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Gulm
12-06-06, 04:49 PM
The Basics

Name: Gulm Naguk
Age: Unknown
Race: Orc
Sex: Male
Hair Color: Bald
Eye Color: Red
Height: 6’2” feet
Weight: 308 lbs
Occupation: Infiltrator, Corone militant
Alignment: Evil
Languages: Orcish, Common

History:

Heritage Of Blood
Great parts of the western continents of Althanas have been home to a massive group of orcs. The orcs inhabiting these parts of the world are, with few exceptions, all quite aggressive and live only to wreak havoc upon local societies. They usually travel in packs of mediocre size, ranging from ten to twenty greenskins. Because of this fact it isn’t strange that most of the towns and cities located around these tribes of orcs have taken precautions against these vicious attackers. Most human civilizations had several sentries placed in a wide range around their encampement and with thick walls marking the border of their town. But, even with all these security measures the orcs remained a threat to the population. Their hunger for war pierced through even the strongest of walls.

It was therefore that, around 150 years ago, the humans grouped together and formed a special division of knights burdened with only one task; to stop the orc invasion. These brave knights carried out their job with great sufficiency and it didn’t take more than a few years before most of the greenskinned fiends were either defeated and killed or driven back to their original homelands. The woods, mountains and seas were safe once again for the humans and allied races to travel on. The knights were proudly honoured amongst all of the population of these regions and their names were embedded into history forever.

A long period of peace followed in which the many small towns grew into large cities and the large cities into even bigger kingdoms. Trade was bustling everywhere and poverty was almost completely banned from the streets; everybody lived in luxury. In these years of peace a single king had taken the throne, by the name of Elmden. He was a stern man, who had only eye for the safety of his kingdom. As it grew ever more bigger, so did his measures for keeping it completely secure. Every man above the age of twenty-five was forced to become a recruit in the most well regulated army of the region. After five years of loyal service they were honorably discharged and could continue living their lives. However, should one man excel in the job more than others, even climbing up more than two rank in this short period of service, than they were secretly recruited into the order of knights. It was this little rule that resulted in the tight defense of the exponentially growing kingdom against the blood crazed orcs and their allies.

An Honest Mistake
However, as with every kingdom in peace, no matter how carefully Elmden regulated his borders, there came a point in time where the tight defense was broken. A small band of orcs had managed to find a weak spot in the defence, just at the edge of the kingdom, and completely murdered an entire mountain village, keeping the children as slaves and impaling the women along the mainroad as a warning. It wasn’t more than that, for the orcs retreated almost instantly after slaying the last living human in town, only leaving a gruesome note to the authorities. Reinforcements from the main capital came way too late to be of any help, but right in time to still smell the warm scent of blood hanging around the area. Needless to say they were so greatly aggravated by what they saw that they charged after the orcs without taking a moment to think rationally. Stupid as orcs are, they aren’t unskilled in the ways of war and had anticipated the move of the angry human soldiers. Once again human blood was shed by the hands of the greenskins as the battle-ready warriors ambushed the knights without hesitation.

News of this horror quickly arrived at Elmden’s court and it was because of that fact that the court’s scientist could finally start testing his inventions on real living subjects. Wilburn Schwartz had been working on a genius piece of technology for as long he could remember and Elmden had finally given his approval. Pacifistic in nature Wilburn had been trying to create something that would prove more effective in keeping peace than just adding more soldiers to the border defenses. For, he thought, it was better to prevent the enemy from attacking at all than to prevent their success in doing so. Within a few weeks the order of knights, that had defeated the orcs once years ago, were rounded up and followed instructions by Wilburn. He equipped them all with his invention and sent them off towards a small orc community nearby the recently ransacked town. The knights, who were normally against any form of battle that didn’t included slicing up their enemy into thousands of little piece, gladly accepted this job as they would take on anything that would give them the opportunity to take revenge on their age-old enemy.

Two-sided Revenge
Eager for blood the knights set off towards their goal, boosting morale on their way by telling tales of long forgotten wars. They arrivaded near the orc encampement within little to no time and only had eye for destroying the evil that they encountered. Only after slaying half of the orc community did they remember the quest they were on. They were there to take home at least one live example of an orc, enchanted by the invention of Wilburn. At first the knights hadn’t understand the explanations given by the scientist but after putting them in action they saw the true potential of it. Highest in rank and commander of the knights, a man with a long history of succesful missions, was the first to witness the power of the magic they carried with them.

