Wisp
02-27-17, 08:42 PM
Name: Vukussth
Age: 13 (young adulthood)
Race: Lizardfolk
Occupation: Apothecary
Personality:
Curious, but aloof. While she has come to feel part of her community, she isn't terribly fussed with figuring out human behavior. For the most part, she sees humanoid creatures as either lizardfolk or meat, but she feels some sort of protective pity over the meat. It's not their fault they're so... squishy, and after all she was once a hatchling as well. Because she's incapable of it, she hasn't bothered to figure out crying, but she has sort of grasped laughing and will use it to react to any emotional situation no matter how appropriate. She's quick to help without need for reward, because she has so little need for material wealth. Highly motivated by pride, generally good natured, and mostly active at dawn and dusk - She prefers to use both daytime warmth and nighttime chill as an excuse to sleep. She is highly suspect of technology.
History:
Murky swamps huddle in Alerar in some places where the sea meets land, sometimes stretching over the plain in an open bog for miles, thin trees reaching to the sky as fog sits among their roots. Here, Vuk was driven from her homeland as a child of no more than 8, smart and strong enough to fend for herself away from her family but still naive in the ways of the world. She remembers what cleared their watery burrows and dens, but she doesn't talk much about it.
The small town she wandered into was a human community of workers that found a living doing odd jobs for the dark elven and dwarven cities nearby. Mostly farmers, they took her in without much judgment because they were strangers in a strange land, maybe more than she was. While she'd never seen a human before, she pitied them. Maybe it was because they were too large to be prey, but too soft to be equals. In any case, she found herself a home among them despite never really planning to settle down and learned about plants from a local family.
She cultivated a craft in alchemy, concocting elixers that humans found useful though her reptilian biology had little need of them. Eventually she began to make poisons because they were worlds more interesting and more useful for hunting.
Appearance: Dark green grey scales with nearly black stripes. The scales around her mouth are somewhat paler. Her neck and cheeks will darken to black when she's angry. There is a small crown of spikes from her temples back, and her body is long and thin with a thick, muscular tail. The claws of her feet are kept long and sharp but she files down the nails on her hands to be more manageable. She wears a long tunic for the comfort of her community more than for herself with a thick belt that carries her daggers and herbs. She wears a pack filled with her potions and poisons, and for jewelry she prefers embroidered leather anklets with small designs of entwined snakes.
Skills:
Herbalism - Journeyman understanding of plant identification, preservation, and use (pertaining to the plantlife of Alerar)
Throwing Knife proficiency - Novice (can hit still targets within 30 feet 100% of the time, moving targets within the same range 30% of the time)
Abilities:
Natural Poison: Once per day can coat her daggers or create a teaspoon of poison from saliva and rotten flesh caught between her teeth. It takes a full post to create, and is currently difficult to hide from someone of average perception or greater.
Thick skin: Can use a great deal of energy to temporarily (once per thread in a quest, for 2 posts in a battle) thicken her skin to the strength of steel armor. There is a drawback to this - immediately afterward her skin becomes thinner than normal, and more easily pierced/cut to the equivalent of human skin for an additional two posts/5 minutes.
Equipment:
Her skin currently has the same resistive properties as leather armor
2 iron throwing daggers
1 oak staff
Age: 13 (young adulthood)
Race: Lizardfolk
Occupation: Apothecary
Personality:
Curious, but aloof. While she has come to feel part of her community, she isn't terribly fussed with figuring out human behavior. For the most part, she sees humanoid creatures as either lizardfolk or meat, but she feels some sort of protective pity over the meat. It's not their fault they're so... squishy, and after all she was once a hatchling as well. Because she's incapable of it, she hasn't bothered to figure out crying, but she has sort of grasped laughing and will use it to react to any emotional situation no matter how appropriate. She's quick to help without need for reward, because she has so little need for material wealth. Highly motivated by pride, generally good natured, and mostly active at dawn and dusk - She prefers to use both daytime warmth and nighttime chill as an excuse to sleep. She is highly suspect of technology.
History:
Murky swamps huddle in Alerar in some places where the sea meets land, sometimes stretching over the plain in an open bog for miles, thin trees reaching to the sky as fog sits among their roots. Here, Vuk was driven from her homeland as a child of no more than 8, smart and strong enough to fend for herself away from her family but still naive in the ways of the world. She remembers what cleared their watery burrows and dens, but she doesn't talk much about it.
The small town she wandered into was a human community of workers that found a living doing odd jobs for the dark elven and dwarven cities nearby. Mostly farmers, they took her in without much judgment because they were strangers in a strange land, maybe more than she was. While she'd never seen a human before, she pitied them. Maybe it was because they were too large to be prey, but too soft to be equals. In any case, she found herself a home among them despite never really planning to settle down and learned about plants from a local family.
She cultivated a craft in alchemy, concocting elixers that humans found useful though her reptilian biology had little need of them. Eventually she began to make poisons because they were worlds more interesting and more useful for hunting.
Appearance: Dark green grey scales with nearly black stripes. The scales around her mouth are somewhat paler. Her neck and cheeks will darken to black when she's angry. There is a small crown of spikes from her temples back, and her body is long and thin with a thick, muscular tail. The claws of her feet are kept long and sharp but she files down the nails on her hands to be more manageable. She wears a long tunic for the comfort of her community more than for herself with a thick belt that carries her daggers and herbs. She wears a pack filled with her potions and poisons, and for jewelry she prefers embroidered leather anklets with small designs of entwined snakes.
Skills:
Herbalism - Journeyman understanding of plant identification, preservation, and use (pertaining to the plantlife of Alerar)
Throwing Knife proficiency - Novice (can hit still targets within 30 feet 100% of the time, moving targets within the same range 30% of the time)
Abilities:
Natural Poison: Once per day can coat her daggers or create a teaspoon of poison from saliva and rotten flesh caught between her teeth. It takes a full post to create, and is currently difficult to hide from someone of average perception or greater.
Thick skin: Can use a great deal of energy to temporarily (once per thread in a quest, for 2 posts in a battle) thicken her skin to the strength of steel armor. There is a drawback to this - immediately afterward her skin becomes thinner than normal, and more easily pierced/cut to the equivalent of human skin for an additional two posts/5 minutes.
Equipment:
Her skin currently has the same resistive properties as leather armor
2 iron throwing daggers
1 oak staff