Mixed-blood
01-30-16, 12:57 PM
Name: Lothar Onnenvi
(Loud Warrior born in)
Age: 28 human years (looks to be in his middle to late teans).
Sex: male.
Race: Alerian Elf, Raiaeran half-elf mix (identifies as Sel Darthirii).
Hair color: leaf Brown.
Eye color: Emerald
Height: 6’1 ( Tall & athleticly built).
IQ: 112
Alignment: Lawful neutral, mostly.
Personality: EFTJ.
Description: If you took a Raiaeran high elf’s face, all sharp and angular featured, died it an olive hue, then stuck it upon the frame of an Alerian Sel Darthirii; gave it close cropped leaf brown hair, and luminous Emerld eyes, than you would have Lothar. Well at least it would be more him than his twin. If you added plain grayish garb to the mix, Alerian military load bearing equipment, a face that was more-or-less devoid of expression to be the perfect poker face; eyes that were practically never blinking, but seemed to drink in everything at a glance; and a voice that seemed to be flatter than a carpenter’s plain, then you would have Lothar for sure.
History: Perhaps you have heard of the old Alerian yarn about the twins Adaldert & Albrecht? No, well let me enlighten you. It goes like this, that an Alerian merchant happened upon a Raiaran lass in Corone’s market one day. The Alerian being a regular seller of finished clothing and dyes on Corone, and this Raiaerans father being a regular buyer and living on Corone they happened to meet. On that first encounter she was as scornful as a she devil and he was as gracious as a Thayne’s Maian.
Still his manners intrigued her.
For a second time they met by chance, and the interactions were much the same. At which time she found him perhaps a little more charming than the first. The third time she a little less vehement in the verbal barbs she sent his way, and by the forth they were exchanging curtesies like old friends. After a year of such they were wed, against the she elf’s father’s wishes, and she bore him twin sons.
Of course the tale turns tragic as such tales do. The father dies at sea, and the mother sold to pay his debts. The sons spend their childhood in bondage, abused and tormented, but managed to learn much all the same. They devise a daring escape attempt one night, and manage to make a break for freedom, but are tracked down to the harbor, by bounty hunters. One brother, stories never agree which one, manages to buy time for the other to escape, but is captured for his efforts. Life turns brighter for the one and darker for the other, until he is finally bought by a kind master. The stories always turn brighter after that, to a point.
Now, if you alter the names just a bit; if you alter the beginning just a tad, change it to the mother being sold into slavery by an uncaring and unscrupulous raiaeran husbund in Salvar; and if you say that the brother that was captured to let his twin could get away was named Lothar, then that old Alerian yarn, would be the core of my life until today.
As for the kind master, his name is Faust.
My loyalty to him is absolute.
His will is mine, his desires mine, his allies mine, his enemies are my enemies.
Do you want to find out why my mother called me loud warrior?
100
Skills: A life slavery, punctuated by a brief period of time on the run, combined with his current service to Faust as allowed Lothar to be somewhat skilled in a wide variety of differing domains., Unfortunately Lothar has exchanged expertise in most, for broadness.
Acrobatics. Practiced, Lothar could work in a circus somewhere, given his level of skill, but his not good enough to even try out for the Olympics, let alone win a medal.
Animal Ken. Basic, Lothar has rudimentary knowledge of most animals, their habitats, and where they are found; he has read about it extensively. Still there is nothing quite like actual experience, which for more than a handful of animals Lothar is sorely lacking.
Animal Training (specialties, dogs, horses, and Alerian drake mounts). With respect to those animals he is specialized in, Lothar is considered practiced can teach them basic commands
Archery & Projectile Weaponry. Competent, put a bow, crossbow, sling, or firearm in Lothar's hands and he can hit a stationary bullseye about half of the time, and more likely than not hit a moving target, if not exactly for where he was aiming.
Artillerist. Novice, Lothar knows he isn't trained more than to do exactly what the master says with regards to alchemical agents that explode, or have the potential to explode.
Blacksmithing. Novice, he can work the bellows, and keep the fire going to the right degree necessary to keep it at the correct heat, but beyond making nails and horseshoes, its likely to turn out wrong.
Brewing. Novice, it’s drinkable, but that's all one can say for it.
Camouflage. Practiced, Lothar has both the knowledge and experience to blend in with most surroundings, which means he can hide from those that aren't particularly skilled at finding such targets.
Carpentry. Novice, Lothar can make basic repairs to most kinds of wooden objects, but that is the extent of his current knowledge.
Climbing. Thanks to his training with one of Faust’s servants, Lothar has basic military training when it comes to climbing; meaning with the proper equipment he can scale most types of surfaces. He is not as skilled in this area as his brother, and is definitely no natural climber.
Cooking. Practiced, Lothar will do fine at common fair, either indoors or out, but in the kitchen of a Lord, he would be regulated to a low position.
Debate. Novice, Lothar knows how to put logical arguments to gather, but has little practice in their use.
Dodging. Practiced, Lothar can dodge both a wrench & a ball, but he's not so good that he could dodge a bullet, or survive a food fight unscaved.
