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Remedy
10-14-15, 02:29 AM
Winona Remedy Blue

http://fc05.deviantart.net/fs71/f/2014/193/b/c/remedy_blue_final_by_harlequinhues-d7qg7rw.jpg

Known as: Remedy Blue
Age: 18
Race: Aasimar

Appearance:
Remedy has bright red hair, styled into a few short ponytails that hang behind and around her face. Her skin glows slightly, more so on her cheeks which gives her the appearance of having glowing freckles. She is quite short, about a hundred and fifty centimetres tall and slim. Most of the time she wears brown leather cloths, and has more than a little dirt or oil smeared on her skin.

Alignment: Lawful Neutral

Personality:
Remedy learned long ago that money is more important than family. While she has formed a bond with her adopted family, she rarely trusts other people. Her only motivation is gold, and she seeks it without abandon.

History:
Remedy was the first of her recent family to display the angelic traits of her heritage. When she was born her family instantly realised what she was from the light glow she emitted and the flaming red hair. It was taken as a blessing, an angelic protector for the village that they had not seen in generations. The stories were many when it came to the deeds of the town angelic protectors.

The young Winnie, as she was called, led a good life. She was treated by the whole town quite well, and though she wasn't spoilt or a demanding child, she always knew that any member of the town would bend over backwards if she wanted something. Her life was, in a world, sheltered.

Thinking back Winnie would curse the stupidity of the townsfolk. If she knew what she did now, she would have been able to advert the terrible accident. If the townsfolk had thought about the stories from old, then they might have realised they were ill-equipped to deal with a young Aasimar. Now while it might not apply to all Aasimar, when they enter puberty there is a surge in power. Just as their human side experiences a rapid period of development, so does their angelic one. Had her minor powers being training prior to her thirteenth birthday, or if she had been surrounded by people or valued her as much as the potential power and wealth she represented then things would have turned out differently.

The first blue flame that appeared in Winnie's body did not extinguish like the little ones she was able to conjurer. It spread quickly, covering her whole body. The quickly enveloping of flame terrified the girl, but did not hurt. For a moment she was a true visage of righteous fury wrapped around her child-sized body. The first didn't stop at her however. She was in her house, and within minutes the first spread through the building. The fire was stubbornly resistant to being put out, and once it had taken over her house it spread to more. It was a miracle that no one lost their lives, but the town did not see it quite that way. Their future protector had changes in a blink to a potential destroyer.

If not for the need to stop the fire Winnie knew that would have turned on her then and there. Still wrapped in blue flames she ran and didn't stop for what seemed like hours. The next part of her story could have been much shorter if not for the travelling merchant and his family that found the girl. There were four of them, the merchant, Sylus, his wife Rith and twin children slightly younger than Winnie, Kris and Cass. They also travelled with a large man, Ka'mar. His skin a burnt red like Rith but stood easily two metres tall and was at all times deathly quiet. To the girl he was scary.

Above all the family kind. Though she explained what happened, they did not turn her away. Instead Sylus showed extreme interest in the fire that came off her. A week after joining them the fire appeared again. It was night, and the group was sitting around the dying embers of their fire. Suddenly the area was filled with blue light and Winnie was on fire. She expected them to react with fear, they did not, she expected them to run away, the didn't do that either. The silence was broken by Sylus.

“Fascinating!” He jumped to his feet and dived into his wagon. A moment later he reappeared with a a series of glass lenses. Through each one he peered through making small sounds of wonder and interest before switching to the next.

“Ka'mar?” He asked, not turning from Winnie.

“Angelic for sure, more liquid than gas. Explains why it was hard to put out.”

Winnie turned to the large man and saw his eyes glowing a strange red. She tried to speak, but only managed a few sounds.

“Do not worry child,” Rith said, “The fire won't hurt us.”

It was then Winnie saw the sand. It was twisting around her, holding the fire from spreading around the ground. Rith was easily holding the fire back.

“Glass seems like the easiest method, perhaps waxed leather as well.” Sylus put down the last glass lense and smiled at the girl. “I believe I can help you.”

Over the next few months Sylus and Ka'mar worked on a leather outfit for Winnie. The build was simple, it contained a series of leather pouches that slowly collet4ed extra magic that followed out of her body. The leather pouches could be removed once they were full of the now condensed magic. Just like that Winnie became not just a stray they family picked up, but a valuable member of their merchant team.

The months rolled into years and Winnie adopted using her middle name Remedy. Under the tutelage of Sylus and Rith the girl became a skilled merchant herself, and in exchange the blue flame she produced made all of them a sizable amount of gold.

Nearly five years later and Remedy turned eighteen. It was a custom then that she would leave and find her own way in the world. The twins would follow when they too turned eighteen. It was hard, her adopted family were the only people she cared about apart from herself. With a final good bye and a small pack filled with goods and supplies, she left.


Skills:
Persuasive: Remy is a good talker, and will often rely on words rather than fists to get her way.

Bartering: Remy is quite proficient at trading good and telling the worth of the goods she is buying. She still has a long way to go before she becomes a master trader, but she has a good start.

