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Talon
12-10-06, 02:33 PM
Assassin’s Guild

Backstory:

A sub-society of Deimis from Haidia, the assassin’s guild is a newly created group of assassins that receive the best of the marks from the underground group. Though Deimis is primarily a demon organization, they have begun branching out. This is the reason why the leader of the Assassin’s Guild in Talon, a human assassin. The base of operations for the Assassin’s Guild is located in the high north of Salvar in a massive castle coated in ice. Though termed as the ‘Assassin’s Guild,’ it involves much more than simply assassins. Any mercenaries or warriors for hire can join, for there are numerous cases where manpower is needed. There are two main groups within the Assassin’s Guild, the Blade (assassins) and the Shield (mercenaries)

Leadership:

Overseer of Deimis: Trakos vlor’ Kinron

The Hand: Talon

Blade Council: None
Shield Council: None

Rules:

In order to keep assassins from killing one another and utterly destroying one another, Talon instituted a few rules for the Guild.

1. There is no killing within the Castle. Regardless of any marks that may be within, there is no killing within the Castle.
2. No fellow member may be assassinated without permission from the Hand. Only he may put marks out on members, only after traitorous events.
3. All assignments are given out by the Hand personally.
4. In order to enter the Castle, members must perform the correct combination of taps on the various stones outside the front gate. If incorrect, the person will be killed on the spot by bow and arrow, regardless of whether he or she is a member or not.

Membership:

In order to gain membership, one must have a sponsor from within the Assassin’s Guild. This may be an NPC. In the initial stages, one may become a member without a sponsor, depending on the Hand’s discretion. The initiate must perform three Guild assigned tasks, be they assassinations or whatnot, before they may become full members. They will not learn the combination to enter the Castle until after they have become full members, before that time they must come with their mentor/sponsor. NOTE: OOCly initiates and full members are exactly the same. This is for story purposes only. The only difference between the two is that the initiates must roleplay their sponsor whenever they are in the Castle.

Location:

The Castle is located in far northern Salvar. It is within the grasp of the king’s power, but thus far it is believed that he knows nothing of its existence. The massive ice-covered walls are practically unscaleable and the vast plains of ice all around alert the Castle to the presence of anyone coming to it. Within the massive walls is a bustling metropolis, so to speak. The outer walls contain housing for all of its numerous members, a full twelve stories up. Within the walls contain numerous shops and taverns, which of course are just as cutthroat as the real bazaars, so for the moment the prices are the same. In the very center of the castle lies a tall tower. At the top of the tower are the meeting places of the Shield and Blade Councils, as well as the room and office of the Hand. The Castle truly is a place where assassins and the like can truly relax without fear.

Recruitment Thread (http://www.althanas.com/world/showthread.php?t=3336)

Max Dirks
12-10-06, 10:18 PM
Approved.