Djakara
12-25-06, 10:32 PM
Miscellaneous
Name: Djakara Fraye
Age: 15
Race: Unnamed
Hair Color: Black
Eye Color: Black
Height: 5’10”
Weight: 174 lbs, but will fluctuate
Impression
Personality: Djakara is generally quiet, but this is more because he wants everything he says to be substantial than out of any sense of shyness. He tends to be dispassionate and unemotional. In general, he is not particularly swayed by morality, though this is more because of his cynicism than because of an inability to understand moral concepts.
In terms of his humor, Djakara tends to often appreciate culture that is in poor taste, though he considers himself above ever visibly showing appreciation. In the few cases where Djakara does tend to display visible emotion, it is seen as in particularly poor taste.
Appearance: Djakara is fairly well built. His skin is naturally tanned, but he looks pale as if he has been denied access to the sun. Upon first glance he might be mistaken for a vampire, though such an impression would seem particularly unlikely after a bit of inspection. Generally, Djakara gives off the impression of a callow youth drafted into an army, now confused and separated from his regiment.
Accent: Djakara has an accent when he speaks, one that would give the impression that he had spent a substantial point of his life in Anebrilith.
History:
Racial and planet history: Though Djakara himself was born on another planet, his people originated on Althanas and share a common ancestor with the Raiaeran elves. However, in the first few years Minya Coronari, there was a split between the ancestors of the current High Elves and those that would leave Althanas. The controversy was primarily over involvement with other races and whether or not the elves should take to sea. Djakara’s people were both particularly open to interracial marriage and felt like they could not resist the call of the sea. However, the debate was never settled, as the seafaring elves found themselves lost at sea. Despite what the little history regarding these seafaring elves would suggest, this was not the case. The ship was kidnapped by a sterile space traveling species that had evolved from cats.
Along with the females of this feline race who had avoided the sterility of their male counterparts, the seafaring elves eventually helped to repopulate their planet. It eventually gave rise to a race that was part elf and part feline, though after generations, the race more began to resemble humans than either of the other two species. For centuries, this new race thrived, forming numerous administrative states and renaming their planet Feraiaera and themselves Feraiaerans.
These Feraiaerans lived in prosperity for a number of years. They were a relatively advanced race, capable of limited travel into neighboring solar systems. However, Althanas was the only planet they ever found. There were generations of prosperity and generations of warfare among the city states, though over time the city states began to grow increasingly large in size and increasingly dictatorial. Eventually there were only two states left: the Republic and the Aristocracy. Though they claimed to have different principles, in truth there was more similarity between the states than differences, in both states the rich got richer as the poor got poorer and the police grew increasingly powerful. For a few years, the two states managed to live in relative peace, with only a few minor crises, but soon enough there was all out war. Fifteen years later, there were less than one hundred people left.
Personal history: It was a common cliché in Feraiaera to claim that you couldn’t remember how the Great War had started, but Djakara didn’t believe it to be true. After all, he hadn’t even been born when the war had started, and he could remember the circumstances under which the two mighty states that made up his planet had gone to war. He had seen the soldiers marching down the streets in processions for his entire life, and had even remembered a time where he had envied the young men and women going off to war. They were going to bring the principles of his Republic to the rest of Feraiaera, and there had been such electricity in the air at the time, that for once in their lives, all of the planet would be united under the Ethical Law.
Now, the Ethical Law itself had been reduced to garbage. It had been a gradual process. First, the Ethical Law no longer applied to people who had lived in the Aristocracy, then to those who had failed to grow victory gardens, then to women and children until eventually, the Ethical Law applied to no one at all. Djakara remembered the day. He was eleven and there had been great cheering. The Republic had managed a substantial victory and people sang in praise of Citizen Gewron who seemed only days away from uniting the planet under the Ethical Law.
It was in these days that protests had increased, and that these protests had been met with increasing repression by the authorities. Djakara was too young to have been involved himself, but the Frayes were particularly noteworthy intellectuals. Unlike many of the Republic’s lesser citizens, they had no option to even feign neutrality. Djakara remembered the day that they were killed, but only sparsely. He remembered being not allowed to attend his parents funeral, and that his grandmother had even advised against there being one, lest those who paid their respects be labeled as enemies of the Republic.
The protests were eventually quelled not by repression but by Republic success on the battlefield. However as the Aristocracy grew more desperate, they had begun to use increasingly destructive weapons, techtonic bombs capable of decimating entire cities. Eventually, the war ended, not because of a peace treaty but there was no one left to fight it. The Ethical Law was rendered obsolete, and Djakara couldn’t help but to notice the irony.
In lieu of order, bandits ruled the streets. Allegedly, the Republic still existed, but its influence was limited to a few coastal cities. Djakara refrained from joining any of the bandit groups or the Republic Militias that would occasionally pop up, more because he valued his survival than because of any residual indoctrination of the Ethical Law. Djakara himself relied on his grandmother, and his family’s connections in order to see him through.
