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RPS & Po
01-04-07, 06:31 PM
Name: Po’Rek Cos’p’Cis Rrass (goes by Po)
Race: Hand
Height: 4 foot 7
Weight: 107 lbs.
Gender: Male
Age: ???
Appearance: Po looks a lot like a dismembered hand, except he is four and a half feet tall and has a mop of red, curly hair where you would normally find a wrist. His face, with blue eyes but lacking a nose, is migratory, meaning it can move about his body depending on his orientation. However, most commonly the face can be found on the back of the hand, with the fingers reaching to the ground and the shock of hair toward the sky, giving him a somewhat recognizable up and down.

Po is a thinner, long fingered hand, perhaps a pianist or sportsmen rather than a farmer or blacksmith.

Skills: On his own, Po does not have any particular skills. His fingers are very strong, allowing him to bounce and jump around, using all five fingers to propel himself. He can attack a person with a variety of full body attacks, from a flying fist to an open palm or a well placed flick of the forefinger. His grip is crushing, if he manages to wrap his fingers around an object or opponent. However, his unarmored flesh is easily pierced and his bones can be cracked or broken.

His main skill is his ability to conjure up three companions. Only one companion can be summoned at a time and when damaged they require large amounts of rest outside of this world to heal and multiple summonings within a short amount of time will tire them quickly. At level 0, if a companion is re-summoned within approximately 30 minutes, they will be tired to the point of ineffectiveness. Summoning is a fairly quick and simple undertaking for Po. All he must do is assume a body position associated with each companion and think their name. When one is summoned, the current familiar must disappears completely before the new one can fade into existence near Po. His three friends are Rock, Paper, and Scissors.


Rock: Rock is primarily a defensive force. Rock’s body is a round chunk of various rocks about 15 inches in diameter. Parts of him are incredibly tough, formed of dense, nearly unbreakable stones such as quartz and hardened obsidian. Other parts, however, are less durable, with veins of sandstone and flaky shale. These faults mean that sufficient force can crack his body, although it takes a direct, powerful blow to cause this much damage. He has thin, spindly black arms and legs with only three fingers and toes on each appendage that look as if they were additions drawn onto his body with a heavy marker. Lacking knees, elbows, or any other joints, his limbs are as flexible as wet spaghetti. His perfectly round white eyes have small, black pupils and his mouth is a line cut into his stone body, baring small, rounded stone teeth when he smiles.

Despite the spindly arms and legs, Rock is agile and strong, able to propel his body through the air at dangerous speeds and to surprising distances (20 feet in any direction). More often than attacking, he will hurl his body about in front of Po, preventing attacks from reaching his more vulnerable master. Rock is not particularly bright, tending towards monosyllabic utterances and rarely manages a complete, grammatically correct sentence, but is utterly loyal and, when spurned to anger, can be quite ferocious. Has been known to bite, but Po discourages this technique as it rarely serves to accomplish much besides anger the opponent further.

While a truly powerful concussive force can damage Rock’s body, his true weakness is his limbs. While they are strong in terms of movement, they are also vulnerable to damage. They can be pulled asunder, severed, burned, and otherwise destroyed. Without his limbs, Rocks main ability is to roll around at a walking pace and perhaps trip someone or start an avalanche. In desperation, Po might pick Rock up and chuck him, but at that point it doesn’t really matter.

Although he has only three fingers, Rock is fairly mechanically adept. As he is the only member of this merry band that posses intricate manipulatory appendages, Rock is Po’s most constant companion.

Paper: Paper is similar to Rock in that his name is descriptive of his body. He is a scroll of yellowed, slightly ragged parchment bound together with a black, silk ribbon. Floating a consistent eight inches off the ground, he stands taller than Po at an even five feet tall. His movements are silent and smooth, but limited. He has no ability to jump and obstructions over 8 eight inches are difficult for him to circumvent. A face can be found on the upper half of Paper’s rolled body. The eyes are set slightly into the paper, giving him a heavy brow sprouting white eyebrows. Paper has the ability to change the color and appearance of his eyes, usually trying to be very dramatic and imposing, sometime successfully, sometimes not. While Paper is presumably no older than Rock or Scissors, who both seem quite youthful, Paper has a flowing white beard that reaches past the black ribbon marking his middle. Paper can function while unrolled, but rather than floating upright he skims across the ground like a flying carpet. Paper finds this most undignified and avoids it whenever possible.

Written on Paper’s pages is a massive body of knowledge, mostly useless, but some of great value. Also found on his pages are several magical spells that Paper can cast. As a wielder of the magical arts, Paper is the most powerful of Po’s companions, but also the most vulnerable. As you would suspect, Paper is not resistant to much in the way of damage. Fire and water are particularly dangerous to him and shredding by blade or other means is also a constant threat. However, he is a cunning and brave creature, necessary for him to stay alive very long. Paper thinks of himself as wiser than Po and will occasionally disobey his instructions, sometimes for better, sometimes for worse.

