Flamebird
04-02-16, 10:40 PM
All updates in green
Another thing, I'm considering changing Felicity's strength from Beserk Rage to knockback and pressure point power increase. How would that work out?
Name: Felicity Rhyolite Knopsnider.
Gender: Female.
Age: Fifteen.
Race: Human/ Neanderthal hybrid.
Eye Color: Green.
Hair color: Red.
Height: 5"3.
Weight: 209.
Occupation: Friendly Neighborhood Mercenary (seriously.)
Personality:
A teenage girl born into segregation within Eiskalt, she escaped with her older cousin at the age of seven and grew up in Corone. Since then, she never really paid attention to the place of her birth, and even has considered Corone her homeland. In the past year, training under a darker mentor and then dealing with the deaths of her two family members has caused a bit of change in her personality. While Felicity is still all smiles, her smiles carry heavy weight. Felicity has become a bit more fearful, as she is indeed all alone and it's her own wits keeping her alive. She has also matured from her recent traumas, becoming a lot more cautious and level headed in her decision making.While she is quite scattered and confused, having to follow her own stars in the dark skies are forging her into someone wise beyond her years. She is developing a more realistic world view. Despite her pain, Felicity is still selfless and gold hearted. Always willing to help a better cause, and giving smiles as to cheer up someone's day. Half neanderthal, she's one tough kid to break. She has a slight speech impairment, unable to pronounce her "r"s and "l"s properly.
Appearance:
A fiery redhead with green eyes, she has a slightly narrow forehead and a tough stature. However, she's still young, and has various signs of youth through smooth skin and simple eyes. Her left pinky, however, is twisted and permanently unusable due to a violent encounter with a discriminatory Eiskaltian when she was a young toddler. She's grown taller than the neanderthals, like a human, and she's slimmer like a human too. She still has many physical similarities, especially with her immune system, with the neanderthal too.
Felicity no longer keeps herself kept together like a rag tag bounty hunter. She still keeps bandages over her body, but they are covered by a much more orderly outfit. Gear ment for comfortable travel, she wears a dark green, simple shirt with a leather jacket over it. She has half gloves on her hands as well. She has brown pants and heavy boots. A tomboy who's pretty much homeless, she has nothing fancy like jewelry or make up at all. Her rich, flame colored hair is usually kept in a ponytail or single braid.
Equipment:
- Iron flamberge.
- Iron sollerets.
- Twin arming swords, capable of being joined together as a sword staff. The sword further more allows the blades to move along the cross guards that circle the entire hilt, making the blades spin. Upgraded to steel HERE (http://www.althanas.com/world/showthread.php?29518-Price-Checks-and-Updates)
Skills:
- Swordsmanship: Felicity is a freestyle swordsman, under the suggestions of her former teacher. However, she also knows the basics of Escrema and Kendo. Felicity will employ their techniques in combat. Her skills with single and duel blades are now exceptional.
- Karate: Felicity has learned the basic punches, kicks, and stances of karate. She doesn't exactly have the perfect posture, but can deliver hard, controlled blows when in the right mind. While karate is part of her style, Felicity is much more freeform and uses boxing techniques in her aggressive style as well.
- Boxing: Felicity is much more of a boxer in combat than a ninja, delivering punches quite well. She is an effective unarmed fighter.
- Archery: Felicity knows how to use a bow and crossbow when needed. She learned how to use handheld crossbows as well.
- Pole-Arms: Felicity knows the basics of using small and medium pole-arms and javelins.
- Survivalist: Felicity has become well adapted to surviving outside civilization. She's good at tracking, identifying and using herbs, coping to extreme weather, and hunting.
- Just a Natural Fighter: Felicity has an instinctive knack for fighting and is comfortable in competitive situations.
Abilities:
- Neanderthal Toughness:
Ah, yes, maturity is starting to take place. Felicity is developing the natural stamina and endurance of her neanderthal kin. Felicity is capable of staying energetic and unexhausted in combat for three times as much of the time than normal humans. When pain settles in, she can deal with it and jump back into combat quite impressively. She has a pain threshold that can take more than what a grown man could bare. She's one tough cookie, and it takes effort to beat her down and keep her down.
[3xs better endurance than the average human.]