Life was still hard for Djakara. It wasn’t as much that pollution now blocked sunlight from ever reaching the ground or that most of the land had been reduced to infertile sand, but the fact that there was no hope for it ever getting better. Djakara had grown up dreaming to one day walk freely in the land of the Aristocracy, he found it hard to swallow that he could not even wander outside without a gasmask.
Three weeks after his fifteenth birthday, Djakara heard about a spacial rift that had emerged in a nearby town called Dystopia. The stories were plausible, Dystopia had suffered the effects of the war between the Republic and the Aristocracy more than any other area. The battle of Water’s Edge had been fought in Dystopia, the only battle that had employed both temporal and spacial weaponry. Though his grandmother forbade him to, Djakara left, packing up the few belongings he could legitimately call his own.
Djakara had decided, one way or another, that he was going to see a sunrise. It was one of the few memories from his childhood that Djakara had a fond recollection of. That made it all the more precious.
{my first quest will detail how he came to Althanas}
Skills:
Retrieval: Djakara is capable of projecting his consciousness into different dimensions, where he may be able to obtain information that will help him in Althanas. However, he does not know for certain if he will be successful in getting the information he seeks and it is unlikely that he will be able to retrieve any information that would not be of particular note in these other dimensions. As a practice, information about other player characters will not be discovered, and under circumstance that it is, it will only be obtained with advanced permission {locked until after my first quest}.
Minimal defensive skills: Djakara is competent with the spear-scythe, and not completely helpless without the weapon. Djakara stands an above average chance against a layman or woman, but is unlikely to strike fear into anyone who prides him or herself on her confidence.
Racial abilities: Though Djakara does not look any different from a human, he has certain elven and feline qualities. The most noteworthy of these are an uncanny ability to land with minimal damage after large falls and a heightened intellect.
Equipment:
Spear-scythe: This weapon may seem a bit strange, but what it lacks in convention the spear-scythe makes up for in efficiency. The weapon is mostly made of a four foot polycarbon shaft that is roughly the strength of iron. Molded handles are on both edges of the shaft. Weapons extend from both ends. One end has an oak spike, while the other end has a sharp steel spike.
Heartplate: The heartplate is a steel triangle that is roughly big enough to cover the area of Djakara’s heart. Djakara wears it over his tunic and it is strapped in place by leather.
Survival kit: Djakara is equipped with a three extra tunics and pairs of britches, as well as various other items he would need for hygiene, such as a razor and soap.
Name: Djakara Fraye
Age: 15
Race: Unnamed
Hair Color: Black
Eye Color: Black
Height: 5’10”
Weight: 174 lbs, but will fluctuate
Impression
Personality: Djakara is generally quiet, but this is more because he wants everything he says to be substantial than out of any sense of shyness. He tends to be dispassionate and unemotional. In general, he is not particularly swayed by morality, though this is more because of his cynicism than because of an inability to understand moral concepts.
In terms of his humor, Djakara tends to often appreciate culture that is in poor taste, though he considers himself above ever visibly showing appreciation. In the few cases where Djakara does tend to display visible emotion, it is seen as in particularly poor taste.
Appearance: Djakara is fairly well built. His skin is naturally tanned, but he looks pale as if he has been denied access to the sun. Upon first glance he might be mistaken for a vampire, though such an impression would seem particularly unlikely after a bit of inspection. Generally, Djakara gives off the impression of a callow youth drafted into an army, now confused and separated from his regiment.
Accent: Djakara has an accent when he speaks, one that would give the impression that he had spent a substantial point of his life in Anebrilith.
History:
Racial and planet history: Though Djakara himself was born on another planet, his people originated on Althanas and share a common ancestor with the Raiaeran elves. However, in the first few years Minya Coronari, there was a split between the ancestors of the current High Elves and those that would leave Althanas. The controversy was primarily over involvement with other races and whether or not the elves should take to sea. Djakara’s people were both particularly open to interracial marriage and felt like they could not resist the call of the sea. However, the debate was never settled, as the seafaring elves found themselves lost at sea. Despite what the little history regarding these seafaring elves would suggest, this was not the case. The ship was kidnapped by a sterile space traveling species that had evolved from cats.
Along with the females of this feline race who had avoided the sterility of their male counterparts, the seafaring elves eventually helped to repopulate their planet. It eventually gave rise to a race that was part elf and part feline, though after generations, the race more began to resemble humans than either of the other two species. For centuries, this new race thrived, forming numerous administrative states and renaming their planet Feraiaera and themselves Feraiaerans.
These Feraiaerans lived in prosperity for a number of years. They were a relatively advanced race, capable of limited travel into neighboring solar systems. However, Althanas was the only planet they ever found. There were generations of prosperity and generations of warfare among the city states, though over time the city states began to grow increasingly large in size and increasingly dictatorial. Eventually there were only two states left: the Republic and the Aristocracy. Though they claimed to have different principles, in truth there was more similarity between the states than differences, in both states the rich got richer as the poor got poorer and the police grew increasingly powerful. For a few years, the two states managed to live in relative peace, with only a few minor crises, but soon enough there was all out war. Fifteen years later, there were less than one hundred people left.
