Seth_Rahl
11-29-06, 12:33 PM
NAME: Ifrit Obsidian
AGE: 105 years old, but in demon years he is about 23.
RACE: Marquee Cambion; offspring between a royal/powerful demon and a female human.
HAIR COLOR: Platinum White
EYE COLOR: Blood Red
HEIGHT/ WEIGHT: 6’2”, 202 lbs
OCCUPATION: Ifrit is a bounty hunter, slaying both humans and monsters alike. It doesn’t matter what to him, just as long as he gets paid for it. He is also the captain of a company of a semi-cult called the Bladewraiths, who worship the blade and all its uses, including fighting.
PERSONALITY: If you were to assign him an alignment, it would be chaotic neutral, for he lives for one thing and one thing only: fighting. He loves to fight, and will constantly hold himself back in battles to prolong them. When asked about the ruby amulet that is shaped like a teardrop that hangs around his neck, he explains. “The ruby is meant to represent a drop of blood. The lines that surround it represent a dance; the dance with death. It means both one thing, and everything; Cut. “Cut without mercy. Flow between the gaps in his guard. Cut. Cut him down utterly. Don’t allow him a breath. “Cut without mercy to the depths of his soul. “This is the balance to life; death. It is the dance with death. “It is the law a Bladewraith lives by, or he dies.” To others he may seem cold and distant, but that is only because he likes to take the lone-wolf approach on things. He is not egotistical and realizes his own flaws and mistakes, but he is confident in his own abilities and will readily confront any challenge.
APPEARANCE: Ifrit is tall, usually standing over the competition at 6 foot 2. He is built very wiry but toned, like a swimmer’s build. His hair is long and platinum white, the bangs hanging in front of his face to give him a mysterious charisma. His skin reveals his demonic heritage, however, as it is a coarse black with red veins glowing like lines all over his body. His hands and feet end in sharp talons and claws, ivory against the black of his skin. His eyes and his smile, however, are the things that make him unique. His eyes are bloody red, slightly slanted and glow with an intense bloodlust whenever he is in battle. And his smile is filled with sharp fangs, intimidating the opponent with its fierceness. In battle, he will pierce his own lips with his fangs, getting blood all over them. He wears nothing but his teardrop-shaped ruby amulet, a blood red coat with it split open and the arms cut off, and a grey pair of pants that barely go past his knees. He wears little to maximize his movement capabilities.
HISTORY: Ifrit does not have much of a past. He was born on Althanas and raised by his mother, Ashleigh Obsidian, but he was always different from her. Although he had bassically figured it out for himself, he was still surprised when his mother told him about his demonic heritage and who his father was. His father was one of the great Seven Dukes of Hell; Arioch, Lord of Chaos. After telling her son how they had fallen in love with each other and had Ifrit, she gave him a memento and message from his father; "Come and find me when you are strong enough." Along with that was a two handed giant falchion. A gift from his father. And so he went on a great quest to search for his father, training and getting stronger by the years. Many passed, and eventually his skills were recognized by a member of group called the Bladewraiths. The member was garbed in a red cloak, and at his hip he wore an ornate but obviously used blade. He offered Ifrit a place in the Bladewraiths, but at first the proud demon refused. Then that same member challenged him to a duel. Ifrit accepted, thinking this would be an easy win. He lost. Chagrined by his defeat, Ifrit put down his pride and realized that he had much to learn. He went with the mysterious member and found out that that member was the Captain of the Seventh company of the Bladewraiths, and his name was Pareal. Ifrit trained with the Bladewraiths for many more years, until he became more than the average swordsman. In fact, he even beat his mentor, Pareal, in a duel, and gained the title of Captain of the Seventh Company. After he became captain, however, he traveled some more and eventually met the man named Ravenok Kinnes. Ifrit, normally a lone-wolf, found something in Ravenok that had been missing in others, and so the two paired up for awhile. However, they were ambushed by mriswith (deadly lizard-like men who have the ability to turn invisble via their camoflauge magic cloaks) and although the pair managed to escape, Ifrit was seperated from Ravenok, and thought he was dead. And thus he continued his quest for his father, learning more and more secrets about his past as the bodies piled up...
