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Mari
01-20-17, 04:36 AM
*updates in blue*


BASICS



Name: Amari Ciel L’Olfsden
Nickname/Alias: Ahri, Red, Pet
Age: Body: 28 Soul: Unknown
Race: Human Body - Ar’Tuel Soul (Ancient) (https://docs.google.com/document/d/1ySrP3SlIooExg3bJSfqYZaz4Q-vj0bOV63gfpEWwu8k/edit)
Height: 158cm
Weight: 54 kg
Occupation: Lichensith Ulroke’s Right hand
Personality: Feisty, Distrustful,Kind, Loyal
Appearance: Amari has a slim hourglass figure with wide hips. Her hair falls down in crimson waves and rests just above her hip bones. She generally wears it down, but occasionally will put it up. She has full rosy lips, a slightly crooked nose and an oval shaped face. Her eyes are bright green with a gold ring around her iris. Her eyes have flecks of red through them, and it looks like shards of flickering scarlet glass.

She normally wears a combo of black leather jacket, boots, and gloves over tight fitting tops and black pants.


PERSONALITY

Amari appears cold and harsh, she has to be. Kindness gets you killed in the slums of Salvar. However, she has a strong moral compass and believes that life should not be wasted and that no one should control another. She thinks it unfair to take a life. She is fiercely loyal to those who gain her trust. Due to her dad hiding her away from the world Amari tends to not understand the simplest of things, and is very naive. She is adaptive and inquisitive. Once past the cold exterior you will find she is very caring and compassionate, and always concerns herself with the well being of others. Despite being Lichensith Ulroke’s right hand she has a distaste for control, violence and death.


SKILLS


Commerce Intermediate
Cooking: Exceptional
Cleaning Exceptional
Fearless Master
Infiltration: Intermediate
Lock-picking: intermediate
Pick-pocketing: intermediate
Sewing/Needlecraft Advanced
Torture Intermediate
Tracking Beginner
Torture Intermediate
Tracking Beginner


ABILITIES




Ar'Tuel Soul Abilities

Serene Soul’s Sway Lv: 5 (Passive)
Due to the origins of her soul, Amari has an uncanny ability to affect not only nature and wildlife around her, but those susceptible to suggestion. Her soul, being Ar'Tuel, can bring peace and calm to those who are stressed. She has a way with people and animals, being able to ease minds. When it comes to nature or to plant based beings who are susceptible, if she is in elated spirits, it’ll almost seem as though flowers lift and bloom - flora reacting positively to her emotions. The higher her level, the stronger her influence.

On the opposite side of the scale, if she is in duress, pain, or deplorable moods- it will adversely affect nature around her. This is an effect that is constant (passive), however Amari can consciously stop it if she notices it happening. Adverse effects can include the wilting and decay of plant life, and can afflict people's emotional states around her -causing them to anger easily or be upset easily.

Her ability (both positive and negative) can affect the emotional states of players a lower level than her, the extent of the emotional affect depends on the players willpower and empathy.

Ar'Tuel Soul Reborn Lv:5
Due to her Ar'Tuel origins, Amari has a very strong soul. Her physical body and mentality are very much human and can easily be broken and battered. Her soul however is not, and burns with an unyielding ferocity that cannot be broken easily. This also means, that if the proper care is taken, Amari can be bought back from death multiple times. This can be achieved by placing a drop of blood on the runic birthmark on her lower back, just below her spine. (This technique should only be used twice per thread) Once bought back, her body will heal to the point just before death. This can heal minor wounds,scratches and mend broken bones and tissue. It can not heal the entirety of all deep wounds or pain, simply place her in a state where her body is not deceased.
-Not for use in the Citadel

Ar'Tuel Healing Lv:5
Amari is able to heal abrasions, burns, and bruises, broken bones and sinew. The deeper and more severe the wound. The more time she requires to heal. She is able to heal skin and muscle tissue, and major bone fractures. She's also able to cleanse various levels of decay, disease, plague, and corruption. She does this by gently touching the afflicted area with her hands, palms, or fingers - with the will and desire to heal the person.

At level 5 she is also able to affect the soul; she can heal large tears,holes, or cracks in a soul. In two posts, she is able to heal corruption in souls. This greatly drains her and she is unable to use any further Ar'Tuel abilities for the remainder of the thread.
Not for use in the Citadel

Due to the corruption of her soul she must take their pain upon herself. The pain she takes upon herself lasts 1-2 posts. Depending on the severity of the wound/s. If she heals souls, she will struggle to do much for 3-4 posts.

