Garwocket
03-11-07, 07:40 PM
http://i40.photobucket.com/albums/e238/TaintedTruth/w.jpg
Name
“A prop’r pers’n’is gotta ‘ave a righ’ prop’r name now don’ he? Min’s Garwocket Ellyjowinkle”
Gender
“Well, if’n it meen’s so much to ye’, Imma male… an’ damned prood of it”
Age
“Now’n tha’s not really prop’r to be askin’, but Immaround a ‘undred years by the big peopl’s stand’rds, a’leess b’me luk’s.”
Race
“An’ if this’s no’ gettin’ righ’ ridiculous… Imma trans’mentional tim’n’pla’n travlin’ con’ssiusnesss imp*, and prood of it too.”
* Transdimensional time and plane traveling consciousness imp*
Height
“A mi’ty th’rteen inchs high”
Weight
“Imma ‘eavy ‘un, I muss’ say… ‘bout 5 poun’s on av’rge.”
Hair Color
“Dark bro’n, kinda. Itsa mess an’ greezy, so its ‘ard to tell sometimes. It migh’ even look black.”
Eye Color
“’Azel… Wha’ ya meenin’ you can’ und’rstan’ that? ‘Azel, a ligh’ bro’n iffin’ ya will.”
Class
“Mosss call mea gen’r’l ‘mischief maker’, but wha’ that even meen’s I’m no’ sure… Immalso a ‘Jack-of-all-trades’”
Sub-class
“I sing’n dance, that’ll make mea bard, Immalso a illusi’nist castin’ allsortsa craaaazy magics. And peopl’ll yell ‘thief, thief!’ aft’r me w’en Imma runnin’ witha shiny baubl’ that I juss foun’… but I foun’ it, fair’n squar’! I amn’t a theef!”
Alignment
“I don’even k’no wassat meen’s. I amn’t a theef, if thass wha’yer askin’. I don’ do bad stuff, fersur’. But I amn’t a an—… anjeel? Onna them biggin’ things witha whit’ wings? I sur’ amn’t onna them…”
Appearance
“Ya meen’s I gotta do alla th’s still? Hows ‘bouts you finishin’ i’ forme? I thin’ I seesa new baubl’!”
The imp stands 13 inches tall, and weights anywhere from 4-6 pounds depending on the day and his mood. He has a rather sour looking face, most of which is taken up by his rather large nose. His eyebrows are almost always appearing as a mischievous scowl, though half the time he doesn’t really mean it. They are rather large, but it fits well with his heavy boned brow. His lips, also overly large by proportion, are a faint purple outlined with a thin brown line. Ears like an elf, though tattered slightly at their tips, poke loose from beneath his hat… and they work about the same way.
His frame is small, but what can you expect from something just over a foot? His clothes are a cacophony of color, broken yet burnished with the random ‘baubles’ that he collects. His legs are in a dirty, red and white striped pair of tights, with his feet slipped into a soft soled pointed shoe. Over his small chest is a dingy brown shirt, but it is hard to see when he wears his coat. His coat is his prize possession, or so it seems. It buttons to the waste, where it splits so that his emphasized stride and goofy antics can be free from confinement. Its collar is normally ‘popped’, as he would say. At the end of the coat it bends back, creating a thick green cuff that is adorned with small pieces of shinny stuff.
Personality
Where to begin? His personality is… spontaneous. He’s loud, outgoing, and a general pain in the ass. When he isn’t annoying people, he’s… annoying other people, or asleep. Mischievous is also a heavy flavor in a stew of words that could possibly describe him, though it’s one your not apt to hear from his own mouth. On top of that he often forgets what he set out to do, distracted by a shiny bauble or something far more interesting. This often leads to unwittingly joining groups/clubs/adventuring parties, and more than often leading to some form of trouble.
His current goal is to be a powerful sorcerer with feared and deadly spells of the most “dangerous and craaaaazy magics”. Currently, he only knows illusions to make it appear that he has powers, illusions that are often ignored. This is mainly because he wants to be respected by the “big races” instead of looked down on and laughed at.
Other than that he normally tends to throw himself wherever his clumsy feet make him fall towards, leaving behind thoughts and wisdom in place of spur of the moment fun.
