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Cyrus the virus
11-08-06, 02:33 PM
I have no idea who is going to approve this if I can’t. His elemental powers haven't increased very much, but I've rewritten each of them so that the descriptions give a more accurate idea of the utmost of what he can do. What has increased is in bold.

Name: Luc Kraus
Age: 31
Race: Human
Class: Geomancer

Appearance:

Luc is a physically weak, unremarkable man of below average height and weight. His hair is light brown and extends to his cheeks, his eyes are an emerald green of mesmerizing beauty, and his face is boyish. He wears a green tunic with black trim, arcane designs etched into its stitching; matching pants and a dark green cape for no reason other for decoration. He wears a black velvet belt and always has his gloves on for protection. Since his way of weaving magic often encompasses his hands, Luc long ago purchased the pair of scaled gloves to protect his flesh.

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Water

Level 6: Luc can melt and freeze large quantities of ice and water very quickly. His power to melt ice into water is instantaneous with all but the largest quantities, as is his power to freeze water into ice.

Luc may expand, manipulate, freeze and move water with his mind to a great degree. He may melt and move ice with his mind, but to expand or shrink it it must be turned into water first. The strength of the ice he creates is that of titanium.

The ability to manipulate water and ice is now at its peak.

Fire

Level 6: Luc can fizzle fire spells that are level 4 or lower with a moderate chance of failure. When fizzling fire spells of level 1 or lower, the mage almost never fails.

Luc can expand, extinguish and move flames with his mind to a great degree and with large amounts. Using his sword, he can create flames around the steel by using the magic within it. This fire, like any natural fire, can be the target of Luc's abilities.

The ability to manipulate flames is at its peak.

Wind

Level 6: Luc can enhance the air around him to create gusts of wind with a maximum pushing power of 500 pounds at it's most focused point. Using wind magic, Luc is capable of seamless flight. The mage can create weapons as light as air using the wind, but they break after a single use.

To a lesser degree, Luc can create dozens of small blades of wind to send forth in a gust. This is one of his most favored attacks. These blades, and anything similar to them created by Luc's magic, are as strong as titanium but often break as soon as they pierce skin.

Earth

Level 6: Luc may harden and soften dirt, turning solid into liquid and vice-versa, seamlessly and in large quantities. The dirt he turns into stone is as strong as titanium. The mage can manipulate the movement of large amounts of stone, mud and dirt with his mind, often using the ability to quickly erect massive pillars and shards of rock to travel upon (despite his ability to fly).

The ability to manipulate the earth is at its peak.

Metal

(New) Awarded here (http://www.althanas.com/world/showthread.php?t=1960)

Level 6: Luc can melt, bend and otherwise manipulate metal to his will in the same manner he can manipulate the elements. His power with metal is greatly limited, and is about as powerful as his abilities were at level 1. He may only move small amount of metal, such as a large sword, and items that belong to other characters are impossible to manipulate without OOC permission.

Unbeknownst to him, Luc’s metal manipulation abilities have had an influence on his blood, tainting it. This new presence of metal is slowly poisoning him.

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Spells

Windwalk: Using this spell, Luc may reduce himself and up to three people with him into wind, and whisk through the skies as a form of travel - akin to "teleporting". Doing so takes a toll on Luc's vitality and thus it may only be done twice before one nights' rest.

Stoneskin: Luc coats himself or one other person in a green barrier, which fits like a second skin. The barrier absorbs three strikes of any sort, whether it is a slash from a Titanium sword or a thrown pebble, before disappearing. Stoneskin may only be used once in any thread.

Disenchant: Removes one enchantment of level 4 strength or lower from any character or item. Effect is temporary on items, lasting until the end of the battle/quest.

Burn Metal: Enchants all metal within a fifty feet of Luc to make it burning hot. This effect lasts for five seconds and can only be used once per thread.

Whisper: Allows Luc to send up to two messages, of any length, to any one person on Althanas. The message comes in the form of Luc's voice, much like a whisper, and cannot be drowned out by other noises. Doesn't work if the target is in another dimension, is dead, or has become deaf somehow.

Spell Absorb: Enchants a weapon or a piece of armor to absorb the next spell cast within a hundred feet of it. Regardless the nature of the spell, it is absorbed into the armor, fizzling its desired effect. The weapon or armor piece takes on properties of the spell, but it can never be a negative effect on the person holding the weapon or wearing the armor. Can only be used once per thread.