Ar'Tuel Accelerated Healing Lv:5
Now Amari is more familiar with the use of her magic and his capabilities she has learned how to heal herself. She is able to accelerate the healing process on her own injuries. This is unpractised and takes time and concentration. Duration: 1 post to heal minor burns,heals, wounds and abrasions, two posts to heal deep wounds, abrasions and broken/cracked bones. This is a very painful process for Amari due to the corruption in her soul

This can be used up to 5 times in a thread.


Corrupted Ar'Tuel Soul Abilities


Similar to Ar'Tuel Soul Abilities, however due to intense programming and torture, the polarity of her soul has switched from a peaceful healing soul to an angry, red, destructive soul. These abilities are haphazard and wild, having unpredictable results and repercussions both on herself and those around her.

Ar'Tuel Ruin Lv:5
Amari is able to implement wounds, abrasions, burns, and bruises. She is able to affect skin and muscle tissue, and break bone. She is also able to rot flesh and cause intoxication within the blood stream. She does this by gently touching the afflicted area with her hands, palms, or fingers - with the will and desire to injure the person. She can break open their skin as though her fingers were like a knife, cause their skin to bubble, burn, etc.

At level five she can affect the blood flow and the heart, even causing death. If she causes the death of another she becomes very weak and is unable to use other Ar'Tuel soul abilities (with the exception of Rebirth) for the duration of the thread. Causing the death of someone by means of her magic renders Amari lightheaded and weak.

Due to the untapped and unpractised nature of her ability she must take the pain upon herself till she better learns how to control her soul magic. The pain she takes upon herself lasts 1-2 posts. Depending on the severity of the wound/s she inflicts.
Her ability cannot cause death in the Citadel


OTHER ABILITIES


Past to Present: Recall
Amari is able to force someone to relive a moment she has experienced as though they were experiencing it themselves. These moments could be ones of lust, happiness or great pain. Whomever the person is will experience the memory in its entirety and will also experience the physical sensations of it.

To do this she needs to have both palms on each side of the persons head and she needs to concentrate on the memory. If her concentration is interrupted, the skill is interrupted too.

This skill leaves no physical wounds. It is primarily used as mental torture or to relay important information to others quickly and efficiently.

This can be used up to five times per thread, as long as the total memory recall time does not exceed 5 hours.

Soul Bound Tentacles
Amari, after having become quite practised in her abilities is able to manifest her soul’s abilities in the form of four glowing tentacles that extend from her back and act as though they are tentacles These whips are golden if she is using her Ar'Tuel magic and red if she is using corrupted Ar'Tuel magic. She can use these whips with a radius of 25 feet.

They have the same capabilities as her *soul magic. However, if she uses them to kill a person she is unable to use any Ar'Tuel related soul magic for the rest of the thread, (with the exception of rebirth) She can use this ability a total of 5 times during a thread. If she uses the four whips on four different people at the same time this counts as 4 uses due to the concentration being on four people.
*Soul magic being: Ar'Tuel Healing and Ar'Tuel Ruin
The ability to cause death cannot be used in the Citadel

Indomitable Will
Amari has always been incredibly stubborn and wilful. That has only grown since she has been forced under Lichensith Ulroke’s ‘care’ She is very resilient and extremely strong willed. She is not easily swayed or controlled. She is able to resist most mind controlling substances and magics as well as physical programming. She can resist mind control abilities and techniques that are below her current level. WIth great difficulty she has the possibility to fall under the sway of abilities that match her level, but be able to fight it. Abilities above her level, she falls sway to.

Noble Commerce
Learning more and more about her noble background and with the push of Lichensith Amari has taken over the L'Olfsden Estate, and is slowly spreading her control to other noble providences. Her knowledge on the matter is growing.
This ability gives Amari 10% extra GP gain per thread

Mana Resistance (Passive)
Due to the nature of Amari's being, her soul actively resists outside/hostile influences. The effect of spells and other magical energies on her will be reduces slightly. This means damage by mana spells is reduced, the effects of controlling spells, and other such spells that require mana to use.


<Spare ability slot>


HISTORY

L’olsden, is a noble family nestled in the upper class residencies of Salvar. She has a father, older brother and deceased mother. Her mother had multiple complications throughout her pregnancy with Amari, and when she was born, her mother died. It was assumed that she was not The Duke’s daughter, judging by her appearance, it appeared that her mother had bed another man. Unbeknownst to anyone, the ‘other man’ was a powerful wandering spirit whom had begged her mother to take shelter within her; and to become an unborn child. Amari’s soul burns brightly, a millennia old being with no current memories of her origins or past.