SKILLS: Ifrit, being of demonic heritage,obviously has enhanced strength, speed and stamina, plus he has the ability to recognize others of his kind by their auras. However, his physical abilities are merely enhanced; for example, the most he could probably lift is about 60 lbs above his own weight (about 260 lbs, like a body builder); the fastest he could run is about 25 mph (like a sprinter); and longest he could last is about 26 hours without needing a day of rest and recuperation. His enhanced strength and speed, however, allow him to wield his giant two-handed falchion with one hand and in the style of either a greatsword or a longsword. He also has some skills in swordsmanship. He is not a Blademaster or such, but enough so he is able to handle his own in a duel. He is able to keenly calculate his opponents movements in battle and counter appropriately, unless they employ a movement he has never seen before. He has a little skill in common martial arts as well.
HELLFIRE: skill level; low. He has just recently learned of hellfire and his abilities and has had little time to practice it. Hellfire is not like regular fire. It appears as purple/red flame with shadows consuming it. It cannot be blown away with wind. It is more effective against earth and wood than typical flame, but against metal or intense rays of light (excluding the sun) it is completely useless. For example, if a ball of Hellfire was launched at an opponent wielding a sword made of steel, the opponent could simply point his sword at the the incoming ball of fire and the ball would evaporate against the tip. And if someone used a light spell against it, it would destroy it completely.
Using hellfire costs Ifrit as it its drained straight from his mana supply. The amount of mana drained depends on the move. If all his mana is drained, he is left barely able to move or fight. However, for certain moves he can lower the percentage that his mana is drained by by lower the size, power, or speed of the attack. For example, take Ifrit’s Hellfire Burst. The max size and power of it is 3’ tall by 3’ wide, but this costs half of his current mana at his current level. However, he could create a smaller size fireball, about the size of his fist, for just a little of his mana. Thus he can conserve energy at a cost of power. Some moves, however, and later to be revealed to Ifrit, cost a certain amount of mana to perform, or none at all.
Hellfire skills: Level Zero
Hellfire Burst: Ifrit charges for a second and launches a hellfire fireball about 3’tall and 3’wide at maximum power. This move costs, at the max, half of his current mana to perform and does a decent amount of damage if it connects.
EQUIPMENT:
Beowulf: His giant two-handed falchion left to him as a memento by his father. Although it is demonic-like in appearence, it seems to only be made out of steel. Perhaps there are some secrets not yet explored....
AGE: 105 years old, but in demon years he is about 23.
RACE: Marquee Cambion; offspring between a royal/powerful demon and a female human.
HAIR COLOR: Platinum White
EYE COLOR: Blood Red
HEIGHT/ WEIGHT: 6’2”, 202 lbs
OCCUPATION: Ifrit is a bounty hunter, slaying both humans and monsters alike. It doesn’t matter what to him, just as long as he gets paid for it. He is also the captain of a company of a semi-cult called the Bladewraiths, who worship the blade and all its uses, including fighting.
PERSONALITY: If you were to assign him an alignment, it would be chaotic neutral, for he lives for one thing and one thing only: fighting. He loves to fight, and will constantly hold himself back in battles to prolong them. When asked about the ruby amulet that is shaped like a teardrop that hangs around his neck, he explains. “The ruby is meant to represent a drop of blood. The lines that surround it represent a dance; the dance with death. It means both one thing, and everything; Cut. “Cut without mercy. Flow between the gaps in his guard. Cut. Cut him down utterly. Don’t allow him a breath. “Cut without mercy to the depths of his soul. “This is the balance to life; death. It is the dance with death. “It is the law a Bladewraith lives by, or he dies.” To others he may seem cold and distant, but that is only because he likes to take the lone-wolf approach on things. He is not egotistical and realizes his own flaws and mistakes, but he is confident in his own abilities and will readily confront any challenge.
APPEARANCE: Ifrit is tall, usually standing over the competition at 6 foot 2. He is built very wiry but toned, like a swimmer’s build. His hair is long and platinum white, the bangs hanging in front of his face to give him a mysterious charisma. His skin reveals his demonic heritage, however, as it is a coarse black with red veins glowing like lines all over his body. His hands and feet end in sharp talons and claws, ivory against the black of his skin. His eyes and his smile, however, are the things that make him unique. His eyes are bloody red, slightly slanted and glow with an intense bloodlust whenever he is in battle. And his smile is filled with sharp fangs, intimidating the opponent with its fierceness. In battle, he will pierce his own lips with his fangs, getting blood all over them. He wears nothing but his teardrop-shaped ruby amulet, a blood red coat with it split open and the arms cut off, and a grey pair of pants that barely go past his knees. He wears little to maximize his movement capabilities.