Personal history: It was a common cliché in Feraiaera to claim that you couldn’t remember how the Great War had started, but Djakara didn’t believe it to be true. After all, he hadn’t even been born when the war had started, and he could remember the circumstances under which the two mighty states that made up his planet had gone to war. He had seen the soldiers marching down the streets in processions for his entire life, and had even remembered a time where he had envied the young men and women going off to war. They were going to bring the principles of his Republic to the rest of Feraiaera, and there had been such electricity in the air at the time, that for once in their lives, all of the planet would be united under the Ethical Law.
Now, the Ethical Law itself had been reduced to garbage. It had been a gradual process. First, the Ethical Law no longer applied to people who had lived in the Aristocracy, then to those who had failed to grow victory gardens, then to women and children until eventually, the Ethical Law applied to no one at all. Djakara remembered the day. He was eleven and there had been great cheering. The Republic had managed a substantial victory and people sang in praise of Citizen Gewron who seemed only days away from uniting the planet under the Ethical Law.
It was in these days that protests had increased, and that these protests had been met with increasing repression by the authorities. Djakara was too young to have been involved himself, but the Frayes were particularly noteworthy intellectuals. Unlike many of the Republic’s lesser citizens, they had no option to even feign neutrality. Djakara remembered the day that they were killed, but only sparsely. He remembered being not allowed to attend his parents funeral, and that his grandmother had even advised against there being one, lest those who paid their respects be labeled as enemies of the Republic.
The protests were eventually quelled not by repression but by Republic success on the battlefield. However as the Aristocracy grew more desperate, they had begun to use increasingly destructive weapons, techtonic bombs capable of decimating entire cities. Eventually, the war ended, not because of a peace treaty but there was no one left to fight it. The Ethical Law was rendered obsolete, and Djakara couldn’t help but to notice the irony.
In lieu of order, bandits ruled the streets. Allegedly, the Republic still existed, but its influence was limited to a few coastal cities. Djakara refrained from joining any of the bandit groups or the Republic Militias that would occasionally pop up, more because he valued his survival than because of any residual indoctrination of the Ethical Law. Djakara himself relied on his grandmother, and his family’s connections in order to see him through.
Life was still hard for Djakara. It wasn’t as much that pollution now blocked sunlight from ever reaching the ground or that most of the land had been reduced to infertile sand, but the fact that there was no hope for it ever getting better. Djakara had grown up dreaming to one day walk freely in the land of the Aristocracy, he found it hard to swallow that he could not even wander outside without a gasmask.
Three weeks after his fifteenth birthday, Djakara heard about a spacial rift that had emerged in a nearby town called Dystopia. The stories were plausible, Dystopia had suffered the effects of the war between the Republic and the Aristocracy more than any other area. The battle of Water’s Edge had been fought in Dystopia, the only battle that had employed both temporal and spacial weaponry. Though his grandmother forbade him to, Djakara left, packing up the few belongings he could legitimately call his own.
Djakara had decided, one way or another, that he was going to see a sunrise. It was one of the few memories from his childhood that Djakara had a fond recollection of. That made it all the more precious.
{my first quest will detail how he came to Althanas}
Skills:
Retrieval: Djakara is capable of projecting his consciousness into different dimensions, where he may be able to obtain information that will help him in Althanas. However, he does not know for certain if he will be successful in getting the information he seeks and it is unlikely that he will be able to retrieve any information that would not be of particular note in these other dimensions. As a practice, information about other player characters will not be discovered, and under circumstance that it is, it will only be obtained with advanced permission {locked until after my first quest}.
Minimal defensive skills: Djakara is competent with the spear-scythe, and not completely helpless without the weapon. Djakara stands an above average chance against a layman or woman, but is unlikely to strike fear into anyone who prides him or herself on her confidence.
Racial abilities: Though Djakara does not look any different from a human, he has certain elven and feline qualities. The most noteworthy of these are an uncanny ability to land with minimal damage after large falls and a heightened intellect.
Equipment:
Spear-scythe: This weapon may seem a bit strange, but what it lacks in convention the spear-scythe makes up for in efficiency. The weapon is mostly made of a four foot polycarbon shaft that is roughly the strength of iron. Molded handles are on both edges of the shaft. Weapons extend from both ends. One end has an oak spike, while the other end has a sharp steel spike.
Heartplate: The heartplate is a steel triangle that is roughly big enough to cover the area of Djakara’s heart. Djakara wears it over his tunic and it is strapped in place by leather.
Survival kit: Djakara is equipped with a three extra tunics and pairs of britches, as well as various other items he would need for hygiene, such as a razor and soap.