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View Full Version : Cool Kid - Fennik Glenwey, Lvl 2



FennWenn
01-07-17, 02:36 PM
((Anything in green is something I misincluded or didn’t have fleshed out yet when I first made Fenn. Admittedly, I realize I’ve been playing him more like what everyone’s helped me build for him than what his first character sheet said. Stuff in red is actual updates. This needed to be done so badly! Sorrysorrysorry.))


Live life risky or you’ll be bored to death!

Name: Fennik Glenwey.
Nicknames/Aliases: Fenn, The Evergreen, Little Mouse.

https://s26.postimg.org/8t0f21xex/Fenn_Playby_V_3.png

Age: Appears to be around eight years old. Chronologically speaking, Fenn’s possibly as old as thirty - he isn’t quite sure.
Race: Frost Fae (http://www.althanas.com/world/showwiki.php?title=Fae)

Personality: Fenn is a nosy lad with a hunger for thrill, knowledge and (above all else) interesting trinkets to hoard. He’d like to think himself the intellectual equal of any adult even if he acts more on impulse than maturity. His inability to speak forces him to be more emotive and exaggerated in his actions than most people, which doesn't help matters any.

Appearance: On first glance, Fenn has the appearance of a wispy blonde child wearing a baggy green cloak, brown breeches, and a white shirt two sizes too large. A closer look reveals him to be inhuman in nature thanks to his uncannily delicate features, high cheekbones, and ears that taper off to a point. His pupil-less eyes are a bright green and far too big on his face. Frost dapples his skin like freckles. Fun fact; his ears are rather expressive and able to move much like a cat’s could.

Height & Weight: 4’1”, 52 lb.

Occupation: Picker of Pockets

Early History: Fenn originated from Concordia, foraging and hiding in solitary (as Fae are wont to do) at the edge of the forest for a brief decade at the beginning of his life. Curiosity drove him to explore outside the forest, towards the human establishments he saw from way afar, softly lit in the night. Eventually, he decided he was going to check it out for himself. His trek to the nearest city was more grueling than he had anticipated, and by the time he had gotten there, he was exhausted and famished. Unable to walk another inch, Fenn collapsed on the streets. He doubted he would live to see another sunrise.
To his surprise, he’d live to see quite a few more sunrises. A very small guild of petty thieves took him in out of pity. Fenn grew to be a sort of mascot for the group, and over time, he learned their trade and how to act in civilized society. Well, somewhat civilized, at least - he definitely picked up a few crass words along the way.
Another decade or so of Fenn's life passed, and the group rapidly disbanded after the traumatic death of one of their members. After the closest thing he had ever had to a family fell apart, Fenn acted on his wanderlust and decided to try the pickings in other places. As of the current moment, Fenn is an enthusiastic explorer, funding his travels through thievery and clever conning. As it seems, the call of treasure and coin is slowly becoming as strong as that of the traveler’s frost-bitten breeze...



Skills
Picklocking - While less practiced with this particular skill, Fenn has enough knowledge to pick a simple lock within a few minutes.

Pickpocketry - Learned from his old thieves’ guild. His ability has been fueled by an obsession with “collecting” any small object he can get his hands on.

Navigation - Fenn has a keen sense of direction and is practiced in exploring and mentally mapping out both wilderness and urban areas.

Herbology - From his original time spent in the forest and his travels after, Fenn has picked up some knowledge about which plants are delicious and which ones are icky and poisonous.

Dexterity - Fenn is more nimble than the average human, courtesy of many years spent picking pockets and fleeing from his own follies in total panic.

Always Hungry - Mysteriously, the tiny boy is capable of consuming over three hefty meals in one sitting. Where does he put it all?



Abilities
Ice Attunement - It’s an unpolished and unpracticed ability, but Fenn can summon and hurl around snowball-sized chunks of ice. At it’s worst, the impact of the chunks stings a little.
~ Jack of Frost; Fenn can make it lightly snow and spread frost over objects by touching them, which is is good for doodling pictures and words but often unsuited for serious combat.

Glamour - Fenn can cast an illusion to briefly disguise himself as another being or animal. The effect lasts only a few minutes, and he can only disguise himself as something he has seen before. His skill is weak, so it isn’t hard for those with a trained eye to see the spell for what it is, and he often forgets he can actually do this.

Magic Sensitivity - As a Fae, Fenn has an innate ability to tell whether an object or person is magical or enchanted. The ability can only be use to tell if there is magic present not to discern the particular kind of magic. He can only use this ability if he is in physical contact with the object, person, or aura of magic in question. Which, when it comes to dangerous things, is probably far closer than he would ever want to be.



Equipment
Large Satchel - The loose cloth bag that Fenn has slung over his shoulder. It’s filled with the useless knick-knacks he can’t help but pick up and pilfer along the way. The clutter consists mainly of shiny stones, cheap jewelry, empty wallets, bottle corks, snail shells, buttons, stray wires, and rusty pins. The latter are good for picking simple locks. There is absolutely nothing made of iron in the hoard.

Brass Whistle - A small, simple whistle crafted from brass. Fenn stores it in the frontmost pocket of his bag where he can reach it with ease. It makes a shrill sound when blown into, making it his easiest way to catch other’s attention - and to summon his massive direwolf buddy.

Gold Locket - A tragic gift from an old friend. He keeps some small shiny stones inside of it, but it has no enchantments or special abilities.

Familiar - Daugi the Direwolf Pupper
During his travels, a sick Fenn encountered an injured and packless direwolf. Desperate for a meal, she chased him up a tree and collapsed. Once he got over his initial terror, Fenn took pity on her and nursed her back to health. In turn, she evidently decided that he was a better packmate than a snack, taking him in and allowing the tiny Fae to ride on her back.
As it stands, Daugi is a hulking beast of raw muscle and floofy black fur, who is a few heads taller than Fenn when she is down on all fours. Her eyes are a bloodshot red. Fenn uses her as a mount, which allows him to travel far more swiftly than he did on foot. She tends to stay within a fifty-foot radius of him at all times, the exception being when Fenn goes into an urban area. Then, she wanders off for a bit in order to hunt.
Having no magical powers of her own, Daugi makes do and defends Fenn with her raw physical strength. Her claws aren’t made for scratching but her snaggletoothed maw gives aggressors reason to think twice before crossing Fenn. The direwolf’s bite can snap bones and inflict heavy wounds if Fenn allows her to go all-out. She cannot be used in Citadel battles.

Cards of Fate
01-07-17, 02:39 PM
Approved