Tinker: No where near as skilled as Sylus, Remy has learned the basics of inventing enough to maintain her equipment and make some basic items.


Abilities: (see summary at the bottom)
Remy prefers to use gadgets rather than her magic when push comes to shove. Most of her abilities relate to items she carries on her person. The uses referred to how many she has prepared on her at a time. In her downtime she will prepare extra uses.

Blue Blaze:
Remedy’s body naturally produces a blue flame. The leather suit she wears has been designed to collect the flame as it overflows from her body. Without the suit she would occasionally drip fire. The fire itself doesn’t do traditional ‘fire’ damage. Instead it does holy damage, making more effective against ‘unholy’ opponents (undead for example) than those susceptible to fire. The fire does first degree burns, and repeated hits could be life threatening. Remedy can use her fire in two ways.

Suit Injector System - Remedy releases a stream of fire, two metres long and half a metre wide (at the end) from release pipes at either of her wrists. She can use this attack four times before depleting her reserves.

Blaze Grenade - Remedy has managed to condense a large amount of her flame into small glass grenades. Each one had a timer on the top that can be set for one, three or five seconds. Upon the timer detonating the glass, or the grenade breaking if sufficient force is applied, it erupts and releases the flame for two metres around it. Remedy carries three grenades and will make more overnight if she requires.

Smoke Bomb:
Remy always keeps thee smoke bombs on her all the time. By throwing one on the ground, or any hard surface, they admit a sudden burst of smoke that can fill a 20 by 20 metre area with thick dark smoke. The smoke lasts for three posts.

Chili Powder Smoke Bomb:
After some experimenting Remedy has been able to include chili powder in a modified version of her smoke bombs without compromising the reaction too much. The chilli bombs fill an area two by two metres and anyone unlucky enough to get caught in the smoke without goggles and a face mask will suffer itching and burning eyes/throat. The effect lasts one full post after removing oneself from the smoke. The smoke lasts for two posts and Remedy keeps three bombs on her person.

Zap Glove MkII:
An invention of Sylus, this glove connects to a small copper winding mechanism. When wound it produces an electrical charge held in a small quartz battery to be released when needed. Through tinkering with the glover herself, and through a bit of help from a fellow tinkerer, she has been able to upgrade the Zap Glove to MkII. A strike from the glove numbs and greatly reduces mobility of the affected area for a short period (two posts) of time. At the moment the glove can hold enough charge for four uses, either as palm releases or through the copper discharge array. If Remy spends enough time (one post) winding the cogs she can restore a charge.

Palm Release - Remedy releases the discharge from her palm, generally while touching or gripping the target. She can use the attack with a fist if she needs, but she has never really had much luck with fist fights in the past.

Copper Discharge Array - A group of small copper cylinders adorn the top of the glove and can stretch out to half a metre. The array can be used to shock people with greater ease than the palm release, however it is nearly useless when it comes to stopping attacks or hitting someone without a charge being used (the copper is thin and would bend/break). The electricity can extend half a metre from the array as a bolt, making the total length of the attack a metre from her hand if she extends the array. The damage is the same shock/numb as described above.

Grappling Hook 200:
A small wrist device located on Remedy’s right arm. The device fires a small small iron bolt attached to thin high strength rope up to 20 metres away. By pressing down on a switch on her wrist the rope is reeled in and the lesser of whatever the bolt has lodged in and Remedy is pulled towards the other quite quickly (a sprint-ish speed). Unfortunately the metal hooks can’t be easily replaced, so there is a clip that needs to be removed to free the rope. Remedy keeps three bolts handy which effectively gives her three uses. As a note, the bolt is quite small and relatively weak. It is far less effective than a crossbow if used to try and injure someone directly.


Possessions:

Zap Glove – Linked to ability, not transferable/ able to be sold.
Smoke Bombs – Linked to ability, not transferable/ able to be sold.
Chili Smoke Bombs – Linked to ability, not transferable/ able to be sold.
Grappling Hook 200 – Linked to ability, not transferable/ able to be sold.
Special clothing – Is able to gather and store Remy's unique magic. Not transferable/ able to be sold.
Two Iron Dagger – When the going gets tough these are fall backs.

Ability Summary

Blue Blaze:
Fire attack that does painful burns. Can be sent in a stream two metres long, or lobbed as a grenade, four uses for the stream and three for the grenade.

Smoke Bomb:
Smoke bomb that obscures sight in a large area (20 by 20), three uses.

Chili Powder Smoke Bomb:
Chili powder that causes itching burning eyes/throat for one post. Three uses, small AOE (two metres).

Zap Glove MkII:
Weak electrical attack that can cause temporary loss of movement in the limb it strikes two two posts. Effective range is up to a metre from her arm, three uses.

Grappling Hook 200:
Able to move Remedy quickly somewhere if she is able to get her grappling hook connected. Three uses, 20 metre range. Could move stuff towards her in some situations.

Rehtul Orlouge
10-22-15, 01:15 AM
Claimed

Remedy
11-10-15, 03:26 PM
*bump*

Rehtul Orlouge
11-15-15, 04:40 AM
Approved! Sorry for the wait.