Items
“Ooh, ooh! I’gotsalot of imp’rtant baubl’sess…”
Garwocket is a collector, of sorts. He has all kinds of random stuff that he has stored around the place where the fairies live or wherever he happens to travel. The most important are as follows.
{x1} Large silver thimble – borrowed forever from a random housewife, doubles as a “gen’r’ls mie’ty helm!” when he’s feeling the mood to go to war. The thimble is just big enough to fit his oddly shaped head.
{x1} Small copper coin – it was also borrowed forever, from someone’s “pock’tsess” that happened to walk to close to him once. At the center of it is a small hole, apparently the countries way of saving where they could. The original minting of the coin made its copper edge come to a rough point… which somehow became filled further to a sharp edge over time. Don’t ask him how it got sharp, he honestly doesn’t know. It’s normally worn on his back, like a shield or armor.
{x1} A small blue marble – ok, now bear with me. He thinks it is a “daaaaanj’rus” magic orb of some sort. It was made with a white swirl that twists through the center of it. He moves it around quickly, claiming that the swirl is spirits telling him things. Of course few believe him, but he would swear by it. Sometimes he’s right, sometimes he wrong.
{x1} A lute – what bard could possibly do song’n dance without a lute? It’s staple, seriously. The lute is made of a honey colored wood with horsehair strings.
Weapon
“Wep’ns? I gots this’n cov’r’d. Immap’ to piccup ‘nythin’ that looks sh’rp’n daaaaaang’rus. So… wachout! I coul’ attack’a ‘ny momen’!”
Garwocket would rather wield his surroundings and improvise than load himself down with a pointy object or other form of weapon. Plus, most weapons are twice as large as he is, including the small daggers.
Armor
“Isnn’ tha’ the st’ff tha’ those humans’re usin’? Wha’ witha cov’r’n yerself with alltha’ metal’n st’ff? Won’ that slow’ya down?”
Armor his size would be rather humorous to tell the truth. He doesn’t take kindly to wearing anything that may slow him down, especially something made of metal.
Spells
All of Garwocket’s spells work off of ten different types of magic, five which represent the points of a hexagram and five which represent the lines of the hexagram. They are Death, Fate, Spirit, Prime, Mind, and Time, Life, Forces, Space, Matter. ((Idea based on Mage: The Awakening))
{Spell Name} “Size diff’rnce! GO!”
{Component} Matter
{Level} 0
{Casting time} Instant
{Range} Self
{Description}
This spell allows the little imp to grow twice as large (up to 2’ 2”) or shrink twice as small (as small as 6”). The personal possessions that he claims grow and shrink with him.
{Spell Name} “HA! Wer’d I go?”
{Component} Prime (illusion)
{Level} 0
{Casting time} Instant
{Range} Self
{Description}
The spell, once cast, creates a smaller image of Garwocket that runs the direction that he communicates with it to do. It will last as long as it is within twenty yards, which is plenty of time for the little imp to run and hide in. Currently it only looks like him, but doesn’t make much noise when it runs, doesn’t smell, nor have any sort of aura that would make it be sensed as a humanoid.
{Spell Name} “Wacha g’nna do?”
{Component} Mind
{Level} 0
{Casting Time} Instant
{Range} 5 feet
{Description}
As an imp, Garwocket’s signature spell was the ability to ‘suggest’ certain ideas to his host. Of course, his rival also had the spell, and they were both extremely good at using suggest. Currently, however, he has been given a true life and a material body, meaning that his spells are greatly diminished. Suggest works sometimes, sometimes it doesn’t, but nothing stops him from trying at least.
Abilities
“Song’n D’nce! Hit’t!” ~~ Garwocket is a lyrical master! Well, more along the lines of a creator of peculiar limericks and an awkward dancing extraordinaire, accompanied by a rhythmic and upbeat strum of his little lute. He loves to entertain, though the entertaining normally is only for the ‘biggin’ races’ like elves and humans… since the fairies don’t seem to take kindly to him routines.
“Dam’ed ‘ther impsses” ~~ Garwocket, as an imp, can see other imps… be they material or the ones that are riding on people shoulders. Most of the time, since he is material now, seeing the ‘suggestion’ imps is very hard. However, at his current strength and understanding, he is able to make out the ones that ride around with the weakest of people. He cannot, however, physically touch or move any of the suggestion imps, and can barely communicate with them.