Spells:

Hammer from Above~ In the great tradition of descriptive names, this spell is exactly what it says it is. A hammer manifests itself high in the air above Paper then swoops down onto the battlefield to deliver a heavy blow. The hammer is not always the same, smaller hammers move faster and deliver less damage, while large hammers move slower and deliver crushingly powerful smashes. The longer Paper is able to concentrate on the spell, the more powerful he is able to make it. Rapid casting will produce only hammers of the smaller, quick variety, while prolonged concentration is needed for the more powerful, oversized hammers.

Shield of Shafts~ A defensive spell, this spell summons 6 shafts of magical energy. Each shaft is 5 feet long and glows a separate color: orange, red, blue, green, black, and white. The shafts can be summoned anywhere up to 3 feet away from Paper’s body and retain their orientation relative to Paper (if paper turns, the shafts turn with him). However, once summoned, Paper cannot move the shafts, they are locked into position.

The magical energy of these shafts is able to block both physical and magical attacks.

Magical resistance: Any spell that hits the shafts will have some of the power taken away from the attack. Most spells would pass around a single shaft at close to full strength, however, if the shafts are intersecting, their effectiveness is increased. Paper will typically try to create a star shape, with all six shafts intersecting at the point of attack, to stop magical attacks.

Physical resistance: Each shaft has the same stopping power as a steel pole. This makes them very effective at stopping slashing attacks when arranged around Paper, however, thrusting attacks can easily bypass the narrow shafts.

Once summoned, the shafts remain in existence for around 40 seconds. Any damage or energy they absorb during that time will reduce the time they exist. Rapid, repeated attacks will dissipate the shield very quickly.

Scissors: Scissors is the lone female of the group, and a fiery one she is. As you might have guessed by now, Scissors is a pair of scissors. A wooden frame with steel blades, when closed Scissors is five feet long, three and a half feet of blades and one and a half foot handle. While a normal pair of scissor blades are specifically designed to cut in a clipping motion, Scissors has sharpened herself to allow for slicing, dicing, and the traditional clipping.

Where a person would normally place their fingers in the handle, you find two fiery orbs suspended in the center of the circular space. These orbs are Scissors’ eyes, ears, mouth, and pretty much everything else. When calm, Scissors can be a reasonable, even sweet individual to talk to. During times like this, the fiery orbs are reduced to gentle, glowing red globes. However, she is easily excited, the orbs bursting into flames and Scissors bursting into motion. Scissors moves at above average speed and in any direction. She has no appendages and simply floats, slashes, and spins through the air in whatever direction she pleases. She is limited in the heights she can travel too, at about twenty feet gravity will keep her from getting higher, but other than that limitation she moves at will. Scissors’ wooden frame is her greatest weakness. The frame can be broken up, burned, and otherwise destroyed, causing Scissors to literally fall apart. The two eye globes are also susceptible to damage, but it takes a fairly intricate direct hit to effect them.

Scissors is often beyond Po’s control. In a combat situation, she typically ignores any directions that Po might try to give her and Po has pretty much stopped trying to talk to her at all when she is in a fiery state. It is not that she is unintelligent or unable to communicate, she just gets a bit out of control very easily. As a result, she is hard to take into social situations.


Strangely, each of Po’s companions has a strong dislike for the other two. Each feels as if they are better than one and has a strange, somewhat irrational fear of the second. Rock thinks Scissors is a show off with no toughness, but is terrified of Paper’s spells. Scissors finds Paper to be all flash and no substance, easily shredded, but sees Rock as an indestructible force of nature. Paper looks down on Rock as barbaric and simple minded. He calls Scissors a crazed, unstable woman, which may be accurate, but he is clearly terrified of her frantic, flailing blades.

It is not quite clear to Po how they know each other at all, since he cannot summon them simultaneously, meaning they have never actually met in this world. Perhaps somewhere in the place where summoned creatures such as them dwell they live together and know one another, or perhaps they eavesdrop on the others from an ethereal plane, waiting to be summoned. Po can never get them to explain this situation to him. In fact, the all they will say about their time when they are not summoned is that they are in “The Other Place.” Regardless, their deprecating comments toward one another are common and often exaggerated.

History: Who knows from where Rock, Paper, Scissors and the hand that throws them originate. It seems they have been around since the beginning of time and will continue into eternity, solving disputes and determining fate in countless situations.

Equipment: Po carries nothing with him.

Witchblade
01-04-07, 07:31 PM
Your rock, paper and scissor companions are interesting, however given the fact that Po can summon them rather quickly is means that he can basically attack then quickly defend to dismiss one and attack with another. He could very easily win with those companions. As such, Po is limited, he needs a period of rest before he can summon another of his companions, this will make your selection of companion more strategic to your surroundings.

Also, rock is a very strong defensive companion and I realize that is his purpose, however his body needs more than just a weakness from the strongest of blows. What about magic?

Scissors may have above average speed, not 'very fast'.

Spray of Blades needs to be toned down as well, make it so that the spell only summons between 3-8 of these blades and you should be good.

The Elemental Shield is too strong, you haven't listed what the shield can block or what it can't, to mention what--if anything--can break or penetrate the shields.

RPS & Po
01-05-07, 11:43 AM
Clarifications:

My mistake on the summoning, I did not make my intentions clear.

