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Antheruin
01-10-16, 12:17 PM
Name: Antheruin Daerleon (Lady of gifts of the Mist)

Age: one hundred and thirty five years ( Appears to be in her late 20s to early 30s)

Height: sixfeet & one inch

Body weight: 171 LBS

Hair: leaf brown

Eye color: Dark Blueish green

Body type: Amazonian Beauty meets elf.

Alignment: Lawful evil.

Personality:

Extroversion:
Antheruin is a take-charge individual by nature. She has such a clear vision of the way that things should be, that stepping into the leadership role seems absolutely right.

Self-confident and aggressive, she is extremely talented at devising systems and plans for action, and at being able to see what steps need to be taken to complete a specific task.

While she doesn’t mind not being the “one in charge”, she will always strive for a position of authority, and support her selected superior with all the resources she can bring to bare. Antheruin finds considerable satisfaction in helping others find their proper social niche, in ascertaining their skill set and innate propensities, and determining how they can best use those skills and abilities to serve society or a smaller social group. While she sometimes sees’s non-elves as tools, rather than actual living entities, even tools have a certain value and shouldn’t be squandered needlessly.

Sensing:
Antheruin lives in a world of facts and concrete needs. While she considered both past experiences, and takes future outcomes into consideration, she is firmly grounded in the present, with her eye constantly scanning her personal environment to make sure that everything is running smoothly and systematically.

While she understands the presence of magic, what elf doesn’t after all, and that there exists a universe of complexity that the senses aren’t always able to capture, she prefers concrete thinking, as opposed to pondering possibilities. She is not one that wastes time considering how a situation made her feel, or on fanciful reveries.

Steadfast:
Antheruin is the kind of individual that sticks to her principles and push an unclouded vision of what is and is not acceptable both for herself and for subordinates.

Her opinions aren’t just empty talk either, as she is more than willing to dive into the most challenging projects, improving action plans and sorting details along the way, making even the most complicated tasks seem easy and approachable, most of the time.

She expects reliability and work ethic to be reciprocated – she is a woman that meets her promises, and if partners or subordinates jeopardize them through incompetence or laziness, or worse still, betrayal, she will not hesitate to show her wrath.

Traditionalist:
Antheruin is a steadfast conservative, strongly holding to those ancient traditions that she thinks made Raiaera great, and could make it great once more. She feels that the abandonment of many elvish values, a tendency towards isolationism among the elves in recent decades, the failure to reintegrate the Aleran elves back into a joint elvish society, and the unchecked rise of other nation states, has all lead to the weakening of Raiaera. The Forgotten had a part to play of course, but the inability to respond to the crisis was, in Antheruin’s mind, merely a symptom of a much larger and pervasive issue.

Many of her actions, even if at times a bit exacting both personally and on others, can be better understood if seen through this lens of understanding. Everything she does is, in her mind, an action that will improve Raiaera.

History
For those who care, it is commonly known that the House of Daerleon has been one of the pillars in Raiaeran society, and in Tor Elythis especially. Members of this illustrious house have served in roles great and small, from political leaders, commanders of the deadly elnaith horsemen, White Spire magi, as well as bureaucrats, scholars, tutors, and farmers. Still what the line is most notably known for is for its bladesingers. The bulk of the House is currently situated in the ancestral holdings at Tor Elythis, as those branches that lived elsewhere were wiped out during the latest war with the forces under Xem'Zund.

Antheruin Ullume was the first and only daughter born to Edhelharn and ithildin Ullume. The reason for this is simple enough, ithildin was slain by buccaneers when the merchant ship The Star Born was attacked and boarded. The loss of her mother was particularly difficult to Antheruin, as she was the only one that knew and supported the girls burgeoning psionic talents.

Antheruin’s father was, and remains, chiefly concerned with Bardic magic, and for this, among other reasons she has never told him of her abilities. He remains rather disappointed in his first born, given her lack of interest in the one kind of magic he holds most dear.

She remains disappointed that he remarried within three months of ithildin’s death.

These childhood occurrences, and the regular duel of words that accompanied them, gradually created a rift between them. The two pointedly avoided each other and even refused to talk to one another unless absolutely necessary. Despite these stormy experiences with her father Edhelharn & a cold connection that exists between Antheruin and her stepmother Vanlanthiriel, she has a warm and loving bond with her step sibling’s: Alassiel; Meldamiriel; Urúvion; and Suiadan.

She is as close to each of them as their own mother, perhaps even closer.

Those were the good years. Looking back on them, for many of them, after Antheruin and her father stopped speaking to one another, they could even be said to be peaceful years. Like all good things, they did not last.

Academy life

What caused Antheruin to leave her family home is not widely known, but it is suspected to have something to do with her dalliances with the swordmage Silontol, second son of Ingmir Ullume, a line of celebrated warriors, soldiers, smiths, and enchanters, whose ancestry is as old as Raiaera itself; and whose only blight upon their name is that half of it split with the Great Departure. One of the few great ship builders not to wholly depart with the fathers of the Alerians, those ship makers of the House Eternal hold a degree of notoriety not enjoyed by many other houses for this trade alone.