Conjure Food/Drink: Luc may conjure a great amount of food and drink from thin air. The quality and amount depends on how much time he chants the same incantation over and over. Can be used multiple times per thread.

Counterspell: When used, fizzles a projectile magic spell of non-elemental properties. Can be used once per thread.

Truesight: Allows Luc to see perfectly in all conditions, including thick fog, complete darkness and bright light. When used in optimal conditions, Truesight increases Luc’s vision threefold so he can see further and clearer than normal. Can be used twice per thread.

Blessed Speech: Allows Luc to speak and understand a language he normally cannot. Lasts for half an hour. Can be used multiple times per thread.

Enslave Fool: Gives Luc the power to enslave a minor enemy, such as a goblin or orc. Works on up to three such stupid creatures, and lasts until Luc must focus on something else. Can be used once per thread.

Recklessness: Manipulates the mind of the target to make him reckless. Can be overcome by one of strong will or mind. May be used once per thread.

Equipment

Luc's equipment consists of his scaled gloves, made from the scale of a "Large Beast" (Sorahn's words, not mine). They endure intense elements but otherwise provide no protection.

Flame Sword of Slykrit: Upgraded in A Grander Erebus (http://www.althanas.com/world/showthread.php?t=538&page=4&highlight=grander+erebus), Luc's dagger has become a sword. It is as strong as steel and can be used to create flames just as the dagger was. Luc is a novice fighter with the thin blade.

The sheath for the sword is black with green thorn designs that climb up to the top. The sheath dangles from his belt securely.

(New) Wands (purchased here) (http://www.althanas.com/world/showthread.php?p=40506#post40506)

Wand of Webbing – Fires a sticky web from the tip, which is incredibly tough. The webbing lasts for five second before it melts into the air. This wand begins with 5 charges.

Wand of Bedlam – Releases deafening sounds that effect all nearby except for the one who uses the wand. This effect lasts for a very short time. This wand begins with 3 charges.

Transformation Wand – Changes the appearance of the target for 3 hours per charge used. The appearance is chosen by the imagination of the user. This wand begins with 4 charges.

Wand of Telepathy – Using an item taken from a person, the user of this wand can create an effect which allows him to know the thoughts of the item’s owner when they are within 100 yards, for 2 minutes. This wand begins with 4 charges.

History

To say the least, Luc has led an orthodox life, keeping himself from many experiences that a young child might face, and he is therefore ignorant (sometimes arrogant) toward the ways of the world. He's set in what he thinks, and it often takes a well spoken phrase or actual facts to make him change his mind about how he perceives things. He was born in Raiaera, and was raised there by an elven couple, as he never knew his Mother, and his Father had supposedly died months prior to his birth. He believes that they both live, though he's never had any experience that provided evidence to their whereabouts.

The couple that took him in was of close friend relations to Luc's parents, and they felt obligated to take him in until he was old enough to move on wherever he wanted to go. However, having the lack of a real Father figure led him to enroll in a nearby school of magic. This was when Luc's life began to change. He flew up in ranks, surpassing even his teachers in magical capability before he was even twelve years old.

Jealous of his power, six members of the school's administration conspired to abduct Luc and bring him to a sacred temple in Raiaera's deepest regions, where an unknown and mystic ritual robbed him of his powers and split them apart. Each teacher was imbued with incredible power, though the full control of these abilities did not come for many years.

Robbed of his powers, his innocence and his childhood, Luc was left for dead in the deepest region of Raiaera. To this day, he still does not now how he survived or where he ended up, so distant are the memories of that day.

The only thing that has kept Luc alive for these years is his thirst for that power he once held, the ability to control the elements and weave magic from them. His hunger for vengeance has never been satisfied, but even with the abilities he has developed he does not feel up to the task of finding the ones who wronged him. He tries not to think of the past, but if his anger is triggered, he will likely rise to action.

As if led by some destructive force, Luc has taken part in many battles, seen many deaths, and died a few times himself. Though he's experienced these things, Luc remains ignorant and prideful.

Thoracis
11-13-06, 05:58 PM
Looks good to me, sir. If anything I'd say the water and fire abilities are a bit strong, but since they are at their peak I don't see it being too much of a problem, plus they aren't THAT much powerful than they already were.

Approved.