The actually ACT of summoning is quick. Basically, Po goes Rock, Paper or Scissors (assuming the standard hand positions) and that is all he has to do to summon them, there is no elaborate incantation or such as that. However, the actual SUMMONING is not meant to be instantaneous. The current companion must fade out of existence and the incoming companion must fade into existence, a process that takes several seconds. So, it is quick, as in, doesn’t take a half hour with candles and a séance, but it is not instantaneous as you describe. The summonings would be limited to one per a post. Also, if one is summoned more than once in a single battle or short sequence, they will come back at reduced strength, as indicated by: “multiple summonings within a short amount of time tires his companions out quickly.” As level increases, that effect will be reduced.

Sufficient?

Rock: He does have another weakness.

“his true weakness is his limbs. While they are strong, they are also vulnerable to damage”

So, while his body is very difficult to damage, his limbs are not. For example, if someone hit him with a fireball, it could burn off his arms and legs. This doesn’t actually “kill” him, but it makes him about as dangerous as a hamster since all he can do is roll around at a walking pace.

Is that a sufficient weakness?

Scissor’s speed: Edited in.

Spray of Blades: Edited, with varying blade sizes based on range of number of blades corresponding to size of blades.

Elemental shield: Edited in specific strengths and weakness. Notice that Paper cannot do anything else when casting the shield, so in a post that he defends with the shield he would not be able to attack. Also, as with any level 0 character, repeat castings are tiring.

I also clarified something about Paper’s movements.

“His movements are silent and smooth, but limited. He has no ability to jump and obstructions over 8 eight inches are difficult for him to circumvent.”

Cyrus the virus
01-05-07, 06:13 PM
Hi there. :) I'm really just going to go by your first post and inform you on what needs edits.

The way the summoning description is written, Po can summon Scissors or Rock after Paper is destroyed. Please make it clear that his inability to summon a particular familiar after they are killed extends to all of them. So if Rock is defeated, Scissors and Paper can't be summoned until Rock is healed, or whatever.

Also, Rock's 'nearly indesctructable'. That's far too powerful for a summon or familiar, or anything. He can be tough, or something, I suppose.

Paper has too many spells. I'd really only be comfortable with him having one of them, considering when he's around, he also has Po with him to fight. If you keep the shield one, it'll have to be a bit more limited, as well.

That's it for now.

RPS & Po
01-06-07, 10:54 AM
And a cheerful Hello to you as well.

Alright, normally I would just accept a mods requests and go on from there, however, in this case it would absolutely destroy the character, so I am going to TRY to justify and negotiate to get something useful. With your permission, I would like to delete this once edits are completed (assuming we find a way to make this work), as I am about to lay out a bunch of the strengths and weaknesses of the characters. So, here I go.

blah blah blah

Cyrus the virus
01-06-07, 03:24 PM
My main issue is that you have four characters with which to fight against one in any Citadel battle. Several people have familiars, but not all of them are battle-saavy in even the slightest sense. It seems that almost all the time, Po has a comrade with which to fight alongside. Once that comrade is defeated, he has two more he can summon.

Paper, really, is about as strong as a lot of level 0 wizards are allowed to start out as. Limit his shield to two elements and keep one of his other spells, please.

No character gets to start out as strong as he needs to to be a very effective fighter. I know Rock needs to be very durable for him to be effective, but anybody else could say the same thing about swordplay.

I'm willing to let you summon all three familiars in a single battle if they're all toned down even more than they are now, but let me say right now that you're not going to persuade me to be any more lenient than that.

RPS & Po
01-07-07, 09:52 AM
Sounds very reasonable. Thanks for working with me.

I'll start working on those edits. I will probably just scrap the elemental shield in favor of a different, weaker defensive spell. I just don't like the thought of an elemental shield without all the elements, it offends my sense of completeness.

I have one questions in regards to ROck.

How much do I need to weaken him to be acceptable?

At his weakest, I could make him a chunk of porous pumice or loosely compacted sedimentary rock which basically shatters at the first impact. Hopefully I don't have to make him THAT weak.

The other way I could weaken him would be to give him a mostly solid body with veins of sandstone or something running through him that, after several blows, would crumble, making him still very resistant to damage, but a great deal more vulnerable. I assume that as I level up I can find ways of modifying his body to toughen him up a bit.

Just give me a little direction on what level of damage he should be able to withstand and I can figure out some way of writing him into that range.

Cyrus the virus
01-07-07, 04:12 PM
Rock can still be pretty durable, just not as strong as a typical boulder one would see on the side of the road. That'd take way too many hits, and another level 0 wouldn't be skilled enough to slap Rock out of the air so many times, really.

Getting to level 1 doesn't take very long, so you won't be gimped forever ;)

RPS & Po
01-14-07, 09:57 PM
Alright, it took me awhile, but I got (I think) all the changes edited in. If there is anything I still need to change, let me know.

I also edited/deleted most of that explanation post, for brevity sake and because I don't want to give EVERYTHING away.

Cyrus the virus
01-14-07, 11:25 PM
I kill if you are cheap. Approved.