Escapology. Practiced, Lothar knows how to escape rope and typical arm restraints. He first learned this skill while devising an escape for himself and his brother; he has had some practice since, and is learning more under Faust.
Fast draw. Novice, Lothar has great reflexes.
Gambling. Novice, Lothar knows the rules, to most games of chance, but that's as far as anyone can go with his skill.
Game-playing (i.e. strategy games). Novice, Lothar knows the rules for some, but has little experience at actual play.
Hunting. Practiced, Lothar could put meat on the table from this skill alone, about half the time, given the presence of sufficient game.
Leatherworking. Novice, able to maintain and make basic repairs to leather items.
Martial Arts. Novice, Faust has had a man who has just started teaching him.
Navigation. Practiced, Lothar can navigate by the stars and is pretty handy with a map; he can keep from getting lost most of the time, as he moves from point A to point B.
Research. Novice, he's just started learning the art.
Ride. Practiced, can easily stay in the saddle of a tamed and somewhat trained beast.
Swimming. Novice, Lothar can keep himself afloat, mostly.
Throwing. Novice, he always hits the dart board.
Tracking. Novice, Lothar can identify most animal tracks and can follow them under fair conditions (i.e. anyone with a bit of sense can hide their tracks from him).
Weapons:
A three bolt repeating crossbow, a pair of iron long knives.
Armor: iron breast plate and back plate, studded leather jacket and leggings.
Items: rope, backpack, spare boots, climbing gear, changes of clothes, and other common sundry effects, mostly purchased by Faust, or while in his service.
Abilities:
Thermographic vision: the ability to perceive objects and beings based on their heat signatures; essentially the IR spectrum.
Keen Senses: Lothar’s vision and hearing is 2 times sharper than the average human’s. That means on a clear day on flat terrain, where an average human can see about 3 miles, he can see about six. He can make out vague detail up to about 7 miles, and fine detail up to about 5. Distance decreases according to terrain/condition. He can also hear the direction of a sound more accurately than a human can, pinpointing even garbled and misdirected sounds within a few seconds at max. Lothar can hear up to two octaves higher and one octave lower than a human can, giving him clear hearing on a wider range of sounds than most people have and the ability to weed out noise interference.
Broad Awareness: Between a life of peril, avoiding parel, and his keen elven senses, Lothar has a sense of what is going on around him. This might let him pick out a good mark or spot a liar, but it can also give him a split second’s warning before trouble goes down.
Family:
Cuen Onnenvi, twin brother.
Elyana Onnenvi, mother.
Acknowledgements: Bard for a lot, and the Mongrel for allowing me to borrow her write up for abilities.
(Loud Warrior born in)
Age: 28 human years (looks to be in his middle to late teans).
Sex: male.
Race: Alerian Elf, Raiaeran half-elf mix (identifies as Sel Darthirii).
Hair color: leaf Brown.
Eye color: Emerald
Height: 6’1 ( Tall & athleticly built).
IQ: 112
Alignment: Lawful neutral, mostly.
Personality: EFTJ.
Description: If you took a Raiaeran high elf’s face, all sharp and angular featured, died it an olive hue, then stuck it upon the frame of an Alerian Sel Darthirii; gave it close cropped leaf brown hair, and luminous Emerld eyes, than you would have Lothar. Well at least it would be more him than his twin. If you added plain grayish garb to the mix, Alerian military load bearing equipment, a face that was more-or-less devoid of expression to be the perfect poker face; eyes that were practically never blinking, but seemed to drink in everything at a glance; and a voice that seemed to be flatter than a carpenter’s plain, then you would have Lothar for sure.
History: Perhaps you have heard of the old Alerian yarn about the twins Adaldert & Albrecht? No, well let me enlighten you. It goes like this, that an Alerian merchant happened upon a Raiaran lass in Corone’s market one day. The Alerian being a regular seller of finished clothing and dyes on Corone, and this Raiaerans father being a regular buyer and living on Corone they happened to meet. On that first encounter she was as scornful as a she devil and he was as gracious as a Thayne’s Maian.
Still his manners intrigued her.
For a second time they met by chance, and the interactions were much the same. At which time she found him perhaps a little more charming than the first. The third time she a little less vehement in the verbal barbs she sent his way, and by the forth they were exchanging curtesies like old friends. After a year of such they were wed, against the she elf’s father’s wishes, and she bore him twin sons.
Of course the tale turns tragic as such tales do. The father dies at sea, and the mother sold to pay his debts. The sons spend their childhood in bondage, abused and tormented, but managed to learn much all the same. They devise a daring escape attempt one night, and manage to make a break for freedom, but are tracked down to the harbor, by bounty hunters. One brother, stories never agree which one, manages to buy time for the other to escape, but is captured for his efforts. Life turns brighter for the one and darker for the other, until he is finally bought by a kind master. The stories always turn brighter after that, to a point.
Now, if you alter the names just a bit; if you alter the beginning just a tad, change it to the mother being sold into slavery by an uncaring and unscrupulous raiaeran husbund in Salvar; and if you say that the brother that was captured to let his twin could get away was named Lothar, then that old Alerian yarn, would be the core of my life until today.
