The Glassmaker
01-27-07, 05:22 PM
Name: Sihiri Kiinimacho
Age: 17
Race: Human, Mi'shenteri
Hair Color: Black
Eye Color: Deep brown
Height: 6' 2"
Weight: 170 lbs
*Occupation: Glassmaking, enchanting
Personality: Sihiri was always the playful type as a child, always finding ways to joke and prank and laugh and scamper. The trauma of the war in Fallien, however, has quickly changed him, forging him like crude iron in a furnace into a man far older than his age betrays. He is much more mature, quiet, and serious now--but his inner child is alive and well, and occasionally surfaces when laughter is plentiful. He is very responsible, accustomed to seeking his family and friends' well being at the expense of his own--he is always the one to sleep on the ground when the group is short a mat. His craft is his passion--a look unlike any other shines in his eyes whenever he is creating a piece or filling it with a new magic. At such times his great creativity reveals itself, to the amazement of his peers.
Appearance: Life in the Blight is not one for the weak. Sihiri's arms, legs, and torso all betray a life of hard work and toil. He keeps his black, curly hair around shoulder length to keep the sun off his neck and often wears nothing but a linen loincloth and wrappings around his feet, or sometimes a pair of brown hide shorts. He likes the look and feel of brown leather, but such material is not appropriate for the blazing heat of his home. His expression is most always controlled and serious--but his smile, though rare, is very handsome.
History: War is terrible enough when it's not outside your door.
As Sihiri grew older, he became increasingly aware of the harpie assaults on the cave-homes of the Mi'shenteri. Warriors came more and more often, looking for new weaponry and telling tales of sieges and battles and blood.
Even as a young child, Sihiri would venture out with the men in the cool of the night to harvest glass from the fields. He learned quickly, tagging along with the crafters as they took the glass into the caves and shaped it into vases, bowles, jewelry...and more and more often, swords and spears.
And of all the glass-shapers, his uncle was the most renowned. Kiofundi amazed the Glass-Walkers with his finely-forged works and remarkable spells of enchantment, and from the beginning, he became Sihiri's idol.
As soon as Sihiri was old enough (and unofficially before then), Kiofundi took him under his wing to teach him the art. Every night and many days, Sihiri went out for glass for his uncle. As his manhood began, his body was toned and handsome--and the daughters of the Mi'shenteri noticed.
It wasn't long before Sihiri realized how handsome he was, and he began to spend more and more time with girls, and less and less with his uncle. Occasionally, Kiofundi would prod, and remind him that glassmaking took a lifetime to learn--but Sihiri had other things on his mind.
Until he was fifteen.
A band of harpies had hidden themselves over the entrance to the cave during daylight. They laid there, unseen and silent, as Mitra passed overhead. Sihiri didn't go out for glass that day. He was with a girl.
Night fell, and the flames of the Blight ebbed. A group of young girls decided to go out for water.
Sihiri wasn't the same after that. The very next day, he went to his uncle to beg forgiveness and begin his training in earnest again. No longer did he shed that smile that had been so forthcoming among the females. No longer did he shoot them teasing glances as he shaped his works.
He learned. He learned and learned, all he could. For them. For those that died at the hands of the Cult and the abominable bird creatures. No more was it a war the warriors told him of when they came looking for weapons.
It was a war smeared in blood on the entrance to the caves.
Recently Sihiri's parents have been becoming more and more anxious about him, his sisters, and his older brother. He has heard them talk of finding some way to send them across the sea, away from the turmoil. He doubts that such a thing is possible.
Skills:
Strength: (Above the average peasant) You would be too if you lugged cillu around your whole life. However, he has not been trained in any kind of combat.
Glassmaking: (Moderate) He is a Mi'shenteri after all. While still technically an apprentice, he has shown surprising talent for one so young.
Glass Enchantment: (Moderate) Sihiri has excelled in the art of imbuing his creations with magic, learning quickly enough to almost be considered a prodigy. Granted, his scope is limited--any enchantments he places on non-glass items end up very weak, if apparent at all, and he has a long ways to go before anyone considers him a master enchanter. His spells are as follows:
Strengthen: Significantly enhances the durability of glass objects to near that of cillu. Negligible effect on cillu and non-glass.
Imbue Telekinesis: Object can project minor telekinetic fields, levitating items up to 10 lbs at low speeds (1.5-2 m/s). Non-glass items can lift up to two pounds for one to two seconds.
Imbue Element (Minor): Enhances item with limited elemental abilities--emitting (but not throwing) flames of natural temperature, cooling material to freezing at point of contact, directing soft gusts of wind, emitting soft glow, and becoming transparent (only effects the item, not the wielder). All effects negligible or barely apparent (i.e., constantly cool to the touch) in non-glass items.
Note: Sihiri's enchantments take significant time to cast and could not be completed in a battle scenario.
Equipment: Bokoa, an enchanted cillu glass harvester given him by Kiofundi. Blade the length of the forearm, curved in a semi-circle, with a short wooden handle. Enchanted to easily cut through anything made of glass (but nothing else), moderate to fairly strong telekinesis of glass (but nothing else), and heat sand (but nothing else) to melting.
Mwiba, a small glass dagger he made himself. He has enchanted it with strength and a shadow imbuement, allowing it to turn perfectly transparent on command.
Familiars: Shikaji, a black desert jackal. Born in captivity, Sihiri adopted him five years ago and trained him as a pet and companion. Probably his closest friend. Very good hearing. Phenomenal at "play dead" and "fetch."
