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Christoph
04-08-07, 02:16 PM
Name: Christopher Knighton

Level: 1

Age: 19

Race: Human

Hair Color: Brown

Eye Color: Brown

Height: 5'11"

Weight: 180 Pounds

Occupation: Chef for one of the classier taverns in his town.


Appearance: Chris has a certain noble look about him when he asserts himself that seems almost out of place in his current line of work. Most of the time, however, he just looks like a scruffy, frustrated chef, with an unnerving habit of talking to himself, to casual observers. His travels have resulted in his face and body slimming up a little. Most remains of his baby face have vanished, bringing the noble side of his appearance out.

His mop of thick brown hair is wavy almost to the point of being curly and his strong chin and soft brown eyes curiously accent clean facial features. At least, it does when he's clean-shaven and well-rested, neither of which happens often. On the whole his face looks rather German/middle European. His frame is solid and his shoulders are broad.


History: Chris’s grandfather was said to be a brave knight, as well as a rich and powerful noble. These were the only mentioned redeeming features that Chris’s mother ever spoke of. And she only spoke of them right before telling the tale of how said knight had an extended affair with Chris’s grandmother before running off with another woman and leaving his newborn child its mother to fend for themselves.

Chris’s mother followed in her mother’s footsteps in many ways. She, too, fell in love with a wealthy man who ran off and left her with a young child, Chris. Curiously, no more than two weeks after that, word of a strange string of violent murders arrived from a nearby town. The person behind it was never caught

Fortunately, Chris’s mother was a little smarter and had saved enough money to open the Golden Grass Tavern-Inn, where Chris now works.

Chris went out into the world for the sake of business. He traveled to Scara Brae first, where he met a few random people, got into a rather satirical brawl and nearly got pummeled by some angry sailors. Luckily, he'd managed to meet with some warehouse owners there and worked out a number of contracts for his mother's tavern. After a almost a month, he left Scara Brae for Corone, where he is currently dealing with all sorts of zombie related irritations.

Skills: Aside from his impressive cooking, baking, and drink mixing abilities, Chris’s job has also made him a reasonable brawler. He’s learned to grapple and throw solid punches, not to mention how to fight with various odd objects (stools, chairs, beer mugs, kitchen knives, spoons, forks, etc...), from all those late nights of throwing drunks out and breaking up (or starting, from time to time) fights. His travels have taken him to other, rougher taverns. Because of his experiences there, he's proven himself a more accomplished brawler.

Chris is also very literate and reads and writes often. He uses his affinity with written language to help teach himself new skills, such as novice metalworking. He’s also taught himself some basic swordplay, mainly based off of fencing, but with other elements as well, and some simple martial arts, both of which he occasionally practices with the local town guards. During his travels away from his home in Salvar, Chris has become increasingly confident and competent in combat with his sword and knives.

His reading doesn’t end there. Chris also enjoys studying history, music, philosophy, art, and all small amount of science. He’s even begun dabbling in the mysterious arcane arts. Magic is highly frowned upon in his town, and if this particular hobby were ever discovered, he would risk being burned at the stake or hung by the neck in traditional feudal fashion. Since his travels began, he’s had little time to actually study his spells. However, the power of the magic coursing through him has been increasing slowly, but steadily. He has been finding that his abilities with fire and heat have become more formidable and efficient, though he has yet to actually figure out the degree of which this has occurred. Typically, he realizes his increased power by mistake, especially when he’s in danger (in true cliché fashion).

The extent of his current magical abilities include making himself able to withstand higher temperatures than normal for a short period of time, raising the temperature of metal with some extended focus, creating smaller than palm-sized balls of flame in his hand, and altering the properties of various familiar materials to modest degrees through alchemical experiments. All of these abilities are very limited and he's yet to find any effective way to use them in combat, not that he would risk it anyway. (Witch burnings are not normally fun) He’s been gradually finding himself able to create slightly larger than fist-sized balls of flame, and be able to throw them at various targets. He’s also finally getting the hang of using his magic to make himself resistant to heat AND increasing the temperature of metal at the same time! Needless to say, he is very excited about that.


Equipment:
Weapons: Two chef knives, three metal spoons, and one heavy wooden meat mallet. He also has an old, heavily constructed style sword above his bed that he uses for practice and for killing zombies.

Armor: White chef coat and hat, and a dirty apron.

Other stuff: Assorted books, pens, paper, kitchen supplies, and a musical instrument. (That I haven't decided on just yet)

Letho
04-08-07, 03:53 PM
Looks good. Just don't do anything funny with that increase in magical power.

You are approved!