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The Mongrel
11-16-15, 07:52 PM
Updates bolded and underlined. Level 4 here (”http://www.althanas.com/world/showthread.php?30089-Just-an-Unwitting-Heroine-(Level-4)”).

Name: Illara
Nickname/Alias: The Mongrel, Laura Green
Age: 112
Race: Elf (Raiaeran/Alerian hybrid)
Height: 5’5”
Weight: Nunya
Occupation: Let’s call it “courier,” shall we?

Personality: Illara is snarky, slow to trust, and hides deep-rooted insecurities beneath a blase demeanor. When she’s with her crew, she comes off as warm. With anyone else, she tends to be cold for quite a while, either unwilling or unable to open up. She's also very racist against humans who don't belong to her crew, viewing them as crass, stupid, and messy.

History:

Primary Threads: Threads that have deep and lasting impact on Illara’s storyline

Unfounding (http://www.althanas.com/world/showthread.php?28435-Unfounding)
Unbreaking (http://www.althanas.com/world/showthread.php?28788-Unbreaking)
Unravelling (AC Rd 1) (http://www.althanas.com/world/showthread.php?28965-Round-1-Group-5)
Unwinding (AC Rd 2) (http://www.althanas.com/world/showthread.php?29112-Round-2-Team-8)
Unwoven (AC Final) (http://www.althanas.com/world/showthread.php?29275-AC-Finals-The-Mongrel)
Unbalancing (http://www.althanas.com/world/showthread.php?29505-Unbalancing)
Untreasured (http://www.althanas.com/world/showthread.php?30064-Untreasured)

Secondary Threads: Threads that don’t have as much impact.

It’s Better Than Drinking Alone (http://www.althanas.com/world/showthread.php?29962-It-s-Better-Than-Drinking-Alone-OPEN)
Every Single Step (http://www.althanas.com/world/showthread.php?29919-Every-Single-Step-The-Mongrel-v-Logan-McCloud-CLOSED)
Cider House Rules (http://www.althanas.com/world/showthread.php?30263-Cider-House-Rules-(closed-to-The-Mongrel))
Beneath the Shadows of my Dreams (http://www.althanas.com/world/showthread.php?30170-Beneath-the-Shadows-of-my-Dreams)
First Time Along the Promenade (http://www.althanas.com/world/showthread.php?30035-First-time-along-the-promenade-Open)
A Merry Winter Festivus! (http://www.althanas.com/world/showthread.php?30230-Open-to-All-A-Merry-Winter-Festivus!)

Appearance: Medium height and slender with silver eyes (unless she has her green contacts in), black hair, gray-ish tan skin, and scars left behind from her rough life in Radasanth. She wears comfortable clothes that are a mix of dark blue, brown and gray so that she’s camouflaged at night.

Skills:
Lockpicking: Illara lives as a thief, and is excellent at picking locks. With her tools, she might as well have a key to any easy lock and can open most difficult locks if given enough time.

Stealthy: Illara has learned how to move quietly and blend into her surroundings. As such, she is difficult to detect when she is making a concerted effort to be stealthy, and she can attempt to hide even when the offered only limited means of doing so (sparse woods, light fog, heavy rain/snow).

Make ‘em Bleed: As a result of many fights over many decades, Illara has learned which places bleed the most or hurt the most when opened up, as well as where most types of armor are weak. As such, when she’s in a situation favorable to her in combat (the opponent doesn’t see her coming, she’s attacking in tandem with someone else), her blows do up to three times as much damage as expected.

Dual Wielding: Illara can fight very capably with a sword in each hand.

Swordfighting: Illara is an expert at combat with a sword or any similar weapon.

Dagger play: Illara is above average with her daggers.

Archery: Illara is an expert shot with her shortbow.

Climbing: Illara can climb with the same grace and speed as a howler monkey.

Untrapping: People who want to keep their stuff safe love booby traps. Thieves who want to take their stuff love keeping their hands, limbs, faces, and lives. To that purpose, Illara has learned to spot and disarm common traps.

Survivalism: Illara spends at least as much time traversing the wilds as she does in towns. To that end, she has learned to camp comfortably and find food and water.

First aid: You don't spend half a century minding humans without learning how to patch them up. She can bind wounds, stitch cuts, and apply poultices as needed. Anything advanced is currently beyond her scope.

Abilities:

Darkvision: Illara’s darkvision has half the range of her day vision, with excellent detail perception within her range of vision.

