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MaxBlade
11-10-06, 02:39 PM
This is him

http://i132.photobucket.com/albums/q18/MaxRBlade/Wizard1.jpg



Name: Fareron Silverstone
Age: 17
Hair Color: Brown with light brown streaks, but he wears a white hat over it.
Eye Color: Brown, they go yellow though when he does magic.
Height: 6’2
Weight: 120
Alignment: Nonlawful
Race: Human/ air genasi (air touched race) one that dabbles in Weather Magic.
Gender: Male
Attire: His attire consists of his white mage robes, and his white hat.
Occupation: Traveling Mage

Personality: Air genasi are quite used to looking down on everyone and seem to manage this even when standing on the ground. Having no need to breathe, they see such waste of air an affront to its purity, and their disdain in the “faults” of others only grows from there. The self-styled wind dukes are seen by most folk as haughty and self-important, but are well respected within the Elemental Plane of Air for their heritage. Elsewhere, however, they are viewed much as other genasi, which is an affront to their egos. Air genasi are wild and carefree; their temper often shifts between a calm breeze and a raging tempest seemingly without warning. They are swift to make rivalries and are fiercely competitive about anything their capricious nature indicates is worthy.


Appearance: This guy reminds you of a randy rabbit. He has large brown eyes that are like two patches of dried blood. His luxurious, long hair is the color of polished amber, and is worn in an artistic style. He is very tall and has a graceful build. His skin is light-colored. He has wide feet. His wardrobe is magical looking with a lot of robes and is mostly white. (He owns only two robes)

Physical Description: With their mortal parents being chosen for exceptional qualities combined with their elemental blood, air genasi are usually strikingly exotic in appearance. They often have a sultry, breathy voice, and what seems to be a constant breeze blowing through their hair, even while indoors. Some are proud of a light bluish tint to their skin or hair, as well as the coolness it radiates. Air genasi do not need to breathe, furthering the idea of their alien physiology. Most have a permanently dishevelled look about their hair and attire, which they view as only the proper manifestation of things.

Relations: Air genasi tend to look upon other races as rivals and inferiors. They will rarely deign to lower their standards or assist those of lesser heritage than themselves. Instead, they prefer the company of their peers and individuals they believe measure up somehow. Overall, the air genasi do not seem to fit in well in most planar societies, as they rarely take interest in community affairs or the politics of others. It isn’t impossible to befriend them, and in fact the wind dukes make strong allies, but such relationships are formed only on their terms.

Air Genasi Lands: Unlike most genasi, wind dukes have a special place within their society. They are typically reared in humanoid settlements floating through the Elemental Plane of Air and put into positions of prestige and respect due to their noble heritage. Outside these little burgs, however, air genasi are wind-strewn throughout the planes and live at the highest elevation they can manage. This usually means lofty mountaintops or at the very least on the highest floor of whatever building they are occupying.

Languages: Air genasi speak Common, and a majority of them pick up Auran as a second language.

Adventurers: A good number of air genasi are avid travellers, which often leads them to become experienced planewalkers in their own right. Some are drifters who prefer not to sit still for very long, while others travel on business associated with their office in the community. A few may actually seek glory and adventure, though because of the reliance on travelling companions these are only the most tolerant of their kind.



History:

Eyes squinting and with back arched, Fareron Silverstone winced as a pain shot up through him traveling from his spine right to his neck, as he hobbled down the dirt road. The pain wasn’t excruciating like the other pains in the past but it was enough pain to make him want to scream. He walked past Adobe houses and kids smoking hukai’s, kids playing marbles and people looking at him weird. Only a few more steps. he thought to urge himself on.

“What’s wrong mister?” Came a voice out of nowhere carrying on the wind towards Asked a small child who was sitting on the side of the road Fareron gave the young boy a grimace of a smile. This was the question that Fareron asked himself everyday. What was becoming wrong with him? His used to be athletic body was now becoming skinnier, and his muscle’s were becoming mostly fat. From all of his night of magic training, his hazelnut brown eyes had become Chestnut brown, with a little bit of red from staying up all night studying. His also Black hair was turning brown and parts were even streaked light brown.

