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View Full Version : yip yip back from the void^^



Reiko
04-13-06, 11:15 AM
hihi me Ran again and bringing back Kit and Inari


Level 5 profile (I don’t know my experience but only that I was level 5 and this is all that I had Also I spent all my gold on a new outfit and weapos and have like 60 gp left)
(I removed the mana sheath and Mana ring because they are moot since the Chosen are no longer here. I also made the two-piece bikini something she doesn’t wear as often But she’ll still wear it on occasion^^.)

=^.^=

Name: Doji Kadenzaa called “Kit” because of her heritage

Race: Reiko

Occupation: Ronin, a bushi without a master is a ronin instead of a samurai

Skills:
Trained Kenjutsu: Kit is a novice in the art of kenjutsu and can use a Katana, though she is highly specialized and cannot effectively wield a different melee weapon effectively. Exceptions are weapons like Bokken that includes her sword sheath because of the similar balance. Kit’s skill has improved but she isn’t even close to being a master though she can use a katana in one hand and a wakizashi in the other to fair effect she is still better in just using one blade at a time though there are times when two blades are better than one. Kit is now more proficient with a soft form sword fighting, allowing her to dodge and counter at the same time.


Novice Shuriken Use: Kit can throw a shuriken to up to 15 ft and after that her accuracy suffers greatly. Kit is not skilled enough to throw more than one shuriken with accuracy, she can still throw up to three but it is purely luck if one or more hit.

Abilities:
Agile: Kit is agile and relies on her agility in combat.

Fox spirit: Kit can shape shift into a red fox with three tails. She is small but has sharp claws though they are not nearly as effective as her human made weapons. She mainly uses this form for escape and sneaking around. The transformation makes a sound so if she uses it for ambush the victim will have warning.

Sword magic: Tempest blade: Kit charges her sword with her sorcerous Ki and releases it with a swing that makes a windblast. The blast appears as a small dust devil that travels at a quick speed though it still can be dodged. The impact is like being hit by an average man with an oak club though the technique has a chance to knock the victim over. The attack is difficult to block but it’s not impossible and armor can protect though chain mail because it is nearly useless against blunt trauma is not very effective against the technique. It has the range of 20 ft before the wind disperses to a harmless force. Kit can use it 3 times before needing a good night’s sleep or a long nap to use again.

Kitsune Magic: Leaf storm: Kit is able to call on her innate nature magic to create a whirlwind of leaves around her. They do no damage but obscure vision and it is difficult to see through. The spell also affects Kit in the same way but it is good to add some confusion when Kit is in a fix. It is a circle that is 10 ft in diameter. Kit can use it twice before needing rest.

Kitsune magic: Fire Storm: Doji has developed some of her kitsune magic that allows her to use fire magic. Her current spell is a spin off of leaf storm in it creates burning leaves at the area. Kit creates a burning leaf in her had and throws it, where the leaf lands a cyclone of five feet in diameter of burning leaves appears. Those caught in the cyclone take minor to moderate burns where the burning leaves touch (Damage dependent on how deep they are in the), and weak clothing (below tier two) has a small chance to catch fire. She can use this spell twice and must sleep a couple of hours before she can use again

Kitsune Charm: Doji is able to call on her natural kitsune magic to perform a minor incantation with her tail, those who see her tail will find themselves taking a liking to the fox, weaker (lower level) minds are affected more and would want to help the girl in any way reasonable (no suicides) while stronger minds are more likely to resist completely or have a lesser reaction but are still susceptible to the full effect, such as just thinking Kit’s really cute. The spell requires her tail to be free and anyone can avoid the effect by averting his or her eyes. The spell can be used thrice before needing sleep.

Void senses: Kit has heightened sense of smell that allows her to pick up faint scents like sweat and the like and she can sometimes tell an emotion from the scent as well, but that isn’t accurate yet and it’s sort of like reading a normal expression like a smile is happiness, a sweet smell would be happiness. Also Kit cannot tell the direct position from scent or even the general direction. Also the ability can be fooled if the person is truly skilled enough to have his body feign the scent.
Link

Void Dance: Doji is part of the void and so her body seems to not be as effected by gravity and air resistance. She is capable of making a decent jump of 10 feet vertical and can do some decent acrobatics in the air. Kit’s balance is also exceptional as she can stand on surfaces like a branch that can hold her weight or a metal bar and can still maneuver, although on such surfaces she might still slip on her own, though unlikely. But she is not perfect and can still be knocked off with a hit or anything that can mess up her equilibrium.

Celestial weakness: Doji now has sensitivity to sunlight and so it constantly irritates and burns where it directly contacts the skin. Also she has a minor weakness to holy elements and will take damage that is one step worse from the element, the inverse of how her kimono works.