History
LONG LONG AGO!!!!
When people were given conscious’ they were also given the right to choose. This birthed a new and important little creature, the imp. (An imp from earth is actually a wonderful little creation of the gods of neutrality to keep peace and balance between those that would do evil and those that would do good. In order to choose either the person must make up their minds for themselves, however an imp is always in place to attempt to sway one way or another. This eliminates the need for the gods to whisper suggestions to each person; they can instead send it through a hive like mind into each imp that champions their opinions and have them suggest it. –wipes brow- that was a lot.) Imps are responsible for swaying a person’s will one way or another. Of course, no imp can make demands more powerful than the other imp, but they can (and will) say whatever it takes to bend the listener to their cause.
Imps are often created in pairs, a good and orderly imp and a bad or chaotic imp. These imps live long and laborious lives perched atop the shoulders of every person, whispering sweet nothings into their host’s ears. The people listening hear the voices, sometimes one is stronger than the other, and sometimes they argue in the person’s ears back and forth. The person almost always assumes that it is just them arguing with themselves, or making up their own minds. It normally isn’t though.
An imp can only be seen by other imps, at least in the real world (that being Earth). Because of this the people that they accompany are always given ideas or suggestions by an unseen and always present voice.
Now, Garwocket was a chaotic imp. He was proud, boastful, and self-righteous. His opinions on all matters were first to hand, be it pinch the cute lass on the toosh or run away like a coward. His arch-nemesis was the ‘good’ imp, Rilliumpkiss. The two were created together, however the hell imps are created, and always seemed to be assigned to the same person at the same time. Due to this, they quickly got involved in psychology and mind games… always toying with each other and messing with their hosts heads. Only once did their games and/or rivalry create “split imp syndrome” (or SIS) causing the person to go ‘insane’ and kill ‘hundreds’ or so.
The two seemed to be joined together, for whatever reason… perhaps they were equally matched (a statement that Garwocket would kill anyone for saying), or perhaps they were just humorous for the gods to watch and were left together. Whatever the reason was, the two were constantly assigned to a person and to each other.
((Now, an imp can be assigned to many tasks. Since gods are not beings of matter but entities empowered and created by the thoughts and believes of their followers, they have the ability to transcend time and space and be in many places at once. As such, the imps also are totted around like little prizes, unleashed on other planes of existence and worlds alike. Earth, Milky Way, Material Plane, is just one address they could possible be placed on, working as a persons conscious. Other ones are like Althanas, Havar’s Rim, Material Plane, where they work as live beings and given free time.))
Finally, after what seemed like an eternity, Garwocket and Rilliumpkiss were given free time and let loose on a poor and unsuspecting world. Althanas, on the Havar Rim, another world in the Material plane (which is good because Garwocket loves the material compared to the ethereal or the shadow planes) where they were given all rights to do whatever they pleased.
Through a big transdimensional time and plane transponder hole (often mistaken for a ‘black hole’ on Earth), Garwocket and Rilliumpkiss were tossed. The god of neutrality, tired or perhaps busy, gave the two to the native and rather weak gods of Althanas. Garwocket was given to Y’edda the Wild, and Rilliumpkiss was given to Khal’jaren the Sage. That, however, does not mean that they follow their gods to the exact requirements, but that they instead embody and slowly turn towards those gods.
Much closer to present day, possibly even present day
Oh the life of an imp… what troubles they find, what mischief they do, and what worries they make.
Garwocket’s life on Althanas started outside of a very large castle, filled with fae and fairies and such. It was far from ideal. Being twice as tall as some of the town is cool, especially when you make trouble for a living. But being around over a thousand of the little twits, and over a hundred thousand fae, is far from fun. They punish you for all kinds of thing, most of which you don’t commit, just because you look differently or are a bit taller...