Keen Senses: Illara’s vision and hearing are 5x sharper than the average human’s. That means on a clear day on flat terrain, where an average human can see about 3 miles, she can see about 15. She can make out vague detail up to about 10 miles, and fine detail up to about 5. Distance decreases according to terrain/condition. She can also hear the direction of a sound more accurately than a human can, pinpointing even garbled and misdirected sounds within a few seconds at max. She can hear up to two octaves higher and one octave lower than a human can, giving her clear hearing on a wider range of sounds than most people have and the ability to weed out noise interference.

Speed: Illara is 6x faster than the average human. This means that while an average person could walk 3 miles per hour, she could make 18. Illara can walk at speed for up to twelve hours in a day, for a total distance of up to 216 miles if the terrain is not too rough. Also, while an average person could manage about 15 mph in short bursts, she could manage about 90 mph (bursts that fast might last up to a minute, after which she becomes exhausted. 70 mph can be sustained for 2 minutes, 45 mph for up to 15 minutes, and 25 mph for up to 30 minutes.)

Broad Awareness: Between a life of peril and her keen elven senses, Illara has a sense of what is going on around her. This might let her pick out a good mark or spot a liar, but it can also give her a split second’s warning before trouble goes down.

Acrobatics: Due to decades of walking, running, and jumping into and out of precarious and ill-advised places, Illara has the same agility and dexterity as a circus acrobat.

Aspect of Galatirion: Five times per day, Illara can block a magical attack. Attacks two levels or more below her are totally blocked, one level below to one level above her are half blocked, two to three levels above are a quarter blocked, and magical abilities more than three levels above her are unaffected.

Aspect of Aurient: Illara is immune to natural poisons and diseases, and resistant to magical poisons and diseases. Attacks two levels or more below her are totally blocked, one level below to one level above her are half blocked, two to three levels above are a quarter blocked, and magical abilities more than three levels above her are unaffected.

Aspect of Megillion: Any melee weapon in Illara's hands glows as if with starlight and is twice as damaging as it would otherwise be against normal beings, or three times more damaging against abominations or undead. This lasts four attacks in a battle or two minutes per fight in a quest.

Aspect of Cuarye: Any ranged weapon in Illara's hands glows as if with starlight and is twice as damaging as it would otherwise be against normal beings, or three times more damaging against abominations or undead. This lasts four shots in a battle or two minutes per fight in a quest.

Aspect of Arddunwe: Illara is able to see the safest route through wilderness. This doesn’t necessarily make it a TOTALLY safe path, it just means that when in the wilds, the path that stands out to her is less perilous than most other options. (Formerly Starlit Sight)

Aspect of Earlon: Once per thread, Illara can come back from wounds that would ordinarily incapacitate her. Severe injuries become minor, moderate injuries fully heal. Up to one broken bone can heal, provided it's still set in roughly the right place. She cannot currently ignore fatal injuries. (Formerly Unbreakable)

Weapons:

Elendethoa: a prevalida khopesh (gained for winning the AC) that glows with an inner starlight. It is imbued with the following enchantments (http://www.althanas.com/world/showthread.php?29497-Pricechecking-a-couple-of-enchantments):
Selana's Reflection: Twice per day, the wielder may create a duplicate of herself within her line of sight. The duplicate will appear, for all intents and purposes, real. It might even be able to engage in purely defensive combat for up to one minute, but cannot aggress.
Aurient's Respite: Once per day, the wielder may switch places with the duplicate.

Hecatoncheir: Each blow that lands on a sentient target causes them to feel increasingly fatigued. It can be resisted with exteme willpower. Enough blows could reasonably render a target unconscious. (http://www.althanas.com/world/showthread.php?30179-Sell-sell-sell)

1 shortbow (bamboo with horn tips and a leather grip)
20 arrows (oak shaft w/iron tip and goose fletching)
2 iron daggers

Equipment:
1 set of standard lockpicks
1 set of emergency boot lockpicks
1 backpack
1 pound of ball bearings
10' string
1 bell
5 candles
1 climbing kit (hammer, pitons)
1 tinderbox
1 waterskin
50’ of rope
2 steel mirrors
A small mechanical spider that seems to be capable of crawling around. His name is Oscar.
Climbing gloves
Traction boots (allow her either extra or less grip as she desires)
Magim Beast Leather Armor imbued with poison and necrotic resistance.

Other: Unfounded - Illara is part of a Corone-wide criminal organization known as Unfounded. With major branches in Radasanth, Gisela, Serenti, Underwood, and Jadet and minor branches in a few other towns across the massive island, she has people and resources she can call upon so long as she remains in Corone.

Hysteria
11-21-15, 09:05 PM
Approved!

Some of your abilities might need negotiation with anyone they are used on (eg What constituted magical poison, or the starlight attack), but that's probably a given. Now stop lvling up so fast TAT)/