HISTORY: Ifrit does not have much of a past. He was born on Althanas and raised by his mother, Ashleigh Obsidian, but he was always different from her. Although he had bassically figured it out for himself, he was still surprised when his mother told him about his demonic heritage and who his father was. His father was one of the great Seven Dukes of Hell; Arioch, Lord of Chaos. After telling her son how they had fallen in love with each other and had Ifrit, she gave him a memento and message from his father; "Come and find me when you are strong enough." Along with that was a two handed giant falchion. A gift from his father. And so he went on a great quest to search for his father, training and getting stronger by the years. Many passed, and eventually his skills were recognized by a member of group called the Bladewraiths. The member was garbed in a red cloak, and at his hip he wore an ornate but obviously used blade. He offered Ifrit a place in the Bladewraiths, but at first the proud demon refused. Then that same member challenged him to a duel. Ifrit accepted, thinking this would be an easy win. He lost. Chagrined by his defeat, Ifrit put down his pride and realized that he had much to learn. He went with the mysterious member and found out that that member was the Captain of the Seventh company of the Bladewraiths, and his name was Pareal. Ifrit trained with the Bladewraiths for many more years, until he became more than the average swordsman. In fact, he even beat his mentor, Pareal, in a duel, and gained the title of Captain of the Seventh Company. After he became captain, however, he traveled some more and eventually met the man named Ravenok Kinnes. Ifrit, normally a lone-wolf, found something in Ravenok that had been missing in others, and so the two paired up for awhile. However, they were ambushed by mriswith (deadly lizard-like men who have the ability to turn invisble via their camoflauge magic cloaks) and although the pair managed to escape, Ifrit was seperated from Ravenok, and thought he was dead. And thus he continued his quest for his father, learning more and more secrets about his past as the bodies piled up...
SKILLS: Ifrit, being of demonic heritage,obviously has enhanced strength, speed and stamina, plus he has the ability to recognize others of his kind by their auras. However, his physical abilities are merely enhanced; for example, the most he could probably lift is about 60 lbs above his own weight (about 260 lbs, like a body builder); the fastest he could run is about 25 mph (like a sprinter); and longest he could last is about 26 hours without needing a day of rest and recuperation. His enhanced strength and speed, however, allow him to wield his giant two-handed falchion with one hand and in the style of either a greatsword or a longsword. He also has some skills in swordsmanship. He is not a Blademaster or such, but enough so he is able to handle his own in a duel. He is able to keenly calculate his opponents movements in battle and counter appropriately, unless they employ a movement he has never seen before. He has a little skill in common martial arts as well.
HELLFIRE: skill level; low. He has just recently learned of hellfire and his abilities and has had little time to practice it. Hellfire is not like regular fire. It appears as purple/red flame with shadows consuming it. It cannot be blown away with wind. It is more effective against earth and wood than typical flame, but against metal or intense rays of light (excluding the sun) it is completely useless. For example, if a ball of Hellfire was launched at an opponent wielding a sword made of steel, the opponent could simply point his sword at the the incoming ball of fire and the ball would evaporate against the tip. And if someone used a light spell against it, it would destroy it completely.
Using hellfire costs Ifrit as it its drained straight from his mana supply. The amount of mana drained depends on the move. If all his mana is drained, he is left barely able to move or fight. However, for certain moves he can lower the percentage that his mana is drained by by lower the size, power, or speed of the attack. For example, take Ifrit’s Hellfire Burst. The max size and power of it is 3’ tall by 3’ wide, but this costs half of his current mana at his current level. However, he could create a smaller size fireball, about the size of his fist, for just a little of his mana. Thus he can conserve energy at a cost of power. Some moves, however, and later to be revealed to Ifrit, cost a certain amount of mana to perform, or none at all.
Hellfire skills: Level Zero
Hellfire Burst: Ifrit charges for a second and launches a hellfire fireball about 3’tall and 3’wide at maximum power. This move costs, at the max, half of his current mana to perform and does a decent amount of damage if it connects.
EQUIPMENT:
Beowulf: His giant two-handed falchion left to him as a memento by his father. Although it is demonic-like in appearence, it seems to only be made out of steel. Perhaps there are some secrets not yet explored....