- Berserk Rage ~ Part I:
Felicity has a lot of anger under her cocky grins, and she's able to unleash it in combat. Whenever she receives a wound that could cause her to bleed (sword cut, arrow in the leg) her pain causes her to gain more strength. Every hit or impact that causes her to bleed amplifies her physical strength to be boosted for thirty seconds, allowing her to lift an additional forty pounds than normal. If she gets hit again before those thirty seconds are up? Goodie, sixty seconds of her being able to lift eighty pounds. She can be hit to the extent of lifting two hundred pounds for two hundred fifty seconds. The more serious wounds though, she could actually get thirty seconds of lifting ninety pounds. Major wounds, at max, could land her to being able to hold three hundred pounds. So basically, the more damage she gets she returns. At the one hundred pound marker Berserk Rage parts three and four activate. However, she has loose control over her own power. By the two hundred pound marker she actually looses her mind, blanking out and just attacking everyone in sight. This ability also can leave her exhausted, at the least leaving her a moment to catch her breathe. After destroying several trees and crushing some random guy's legs though, she's out cold. This ability activates automatically whenever Felicity is injured and only works when she's got a bleeding injury.
- Berserk Rage ~ Part II:
During her berserk rage (explained above) she becomes oblivious to pain. Any wounds and bruises still apply their damage - and increased activities during berserk mode may further open wounds - however, Felicity won't feel them until berserk mode has turned off.
- Berserk Rage ~ Part III:
At the one hundred pound marker for her Berserk Rage, a "cloak" or "cloud" forms around Felicity's body like a full suit of armor. The cloak turns off when Berserk Rage wears off or Felicity falls unconscious. This "cloak" can serve several purposes. In Part III's service, the orangish-red cloak causes the same physical damage to anyone (aside Felicity herself, obviously) that fire would (burns.) At this point, first and second degree burns would be caused to those who make physical contact with the cloak, as well as blistering and small, mild skin sores. Aside the burning part and color, this cloak's elements are not of fire and not classified as fire. This is a different element, formed of pure magic, entirely.
- Berserk Rage ~ Part IV:
Alongside the burning sensations to opponents of the magic, the cloak serves another purpose. It can deflect some forms of magic and other super natural powers. Any magic physically capable of being thrown or used in melee combat will be negated by the cloak. For example, a magical beam thrown at her can be deflected. Another example is of a sword enhanced to glow with blue fire. The magic fire would be negated (the sword itself would have no problem.) This only works with physical magics and such being thrown from outside. Magic that works from inside out, is spoken-word, only works when penetrating the skin (like snakebite venom), affects the mind and emotions, etc. cannot be deflected.
Another thing, I'm considering changing Felicity's strength from Beserk Rage to knockback and pressure point power increase. How would that work out?
Name: Felicity Rhyolite Knopsnider.
Gender: Female.
Age: Fifteen.
Race: Human/ Neanderthal hybrid.
Eye Color: Green.
Hair color: Red.
Height: 5"3.
Weight: 209.
Occupation: Friendly Neighborhood Mercenary (seriously.)
Personality:
A teenage girl born into segregation within Eiskalt, she escaped with her older cousin at the age of seven and grew up in Corone. Since then, she never really paid attention to the place of her birth, and even has considered Corone her homeland. In the past year, training under a darker mentor and then dealing with the deaths of her two family members has caused a bit of change in her personality. While Felicity is still all smiles, her smiles carry heavy weight. Felicity has become a bit more fearful, as she is indeed all alone and it's her own wits keeping her alive. She has also matured from her recent traumas, becoming a lot more cautious and level headed in her decision making.While she is quite scattered and confused, having to follow her own stars in the dark skies are forging her into someone wise beyond her years. She is developing a more realistic world view. Despite her pain, Felicity is still selfless and gold hearted. Always willing to help a better cause, and giving smiles as to cheer up someone's day. Half neanderthal, she's one tough kid to break. She has a slight speech impairment, unable to pronounce her "r"s and "l"s properly.
Appearance:
A fiery redhead with green eyes, she has a slightly narrow forehead and a tough stature. However, she's still young, and has various signs of youth through smooth skin and simple eyes. Her left pinky, however, is twisted and permanently unusable due to a violent encounter with a discriminatory Eiskaltian when she was a young toddler. She's grown taller than the neanderthals, like a human, and she's slimmer like a human too. She still has many physical similarities, especially with her immune system, with the neanderthal too.
Felicity no longer keeps herself kept together like a rag tag bounty hunter. She still keeps bandages over her body, but they are covered by a much more orderly outfit. Gear ment for comfortable travel, she wears a dark green, simple shirt with a leather jacket over it. She has half gloves on her hands as well. She has brown pants and heavy boots. A tomboy who's pretty much homeless, she has nothing fancy like jewelry or make up at all. Her rich, flame colored hair is usually kept in a ponytail or single braid.
