Axeheart
11-27-06, 07:38 PM
For some reason the word B@stard is considered a swear....anyways, that's what the word Bstard means here.
Name: Mac Axehart
Age: 45
Race: Dukrav(see below)
Gender: Male
Hair Color: Black
Eye Color: Dark Blue
Height: 4'2"
Weight: 165 lbs
Occupation: Barbarian/ Maga-smith(see below)
Personality: As dwarven cousins, the Dukrav are incessantly honorable. Even a barbarian holds a sense of honor when he is a dwarf. The Dukrav practice an almost chivalric sense of honor, respecting women as a whole and as people, and fighting whole-heartedly and fairly. Being proud of his honor, Mac is open with his actions, hiding nothing and never lying, while maintaining his modesty. He is one to offer respect to anyone, but only true respect for those honorable enough to become a close friend. He is courageous, having more fears than many, but managing to resist the urge to flee from them.
Appearance: Mac is a stout person. He has darkened skin dotted with scars here and there. Having been adventurous when he was young, he has acquired many scars which have disfigured him somewhat. But despite his flaws, he still manages to keep an attractive appearance. His dark hair is unkempt, like helmet-hair without the helmet, and raises up to form spikes. He is almost never seen without his armor on, the polished metal inset with blue metals to form intricate patterns reminiscent of Dukrav runes.
The Dukrav: Much like the Underdark of Faerun in D&D, Althanas has a well-hidden network of underground tunnels that stretches under most of the world, with outlets hidden on the sides of most mountains. The Dukrav are native to these tunnels, with clans residing in colossal caverns. Much like their other dwarven cousins, they are skilled in metal crafting, but the Dukrav are extremely proficient Maga-smiths, blacksmiths who can craft armor with extraordinary magical power.
The Dukrav originated from the ancient dwarven clan Dakverus, the most reclusive of the ancient clans, but the most magically attuned. They migrated into the underground tunnels, splitting as each family found a place they found suitable for life. While they managed to remain close to each other, they were very prolific. They spread out over many centuries until they had split into smaller clans that spanned the entire tunnel.
The Krasvert: The Krasvert are a Dukrav clan that live near the surface under Scara Brae. They recently engaged in hostilities with neighboring hobgoblins but came up short-handed. Although the Krasvert lost few people, the entire clan was taken captive. A disgraced clan, which no other clan felt was honorable enough to merit assistance, they were cast out from all Dukrav affairs. After having been captives for 68 years they have grown accustomed to life as captives.
Biography: Mac was born to married maga-smiths. He grew under the oppression the hobgoblins forced upon them. These hobgoblins were a sadistic people and enjoyed torturing the young Mac. Following in his parents footsteps, Mac became a maga-smith. His family was commissioned to make fine armors for the tribal council. Being favored by the council for their skills, the Axeharts were given extra freedoms. Still, the young Mac felt a calling.
Mac stopped by the abode of a clan elder, having questions as to their hobgoblin masters. The elder told him that they were actually captives instead of a wandering people as the hobgoblins had told them. He told Mac of the Dukrav Empire, of how their reach spanned over the entire underworld, of how they had been cast out. Mac decided that his clan needed help. He knew that the Dukrav would not help him in his quest as he was of this dishonorable clan, so he decided to rally resources for his people’s freedom himself. Unfortunately, he was well-known as a skilled maga-smith and his absence would be noticed quickly. So the elder and he discussed an intricate plan to stage his death while he escaped to flee for the surface. They figured that if they couldn’t get help underneath the ground, then maybe they could get help above the ground.
So Mac went back to work the next day. The chief wanted a powerful armament, one capable of increasing magical power, Maga-Absorbing armor and weapons. So Mac set to work. The designs, from his father, were very complicated. After three weeks of hard labor, the young Axehart had made a suit of chainmail armor, a bstard sword, a greataxe, and a warhammer for the chief. But unfortunately, his supply of coal fell into the forge, causing a large explosion. Mac was killed instantly, and the arms were melted from the heat. The hobgoblin chief was furious over the loss of such a great asset. Many of the Krasvert wept; Mac had been a good friend to many.
