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View Full Version : Alphard Fault, The Rouge Prince



Alphard
10-13-15, 12:36 PM
Name: Alphard Desian Fault
Alias: The Rouge Prince of Keribas
Age: 24
Race: Human

Personality: Alphard is a carefree spirit who’s main concern in life is to protect what was once his, and ladies. Mostly ladies. Pretty much just ladies. Ladies.

History: “Alphard Desian Fault Prince of Keribas, or at least that’s what they call me. In truth I’ve never much cared for my name or title.” A young black haired man said as he placed his two arms around two lovely busty young blonds. The two ladies of the evening giggled as the young man spoke, both had a rosy blur of their cheeks. “But none of that matters anymore, I am here and I don’t ever plan of going back. Not while my bastered uncle is sitting upon the throne.” He leaned into the one of the busty blondes for a kiss. She with a smile on her face accepts his lips with hers as their tongues begin to dance.

It wasn’t often that Alphard enjoyed to splurge on a night out of the town, but when he did, he never did it without company. Even if he has to pay for it, it doesn’t matter anyway, it would never dent his coin purse. His is backed by the wealth of Keribas.

Skills: Garrote Dancer- Alphard has trained for many years in order to become proficient with his rigged weapon. He has mastered the art of quick counters and crippling grapples that he uses to disable his enemies.

Grappling- Alphard uses modern techniques, maneuvers, and counters applied to an opponent in order to gain a physical advantage, such as improving relative position, escaping, submitting, or injuring his opponent.

Abilities: True Endurance- Being a student is hard, but being the privileged pupil of Mistress Pa’ Dum is something else entirely. Alphard has been fine tuned to endure pain, exhaustion, and stress more effectively than the average man. His time spent in Mistress Pa’Dum’s Halls of Torment have given our soldier the ability to endure, survive, and prosper even when the next would give up. (Alphard can endure 2x more stress on his body and mind before fainting.)

Garrote Trap- Alphard can catch a man’s attack with his rigged gloves which allows him to wrap his wire around their weapon in order to pull and disarm them. If Alphard would catch the arm of an enemy the wire would contort around it and begin to tear at their flesh until it would eventually grind to bone. The more one would struggle to get free from the wires the quicker their arm or limb would get torn. An average man would not possess the strength to free himself from this trap by brute force, rather having to fight though the hold or submit. Any blade or weapon of a suprerior tier would slice trough his trap, same tier would cause a disarm, lower tier would damage their weapon and still cause a disarm. (3 per thread.)

Without a Trace- Alphard is a member of one of Kerbas' fabled assassin clan. The Fault family rose to power in the last era with their proficiency with the magical art of invisibility. Once per day Alphard can vanish in an instant for up to two minutes at a time. While invisable he can still fight and move freely without any sort of disadvantage but if he were to get injured or disoriented his concentration would break and he would become visible once more.

Equipment: Rigged Wire Gloves- A pair of hardened leather gloves equip with a real and spool of steel garrote wire controlled by the user’s hand mussels. In the palm of the left glove is where the wire is stored and pulled to connect to the palm of the right by a dermal hook.

Black Leather Armor- A full set of black colored leather garbs which is made for strong gear which facilitates maneuverability.

Pendant of Noble Rule- Alphard is a noble man from the mysterious continent across the sea, this is his pendant which proves his status.

Tobias Stalt
10-16-15, 12:19 AM
Hey there, my name is Tobi and I'll be handling your approval tonight. Please bear with me through the question process and keep an open mind. Don't be discouraged by any changes you're asked to make; you will be able to enhance these abilities as you progress in your character's development.

Firstly, your Reflexes will have to be specifically defined, because there is a distinct difference in actual strength between two swings and three. Ideally for now, twice the agility of a normal man should be sufficient. If that is acceptable, please edit your sheet to reflect the change.

Your endurance is acceptable as written.

Garrote Trap as written is not strictly speaking an ability, and would therefore technically not be limited in uses per thread. Is there something about this piece that denotes it as "special" or out of the ordinary? (I.e, does the trap actively target a weapon or limb in response to an attack, and does it have a specific amount of resistance that it affords. Can an opponent easily break free, or is there a degree of difficulty?)

Thank you for your patience, and I hope to get you approved quickly!

Alphard
10-19-15, 05:24 PM
I've changed it up a bit but done otherwise Tobi.

Tobias Stalt
10-26-15, 11:39 PM
I can approve you if you cap invisibility at one post- for now. Does that sound good?

Alphard
10-27-15, 09:02 AM
Okay sounds good on my end. Edited.

Tobias Stalt
10-27-15, 09:47 AM
Square deal. Fly safe.

Approved!