Currently he has not left, even though he would like too. His entrance into the world was extremely interesting, but left him very weary of the regions known as Dheathain and the rain forests of Luthmor. Plants and animals alike seem to want to eat him, and the lizard race (a race he loathes entirely) seems especially dangerous. He’ll have to watch them when he leaves, and possibly get a pointy stick to poke them with too…
Name
“A prop’r pers’n’is gotta ‘ave a righ’ prop’r name now don’ he? Min’s Garwocket Ellyjowinkle”
Gender
“Well, if’n it meen’s so much to ye’, Imma male… an’ damned prood of it”
Age
“Now’n tha’s not really prop’r to be askin’, but Immaround a ‘undred years by the big peopl’s stand’rds, a’leess b’me luk’s.”
Race
“An’ if this’s no’ gettin’ righ’ ridiculous… Imma trans’mentional tim’n’pla’n travlin’ con’ssiusnesss imp*, and prood of it too.”
* Transdimensional time and plane traveling consciousness imp*
Height
“A mi’ty th’rteen inchs high”
Weight
“Imma ‘eavy ‘un, I muss’ say… ‘bout 5 poun’s on av’rge.”
Hair Color
“Dark bro’n, kinda. Itsa mess an’ greezy, so its ‘ard to tell sometimes. It migh’ even look black.”
Eye Color
“’Azel… Wha’ ya meenin’ you can’ und’rstan’ that? ‘Azel, a ligh’ bro’n iffin’ ya will.”
Class
“Mosss call mea gen’r’l ‘mischief maker’, but wha’ that even meen’s I’m no’ sure… Immalso a ‘Jack-of-all-trades’”
Sub-class
“I sing’n dance, that’ll make mea bard, Immalso a illusi’nist castin’ allsortsa craaaazy magics. And peopl’ll yell ‘thief, thief!’ aft’r me w’en Imma runnin’ witha shiny baubl’ that I juss foun’… but I foun’ it, fair’n squar’! I amn’t a theef!”
Alignment
“I don’even k’no wassat meen’s. I amn’t a theef, if thass wha’yer askin’. I don’ do bad stuff, fersur’. But I amn’t a an—… anjeel? Onna them biggin’ things witha whit’ wings? I sur’ amn’t onna them…”
Appearance
“Ya meen’s I gotta do alla th’s still? Hows ‘bouts you finishin’ i’ forme? I thin’ I seesa new baubl’!”
The imp stands 13 inches tall, and weights anywhere from 4-6 pounds depending on the day and his mood. He has a rather sour looking face, most of which is taken up by his rather large nose. His eyebrows are almost always appearing as a mischievous scowl, though half the time he doesn’t really mean it. They are rather large, but it fits well with his heavy boned brow. His lips, also overly large by proportion, are a faint purple outlined with a thin brown line. Ears like an elf, though tattered slightly at their tips, poke loose from beneath his hat… and they work about the same way.
His frame is small, but what can you expect from something just over a foot? His clothes are a cacophony of color, broken yet burnished with the random ‘baubles’ that he collects. His legs are in a dirty, red and white striped pair of tights, with his feet slipped into a soft soled pointed shoe. Over his small chest is a dingy brown shirt, but it is hard to see when he wears his coat. His coat is his prize possession, or so it seems. It buttons to the waste, where it splits so that his emphasized stride and goofy antics can be free from confinement. Its collar is normally ‘popped’, as he would say. At the end of the coat it bends back, creating a thick green cuff that is adorned with small pieces of shinny stuff.
Personality
Where to begin? His personality is… spontaneous. He’s loud, outgoing, and a general pain in the ass. When he isn’t annoying people, he’s… annoying other people, or asleep. Mischievous is also a heavy flavor in a stew of words that could possibly describe him, though it’s one your not apt to hear from his own mouth. On top of that he often forgets what he set out to do, distracted by a shiny bauble or something far more interesting. This often leads to unwittingly joining groups/clubs/adventuring parties, and more than often leading to some form of trouble.
His current goal is to be a powerful sorcerer with feared and deadly spells of the most “dangerous and craaaaazy magics”. Currently, he only knows illusions to make it appear that he has powers, illusions that are often ignored. This is mainly because he wants to be respected by the “big races” instead of looked down on and laughed at.
Other than that he normally tends to throw himself wherever his clumsy feet make him fall towards, leaving behind thoughts and wisdom in place of spur of the moment fun.