Flute magic(new): Void’s Ronin: Kit has learned to use her flute for magic being able to summon three spirits to wield three blades within 20 feet of Kit. The swords that are wielded are treated if they are wielded by warriors of novice skill and average strength. Kit can keep the spell up as long as she keeps playing the flute, which is about five minutes if uninterrupted. Also other than disturbing Kit’s flute playing each blade has a wisp that floats about the handle of the sword and if the wisp is directly stricken then the blade falls to the ground, lifeless. Kit can use this spell twice before needing a good sleep and must take a few minutes of breathing time in between casts.




Weapons: Kit has lost Ran in the fight with the Thryn queen but it has been replaced with her eagle feather katana.

Eagle feather Katana has a crystalline blade of a bluish color though light creates a rainbow as it passes through. This blade has lost its magic when Kit was changed by the Bite from Lorenor. It is still Damascus in strength. The blade had regained some of its magic thanks to it accidentally devouring the soul of a monk. Kit’s tainted katana’s magic has reawakened. When the blade is aligned its strikes will not only damage the body but it’s ki flow as well. This will allow the blade weaken different aspects. Currently Kit can target the ki lines that regard Speed, strength and mind. Characters can dodge the attack and have Kit waste the ability also it is possible for people to hold their ki lines together and resist the effect though it is not easy to do so. The blade is capable of aligning itself with the ki flow of a desired target about twice before needing rest.

Speed: Character will find that his body is slower than it was, about up to half the normal dexterity and will have more trouble dodging and other skills that require speed

Strength: The victim is weaker to up to half his or her strength and will have less advantage with strength and might have trouble wielding heaver weapons and armor.

Mind: A character hit when the blade is focused on the ki lines that focus on the mind, will find their mental capacity is weakened and will be easier to become confused and spells that effect their minds are harder to resist.

Kit Kawanaga is Dehlar. It is a chain grappling hook that is also a dangerous weapon in the right hands. It’s light and 10 feet in length.

Kit now has a titanium wakizashi and a tanto, they match and she prefers to use these weapons side by side instead of her katana.



Other items:

Kit has a red two piece Bikini that she sometimes wears instead of the kimono that shows off her body really well, but she doesn’t wear it as often as she did.

After the battle with the blessed barbarian Tyrael, Kit was given a gift of a coin that she had modified into an amulet

Kit has violet kimono that is made of Sifan and was later enchanted to protect against magic. Any magical or elemental attack that strikes an area of Kit’s body that is protected by the kimono is reduced. Example would be a fire attack that does moderate wound hit’s kit’s belly, instead of taking a moderate burn it would be a minor burn.

Kit was given a Flute of Nihon redwood from Mika a fox she had met. Kit has very little skill with the instrument but is trying to learn.


Kit was given a gem by a shadow. The gem has the purpose to steal a soul. (NPC only)

Links in sig again.


Appearance Physical: Kit appears as a human girl at age 17 who is of medium build and looks as if she is fairly physical with some muscle mass and is beautiful nonetheless. Doji Kadenzaa has been changed; her hair is now a luscious wine red as is the fur on her ears and tails with the tips being black. Kit has also grown three tails. There is also a scar on her neck that is difficult to see but glows a dim red in darkness.

Kit wears a violet kimono that appears to be of silk but it is of the stronger Sifan cloth. It is pretty loose at the legs but hugs her form at the belly and up and there are images of dancing foxes in a darker color in various places of the kimono.

(Edit she does have a two piece bikini but I decided to make he less exhibitionistic. And only wears it when at the beach.)

Personality: Doji Kadenzaa is often very friendly and polite to those who she deals with when she is not fighting. She also never carries a grudge or even think of vengeance, though she will be wary of someone who meant her harm in the past.

In battle Kit does her best to be stoic and tries to fight to her best potential and as logical as she is capable of. She dislikes ending life but will do so if the opponent is dangerous or is required by an employer, but Kit only would take such a mission if she were starving.

Kit has become a void fox and a nogitsune, while her identity is still the same and so is her personality, she might change due to the taint on her body and soul but she is unsure what will happen if anything.

That change is happening, Kit’s now a mother and will protect her child but she tends to go overboard. The Vixen now has less respect for the lives of people who are not friends, lovers or kin and will not hesitate to fight and even kill if she must and she now does not mind less honorable methods such as ambush. But still those who know Kit as a friend will likely see the same fox girl, though lovers might have to worry about digging claws from time to time.

>^-^<

Name: Inari

Race: Half-breed Reiko/Neko

Skills:


Beginner Kyudo: Inari has learned to use the bow and arrow; her strength limits her to the hankyu (short bow). Inari has decent accuracy and can hit still targets up to 20 feet away but moving targets are tougher to hit and she has trouble hitting them far away but if they are within 10 feet there’s a good chance of the arrows hitting.

Natural mage: Inari has great potential in magic for currently unknown reasons. And for learning purposes she can learn a spell very quickly by seeing it cast. (Whether or not the spell is truly learned is up to the mod it’s just like picking up a magic sword during the quest.)

