Reprah
03-27-07, 12:24 PM
Appearance: Reprah wears long-sleeve black shirt under a metal breastplate and oftentimes a light, brown, sleeveless jacket over his entire torso. Upon his legs are dark trousers until the knee. Upon his shins are metal shinplates. His boots have metal heels and fastened to his figure are various belts of various design and purpose, ranging from pockets to holders to plain belts tied around the waist. His hands are covered in fingerless, leather gloves and around his neck are a pair of robust-looking goggles with green lenses fashioned into a convex form. By his side the legendary Acrimony swings from a simple loop.
Abilities: Reprah lacks the bulk of a warrior and lacks the lean of a trickster and therefore displays tendencies from both schools of combat, being decently agile and also decently zealous. He has good body awareness (vault, tumble etc), but also good fortitude, an excellent articulator to his swordsmanship. He may use light swords and daggers though always preferring the balance of a sword and using a dagger as a final resort.
He is able somewhat to manipulate gravity, a highly temperamental force. Although not yet powerful enough to support his own weight, he oftentimes uses it as a magical springboard as it may serve as a source of repulsion. On the flipside, it can obviously be used to fling objects about. It takes a lot of precision to drag something while using gravity. Either it doesn't move, or it is already flying through the air. Gravity in both instances is created by the summoning of a tiny graviton-emitting particle. When an object is touching said particle, it will aggravate the material into warping over the dot, causing pain though doing scant more than drawing blood.
He prefers to resort to orbs and streams of kinesis for the most part, pure magical energy that explodes upon instability and (presently) is not lethal, though may force medium-sized objects around as though they have been thrown if they are caught in the blast radius. Allow the imagination to form the concept of stabilized kinetic energy--the energy of motion--focused momentarily into static, all the while brimming with repressed excitement. It has an optional tendency to produce a dazzling light upon breakdown. It does not produce heat. It has no outstanding effects upon any one material or target except a replica of itself, where the two forms of energy will explode normally. It has concussive powers, a man caught in such an explosion would feel and act as though he has been hit by a train, though oddly one that does not bruise. It reserves the potential to break bones. Think Gambit plus Jubilee, if you will.
Skills: Swordplay, combat gunmanship, basic graviton manipulation, basic control over kinetic energy, body awareness, acrobatic form
Equipment: Kopis sword, small dirk in boot. Lockpicks, ordinary adventuring equipment.
History: I've used this character for four years, and he has a lengthy history, albeit one that is only subjectively relevant to situation and will become apparent when appropriate. History in pill form isn't one of the things I hold dear, but I'm hoping to create one during my time here. I'll make one if it's really necessary.
Abilities: Reprah lacks the bulk of a warrior and lacks the lean of a trickster and therefore displays tendencies from both schools of combat, being decently agile and also decently zealous. He has good body awareness (vault, tumble etc), but also good fortitude, an excellent articulator to his swordsmanship. He may use light swords and daggers though always preferring the balance of a sword and using a dagger as a final resort.
He is able somewhat to manipulate gravity, a highly temperamental force. Although not yet powerful enough to support his own weight, he oftentimes uses it as a magical springboard as it may serve as a source of repulsion. On the flipside, it can obviously be used to fling objects about. It takes a lot of precision to drag something while using gravity. Either it doesn't move, or it is already flying through the air. Gravity in both instances is created by the summoning of a tiny graviton-emitting particle. When an object is touching said particle, it will aggravate the material into warping over the dot, causing pain though doing scant more than drawing blood.
He prefers to resort to orbs and streams of kinesis for the most part, pure magical energy that explodes upon instability and (presently) is not lethal, though may force medium-sized objects around as though they have been thrown if they are caught in the blast radius. Allow the imagination to form the concept of stabilized kinetic energy--the energy of motion--focused momentarily into static, all the while brimming with repressed excitement. It has an optional tendency to produce a dazzling light upon breakdown. It does not produce heat. It has no outstanding effects upon any one material or target except a replica of itself, where the two forms of energy will explode normally. It has concussive powers, a man caught in such an explosion would feel and act as though he has been hit by a train, though oddly one that does not bruise. It reserves the potential to break bones. Think Gambit plus Jubilee, if you will.
Skills: Swordplay, combat gunmanship, basic graviton manipulation, basic control over kinetic energy, body awareness, acrobatic form
Equipment: Kopis sword, small dirk in boot. Lockpicks, ordinary adventuring equipment.
History: I've used this character for four years, and he has a lengthy history, albeit one that is only subjectively relevant to situation and will become apparent when appropriate. History in pill form isn't one of the things I hold dear, but I'm hoping to create one during my time here. I'll make one if it's really necessary.