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Elthas_Belthasar
03-24-16, 11:50 AM
(Moderator note I'm ditching Elthas's Bard skills in exchange for his new Wraith stuff. Thanks for understanding. I'm also ditching one old Skill, and most of Elthas's former inventory. Thanks for understanding once again hope this profile is good let me know if i need to add anything/etc.)

Level 5 Profile:
~5~ (http://www.althanas.com/world/showthread.php?29641-Oath-of-the-Blade-5)

~Updates in Bold.~

~Basic Data~

Name: Elthas Belthasar

Current Age: 1,000 years of Age (Appears as a ghost/spectral presence)

Racial Data: Elthas is a Ruild Elf. (Forest Elf/Wraith)

~Appearance Data~

Current Hair Colour: Gone is Elthas's green hair. It is replaced by a platinum/silver coloured hair. Think: Sephiroth.)

Current Eye Colour: Elthas has blue eyes, they have a glow now.

Current Height: 6'3"/191 CM's

Current Weight: 200 lbs/90kg's

Job Class Data: Wraith/Blade Dancer

[b]~Personality Data~

Level 0:

Elthas is a very proud of Elf. He has an exceedingly precise personality almost to the point of irritation. Elthas pays attention to detail, minor details that many would not spot. This attention to detail is borderline obsessive. An eccentric man, Elthas is a fellow of many unique tastes. Elthas is known to savor the most minute aspects of many of life's vices. Everything from fine women to fine liquor, Elthas will decipher the flavour to appreciate the craftsmanship.

Elthas has the mind of an artist. With this detailed world-view, Elthas obsessively observes everything around him. Very rarely do details escape his sharp mind and his sharper eyes. Elthas will point out things that he finds out of place from tacky clothing to that strange piece of evidence overlooked by locale law enforcement. This personality quirk has made Elthas appear rude and inconsiderate to his peers. Elthas does not care.

He specializes in taking "dirty jobs." Instead of assisting the current Empirical regime that lurks in Corone, Elthas oft works for an organization known as The Syndicate. Elthas considers himself a "professional cleaner" and specializes in cleaning up the messes made by others. Elthas lives a life that is a gray one, neither black nor white. Elthas doesn't consider anything that he does to be purely evil, but rather necessary in the grand scheme of things.

Elthas has the obsessive qualities of an artist. In his spare time he paints and draws. Elthas has acquired some skill as an artist. His attention to detail has allowed him to master art quickly. In his community he has earned a positive reputation as a painter of some skill. Elthas uses all of his talents to chase targets that would be elusive or tricky to most. Elthas lives for the thrill of the chase, and the heart of the hunt.

Level 1: (Changes/Psychological Profile)-After a number of tragic experiences in his recent life, Elthas has become more set in his ways. As a professional Bounty Hunter, Elthas has developed his own code of conduct that he adheres to at all times. Though a villain, Elthas is not cold blooded and merciless. His profession dictates he must capture targets alive to receive a full compensation for a hunt, and that has placed a firm, but dangerous belief in Elthas's heart. Elthas will not kill. Ever. Even if his life depends on the matter, he has developed an almost psychological obsession with the idea of not killing other people. It doesn't matter the race. He simply does not kill. He'd rather just knock someone out.

Elthas had developed a profound connection with Hylda Terrentius (NPC) and has taken her has his mate. Elthas would die to protect her and considers her the most valuable person in his life. He often paints portraits of her in his spare time.

Level 3: (Changes/Psychological Profile)-All was seemingly lost. After joining The Trading Company as a full time member, Elthas has severed all ties with The Syndicate. Cutting him off, Elthas was now an exiled member. Attempting to salvage his relationship with Hylda Terrentius, Hylda back stabbed Elthas as well. Elthas admitted defeat and simply packed things up with The Syndicate. He was stripped of his former title and privileges as a Syndicate officer. Now, Elthas has developed a cold edge about himself. He keeps to himself and has started to take on many Trading Company duties. He has earned the title of a Quest Monitor, and helps hire on new recruits to The Trading Company. Further, Elthas has learned some new crafts besides those of an artist. Elthas retains his no-killing policy.