Items
“Ooh, ooh! I’gotsalot of imp’rtant baubl’sess…”
Garwocket is a collector, of sorts. He has all kinds of random stuff that he has stored around the place where the fairies live or wherever he happens to travel. The most important are as follows.
{x1} Large silver thimble – borrowed forever from a random housewife, doubles as a “gen’r’ls mie’ty helm!” when he’s feeling the mood to go to war. The thimble is just big enough to fit his oddly shaped head.
{x1} Small copper coin – it was also borrowed forever, from someone’s “pock’tsess” that happened to walk to close to him once. At the center of it is a small hole, apparently the countries way of saving where they could. The original minting of the coin made its copper edge come to a rough point… which somehow became filled further to a sharp edge over time. Don’t ask him how it got sharp, he honestly doesn’t know. It’s normally worn on his back, like a shield or armor.
{x1} A small blue marble – ok, now bear with me. He thinks it is a “daaaaanj’rus” magic orb of some sort. It was made with a white swirl that twists through the center of it. He moves it around quickly, claiming that the swirl is spirits telling him things. Of course few believe him, but he would swear by it. Sometimes he’s right, sometimes he wrong.
{x1} A lute – what bard could possibly do song’n dance without a lute? It’s staple, seriously. The lute is made of a honey colored wood with horsehair strings.
Weapon
“Wep’ns? I gots this’n cov’r’d. Immap’ to piccup ‘nythin’ that looks sh’rp’n daaaaaang’rus. So… wachout! I coul’ attack’a ‘ny momen’!”
Garwocket would rather wield his surroundings and improvise than load himself down with a pointy object or other form of weapon. Plus, most weapons are twice as large as he is, including the small daggers.
Armor
“Isnn’ tha’ the st’ff tha’ those humans’re usin’? Wha’ witha cov’r’n yerself with alltha’ metal’n st’ff? Won’ that slow’ya down?”
Armor his size would be rather humorous to tell the truth. He doesn’t take kindly to wearing anything that may slow him down, especially something made of metal.
Spells
All of Garwocket’s spells work off of ten different types of magic, five which represent the points of a hexagram and five which represent the lines of the hexagram. They are Death, Fate, Spirit, Prime, Mind, and Time, Life, Forces, Space, Matter. ((Idea based on Mage: The Awakening))
{Spell Name} “Size diff’rnce! GO!”
{Component} Matter
{Level} 0
{Casting time} Instant
{Range} Self
{Description}
This spell allows the little imp to grow twice as large (up to 2’ 2”) or shrink twice as small (as small as 6”). The personal possessions that he claims grow and shrink with him.
{Spell Name} “HA! Wer’d I go?”
{Component} Prime (illusion)
{Level} 0
{Casting time} Instant
{Range} Self
{Description}
The spell, once cast, creates a smaller image of Garwocket that runs the direction that he communicates with it to do. It will last as long as it is within twenty yards, which is plenty of time for the little imp to run and hide in. Currently it only looks like him, but doesn’t make much noise when it runs, doesn’t smell, nor have any sort of aura that would make it be sensed as a humanoid.
{Spell Name} “Wacha g’nna do?”
{Component} Mind
{Level} 0
{Casting Time} Instant
{Range} 5 feet
{Description}
As an imp, Garwocket’s signature spell was the ability to ‘suggest’ certain ideas to his host. Of course, his rival also had the spell, and they were both extremely good at using suggest. Currently, however, he has been given a true life and a material body, meaning that his spells are greatly diminished. Suggest works sometimes, sometimes it doesn’t, but nothing stops him from trying at least.
Abilities
“Song’n D’nce! Hit’t!” ~~ Garwocket is a lyrical master! Well, more along the lines of a creator of peculiar limericks and an awkward dancing extraordinaire, accompanied by a rhythmic and upbeat strum of his little lute. He loves to entertain, though the entertaining normally is only for the ‘biggin’ races’ like elves and humans… since the fairies don’t seem to take kindly to him routines.
“Dam’ed ‘ther impsses” ~~ Garwocket, as an imp, can see other imps… be they material or the ones that are riding on people shoulders. Most of the time, since he is material now, seeing the ‘suggestion’ imps is very hard. However, at his current strength and understanding, he is able to make out the ones that ride around with the weakest of people. He cannot, however, physically touch or move any of the suggestion imps, and can barely communicate with them.