Trunot Axehart was setting down to sleep when he heard knocking. He answered the door to find the ghost of his son clad in the spiritual remnants of the arms he had made. His eyes went wide as he realized he wasn’t looking at a spirit. His son, clad in all the magnificent arms, was alive. Mac, however, told him not to speak of his being alive, except to his mother and closest friends. He told him of his quest and how he had made an escape passage under the recently extinguished forge. Trunot smiled at his son and said the 20 words Mac would never forget: “You are the most honorable Dukrav I could ever meet. I’m proud of you, son. The gods be with you!” Mac embraced his father as he said goodbye. Trunot watched as Mac moved towards the forge, now clad in a concealing cloak.
Skills:
1. Krugert: Mac charges the target with his weapon ready to strike. The charge is very sudden, and difficult to block. The way Mac uses this skill depends on the weapon he is wielding. Mac can use this ability once per battle and twice before resting.
2.Wermat: Mac swings his weapon around in practiced chaos for a few seconds, striking any enemy within reach of his weapon. This ability is slightly more difficult to block and easier to dodge. Mac can use this ability once per rest.
3. Junpat: Mac jumps up, bringing his weapon above his head and chops hard as he descends. This ability is very difficult to block but quite easy to dodge. Mac can use this ability once per rest.
4. Maga-absorb(passive): Maga-smiths draw energy called Maga from the environment. Maga is the surplus life force that all beings create, and is much like other magical energies with one difference. It is extremely versatile. Maga is a great resource because it can be used to enchant anything to do anything. Mac will receive a resource called Maga-points when he uses this skill and will expend Maga-points when he enchants something. This resource CANNOT be used to emulate spells or other magic with the exception of enchanting. Mac will automatically accumulate Maga whenever he is relaxed. Also, Mac absorbs Maga at a low rate at level 0. As his level increases, the rate at which his maga builds will increase. Note: Maga-points gained or lost will be included in the list of spoils at the end of each quest.
5. Enchant Metal: Mac can process stored Maga into specific kinds of refined Maga. This in turn can be used to enchant any metal object. However, different kinds and amounts of processed Maga will have different effects. Due to the increasing amount of Maga required to enchant increasingly powerful enchantments, Mac will not perform enchantments unnaturally powerful for his level. The processes and the high Maga cost would take to long and be to costly to be worth it, as he constantly remembers that his people are suffering. He dare not take the time to prepare overpowered enchantments as his people need him to use such time gathering non-Maga resources. Enchanted metals also increse in hardness, becoming one class of hardness higher than the normal metal. Thus, copper becomes as hard as bronze, which becomes as hard as iron, then steel, and so on.
Arms:
Leather Gauntlets: A pair of simple leather gloves
Studded-Leather Greaves: A pair of leather boots with inset iron studs.
Maga-absorbing equipment automatically becomes enchanted as it is exposed to processed Maga. Its power will increase with the power of its owner. Currently, they have not acquired any enchantments and are the same as their normal counterparts.
Maga-absorbing Chainmail Suit: A suit of iron with inset blue steel patterns reminiscent of Dukrav runes.
Maga-absorbing Bstard Sword: A 52-inch iron blade with Dukrav runes inset in the flat of the blade which is 3-9/16 inches wide. The blade is enchanted, causing it to be as hard as steel.
Maga-absorbing Greataxe: An iron axe head with blue steel Dukrav runes rests at the end of a 4-foot Oak shaft. The head is enchanted, causing it to be as hard as steel.
Inventory:
1 Blacksmith’s Hammer: self-explanatory
1 Miniature Anvil: An anvil small and light enough to be portable
1 Survival Kit: A box with eating/cooking utensils, medicinal herbs, and a botanist’s guide to safe plants and medicinal herbs.
1 All-purpose Knife: Gut an animal, skin the carcass, cut meat, this knife can be used for the whole process and many others too.