Level 4: (Changes/Psychological Profile)- Having become an Officer for The Trading Company, Elthas had found the purpose and honour he longed for. Elthas now works hard as an Officer of The Trading Company. He deals with new recruits to that organization. Elthas works closely with his boss, Investisto. Elthas recently had a failed endeavor in The Althanas Leagues that really took a tremendous effect on him. Elthas had to admit weakness, and for a blossoming adventurer, that was a huge set backs. Set backs cost times and resources, and Elthas learned to bounce back from his utter defeats in The Althanas Leagues. Elthas knew he needed to grow stronger, and so, became obsessed with that idea. He disciplined himself to once again become a workaholic, and help The Trading Company grow. During the process he somehow found the drive and determination he was lacking all along...

Level 5: (Changes/Psychological Profile)-Elthas has made many painful choices in recent moons. He disbanded The Trading Company after it became inactive. He hunted down and killed the Master Elf named Xu Bellaparte. Xu Bellaparte was responsible for Elthas's initial undoing with the loss of Hylda Terrentius. The loss of Hylda Terrentius, hundreds of years later, STILL affects Elthas Belthasar to this day. He has never made peace with the loss, or has attempted to move on. During a recent event (Still waiting for this thread to get concluded) Elthas lost an arm. And the ordeal he faced at the time broke the gentle Hero he once was. Now a broken man, Elthas has developed a harsh outlook on life. He has returned to the township he grew up in, and is attempting to repair the damage that Xu Bellaparte caused him and his people. Elthas is also working to repair the broken relationship between himself and his brother, Drathis Belthasar. As a community, they must repair the now corrupted Great Tree. The Great Tree is important to the tribe of Elves that Elthas belongs to.

Level 6: (Changes/Psychological Profile)-(New!!!) An old enemy resurfaced and put an abrupt end to Elthas's adventures. Waking up in a state of purgatory in one of the planes of death, Elthas met with the spirits of Seth Terrentius and Hylda Terrentius. There he lived an almost ideal after-life but he could not face final judgment. One thing remained. The enemy named Yosef Terrentius was still at large and needed to be stopped. Elthas became obsessed with the very notion of bringing his ancient enemy down. With that obsession, Elthas turned his back on the eutopian existence with Hylda and Seth and the rest of the ghosts in the plane he lived in. Throwing caution to the wind, his obsession with his hated enemy became boarder line psychotic. A fierce confrontation took place that altered the personality structure of the once gentle being named Elthas. In consuming his hated enemy, Elthas learned what Yosef knew. At that point, Elthas's fate was forever sealed. He fell to the dark side and became something truly monstrous...

***

Vice: Lust

Virtue: Justice

Alignment: (~LE~) Lawful Evil

[b]~Historical Data~

And so the story came to an end.

Elthas, long famed Adventurer and Hero fell in battle.

The old enemy, Yosef Terrentius, slew the Hero in battle.

Elthas spent much time in one of the many Purgatory-like planes in the Althanas metaverse.

There he lived with Hylda Terrentius and, infamous ally, Seth Terrentius.

There he lived in perpetual eutopia for many years.

Then, he found the truth that he was in fact, dead.

At that point Elthas spoke to Seth and Hylda and decided to forsake final judgment. There was a rat that needed to be killed. And that rat was Yosef Terrentius. Elthas abandoned the purgatory plane, and returned to the land of the living. The Firmanent. There, he discovered the state of The Great Tree. An old Ruildian Elf artifact and relic of tremendous power. It lay in a state of slumber and near death. Elthas worked with a former enemy, Xu Bellaparte, and a new ally. The ally's name is John Winshire. John, of the Winshire estate, worked with Elthas and helped repair The Great Tree from it's state of slumber. Xu became psychotic in the process, also a ghost, and threatened the entire mission at hand. Before Xu could cause anymore harm, John Winshire showed tremendous skill and understanding of the arcane arts. He destroyed Xu Bellaparte, and, in the process repaired The Great Tree.