History
LONG LONG AGO!!!!
When people were given conscious’ they were also given the right to choose. This birthed a new and important little creature, the imp. (An imp from earth is actually a wonderful little creation of the gods of neutrality to keep peace and balance between those that would do evil and those that would do good. In order to choose either the person must make up their minds for themselves, however an imp is always in place to attempt to sway one way or another. This eliminates the need for the gods to whisper suggestions to each person; they can instead send it through a hive like mind into each imp that champions their opinions and have them suggest it. –wipes brow- that was a lot.) Imps are responsible for swaying a person’s will one way or another. Of course, no imp can make demands more powerful than the other imp, but they can (and will) say whatever it takes to bend the listener to their cause.
Imps are often created in pairs, a good and orderly imp and a bad or chaotic imp. These imps live long and laborious lives perched atop the shoulders of every person, whispering sweet nothings into their host’s ears. The people listening hear the voices, sometimes one is stronger than the other, and sometimes they argue in the person’s ears back and forth. The person almost always assumes that it is just them arguing with themselves, or making up their own minds. It normally isn’t though.
An imp can only be seen by other imps, at least in the real world (that being Earth). Because of this the people that they accompany are always given ideas or suggestions by an unseen and always present voice.
Now, Garwocket was a chaotic imp. He was proud, boastful, and self-righteous. His opinions on all matters were first to hand, be it pinch the cute lass on the toosh or run away like a coward. His arch-nemesis was the ‘good’ imp, Rilliumpkiss. The two were created together, however the hell imps are created, and always seemed to be assigned to the same person at the same time. Due to this, they quickly got involved in psychology and mind games… always toying with each other and messing with their hosts heads. Only once did their games and/or rivalry create “split imp syndrome” (or SIS) causing the person to go ‘insane’ and kill ‘hundreds’ or so.
The two seemed to be joined together, for whatever reason… perhaps they were equally matched (a statement that Garwocket would kill anyone for saying), or perhaps they were just humorous for the gods to watch and were left together. Whatever the reason was, the two were constantly assigned to a person and to each other.
((Now, an imp can be assigned to many tasks. Since gods are not beings of matter but entities empowered and created by the thoughts and believes of their followers, they have the ability to transcend time and space and be in many places at once. As such, the imps also are totted around like little prizes, unleashed on other planes of existence and worlds alike. Earth, Milky Way, Material Plane, is just one address they could possible be placed on, working as a persons conscious. Other ones are like Althanas, Havar’s Rim, Material Plane, where they work as live beings and given free time.))
Finally, after what seemed like an eternity, Garwocket and Rilliumpkiss were given free time and let loose on a poor and unsuspecting world. Althanas, on the Havar Rim, another world in the Material plane (which is good because Garwocket loves the material compared to the ethereal or the shadow planes) where they were given all rights to do whatever they pleased.
Through a big transdimensional time and plane transponder hole (often mistaken for a ‘black hole’ on Earth), Garwocket and Rilliumpkiss were tossed. The god of neutrality, tired or perhaps busy, gave the two to the native and rather weak gods of Althanas. Garwocket was given to Y’edda the Wild, and Rilliumpkiss was given to Khal’jaren the Sage. That, however, does not mean that they follow their gods to the exact requirements, but that they instead embody and slowly turn towards those gods.
Much closer to present day, possibly even present day
Oh the life of an imp… what troubles they find, what mischief they do, and what worries they make.
Garwocket’s life on Althanas started outside of a very large castle, filled with fae and fairies and such. It was far from ideal. Being twice as tall as some of the town is cool, especially when you make trouble for a living. But being around over a thousand of the little twits, and over a hundred thousand fae, is far from fun. They punish you for all kinds of thing, most of which you don’t commit, just because you look differently or are a bit taller...
Currently he has not left, even though he would like too. His entrance into the world was extremely interesting, but left him very weary of the regions known as Dheathain and the rain forests of Luthmor. Plants and animals alike seem to want to eat him, and the lizard race (a race he loathes entirely) seems especially dangerous. He’ll have to watch them when he leaves, and possibly get a pointy stick to poke them with too…