Her red hair and her central heterochromia eyes granted her the namesake ‘cursed child of sin;. As such she was treated as an eyesore - and a chore by her father. At a young age it was discovered that she could wield a very weak magic known as flowermancy. Her skill was beaten out of her, and Amari never got the chance to grow or nurture her gift. She has other various magic abilities, but they are untamed, unknown.

Although she bore the ire of her father, she lived a relative life of luxury at a younger age. She was denied an education, but her older brother, be it out of pity or a sense of family duty, taught her to read and write. Her brother never shared the same sentiments as her father, and often went out of his way to treat her as part of the family, until he came of age - at that point. He was given an ultimatum by the father, desist his familiar relationship with Amari, or forgo the family name and fortune - and be treated as an outcast, just as she. Her brother. Lamont chose family notoriety and fortune. His decision broke Amari’s heart, he was the only one close to her.


Amari was forbidden to leave the family estate, it did not stop her taking long strolls around the estate perimeter. This small act of rebellion is what caught the attention of bandits. Seeing a young girl of noble birth away from any sort of guards or protection - it made sense to kidnap her and hold her for ransom.

Just shy of her 18th birthday Amari was told by her father that she were to prepare to leave, for the Church of the Etheral Sway were going to be taking care of her henceforth. Amari, not being well read knew little of the church, its teachings or its rumours and history. Despite this, she was not pleased, and that night - chose to break her fathers strict ruling about leaving the safety of the family owned land.

During her night time stroll outside the estate she was jumped, knocked unconscious, bound, and gagged. The bandits held her for ransom.Her father being a cheap man - would never have paid to have her ‘disposed of’ to send her off to the church, or to have her kidnapped and regrettably killed. Either one got rid of her so this was just gratuitous circumstance in his eyes.

Being a lost cause, the bandits had planned to have their way with her, one was unnerved by the ferocity in her eyes - and how the gold hues that surrounded her iris’ almost seemed to be alight with fury. Amari used this to her advantage, making up tales of how she was diseased, plagued, and its why no one would touch her - and why her father would rather have her gone. This didn’t stop one man from trying. However, he had chosen to eat a very toxic concoction of berries the night before, and not long after attempting to bed her - he fell ill and died. Rumours spread like wildfire and she was left untouched. Not having to want to waste the entirety of their efforts the bandits kept Amari there as a slave. Doing menial tasks such as cooking, cleaning, housework, even bathing the bandits.

Soon, they had her accompanying them, against her will on a variety of raids, cartels, and smuggling.

During her time here, she picked up a variety of skills such as lockpicking, and pickpocketing.

Age 23-26 WIP

At Age 25 the bandits began to delve into slave trading, their first captive was a young Fae boy named Fenn. Amari instantly develops a rapport with him, assuming he is a young child. However, soon she realises he is a grumpy middle aged Fae man. Still, she assists in his escape, which only further barred her own. The bandits reinforced her quarters, and ensured she was always chained up after she allowed him to escape.

After rounding up more slaves, part of the bandit troupe head toward Knife's Edge where a renowned brothel resides. There, Amari encounters Aurelianus.


Shinsou Vaan Osiris rescued her at the age of 25 from the bandits. He happened upon them whilst relentlessly hunting for slavers. He took Amari in, and the two grew close. He guided her toward a Brothers encampment on the edge of Corone. Amari slowly began to fall for him, but was afraid of showing her emotions, she could see how set he was on finding Slavers - and growing stronger. One time, during an extended trip away. One of the brothers members tried to force himself upon Amari, and in the end - was killed. Another member, jealous of her relationship with Shinsou tricked her into believing that Shinsou was nothing more than a playboy, and because Amari had yet to put out - he was bored of her, which is why he had grown distant. Amari was convinced that Shinsou would have her head.

Heartbroken and afraid, she wrote Shinsou a letter outlining her adoration, love and respect for him - and her own cowardice for not wanting to die by his hand. She left it in a place she thought he would find it - and ran away.

At age 27, after having abandoned the Brotherhood of the Castigars; Amari finally settled down in the slums of rubbletown. Her vibrant, crimson hair tied up in a messy bun and hidden by a soiled cloth. Avoiding attention where possible was not only preferable, but necessary for survival. Her busty chest bound with cloth and rope - to avoid the ever searching eyes of the slave traders. Being a noble, and closeted to the finer pleasures of life, Amari was of virgin blood. An oddity at her age to be sure. She has spent the last 3 years here, scrounging for food, talking her away around the rare hot meal and warm bed, and avoiding any serious trouble.