Wilburn had given each of the knights a small device that looked much like a pebble with one side completely flat, as if it was rubbed against something for a very long time. Engraved into that flat side of the device was a runic symbol that lit up once the knights got closer to the orcs. The Commander had managed to grab one of the orc’s leaders and with perfect quickness and finesse he had smacked the pebble-like device onto the beast’s hand. To this day stories still explain in detail how the orc had roared in pain as the symbol burned into it’s skin, leaving a permanent mark on the back of his hand. Following the example of their leader many of the other knights managed to do the same thing with several orcs. Only a few were succesful in escaping.

A couple of days later the group returned to the king’s court, accompanying the orcs they took with them. The beasts grunted all the time and kept speaking in their native tongue, but they couldn’t do anything to hurt another living soul. Wilburn’s invention had been working as intended and had enslaved the orcs by filling them with a source of magic that prevented them from ever killing somebody again. Whenever one of the greenskins tried to deal a lethal strike to one of the humans nearby it recieved a mental blow or even some physical wounds, which resulted in the orcs backing off. If the knights had been succesful in applying this magic to all of the orcs in the nearby area there wouldn’t be a thing to worry about.

A Last Chance
But before the humans would get a chance like that they were overrun by enormous force of orcs. The human kingdom had been in an euphoric state after the news got out that they had found a way of stopping any oncoming attackers and as a result this had lowered their guard for a while. Normally this wouldn’t be a problem as they had plenty of soldiers to keep the orcs at bay, but enraged by the recent murdering of a village the knights hadn’t noticed the massive force of orcs that was building up just outside the kingdom’s borders. So it wasn’t strange that the humans were dumbfounded once the many armed greenskins came charging in, capturing city after city.

Forced to flee his beloved kingdom Elmden took with him the order of the knights, and the scientist Wilburn, and sailed across the ocean to seek help from the humans in the region of Corone. Elmden had been working on a relationship with Corone ever since he took the throne as his own and he expected all the help they could offer him. Unfortunately he never arrived there as he died of an infection, of which the cause is unknown even today. But Wilburn, who was second in command, took over and successfully managed to sail the last of the humans into the safety of the Corone harbour.

On the western continent, however, was not even a glimpse of safety remaining as the orcs finished their rampage through the kingdom. They had almost completely smashed all of the humans, but when they arrived near the capital city they realised king Elmden was long gone. Knowing they couldn’t ‘heal’ their enchanted comrades by themselves the orc chieftain gave the order to go in pursuit of the cowardly fleeing royalty. Together with a few of his brethren the chieftain also sailed towards the continent of Corone, hoping to find the human king. The orcs, who aren’t normally capable of sailing, were extremely luckily to get there alive. But at their arrival there they faced their biggest problem yet, which became awfully clear right on the shores of Radasanth. For half of the orcs were slaughtered on the spot by the Corone Armed Forces, who didn’t liked the thought of having drooling greenskins on their territory. With a great struggle the orcs managed to regain the upper hand of the situation, as they outnumbered the CAF, but were still forced to go into hiding.

And, while they now no longer had any chance against the humans, as they were severely weakened at their arrival, the chieftain stubbornly decided to continue their quest. One of the smarter orcs came up with a plan. A small group of orcs were selected and trained in the long days that followed after their arrival. They were being trained for a special mission; infiltration in the strong and disciplined human army. Having no other choice available to locate their target they decided to send scouts into the heart of the human stronghold. These infiltrators were the least skilled warriors they had available, but strangely enough proved to be superior con-artists, and quickly succeeded in learning the basics of the common language.

Now the orcs quietly wait in their hideout, waiting for word of their elite team of scouts. Hoping to one day find the king and his staff, to take revenge upon all of the humans and to set their brethren free from the dishonourable magic they’ve been imprisoned with.

Personality:

Gulm isn’t the perfect example of a blood-thirsty orc, always eager to do battle and to taste the blood on his weapon of choice. No, even though he doesn’t care much for any other race besides his own and usually doesn’t hesitates to kill another being, he is still horrible at direct combat and rather tries to find other ways of dealing damage. The orc isn’t really aggressive or brutal, but can look quite disgusting, compared to human standards. Gulm is a con-artist and has mastered this art. Therefore he usually lies to people or tries to scam them into something beneficent for his own wellbeing. He won’t hold back if he sees an opening with which he could turn the odds in his favour, even if it means hurting someone’s feelings. Only to people supporting of his honourable cause will he open up and tell lesser lies, or even the whole truth.