Still Antheruin’s father was a traditionalist, and as rumor has it, couldn’t stand the thought of his daughter spending time with a member of a family that was a staunch political rival, and who practiced policy of equity between elf, man, & dwarf alike.

Having already built a reputation of exceptional skill at arms, winning nearly every competition she entered from the age of twenty two, Antheruin applied for, and was most eagerly accepted into the d*rnaith military training academy northwest of Trenycë. Here she taught the arts of marshal combat both mounted and dismounted, as well as the nearly forgotten art of Neuromancy, to those who would serve as the rank and file soldiers of the Raiaeran military for the next sixty years. Here to, would she and her lover, Silontol Ullume, along with a small cabal of trusted allies begins experimenting with ancient blood and soul magic, referred to as Mechor Angol & Phayā Angol respectively.

Of this initial group only Foros Rheeve, Gilgalion Searabonnen, & Vingilótë Meliane still live, as the other seven all perished during the Corpse War. According to official military records, the half-elves Gilgalion Searabonnen & Vingilótë Meliane was slain during the takeover of Trenycë. This is in truth a falsehood, as both joined with Haraldur Rekajaven, before the cities take over, and both currently serve under the spellsinger Elmirah.

She intends to use these two, along with an assortment of other tools, to reshape Raiaera to how she thinks it ought to be.

The War

It should come as no surprise that Antheruin was transitioned from out of training duties to combat duties during the Corpse War. Given the fact that she was already in active military service, and already an officer, if a low ranking one, it was not long before responsibilities began to increase steadily, as casualties began to mount. By the time of the Siege of Eluriand, she had been promoted from under lieutenant to high lieutenant, and the fact she managed to get a third of her forces off the field intact is something that her superiors would note later. By the time she was assigned the less than desirable task of defending Golonan, she had been promoted to the rank of captain, although this was as much a consequence of there being few trained officers, as it was due to Antheruin’s skill and abilities.

Much happened there that will never be recorded in any history book.

At present Antheruin remains at Golonan, training and preparing, and most importantly waiting to unleash the next phase of her plans. She intends to reshape Raiaera into something stronger, greater, more closely aligned to her concept of the Elvin ideal. The only question that remains, will she succeed?

Skills
Astrology, Novice
Alcohol (types & production), Trainee
Arms Dealers (Alerian, Salvarian, & Raiaeran), Adept
Alchemy, Expert
Animal handling(general), Trainee
Animal handling (horses), Mastery
Armor fabrication (knowledge), Expert
Armorsmithing, Adept
Art (knowledge of), Expert
Athletics (Climbing), Trainee
Athletics (Swimming), Adept
Athletics (gymnastics), Expert
Biology, Trainee
Blacksmithing, Trainee
Botany, Trainee
Body language, Adept
Combat (Clubs), Adept
Combat (Blades), Adroit
Combat (Archery), Adept
Combat (Pole arms), Adept
Combat (mounted), Adroit
Cooking, Adept
Dancing, Expert
Dragons (knowledge on habits, tactics, magic, & culture), Trainee
Economics, Adept
Etiquette (Raiaeran), Mastery
Etiquette (Salvarian), Adept
Etiquette (Alerian), Trainee
Enchanting (Talismongering), Trainee
Engineering, Trainee
Escape artist, Trainee
Gambling Card Games, Trainee
Healing, Trainee
History (Raiaera ), Mastery
History (Alerian), Novice
History (Corone), Novice
History (Salvar), Novice
Law (Raiaeran), Adept
Law (Salvarian), Novice
Lock picking, Trainee
Marshal arts, Adroit
Military tactics (infantry), Adroit
Military tactics (Calvary), Adroit
Military tactics (Naval), Novice
Military signaling (flags, lanterns, smoke, etc), Trainee
Military signals (hand), Expert
Politics (Raiaeran ), Adept
Subduing combat, Adept
Small unit tactics, Adroit
Stealth, Adept
Throwing, Trainee
Tracking, Novice

Abilities

Psionic:
Antheruin is capable of employing psychic lines and anchors, while she can have multiple lines active at one time (quest only), she can only manipulate one mind at a time (combat with permission of player only, with defenses being taken into account). At present time she can currently manipulate senses, and emotions, and while she can read surface thoughts, she cannot probe, nor implant thoughts.

Neuromancy:
This ability is a psychic means for enhancing one’s own senses and abilities. Five times a thread, Antheruin can temporary boost (two posts per activation), her abilities, or her senses (one ability or sense per activation), to twice that of the average human.

Soul catching:
Antheruin is knowledgeable in the ancient art of Phayā Angol, or soul magic, and is thus capable of capturing souls (NPC only), and utilizing them in the construction of enchanted items. Those encountering said items will not automatically know that they are powered by souls, or soul energy (this is non-battle related only, and will require separate threads for item construction, approved by a judge, as in keeping with quest obtained items).

Hysteria
01-11-16, 04:34 AM
That's some skill suite you have there!

Approved!