You might ask yourself, why were these changes occurring? Well these changes happened because of the magic he was studying, and no it wasn’t deep dark magic or magic of unspeakable horrors (because if it was he wouldn’t do it) but it was a weird magic, and not many studied it. To the humans and other lesser being that did not study the art they knew it as Aeromancy, but to Genasi’s (Wind Spirits) who knew the secret word and how to control the power, they had another name for it… and no one knew it, except for them…so let’s keep it that way.

He sighed, as he stumbled into his one story adobe house and flopped on his straw stuffed bed, his sensitive muscle cramping up because of his position. He paid no notice to this though and instead thought about why he had joined this hell pit of magic at the age of fifteen.

When you start to learn Aeromancy you will not just gain powers but you will also gain a new spirit and a new mind. this is what his master Gaydel Lenita told him on his first day when he came asking to learn the arts of Aeromancy. What he meant by a new spirit was true and it was changing everyday. The pain was sometimes unbearable but as a result of taking the pain his body had formed in a way that he did not know it could. the aeromancer has an inherently magical connection to the wind, the air, and the weather. He can manipulate winds, create vacuums, lower or raise the temperature, generate thunder and lightning, take on the qualities of air, and move himself and objects through the air with ease. This was his first lesson in Aeromancy and he never forgot it. Ever since that day, his body began “The Change”.

When his body began the change many things happened. The reason his body changed in this way was because of his study of Aeromancy, he went so deep into it that he actually became the air around himself. For one, his body became lighter from his usual heavy set weight of 195. His bones became hollow on the inside so that it would be easier for him to fly but that also meant he had to eat five times what he was eating at first to keep his energy up. Then his next change was when he learned he didn’t have to breathe and even his master had to do that. only the most advanced master did that. was what his master said. Living in a small town right off of the city of Sansada (The magical capital of the country) It was uncommon for people to NOT have magic coursing through their blood, but someone not having to breath was a major thing, his friend Atticus was another mage so he didn’t have a problem with Fareron not having to breath for he himself was an Arcane Mage. Fareron though a little deeper, back farther into his history, when his mother died…unfortunately his lazy father was still alive.

His mother died when he was fourteen right before he turned fifteen, how because his father turned her in to the authorities also known as the rayon’s, Large Humanoid Beast, who loved to devour innocent humans like his mom. His mom wasn’t able to protect herself when she died and Fareron decided he would not be the one who ended up not protecting himself, he knew that if his mom could have protected herself she would have, this time though he would not be the one… he would protect himself no matter what and avenge his mother’s death…



The END.







Skills:

Weightless: He can become as light as air. The aeromancer feather falls at will as a supernatural effect. That way He can water walk or air walk.

Breathless: He transcends the need for breath. The Fareron no longer breathes because he is wind from his study of Aeromancy, rendering him immune to inhaled attacks, drowning, and effects based on scent.

Lightning Resistance: When I say Resistance, that means the lightning will come at him and he will asorb it, but it will not hurt him as much as someone who does not have Lightning. He gains no further power or any special abillities by absorbing the lightning.

Aerodynamic: He can fly. The Fareron can fly at twice his ground speed about thirteen miles per hour up to 80 feet maximum with Good maneuverability.

Thunder Resistance: Thunder is just not loud enough for the sound to hurt his ears, everytime he casted a lightning spell thunder would erupt, so being around it has made him use to it.

Wind Blade: Fareron can convene a shimmering blade of focused wind in his empty hand. This blade strikes as a Iron Sword or scimitar. Fareron can not wield the blade well yet seeing as he just learned about it. The blade lasts for up to one hour. Exposure to a vacuum or submersion in water instantly destroys the weapon.

I Am the Air: Fareron can become the air. Once per day for up to 10 minutes, the aeromancer may assume an incorporeal, invisible, scentless, and tasteless state. All of his possessions assume this form with him, but anything dropped resumes its natural state; light-radiating objects become invisible but their radiance does not, resulting in illumination with no visible source. While in this form, Fareron is under the effects of improved invisibility and can fly at a rate of 100 feet with Perfect maneuverability. He may not attack in this form.


ABILLITIES:

FOCUSED CASTING
His sound mind allows Him to ignore distractions when casting defensively.

