Phelix could successfully dodge a single attack from an experienced character (one level or higher than Phelix). As described above this would be irrespective of the characters fighting skill but Phelix would still be restrained by what was possible within the setting.
As before Phelix could alternatively, attempt to land a blow on a character with a higher level than himself. Obviously the higher the level and experience of the character the lower the probability and the more extreme the events required for Phelix to land a blow. As such this will be entirely dependent on the quality of writing and if the opponent deems the surrounding events to be sufficient for their character to have been temporarily unable to dodge Phelix due to distraction / other means. Again even if the blow does collide it will be up to the opponent if the shot merely grazes or does any significant damage.
This is of course more likely for characters of a lower level than Phelix or equivalent but exponentially less likely the higher they are and the more experienced.
-------------------------------------------------------------------------------------------------------------------------
The manipulation of fortune however works on the basis of balance and comes with a price.
For each time that Phelix manipulates his luck for his own benefit he tilts the balance until eventually an equal quantity of misfortune besets him. Depending on how he has used his luck this may be over time or all at once.
Conveniently, this also comes in THREE CATEGORIES OF MISFORTUNE:
Minor Misfortune: This can be anything from choosing the wrong path at a fork in the road to taking damage from a character equal in level or less.
Moderate Misfortune: In terms of misfortune this equivalent to taking the wrong turning down a path and finding it to be full of thieves, who promptly steal your wallet, your lunch and your shoes!
In terms of combat it means getting a clean hit from a character of equal level or above.
Depending on how the attack is described this may also result in an additional misfortune such as falling into another potential (NPC) attacker or being temporarily stunned.
Major Misfortune: In terms of misfortune this is somewhere akin to mistaking a meeting of the local assassin’s guild for the tavern toilet or sneezing on entry to a dragon’s lair. It is not definitively instant death, but the probability of leaving uninjured is very low indeed.
In terms of combat it means getting a clean hit by a character of equal level or above.
Depending on how the attack is described this may also result in an additional misfortune such as falling into or annoying multiple strong potential (NPC) attackers, getting distracted, losing his weapon or his weapon breaking at an inopportune time.
Depending on the level of the character and how the attack is described this could even result in Phelix being stunned or knocked out entirely.
----------------------------------------------------------------------------------------------------------------------------
The timeframe in which the misfortune occurs is proportional to the degree of fortune used and when it occurred.
In its simplest format:
Minor Misfortune will resolve on the 7th post from the luck being used.
Moderate Misfortune will resolve on the 5rd post from the luck being used.
Major Misfortune will resolve on the 3nd post from the luck being used.
Luck and Misfortune cannot occur within the same Post.
----------------------------------------------------------------------------------------------------------------
For the purpose of limitations will work it so that Phelix can use a maximum of:
• 3 Minor Lucks
• 2 Moderate Lucks
• 1 Major Luck
Per thread at his current level.
----------------------------------------------------------------------------------------------------------------
Equipment/Weapons:
Currently Phelix has only the clothes on his back and an old dark coloured hooded cloak wrapped about him. The cloak is of an indeterminable colour having faded with time to a sort of mottled brown; within the pockets of the cloak is a small bag of coin and beside him an old finely hewn staff of hazel wood.
Through some strange coincidence he now also appears to own a cabbage cart (with cabbages) and an old donkey who seems entirely unperturbed by its recent change in ownership.
At very least Phelix thinks he owns the cart now, certainly the original owner is no longer present, nor can Phelix remember who he might be or where he might be found.
For that matter Phelix is unsure where in Althanas he is …
----------------------------------------------------------------------------------------------------------------------------
Please advise what amendments are necessary for this character.
Thank you.
Age: 25
Race: Human
Height: 6ft / 1.82cm
Weight: 12 Stone / 76.2 Kg
Occupation: Lost Inn Keeper / Accidental Cabbage Merchant ?
History:
Phelix had always been Average.
He is not the sort of character that you would naturally make the protagonist of a play or a novel; indeed you probably would not use him as a secondary character or likely even on stage at all. If he were to be in a play then he would be the man who opened and closed the curtains, out of sight and mind. It is good however that he never did even this as Phelix being the person that he is, would have inevitably tripped over a rope and brought the entire stage crashing down upon the protagonist. Indeed that the one thing that made Phelix stand out from the crowd was his incredibly unlucky nature.