Alas...


Amari with her sharp tongue, defiance and stubbornness often finds herself in some form of trouble or turmoil within the slums. She has an odd sense of justice, often siding with the underdog, or whomever she feels is ‘right’ at the time. Regardless of their moral ground.

Her obstinate nature and sharp tongue had saved her life the day she met Lichensith Ulroke, he immediately took an interest in her and spared her life. Death may have been the better option. Taking her as his personal ward and project the assassin began placing her through gruelling physical and mental pain. A form of ‘therapy’ He allowed Aurelianus to experiment on her, and performed his own equally gruelling and taxing ones upon her.

Being beaten, bruised, and bought back from death took its toll on Amari. It caused the polarity of her soul to shift and crack; now; she’s bound to Lichensith. She serves not only under him, but beside him. Vowing to keep him in check and ensure he doesn't repeat the mistakes of his past.

A darkness swells within her soul, growing each day, once a shimmering Ar'Tuel soul becoming twisted and corrupted.


Past Threads in Historical Order

Nobility (http://www.althanas.com/world/showthread.php?31449-Nobility-(Rated-Aure))
Uninvited Guest (http://www.althanas.com/world/showthread.php?31451-Uninvited-Guest)
Snow Way Out (http://www.althanas.com/world/showthread.php?31502-Snow-Way-Out-(Mari))
Bad Business (http://www.althanas.com/world/showthread.php?31433-Bad-Business-(closed-to-Aurelianus)-Rated-Aure)
Soul Alight (http://www.althanas.com/world/showthread.php?31440-Soul-Alight)


A Rose Among the Snow
(http://www.althanas.com/world/showthread.php?31414-A-Rose-Among-the-Snow-(Closed-to-Mari)-Rated-Aure)The First Day (http://www.althanas.com/world/showthread.php?31427-The-First-Day-(Closed-to-Invite)-Rated-Aure)
The Second Day (http://www.althanas.com/world/showthread.php?31441-The-Second-Day-(Rated-Aure))
Day 2.5: Between Death and Rebirth (http://www.althanas.com/world/showthread.php?31499-Day-2-5-Between-Death-and-Rebirth)
The Third Day (http://www.althanas.com/world/showthread.php?31521-The-Third-Day-(Mature-18-))
The Forth Day (http://www.althanas.com/world/showthread.php?31522-Day-4-(Mature-18-))
The Fifth Day
The Sixth Day
The Seventh (Final Day)
Dark Times
Cause and Effect (http://www.althanas.com/world/showthread.php?31580-Cause-and-Effect-Rated-M)
Amber Gaze Upon the Crimson Stray (http://www.althanas.com/world/showthread.php?31517-Amber-gaze-upon-the-Crimson-Stray)

Lillith's Revenge (http://www.althanas.com/world/showthread.php?31504-Lilith-s-Revenge)
Reunion (http://www.althanas.com/world/showthread.php?31633-Reunion)
Ice to See you Stone Cold Killer (http://www.althanas.com/world/showthread.php?31579-Ice-To-See-You-Stone-Cold-Killer-Rated-MA)
Let's try to see Eye to Eye (http://www.althanas.com/world/showthread.php?31768-Let-s-try-to-See-Eye-to-Eye&p=271431#post271431)

3 Days Remain: Friendship (http://www.althanas.com/world/showthread.php?31585-3-Days-Remain-%91Friendship%92)
Bar Brutes (http://www.althanas.com/world/showthread.php?31597-Bar-Brutes)
A Mind is a Terrible thing to Waste
(http://www.althanas.com/world/showthread.php?31663-A-Mind-is-a-terrible-thing-to-Waste)Cockblocked by Genocide (http://www.althanas.com/world/showthread.php?31651-Cockblocked-By-Genocide-(Closed))

Breathless (http://www.althanas.com/world/showthread.php?31690-Breathless)
Finding the Ar'Tuel
Establishing Respect (http://www.althanas.com/world/showthread.php?31596-Establishing-Respect-(Invitation-Only)-18)

Shinsou Vaan Osiris
01-21-17, 06:10 AM
Approved!

With your 10% extra GP ability, just be sure to remind judges when submitting for a judgment that you earn 10% extra. A judge may not always check to see that the extra GP ablity is in force and it will help us issue the correct rewards! :)