Smol Rumblehide
03-20-17, 01:40 PM
Name: Smol Rumblehide
Race: Kobold
Gender: Female
Scales: Aquamarine, with a cap on top of her noggin that leans darker shades of blue. Front side of her neck, chest, and abdomen near white in color.
Age: 23
Height: 3'3"
Weight: 52 lbs.
Eye Color: Reddish
Occupation: Will kill things for gold
Personality: Ten gallons of napalm in a five gallon bucket.
Appearance: Living up to her name, Smol is a bit shorter than the average kobold. However, her love for greasy tavern food also means that she's a fair bit chubbier than her brethren. Smol prefers to wear an over-sized brown shirt with the sleeves taken off that reaches down to her knees, as well as a worn leather cuirass that fits her curves quite nicely. Nestled between the eight horns on top of her reptilian head is a tuft of royal blue feathers that travel back and stop around the base of her neck. Her teeth and claws are impeccably clean, and just as sharp.
History: She would rather bite you than talk about it.
Skills:
Axe and Mace Combat: Expert
Shield technique: Above average
Foraging and cooking: Above average
Lore: Above average
Traps: Expert
Herbology: Above average
Medical expertise: Well enough for her own purposes
Animal and humanoid physiology: Above average
Reading comprehension: Basic
Languages: Kobold, Tradespeak, enough Draconic to get by
Abilities:
Elemental Trap (Impact): Having several aunts who studied sorcery paid off for Smol. Three times a day, the kobold is able to draw a glowing red rune on a surface and bind it to another object with a spectral "tripwire", if you will. Once the trap is triggered, the rune ignites. The ensuing explosion is able to break bones and even knock the sturdiest person on their ass and disorient them for several moments.
Elemental Trap (Shock): Three times a day, Smol can draw a glowing yellow rune on a surface and bind it to another object with an ethereal tripwire. When triggered, the rune will discharge electricity in multiple small arcs with an effective radius of four feet. The electricity is strong enough to deliver a moderately painful shock to the victim, and will stun them for several seconds.
Spirit of the Fitebear: Smol can endure an above average amount of pain, including deep lacerations and several broken bones before she thinks about quitting. (2x Endurance)
Inventory:
- An 18" eklan buckler with an iron boss
- A suitably-sized iron flanged mace
- Leather bodice for protection
- Assorted traveler's gear
Race: Kobold
Gender: Female
Scales: Aquamarine, with a cap on top of her noggin that leans darker shades of blue. Front side of her neck, chest, and abdomen near white in color.
Age: 23
Height: 3'3"
Weight: 52 lbs.
Eye Color: Reddish
Occupation: Will kill things for gold
Personality: Ten gallons of napalm in a five gallon bucket.
Appearance: Living up to her name, Smol is a bit shorter than the average kobold. However, her love for greasy tavern food also means that she's a fair bit chubbier than her brethren. Smol prefers to wear an over-sized brown shirt with the sleeves taken off that reaches down to her knees, as well as a worn leather cuirass that fits her curves quite nicely. Nestled between the eight horns on top of her reptilian head is a tuft of royal blue feathers that travel back and stop around the base of her neck. Her teeth and claws are impeccably clean, and just as sharp.
History: She would rather bite you than talk about it.
Skills:
Axe and Mace Combat: Expert
Shield technique: Above average
Foraging and cooking: Above average
Lore: Above average
Traps: Expert
Herbology: Above average
Medical expertise: Well enough for her own purposes
Animal and humanoid physiology: Above average
Reading comprehension: Basic
Languages: Kobold, Tradespeak, enough Draconic to get by
Abilities:
Elemental Trap (Impact): Having several aunts who studied sorcery paid off for Smol. Three times a day, the kobold is able to draw a glowing red rune on a surface and bind it to another object with a spectral "tripwire", if you will. Once the trap is triggered, the rune ignites. The ensuing explosion is able to break bones and even knock the sturdiest person on their ass and disorient them for several moments.
Elemental Trap (Shock): Three times a day, Smol can draw a glowing yellow rune on a surface and bind it to another object with an ethereal tripwire. When triggered, the rune will discharge electricity in multiple small arcs with an effective radius of four feet. The electricity is strong enough to deliver a moderately painful shock to the victim, and will stun them for several seconds.
Spirit of the Fitebear: Smol can endure an above average amount of pain, including deep lacerations and several broken bones before she thinks about quitting. (2x Endurance)
Inventory:
- An 18" eklan buckler with an iron boss
- A suitably-sized iron flanged mace
- Leather bodice for protection
- Assorted traveler's gear