Perhaps it is good then that he was not born into important society for his misfortune would have transferred to those that worked beneath him. Had he been born into the estate of a wealthy merchant then surely it would have been ruined by his misfortune, the shipments would have been waylaid by thieves and pirates or sunk in storms and the estate would have become destitute.
Worst still had he been in charge of Military forces or a Kingdom.
So it was best that Phelix was born into a small unimportant town and inherited a small quiet tavern.
The Tavern however was always empty. This was not due to lack of effort on the Inn Keepers part. Indeed he had tried everything to encourage customers to the small tavern, but nothing he had tried had worked.
When he had first inherited it, he had been optimistically inexperienced. Indeed his first customers had come out of necessity, to escape a sudden change in weather or in the case of his regulars to weather some argument at home, rather than any effort or skill of Phelix himself.
Being the unimportant character that he is it is perhaps not too surprising that his origin story has been unfortunately mostly forgotten.
He himself having gotten very drunk the night a strange guest had arrived at the Inn and challenged him to a game.
Indeed all that Phelix can remember was waking up on the other side of the country hungover
… on the back of a cabbage cart with only an old donkey for company.
Personality:
Despite his continuous misfortune, Phelix is predominantly optimistic about life and could be considered more of an idealist than a realist in his view of the world.
Due to his easy-going and friendly nature Phelix finds it easy to make friends, unfortunately due to circumstance none of his friends have ever stayed for very long as conscriptions / family troubles have pulled them away.
Appearance:
Phelix is of moderate height and build with fair hair and until his waking on the back of the cabbage cart … brown eyes. This is however no longer the case as unbeknown to him, his eyes have changed to a peculiar shade of green.
He wears the brown clothes and apron of a common inn keeper, somewhat dusty (and covered in cabbage) from his time on the road.
Skills:
Phelix is very average in most normal tasks for which he has moderate experience.
Having tried his hand at multiple vocations (with little success) before he inherited the Inn.
He has some common sense but he is not particularly intelligent / talented in anything specific.
He is as some would say ‘a man of all trades, master of none’.
In this respect it is perfectly reasonable for Phelix to pick up any weapon and make use of it within the realm of common sense; he would for example know that he should put the pointy end of a sword into the enemy and have a rough idea of how to block with one.
He has however never trained professionally with a sword and thus has not build up the strength of muscle or reflexes that would come with experience nor has he learned the skills to perform any manoeuvre that would require training or skill.
Indeed Phelix is as experienced in combat as a farmhand and though he has built up a little strength in his work in the Inn he is only a talented combatant within the realms of his own imagination, having learned all he knows from the stories of drunken retired military men in the tavern.
Ability:
Luck and Misfortune
Following his meeting with the strange guest at the Inn, Phelix is no longer completely beset with the misfortune that has plagued him throughout his life.
Indeed he appears now to have some direct control over his own fortune.
Phelix can manipulate his luck in a manner normally only within the grasp of gods.
It does however have a cost ...
His power can be separated into THREE CATEGORIES OF FORTUNE based on quantity of luck involved to be successful:
Minor Luck:
This level of luck is roughly equivalent to choosing the correct path on reaching a fork in the road or dodging an attack from a character of equivalent skill / level.
Using this Ability - Phelix could successfully dodge an attack from a character his own level or less.
Irrespective of that characters fighting skill. This is the equivalent of Phelix losing his balance or getting distracted at the exact moment when a blow / spell should have collided with him. Resulting in him by chance avoiding the impact – this is in no way a representation of superior reflexes it is completely pure chance.
With this quantity of luck it may even be possible for him to dodge a blow from a character (up to) 1 level above himself - if that character is inebriated or otherwise distracted themselves.
Moderate Luck: This level of luck is equivalent to bluffing a normally quite perceptive character convincingly, finding a gold coin on the street or narrowly avoiding assassination by crossbow.
(Potentially while leaning over to pick up said gold coin).
In combat terms Phelix could successfully dodge a single attack from a character (up to) one level above him. Irrespective of that characters fighting skill.
This is kept within reason however as though he is manipulating his fortune – area of affect attacks and spells will still affect him if there is no way that he can possibly dodge. For example if someone attacks him with a fire blast in the middle of a bar then some unfortunate NPC may suddenly stand up to get a drink and unfortunately get caught in the cross fire – thus saving Phelix. This however could not be the case if the combat was taking place in an empty field with just Phelix and his opponent present.