Abilities:

Guardian spirit: The spell summons a spirit that has tow purposes. It gives minor precognition and fortifies the target against his/her own emotions. Meaning things like fear and anger do not affect the person as much

the precognition part allows the spirit to help predict what is going to happen. The biggest effect is that lesser perception is not as crippling with the spirit able gives an intuition on something the target may not see. It also helps in defense; as the target would be able get an intuition of the spirit. Now this isn’t infallible but it helps the person predict the next move. This is very effective against simple effective attacks but is worthless against a swashbuckling type style that uses a lot of useless motions. Having the spirit’s help is useful but it in no ways guarantees successful defense.

The spell starts about 5 seconds into the song and lasts about 10 minutes from that point on.

Illusion: Inari is capable of creating illusions that appear real to a person but are not in fact real. These have flaws and can be ignored by someone who realizes what they are. It’s possible for anyone to realize the illusions for what they are but it doesn’t make any guarantees. The images can be pretty large and up to the size of a house but the larger they are the easier to resist and simpler. This spell can be cast three times before needing a rest.


Foxfire: Inari can create an amount of fire in a sphere about the size or a small ball. The fire is of a blue color and burns pretty hot. Inari holds a bit of control over the fireball allowing her to send it flying or to change shape and can even grow in size though the larger the fire is the weaker it is. (If Inari made the fire fills a small room it would not burn or ignite but just feel a little warm.) At it’s smallest size it can deal a very heavy burn. Inari can control the flame and guide it though doing this slows it down slightly. This spell can be cast 3 times before needing rest.

Conjuration (new): Inari can conjure up an inanimate object that is real. The items cannot be of a material greater than iron and they only last for an hour. (Also they cannot be sold any merchant worth his salt can tell that these items don’t last very long.) The items conjured cannot be larger than Inari her self for that is too difficult for her at this time. Also the item cannot be a complex machine with several moving parts so she cannot summon a clockwork golem or a working catapult but simple objects like a sword or an arrow.

Weapons:

Oak Hankyu: a gift from Mika to Inari. It’s an oak short bow

12 oaken arrow

Magic fan: This fan currently can only create small dust devils and slight breezes unless it's partner is present than it's capable of it's true power but isn't very controllable right now.

Armor: Nothing more than a silk Yukata

Other items:

Appearance: Thanks to heavy influence by magic, Inari appears much older than she really is. The girl is nigh three seasons old and yet she now appears to be a teenager. Inari has a slight build and appears a bit frail when compared to her mother though she is as beautiful as her mother, more so depending on taste. Her hair is blue and is about shoulder length.

She wears a blue Silk Yukata with a pattern of a silver dragon weaving around the girl in a tangle

Personality: Inari is oddly very mature for her age. Not only is she very capable of magic but also her personality seems to have the temper of a wise sage, as she is almost incapable of anger. In that degree she is even more mature than her own mother but there is a childish side to her. Curiosity is probably Inari’s worse vice; many of her problems stem from the fact that she likes to experiment, especially with magic. One such result is her age of being 16 instead of younger was a result of recklessly casting a spell.

History:

It all started with the feeling of being in heat. Kit heated the feeling of the need for sex but it was this feeling that would point her to her first true love. This love would bring her a daughter. Kit loved Leon but had quickly lost him with only a daughter to remind her of her love. Inari was Leon’s gift to the Reiko and probably the best gift the new mother could ever want.

But having a reminder wasn’t enough. Kit had found her self-missing Leon when she met an old acquaintance that she knew as Ziggy. The two had shared a few adventures together and started to share more. Each grew to love the other as they continued to journey. The two had met in the adventurer’s crown with a vampire known as Terry. They also shared another adventure with Tarry where Kit had almost died if not for the magic of her daughter and the strength of Tarry and Ziggy.

Inari had grown up too fast, with all the magic around her. She had always had an interest in magic and wanted to impress her mother even more. With that she had joined the Chosen thanks to fate and a natural untapped ability. Inari’s quest for her to gain arcane power had led to many problems and one happened at the exact same moment as Kit and Ziggy made love. She had shaped a powerful spell that had turned Kit’s new love into a kitsune and aged her several years to become a teenager. It was an embarrassing fact. Yet her growing as a mage has become her biggest goal.

Not much has happened though Kit did meet Rainee when kimono shopping with her daughter. With this meeting the Inari found a magic fan but much more importantly the other and daughter found a friend with Rainee and Mylie.

One important note is that Kit’s taint is taking a greater hold on her and her personality has started to change. There haven’t been any events highlighting the change but soon it the change will be truly revealed..

Cyrus the virus
04-13-06, 04:19 PM
Yeesh, higher level than me? I don't remember that >=(

Approved, though, I guess.