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Fia
04-29-07, 08:45 PM
Name: Abrienda Orinda, but goes by "Fia"
Age: 23
Race: Half pine dryad, half human
Hair Color: Strawberry Blonde
Eye Color: Pine Green
Height: 5'4"
Weight: 113
Occupation: Locksmith and Blacksmith

Personality:
Human and dryad aspects blend and battle to make a young woman who is rustic and pragmatic but not above indulging a whim.
She is pleasant at first blush, but after her initial smiles she waits and listens, appraising you still. When she decides to be in your favor, she is like an attentive sister: the first to say your plan is foolish and the first to defend your foolish plan to someone else.
She loves to laugh and is thrilled by the simple things in life, but young grief has tempered her with an occasional solemnity.
Above all, she is enamored with unbinding what is bound and freeing what is locked, both physical and metaphysical, and has the extraordinary patience required for this endeavor. As she would phrase it: "Everything wants to open, to be free. I just try to tap into that."


Appearance:
At first glance she looks like she should be off churning butter or gathering daisies somewhere. Her freckle dusted face has a frank pleasantness to it that makes one think of bright afternoons, fresh linen and lavender, things that are simple but lovely. Only her dark green eyes belie anything beyond rustic charm. They are deep and dusky like the shadowy boughs of a pine tree. Her strawberry blonde hair is thick and wavy, but kept to a manageable length, none of that "down to your waist" nonsense.
She is usually clad in doeskin boots and the dresses of a farm girl with a penchance for dark green and pale blue. Her hooded cloak is a deep green, and she often carries a staff carved with flowers and runes.

History:
Abrienda Orinda's name and four years among the Dryads was as much as her mother saw fit to give her, before depositing her in the care of her young human father. Somehow, her mother felt a name that meant "opening" was appropriate, while the surname "Orinda" would forever remind her of the tie she had to the Pines.
Abrienda's father was unprepared for such a weighty consequence from a frolicsome tryst with a Dryad. But the mother insisted that Abrienda was "too grave and thoughtful" for the lively Dryad upbringing, and that she would flourish in human care.
Her father was at that time a man of means and affianced to a noblewoman. A surprise child would complicate things considerably, so Abrienda's father kissed her head, filled her pockets with coin and left her with her human grandfather.
The pragmatic father of only boys didn't know quite what to do with Abrienda, but he was not so cruel as to let her suffer neglect at the hands of his capricious youngest son.
So Abrienda was raised in a simple village near a forest, and brought up around the bellows of a smithy. She often kept company with her three uncles and aunts. The eldest of which was a carpenter, who delighted in teaching Abrienda to whittle. A hobby she embraced, but an unease with cutting trees kept her from carpentry that required more than a branch or two.
The carpenter's wife took Abrienda under her wing, hoping to promote a more "domestic" strain in the girl. Soon enough, Abrienda ran the flourishing garden and kitchen of her grandfather, but this was not enough to occupy her.
The youngest Uncle tried to make a shepherdess of the girl, but was met with mixed success. She loved the animals and adopted one lamb as her own pet, even taking it to the dinner table and feeding it from her hand. With her Uncle's help, she was able to defend the flocks and herds from wild animals, and was eventually able to guard them on her own. On a wet spring evening, though, she was overwhelmed by several wolves. In a struggle full of dirt and blood, Abrienda lost her pet lamb and gained lines of livid scars down her back. Wolves still terrify her to this day.

To ease this heartbreak, the second brother's wife began to encourage Abrienda to frequent her home and dwell among books. This aunt was rumored to be part Elven and was given over to rare and mysterious hobbies. In the quiet of their sumptuous study, Abrienda began her lifelong fascination with runes and spellweaving. She never dared ask how her Aunt, such a talented mage ended up in such a plain village. She was only content to pore over tomes and practice runes in the dirt.
While helping her grandfather in the blacksmith shop coarsened Abrienda, the gentle sway and intricate winding dance of spellweaving stoked a graceful femininity from her. Daily, her dryad blood began to sing a stronger song. The melody caught the ear of her Aunt's visiting cousin, a distinctly Elven young man. After a loving and adventurous courtship, Abrienda was set to be wed.
The day came, and the families waited beneath the bough of a pine Abrienda cherished. However, the groom never came. She eventually learned that on the journey over his ship had met a storm and all the passengers were lost.
Abrienda was a widow before she was a wife. Grief propelled her towards further study of magic as she lost herself in runes and weaving. In time the young bride chose to leave the village, hoping to discover some outlet for her talents, and maybe a happier beginning. Runes have taught Abrienda the power of words and symbols, so to protect herself she offers the name of "Fia".

Skills:
Her magic is very limited to a certain kind of task. She uses runes and spellweaving, the intricate play of gestures, to open what is locked and occasionally bind what is open, whether it be physical or metaphysical.
She can sense wards, curses, bindings, and how complex a literal lock is. At this point, she can only remove mid-level wards and curses. She is more advanced in opening physical locks by magic, because she has a true mechanical understanding of them. However, to other's chagrin and relief, she is morally opposed to thievery.

As to physical strength, it's no more than what is to be expected of an active female her size.
She is decent with a quarterstaff, but most her experience comes from sparring with her uncles and keeping animals away from grazing sheep and cattle.

Her grandfather formally trained her as a blacksmith, and if given tools suitable for her size she can practice her profession.

In regards to the more mundane, Fia is a good cook with an expansive knowledge of herbs, and has a penchant for whittling.

Equipment:
Staff, small cords that must be spelled to untie, several locks of complex nature, a lock pick, vials of cooking oils and spices, small boning knife, farmer's almanac, journal, gold locket.

Cyrus the virus
04-29-07, 08:55 PM
Approved! :D