Equipment:
- Iron flamberge.
- Iron sollerets.
- Twin arming swords, capable of being joined together as a sword staff. The sword further more allows the blades to move along the cross guards that circle the entire hilt, making the blades spin. Upgraded to steel HERE (http://www.althanas.com/world/showthread.php?29518-Price-Checks-and-Updates)
Skills:
- Swordsmanship: Felicity is a freestyle swordsman, under the suggestions of her former teacher. However, she also knows the basics of Escrema and Kendo. Felicity will employ their techniques in combat. Her skills with single and duel blades are now exceptional.
- Karate: Felicity has learned the basic punches, kicks, and stances of karate. She doesn't exactly have the perfect posture, but can deliver hard, controlled blows when in the right mind. While karate is part of her style, Felicity is much more freeform and uses boxing techniques in her aggressive style as well.
- Boxing: Felicity is much more of a boxer in combat than a ninja, delivering punches quite well. She is an effective unarmed fighter.
- Archery: Felicity knows how to use a bow and crossbow when needed. She learned how to use handheld crossbows as well.
- Pole-Arms: Felicity knows the basics of using small and medium pole-arms and javelins.
- Survivalist: Felicity has become well adapted to surviving outside civilization. She's good at tracking, identifying and using herbs, coping to extreme weather, and hunting.
- Just a Natural Fighter: Felicity has an instinctive knack for fighting and is comfortable in competitive situations.
Abilities:
- Neanderthal Toughness:
Ah, yes, maturity is starting to take place. Felicity is developing the natural stamina and endurance of her neanderthal kin. Felicity is capable of staying energetic and unexhausted in combat for three times as much of the time than normal humans. When pain settles in, she can deal with it and jump back into combat quite impressively. She has a pain threshold that can take more than what a grown man could bare. She's one tough cookie, and it takes effort to beat her down and keep her down.
[3xs better endurance than the average human.]
- Berserk Rage ~ Part I:
Felicity has a lot of anger under her cocky grins, and she's able to unleash it in combat. Whenever she receives a wound that could cause her to bleed (sword cut, arrow in the leg) her pain causes her to gain more strength. Every hit or impact that causes her to bleed amplifies her physical strength to be boosted for thirty seconds, allowing her to lift an additional forty pounds than normal. If she gets hit again before those thirty seconds are up? Goodie, sixty seconds of her being able to lift eighty pounds. She can be hit to the extent of lifting two hundred pounds for two hundred fifty seconds. The more serious wounds though, she could actually get thirty seconds of lifting ninety pounds. Major wounds, at max, could land her to being able to hold three hundred pounds. So basically, the more damage she gets she returns. At the one hundred pound marker Berserk Rage parts three and four activate. However, she has loose control over her own power. By the two hundred pound marker she actually looses her mind, blanking out and just attacking everyone in sight. This ability also can leave her exhausted, at the least leaving her a moment to catch her breathe. After destroying several trees and crushing some random guy's legs though, she's out cold. This ability activates automatically whenever Felicity is injured and only works when she's got a bleeding injury.
- Berserk Rage ~ Part II:
During her berserk rage (explained above) she becomes oblivious to pain. Any wounds and bruises still apply their damage - and increased activities during berserk mode may further open wounds - however, Felicity won't feel them until berserk mode has turned off.
- Berserk Rage ~ Part III:
At the one hundred pound marker for her Berserk Rage, a "cloak" or "cloud" forms around Felicity's body like a full suit of armor. The cloak turns off when Berserk Rage wears off or Felicity falls unconscious. This "cloak" can serve several purposes. In Part III's service, the orangish-red cloak causes the same physical damage to anyone (aside Felicity herself, obviously) that fire would (burns.) At this point, first and second degree burns would be caused to those who make physical contact with the cloak, as well as blistering and small, mild skin sores. Aside the burning part and color, this cloak's elements are not of fire and not classified as fire. This is a different element, formed of pure magic, entirely.
- Berserk Rage ~ Part IV:
Alongside the burning sensations to opponents of the magic, the cloak serves another purpose. It can deflect some forms of magic and other super natural powers. Any magic physically capable of being thrown or used in melee combat will be negated by the cloak. For example, a magical beam thrown at her can be deflected. Another example is of a sword enhanced to glow with blue fire. The magic fire would be negated (the sword itself would have no problem.) This only works with physical magics and such being thrown from outside. Magic that works from inside out, is spoken-word, only works when penetrating the skin (like snakebite venom), affects the mind and emotions, etc. cannot be deflected.