QUICK
He is deft and light on his feet.

Reflexes
Lightning reflexes, get it he got lightning…oh never mind.




Spells:

Gust of Wind:
A creature slammed by a living gust of wind or engulfed by it is buffeted by severe winds. Unprotected flames are automatically extinguished. It causes protected flames to dance wildly and has a 50% chance to extinguish these lights.

Effects: Medium creatures or large flying creatures are “checked”.
Checked: Unable to move forward against the force of the wind. Flying creatures are blown back Small creatures or medium flying creatures are “knocked down”. Prone by force of the wind. Flying creatures are blown back.

Obscuring Mist
A misty vapor arises around the character. It is stationary once created. The vapor obscures all sight.

Vines of Entanglement
Will grab the attacker and strangle him or hold him in a grip. To break out one must use any type of magic cut or sword.

Sky Disk
Type: Weapon (Razor Disk)
Description: A circular saw blade made entirely of white, razor sharp air. Its circumference is lined with small curved blades and its center is virtually hollow except for a cross shaped part that allows Zodiac to grab it. The Sky Disk is thrown like a frisbee and can be deflected, or dodged. If it hits its target though, it can cause some serious dammage though, using wind magic Fareron is ble to summon it back to him.


Wind Lock
Strength: 4-6
Description: By manipulating the surrounding air, he can create a tornado that surrounds and binds the opponent. This technique is used mainly for deffensive purposes. Can be broken out of if opponent is strong enough. Must be evaded or countered to avoid getting caught in in the first place. (any evasion will work.)



ARMOR AND WEAPONS

NONE, He's a mage and his armors are usually his spells, though he does keep a light chainmail under his Robes.

Weapons: He has the staff of Mellady, which aloows him to look cooler basicaly. :P

Sky Disk: Explained in the spell.

Cyrus the virus
11-11-06, 05:21 AM
Elaborate on lightning resistence, making it so that lightning damage is only slightly reduced. Same with sonic resistence.

Wind Blade should be weakened so that it's as strong as an iron sword. No double damage to anything as of yet, and make it so he's 'below average' in his skill wielding it.

While in Air Form, please make it so he cannot attack with any kind of weapon. You'll have to use it as a non-combative skill for now.

Engulf should be somewhat limited from its current state. As in it can only pick up people to a certain, non-lethal height for the time being. As with all your other skills, it can increase when you level up.

Gust of Wind is fine, but keep in mind that most of the effects listed there are circumstancial, and some medium-sized people would be able to move against it, and not everyone would be blown back. It all really depends on who you're using it against. I'm just saying this so you don't expect it to work 100% of the time. People are usually fair, though, so don't worry too much.

Make is so Vines of Entanglement can be slashed by any worldly weapon as well as magical ones. Don't worry, not everyone's a jackass who will slash their way out instantly ;)

If you have other spells you plan on using, they must be listed in the profile without exception.

Sorry to gimp your character, but everyone starts out weak here and around the same level of power. After you edit I'll look at it again and see if further changes are needed.

MaxBlade
11-13-06, 09:00 AM
Yeah, Pure BAer here, so all of this stuff is allowed and they don't give a crap about it either. You weren't gimping you were doing what I want you to do, comment.

Cyrus the virus
11-13-06, 10:21 AM
Mmk, glad you understand :D

Lightning Resistance is still too strong. The way it's worded, it makes me think that when hit with lightning, your guy gains a bit of strength and beyond that is unaffected. What I'd like is for the ability to simply numb a bit of the pain, or prevent a small portion of any lightning damage he sustains.

We don't use +3 and such, so Wind Blade still needs to be edited. Just make a note that it's as durable as iron.

Sky Disk is too foolproof. Make it so it can be dodged, please. Basically, none of that heat-seeking stuff at level 0.

MaxBlade
11-13-06, 10:37 AM
All right then how about now?

Another thing how do I take off that I'm not appart of the Granders Order I need to, I didn't mean to, didn't know you couldn't take it off.

Cyrus the virus
11-13-06, 11:57 AM
Hold shift and click on Grander's Order again.

Make sure the Disk doesn't last forever with you just shooting it, summoning it back, and shooting it again.

Approved!