Elthas decreed that John Winshire, and his people rebuild the ruins of his home town.

John agreed to do so.

Then Elthas left for the time being to seek his vengeance on Yosef Terrentius...and the hunt began.

Events of: Old Gods and New Streets 2 (http://www.althanas.com/world/showthread.php?29639-SOLO-Old-Gods-and-New-Streets-2)

~Ability Tree~ (Note: I'm axing the bard powers in favor of Wraith abilities)

Old Stats:
Strength: ~1~
Endurance: ~1~
Dexterity: ~2~
Reaction Time: ~2~
Intellect: ~1~
Wisdom: ~1~
Charisma: ~2~
Luck: ~1~

***

New Stats:
Strength: ~1~
Endurance: ~2~
Dexterity: ~3~
Reaction Time: ~3~
Intellect: ~2~
Wisdom: ~1~
Charisma: ~3~
Luck: ~2~

~School of Elven Genetics~

Dexterity:

~Level 4: Level 4: Elven reflexes and speed. (Fleet Footed) Elthas now has ~SKILLED~ Reflexes and Speed. He has acquired 3.0x's the reflex capacity and speed of an ABOVE AVERAGE Althanian Human. Elthas is capable of reacting TO movements and actions immediately done on him. Furthermore, he is has quick hands and can maneuver items skillfully with both hands. With his reaction time, Elthas seems to move as a blur now once he is reacting to something. Can be applied to his counter striking stance. On land, Elthas can run effectively at 50 M.P.H.'s. Further, Elthas can now SWIM at an impressive 20 M.P.H.'s before he gets winded.

~Level 5: Elthas's reaction time is now at a base 4.5x's that of the average Althanian Human. Elthas is capable of reacting with precision, almost as if he is dancing during combat. He is very light on his feet and capable of reacting to -most- normal attack attempts that would require reaction. Elthas naturally -moves as a blur to the naked/untrained eye. Further, due to his recent acquisition of power, Elthas can now temporarily move in a -fast shifting state.- This state is like a blink or teleportation state. He can move in this state roughly 3x's a Day, or per thread. The teleport style movement is in short bursts of distances, usually up to about 10 yards at a time. Once the 3 bursts are used up, he has to wait until the next day to use it again. He can fast shift other players and npc with him if they give him permission, but this takes effort. Elthas's base movement/running speed of 50 M.P.H.'s on land has not increased.

~Level 6: No Change at level 6.

Senses:

~Level 4: (Acuteness/Accuracy) Elthas now has ~ABOVE AVERAGE~ Senses. He has a dedicated senses sphere of about ten feet immediately around him, then outside of the sphere takes considerable concentration for Elthas to detect things. He doesn't have any supernatural senses, but he has acute senses. Sharp hearing, keen sense of smell, etc.

~Level 5: No Change.

~Level 6: (New!!!) As a Wraith, Elthas's senses work entirely different. He can see on an entirely different spectrum of sight. His eyes allow him to see things like hidden traps, and other stealthed dangers. He has to concentrate to see through advanced stealth/invisibility powers. He can also detect the signature of heat off the living. This is a very useful thing in places of extreme darkness, low light. Elthas's dedicated sphere and sensory grid is about fifteen feet in circumference.

~School of Combat Arts~

~Level 4: (Level 4) Knife Expert. Elthas is now An ~EXPERT~ with the use and maintenance of combat daggers.