Alternatively Phelix could attempt to land a blow on a character of equal level to himself, irrespective of that character having more combat experience than Phelix.
If this is against another player then there will be a note advising that Phelix is using ‘Moderate Luck’ with a description of the event that occurs to distract or otherwise impede the opponent.
It is then up to the player if Phelix lands the blow and how much damage the blow entails.
Major Luck: An example of this might be successfully hitting the centre of a target in a major archery competition despite having little or no skill in the weapon, the shot being entirely chance,
In combat terms Phelix could successfully dodge a single attack from an experienced character (one level or higher than Phelix). As described above this would be irrespective of the characters fighting skill but Phelix would still be restrained by what was possible within the setting.
As before Phelix could alternatively, attempt to land a blow on a character with a higher level than himself. Obviously the higher the level and experience of the character the lower the probability and the more extreme the events required for Phelix to land a blow. As such this will be entirely dependent on the quality of writing and if the opponent deems the surrounding events to be sufficient for their character to have been temporarily unable to dodge Phelix due to distraction / other means. Again even if the blow does collide it will be up to the opponent if the shot merely grazes or does any significant damage.
This is of course more likely for characters of a lower level than Phelix or equivalent but exponentially less likely the higher they are and the more experienced.
-------------------------------------------------------------------------------------------------------------------------
The manipulation of fortune however works on the basis of balance and comes with a price.
For each time that Phelix manipulates his luck for his own benefit he tilts the balance until eventually an equal quantity of misfortune besets him. Depending on how he has used his luck this may be over time or all at once.
Conveniently, this also comes in THREE CATEGORIES OF MISFORTUNE:
Minor Misfortune: This can be anything from choosing the wrong path at a fork in the road to taking damage from a character equal in level or less.
Moderate Misfortune: In terms of misfortune this equivalent to taking the wrong turning down a path and finding it to be full of thieves, who promptly steal your wallet, your lunch and your shoes!
In terms of combat it means getting a clean hit from a character of equal level or above.
Depending on how the attack is described this may also result in an additional misfortune such as falling into another potential (NPC) attacker or being temporarily stunned.
Major Misfortune: In terms of misfortune this is somewhere akin to mistaking a meeting of the local assassin’s guild for the tavern toilet or sneezing on entry to a dragon’s lair. It is not definitively instant death, but the probability of leaving uninjured is very low indeed.
In terms of combat it means getting a clean hit by a character of equal level or above.
Depending on how the attack is described this may also result in an additional misfortune such as falling into or annoying multiple strong potential (NPC) attackers, getting distracted, losing his weapon or his weapon breaking at an inopportune time.
Depending on the level of the character and how the attack is described this could even result in Phelix being stunned or knocked out entirely.
----------------------------------------------------------------------------------------------------------------------------
The timeframe in which the misfortune occurs is proportional to the degree of fortune used and when it occurred.
In its simplest format:
Minor Misfortune will resolve on the 7th post from the luck being used.
Moderate Misfortune will resolve on the 5rd post from the luck being used.
Major Misfortune will resolve on the 3nd post from the luck being used.
Luck and Misfortune cannot occur within the same Post.
----------------------------------------------------------------------------------------------------------------
For the purpose of limitations will work it so that Phelix can use a maximum of:
• 3 Minor Lucks
• 2 Moderate Lucks
• 1 Major Luck
Per thread at his current level.
----------------------------------------------------------------------------------------------------------------
Equipment/Weapons:
Currently Phelix has only the clothes on his back and an old dark coloured hooded cloak wrapped about him. The cloak is of an indeterminable colour having faded with time to a sort of mottled brown; within the pockets of the cloak is a small bag of coin and beside him an old finely hewn staff of hazel wood.
Through some strange coincidence he now also appears to own a cabbage cart (with cabbages) and an old donkey who seems entirely unperturbed by its recent change in ownership.
At very least Phelix thinks he owns the cart now, certainly the original owner is no longer present, nor can Phelix remember who he might be or where he might be found.
For that matter Phelix is unsure where in Althanas he is …
----------------------------------------------------------------------------------------------------------------------------
Please advise what amendments are necessary for this character.
Thank you.