1 Whetting stone: A granite stone with a groove. Used to sharpen recently made/dulled weaponry.
Name: Mac Axehart
Age: 45
Race: Dukrav(see below)
Gender: Male
Hair Color: Black
Eye Color: Dark Blue
Height: 4'2"
Weight: 165 lbs
Occupation: Barbarian/ Maga-smith(see below)
Personality: As dwarven cousins, the Dukrav are incessantly honorable. Even a barbarian holds a sense of honor when he is a dwarf. The Dukrav practice an almost chivalric sense of honor, respecting women as a whole and as people, and fighting whole-heartedly and fairly. Being proud of his honor, Mac is open with his actions, hiding nothing and never lying, while maintaining his modesty. He is one to offer respect to anyone, but only true respect for those honorable enough to become a close friend. He is courageous, having more fears than many, but managing to resist the urge to flee from them.
Appearance: Mac is a stout person. He has darkened skin dotted with scars here and there. Having been adventurous when he was young, he has acquired many scars which have disfigured him somewhat. But despite his flaws, he still manages to keep an attractive appearance. His dark hair is unkempt, like helmet-hair without the helmet, and raises up to form spikes. He is almost never seen without his armor on, the polished metal inset with blue metals to form intricate patterns reminiscent of Dukrav runes.
The Dukrav: Much like the Underdark of Faerun in D&D, Althanas has a well-hidden network of underground tunnels that stretches under most of the world, with outlets hidden on the sides of most mountains. The Dukrav are native to these tunnels, with clans residing in colossal caverns. Much like their other dwarven cousins, they are skilled in metal crafting, but the Dukrav are extremely proficient Maga-smiths, blacksmiths who can craft armor with extraordinary magical power.
The Dukrav originated from the ancient dwarven clan Dakverus, the most reclusive of the ancient clans, but the most magically attuned. They migrated into the underground tunnels, splitting as each family found a place they found suitable for life. While they managed to remain close to each other, they were very prolific. They spread out over many centuries until they had split into smaller clans that spanned the entire tunnel.
The Krasvert: The Krasvert are a Dukrav clan that live near the surface under Scara Brae. They recently engaged in hostilities with neighboring hobgoblins but came up short-handed. Although the Krasvert lost few people, the entire clan was taken captive. A disgraced clan, which no other clan felt was honorable enough to merit assistance, they were cast out from all Dukrav affairs. After having been captives for 68 years they have grown accustomed to life as captives.
Biography: Mac was born to married maga-smiths. He grew under the oppression the hobgoblins forced upon them. These hobgoblins were a sadistic people and enjoyed torturing the young Mac. Following in his parents footsteps, Mac became a maga-smith. His family was commissioned to make fine armors for the tribal council. Being favored by the council for their skills, the Axeharts were given extra freedoms. Still, the young Mac felt a calling.
Mac stopped by the abode of a clan elder, having questions as to their hobgoblin masters. The elder told him that they were actually captives instead of a wandering people as the hobgoblins had told them. He told Mac of the Dukrav Empire, of how their reach spanned over the entire underworld, of how they had been cast out. Mac decided that his clan needed help. He knew that the Dukrav would not help him in his quest as he was of this dishonorable clan, so he decided to rally resources for his people’s freedom himself. Unfortunately, he was well-known as a skilled maga-smith and his absence would be noticed quickly. So the elder and he discussed an intricate plan to stage his death while he escaped to flee for the surface. They figured that if they couldn’t get help underneath the ground, then maybe they could get help above the ground.
So Mac went back to work the next day. The chief wanted a powerful armament, one capable of increasing magical power, Maga-Absorbing armor and weapons. So Mac set to work. The designs, from his father, were very complicated. After three weeks of hard labor, the young Axehart had made a suit of chainmail armor, a bstard sword, a greataxe, and a warhammer for the chief. But unfortunately, his supply of coal fell into the forge, causing a large explosion. Mac was killed instantly, and the arms were melted from the heat. The hobgoblin chief was furious over the loss of such a great asset. Many of the Krasvert wept; Mac had been a good friend to many.