(Skilled Stance) Piercing Talons. Elthas can effectively execute a skilled Knife user's stance. This stance, called Piercing Talons, is a basic addition to Elthas's combat style. He can basically raise his own natural stamina and ability to take incoming attacks with this stance. Further, he can move with an increase skill of grace and natural agility. With this stance activated, (Stackable ONE TIME PER USE) Elthas receives some bonuses. Endurance is increased by 1.5x's. Agility is increased by 2.0x's. This effect augments Elthas's natural agility. The increase lasts for approximately one IC minute. Once the stance has been used, Elthas has to wait a cool down period of two minutes IC to use again.

~Level 5: Elthas has become even more skilled with the use and maintenance of combat daggers. Elthas is now capable of stringing together complex attack patterns in a single attack. He can continiously slash at the target before the target ever knew what hit them. Further, because of his missing limb, Elthas now has had to compensate and fights with one weapon. He has learned to wield heavier swords in his arsenal and can fight with arm using either dagger or broadsword. He cannot currently one-hand wield stuff like heavy swords or great swords. If Elthas currently connects a full combo together it can cause HEAVY damage.

~Level 6: No Changes.

~School of Wraith Mysteries~

~Level 6:

Spectral Blades: At will, Elthas can conjure these mighty blades of destruction. They are spectral in nature, and can cut through most physical matter with relative ease. The spectral blades are relative equivalent strength to Mythril, and appear in a very elegant curved fashion. The blades glow and sometimes appear to be see through. They are an extension of Elthas. They cost half a turn a summon, and another half a turn to unsummon. They appear to vanish and appear in this fashion. The blades may be called at will. The weapons, spectral in nature have several notable features. (At the current state) They can cause moderate damage on the mind. If left unchecked, the injuries can become lethal. The spectral blades main powers come from their ability to attack with potent spectral energies. Currently, the blades can attack both the mind and the body. But the mind requires concentration to pull off. If a full attack reaches capacity, it can become lethal. The spectral power of this nature requires about three full IC turns (On PC's) to pull off. On NPC's the attacks require two full turns, sometimes one depending on the mental capacity of the NPC in question. The Spectral Blades are Elthas's primary form of defending himself in his new state. Currently, Elthas has to concentrate to attack the mind.

Spectral Mantle: Refers to Elthas's ghost-like state. He appears in a see-through state and his face is constantly shifting with the weight of emotion. The Spectral Mantle is merely a semi-sentient cloak of darkness that fully covers Elthas. It has a hood. Currently, this power is purely an aesthetic one. The cloak ripples and moves on it's own. (Think: Spawn) When the hood is up, his face is difficult to see and Elthas appears as a sentient shadow. However, this is not a form of stealth at all. It is merely how he appears.


~Skill Tree~

Linguistics: Rank 6. In his Wraith state Elthas learns at an accelerated rate. He has the capacity of learning languages he comes across quickly, and retaining them. He no longer has a need for the arts and music, so those are gone. He does have a need to communicate and can resonate powerfully with advances Mages (Like Summoners) and Psionics. And those sensitive to the supernatural world. Currently, Elthas has mastered all the Corone-based languages. He can also readily communicate with most other Ghosts or Wraiths he comes across.

Gathering and Crafting: Rank 6. (Removing this due to his Wraith state)

Thayne Codex: Rank 6. Elthas has advanced knowledge of the Thayne Codex and the very nature of life and death. He can identify Thayne statues/markers/relics/etc with relative ease. He knows the names of all of the Greater Thayne, and some of the Lesser Thayne. He is of the school of thought that The All Thayne is still present in daily life and unlife.

Phantaria: Simply stated, Elthas can will himself between The Firmanent/Antifirmanent and Phantaria. In Phantaria, he can access most doors, especially doors and gates with tumblers in them. He uses this skill to travel across Corone at will, and sometimes across Althanas itself. Note: This is a Quest Ability for now.

~Inventory~

Gentleman's Clothing & Fedora hat that make up his spectral form.

Max Dirks
04-27-16, 12:06 PM
Sorry for the delay. Approved!