Age: 17
Race: Human, Mi'shenteri
Hair Color: Black
Eye Color: Deep brown
Height: 6' 2"
Weight: 170 lbs
*Occupation: Glassmaking, enchanting
Personality: Sihiri was always the playful type as a child, always finding ways to joke and prank and laugh and scamper. The trauma of the war in Fallien, however, has quickly changed him, forging him like crude iron in a furnace into a man far older than his age betrays. He is much more mature, quiet, and serious now--but his inner child is alive and well, and occasionally surfaces when laughter is plentiful. He is very responsible, accustomed to seeking his family and friends' well being at the expense of his own--he is always the one to sleep on the ground when the group is short a mat. His craft is his passion--a look unlike any other shines in his eyes whenever he is creating a piece or filling it with a new magic. At such times his great creativity reveals itself, to the amazement of his peers.
Appearance: Life in the Blight is not one for the weak. Sihiri's arms, legs, and torso all betray a life of hard work and toil. He keeps his black, curly hair around shoulder length to keep the sun off his neck and often wears nothing but a linen loincloth and wrappings around his feet, or sometimes a pair of brown hide shorts. He likes the look and feel of brown leather, but such material is not appropriate for the blazing heat of his home. His expression is most always controlled and serious--but his smile, though rare, is very handsome.
History: War is terrible enough when it's not outside your door.
As Sihiri grew older, he became increasingly aware of the harpie assaults on the cave-homes of the Mi'shenteri. Warriors came more and more often, looking for new weaponry and telling tales of sieges and battles and blood.
Even as a young child, Sihiri would venture out with the men in the cool of the night to harvest glass from the fields. He learned quickly, tagging along with the crafters as they took the glass into the caves and shaped it into vases, bowles, jewelry...and more and more often, swords and spears.
And of all the glass-shapers, his uncle was the most renowned. Kiofundi amazed the Glass-Walkers with his finely-forged works and remarkable spells of enchantment, and from the beginning, he became Sihiri's idol.
As soon as Sihiri was old enough (and unofficially before then), Kiofundi took him under his wing to teach him the art. Every night and many days, Sihiri went out for glass for his uncle. As his manhood began, his body was toned and handsome--and the daughters of the Mi'shenteri noticed.
It wasn't long before Sihiri realized how handsome he was, and he began to spend more and more time with girls, and less and less with his uncle. Occasionally, Kiofundi would prod, and remind him that glassmaking took a lifetime to learn--but Sihiri had other things on his mind.
Until he was fifteen.
A band of harpies had hidden themselves over the entrance to the cave during daylight. They laid there, unseen and silent, as Mitra passed overhead. Sihiri didn't go out for glass that day. He was with a girl.
Night fell, and the flames of the Blight ebbed. A group of young girls decided to go out for water.
Sihiri wasn't the same after that. The very next day, he went to his uncle to beg forgiveness and begin his training in earnest again. No longer did he shed that smile that had been so forthcoming among the females. No longer did he shoot them teasing glances as he shaped his works.
He learned. He learned and learned, all he could. For them. For those that died at the hands of the Cult and the abominable bird creatures. No more was it a war the warriors told him of when they came looking for weapons.
It was a war smeared in blood on the entrance to the caves.
Recently Sihiri's parents have been becoming more and more anxious about him, his sisters, and his older brother. He has heard them talk of finding some way to send them across the sea, away from the turmoil. He doubts that such a thing is possible.
Skills:
Strength: (Above the average peasant) You would be too if you lugged cillu around your whole life. However, he has not been trained in any kind of combat.
Glassmaking: (Moderate) He is a Mi'shenteri after all. While still technically an apprentice, he has shown surprising talent for one so young.
Glass Enchantment: (Moderate) Sihiri has excelled in the art of imbuing his creations with magic, learning quickly enough to almost be considered a prodigy. Granted, his scope is limited--any enchantments he places on non-glass items end up very weak, if apparent at all, and he has a long ways to go before anyone considers him a master enchanter. His spells are as follows:
Strengthen: Significantly enhances the durability of glass objects to near that of cillu. Negligible effect on cillu and non-glass.
Imbue Telekinesis: Object can project minor telekinetic fields, levitating items up to 10 lbs at low speeds (1.5-2 m/s). Non-glass items can lift up to two pounds for one to two seconds.
Imbue Element (Minor): Enhances item with limited elemental abilities--emitting (but not throwing) flames of natural temperature, cooling material to freezing at point of contact, directing soft gusts of wind, emitting soft glow, and becoming transparent (only effects the item, not the wielder). All effects negligible or barely apparent (i.e., constantly cool to the touch) in non-glass items.
Note: Sihiri's enchantments take significant time to cast and could not be completed in a battle scenario.
Equipment: Bokoa, an enchanted cillu glass harvester given him by Kiofundi. Blade the length of the forearm, curved in a semi-circle, with a short wooden handle. Enchanted to easily cut through anything made of glass (but nothing else), moderate to fairly strong telekinesis of glass (but nothing else), and heat sand (but nothing else) to melting.
Mwiba, a small glass dagger he made himself. He has enchanted it with strength and a shadow imbuement, allowing it to turn perfectly transparent on command.
Familiars: Shikaji, a black desert jackal. Born in captivity, Sihiri adopted him five years ago and trained him as a pet and companion. Probably his closest friend. Very good hearing. Phenomenal at "play dead" and "fetch."