Trunot Axehart was setting down to sleep when he heard knocking. He answered the door to find the ghost of his son clad in the spiritual remnants of the arms he had made. His eyes went wide as he realized he wasn’t looking at a spirit. His son, clad in all the magnificent arms, was alive. Mac, however, told him not to speak of his being alive, except to his mother and closest friends. He told him of his quest and how he had made an escape passage under the recently extinguished forge. Trunot smiled at his son and said the 20 words Mac would never forget: “You are the most honorable Dukrav I could ever meet. I’m proud of you, son. The gods be with you!” Mac embraced his father as he said goodbye. Trunot watched as Mac moved towards the forge, now clad in a concealing cloak.
Skills:
1. Krugert: Mac charges the target with his weapon ready to strike. The charge is very sudden, and difficult to block. The way Mac uses this skill depends on the weapon he is wielding. Mac can use this ability once per battle and twice before resting.
2.Wermat: Mac swings his weapon around in practiced chaos for a few seconds, striking any enemy within reach of his weapon. This ability is slightly more difficult to block and easier to dodge. Mac can use this ability once per rest.
3. Junpat: Mac jumps up, bringing his weapon above his head and chops hard as he descends. This ability is very difficult to block but quite easy to dodge. Mac can use this ability once per rest.
4. Maga-absorb(passive): Maga-smiths draw energy called Maga from the environment. Maga is the surplus life force that all beings create, and is much like other magical energies with one difference. It is extremely versatile. Maga is a great resource because it can be used to enchant anything to do anything. Mac will receive a resource called Maga-points when he uses this skill and will expend Maga-points when he enchants something. This resource CANNOT be used to emulate spells or other magic with the exception of enchanting. Mac will automatically accumulate Maga whenever he is relaxed. Also, Mac absorbs Maga at a low rate at level 0. As his level increases, the rate at which his maga builds will increase. Note: Maga-points gained or lost will be included in the list of spoils at the end of each quest.
5. Enchant Metal: Mac can process stored Maga into specific kinds of refined Maga. This in turn can be used to enchant any metal object. However, different kinds and amounts of processed Maga will have different effects. Due to the increasing amount of Maga required to enchant increasingly powerful enchantments, Mac will not perform enchantments unnaturally powerful for his level. The processes and the high Maga cost would take to long and be to costly to be worth it, as he constantly remembers that his people are suffering. He dare not take the time to prepare overpowered enchantments as his people need him to use such time gathering non-Maga resources. Enchanted metals also increse in hardness, becoming one class of hardness higher than the normal metal. Thus, copper becomes as hard as bronze, which becomes as hard as iron, then steel, and so on.
Arms:
Leather Gauntlets: A pair of simple leather gloves
Studded-Leather Greaves: A pair of leather boots with inset iron studs.
Maga-absorbing equipment automatically becomes enchanted as it is exposed to processed Maga. Its power will increase with the power of its owner. Currently, they have not acquired any enchantments and are the same as their normal counterparts.
Maga-absorbing Chainmail Suit: A suit of iron with inset blue steel patterns reminiscent of Dukrav runes.
Maga-absorbing Bstard Sword: A 52-inch iron blade with Dukrav runes inset in the flat of the blade which is 3-9/16 inches wide. The blade is enchanted, causing it to be as hard as steel.
Maga-absorbing Greataxe: An iron axe head with blue steel Dukrav runes rests at the end of a 4-foot Oak shaft. The head is enchanted, causing it to be as hard as steel.
Inventory:
1 Blacksmith’s Hammer: self-explanatory
1 Miniature Anvil: An anvil small and light enough to be portable
1 Survival Kit: A box with eating/cooking utensils, medicinal herbs, and a botanist’s guide to safe plants and medicinal herbs.
1 All-purpose Knife: Gut an animal, skin the carcass, cut meat, this knife can be used for the whole process and many others too.
1 Whetting stone: A granite stone with a groove. Used to sharpen recently made/dulled weaponry.