As for the kind master, his name is Faust.
My loyalty to him is absolute.
His will is mine, his desires mine, his allies mine, his enemies are my enemies.
Do you want to find out why my mother called me loud warrior?
100
Skills: A life slavery, punctuated by a brief period of time on the run, combined with his current service to Faust as allowed Lothar to be somewhat skilled in a wide variety of differing domains., Unfortunately Lothar has exchanged expertise in most, for broadness.
Acrobatics. Practiced, Lothar could work in a circus somewhere, given his level of skill, but his not good enough to even try out for the Olympics, let alone win a medal.
Animal Ken. Basic, Lothar has rudimentary knowledge of most animals, their habitats, and where they are found; he has read about it extensively. Still there is nothing quite like actual experience, which for more than a handful of animals Lothar is sorely lacking.
Animal Training (specialties, dogs, horses, and Alerian drake mounts). With respect to those animals he is specialized in, Lothar is considered practiced can teach them basic commands
Archery & Projectile Weaponry. Competent, put a bow, crossbow, sling, or firearm in Lothar's hands and he can hit a stationary bullseye about half of the time, and more likely than not hit a moving target, if not exactly for where he was aiming.
Artillerist. Novice, Lothar knows he isn't trained more than to do exactly what the master says with regards to alchemical agents that explode, or have the potential to explode.
Blacksmithing. Novice, he can work the bellows, and keep the fire going to the right degree necessary to keep it at the correct heat, but beyond making nails and horseshoes, its likely to turn out wrong.
Brewing. Novice, it’s drinkable, but that's all one can say for it.
Camouflage. Practiced, Lothar has both the knowledge and experience to blend in with most surroundings, which means he can hide from those that aren't particularly skilled at finding such targets.
Carpentry. Novice, Lothar can make basic repairs to most kinds of wooden objects, but that is the extent of his current knowledge.
Climbing. Thanks to his training with one of Faust’s servants, Lothar has basic military training when it comes to climbing; meaning with the proper equipment he can scale most types of surfaces. He is not as skilled in this area as his brother, and is definitely no natural climber.
Cooking. Practiced, Lothar will do fine at common fair, either indoors or out, but in the kitchen of a Lord, he would be regulated to a low position.
Debate. Novice, Lothar knows how to put logical arguments to gather, but has little practice in their use.
Dodging. Practiced, Lothar can dodge both a wrench & a ball, but he's not so good that he could dodge a bullet, or survive a food fight unscaved.
Escapology. Practiced, Lothar knows how to escape rope and typical arm restraints. He first learned this skill while devising an escape for himself and his brother; he has had some practice since, and is learning more under Faust.
Fast draw. Novice, Lothar has great reflexes.
Gambling. Novice, Lothar knows the rules, to most games of chance, but that's as far as anyone can go with his skill.
Game-playing (i.e. strategy games). Novice, Lothar knows the rules for some, but has little experience at actual play.
Hunting. Practiced, Lothar could put meat on the table from this skill alone, about half the time, given the presence of sufficient game.
Leatherworking. Novice, able to maintain and make basic repairs to leather items.
Martial Arts. Novice, Faust has had a man who has just started teaching him.
Navigation. Practiced, Lothar can navigate by the stars and is pretty handy with a map; he can keep from getting lost most of the time, as he moves from point A to point B.
Research. Novice, he's just started learning the art.
Ride. Practiced, can easily stay in the saddle of a tamed and somewhat trained beast.
Swimming. Novice, Lothar can keep himself afloat, mostly.
Throwing. Novice, he always hits the dart board.
Tracking. Novice, Lothar can identify most animal tracks and can follow them under fair conditions (i.e. anyone with a bit of sense can hide their tracks from him).
Weapons:
A three bolt repeating crossbow, a pair of iron long knives.
Armor: iron breast plate and back plate, studded leather jacket and leggings.
Items: rope, backpack, spare boots, climbing gear, changes of clothes, and other common sundry effects, mostly purchased by Faust, or while in his service.
Abilities:
Thermographic vision: the ability to perceive objects and beings based on their heat signatures; essentially the IR spectrum.
Keen Senses: Lothar’s vision and hearing is 2 times sharper than the average human’s. That means on a clear day on flat terrain, where an average human can see about 3 miles, he can see about six. He can make out vague detail up to about 7 miles, and fine detail up to about 5. Distance decreases according to terrain/condition. He can also hear the direction of a sound more accurately than a human can, pinpointing even garbled and misdirected sounds within a few seconds at max. Lothar can hear up to two octaves higher and one octave lower than a human can, giving him clear hearing on a wider range of sounds than most people have and the ability to weed out noise interference.
Broad Awareness: Between a life of peril, avoiding parel, and his keen elven senses, Lothar has a sense of what is going on around him. This might let him pick out a good mark or spot a liar, but it can also give him a split second’s warning before trouble goes down.
Family:
Cuen Onnenvi, twin brother.
Elyana Onnenvi, mother.
Acknowledgements: Bard for a lot, and the Mongrel for allowing me to borrow her write up for abilities.