In the human world Gulm usually ignores any natural needs for bathing or other forms of hygiene and is therefore looked at as disgusting. However, he still has a strong sense of pride. He’ll never backstab somebody or leave a comrade in battle. Killing an unarmed opponent is frowned upon and will only be approved if there is no way to avoid it.

Opposed to other orcs Gulm is rather intelligent and calculates his chances before charging into a fight. He can manage to come up with a battle plan up front, albeit a very simple one. It’s for his basic understanding of the common language that most (non-orcish) people will classify him as stupid. He can’t prononouce words correctly and mostly speaks with a terrible accent. The fact that he tries to learn another language, however, is prove of his intelligence.

Appearance:

Gulm is an orc, which means he is also a humanoid. Two pointy ears are placed on the sides of his head, a bald scalp on top and several pointy teeth are visible even with his mouth closed. Gulm has a light green skin tone and fiery red eyes. His cheeckbones are pointy, as is his jaw. Scars all over his body are the result of long years of hard battle.

The orc wears a leather vest on his upper body, with no sleeves, but bearing he official insignia of the CAF (a feather and sword crossed on a scarlet background). His arms are completely unprotected, they don’t have any sort of armour, and his shoulders are equipped with steel pauldrons, that have seen their best days many years ago. The pauldrons are rounded off, with a single, broken spike in the middle of both the left and right one. On his waist Gulm wears a leather belt and his legs are covered in pants of the same material. Numerous places on the pants are torn, but are stitched together and covered up with patches. For unknown reasons he wears legguards made from iron, to protect his shinbones. Gulm’s wrists are hidden in a pair of sturdy leather bracers.

Abilities:

Strengths:
- Gulm possesses a great talent for telling lies and scamming people. No conscience whatsoever that will hold him back in hurting someone’s feelings to reach his goals by lying. An example of this quality is the fact that he can successfully convince the local community of Corone that he is a part of the CAF.
- Compared to his orc bretheren Gulm has a reasonable level of intelligence that makes him able to finish certain battles with a minimum of injuries.
- Most of the time he is way to stubborn to let anyone tell him what he should or shouldn’t do. Only if it contradicts any of his stories will he do anything that he doesn’t completely supports himself.
- Gulm has learned the basics of the common language and can communicate with most people.

Weaknesses:
- The orc doesn’t take care of his own hygiene and as such he can get quite a few insulting remarks from people unfamiliar with this type of living.
- Gulm doesn’t have the outstanding physical strength that normal orcs have, nor did he have the long training in mastering his weapon and as such he is definitely the weaker one in hand-to-hand combat.
- Most of the time he is way to stubborn to let anyone tell him what he should or shouldn’t do. Only if it contradicts any of his stories will he do anything that he doesn’t completely supports himself.

Skills:

· Blatant Lie:
A source of magic that comes from deep within his soul that allows him to soothe his voice in such a way that anyone will believe what Gulm has to say. This can be activated at any time, but it will give him a real sore throat afterwards.

· Distracting Eye:
Through mastery of the muscles in his eyes he can twist them in such a way that will force most people to be distracted of whatever they were doing or talking about. This effect will last for a short period of time which Gulm can use to his advantage. However, for this to work they have to be looking him in the eyes.

· A Hero's Tale:
With a single command Gulm can start to blabber about his past that isn't his past at all. He will start to make up things with ease that will explain his situation, his personality or his current being. This will be extremely useful in situations where people doubt his honesty. The command for this skill is 'Hero'.

Equipment:

CAF insignia:
A small insignia with the CAF logo that he wears on his chest. Can be taken off and re-attached at any time.

Steel Hand-Axe [2]:
Two one-handed axes that he carries around hanging from his belt. The axes itself are made from steel and show some rough edges from the many battles they have participated in. They have a wooden handle wrapped in some cloth for better grip.

Notebook:
Gulm has a small notebook with him, that he uses a diary, in which he frequently writes what he has been through and what he has seen. He feels that these recordings will be of great use in his search for a certain human.

Clay Mask:
The most precious thing in his inventory is a mask of the face of a male human, completely made of clay and colored with much care for details. He wears this piece of equipment when he wants to fool somebody that isn’t to smart or if his lies aren’t working sufficiently. It looks rather convincing.

Witchblade
12-07-06, 09:25 AM
Approverized!