Organon
05-09-07, 07:04 PM
~Basic Information~
-Calling: Aoert
-Alias: “Witch”
-Age: 45
-Species: Organon
-Gender: Male. Determined by appearance only. As a construct, the Organon has no true gender.
-Height: 5’10”
-Weight: ~65 pounds.
-General Description: The Organon was designed to appear as a completely physically matured male human. In this aspect, the Organon is indistinguishable from other humans. Despite having no blood, it still maintains the complete illusion of humanity. Lustrous long brown and auburn hair runs down his shoulders to the bottom of his shoulder blades, framing a averagely aesthetically pleasing face. The Organon has blue eyes flecked with gold and softly tanned Caucasian skin. It has an average and lean body build, with well shaped muscles. Down his spine, on his back, is a black tattoo of a DNA double-helix, ending at the bottom of his spinal column.
~Organon Information~
-“What is an Organon?”: An Organon is a created creature made by a combination of Aether Magic and science. It is designed to solve problems, investigate dangerous scientifically fascinating situations, and be perfectly controllable. “Organon” is loosely defined as ‘A scientific tool’.
-Wave-Manipulation: Wave-Manipulation is the control of the Aether which exists in all space and acts as a second-air that occupies everything. To more easily picture it, imagine the world completely submerged in water, and the ones that can see that water and push and move it to create waves are the Wave-Manipulators. Most people who move through it don’t notice and don’t effect it. However, when the Aether is effected, it in turn effects everything else. Aether waves can be manipulated in five distinct ways.
Position: Position determines where the wave starts and when it ends. Waves can move or be stationary. The more dense a wave is and the stronger its tone, the slower its velocity and the harder it is to control. The farther a wave is from its point of creation, the weaker it becomes. The Organon can, at this point, only create a wave that will travel up to 20-30 feet and at close impact be as strong as his body could normally apply force. After 10 feet it will quickly lose strength.
Density: Determines how dense the wave is ranging from vapor to a solid. A completely solid wave cannot be easily moved, and if done, it will be in a manner much akin to a normal solid. The Organon can at this point create any density of wave, however he cannot move solid waves. His solid waves are only strong enough to stop or slow down an object with a low velocity or low amount of force. Any magical attack will not be weakened enough to be noticed, yet if it is projectile, it might be slowed. The less dense a wave is, the farther and faster the Organon can send it, yet it will apply less of the total force.
Size: Determines the overall size of a wave. A wave can vary from a pinprick to a planet-shifting wave. There is no limit on the size of a wave, other than the Wave-Manipulator’s ability. The Organon can at this point create at best a wave the size of his own body. If the Organon curls into the fetal position, it can create a dome-shaped wave around itself to protect itself.
Size also determines shape, as a wave can also take the shape of geometric figures. Very experiences Wave Manipulators can change the tone and shape of a wave to actually create a solid recognizable object. The Organon can only create a simple wave, a sphere, or a box.
Tone: Determines the tone of the wave, which can have massive effect on the wave itself. Changing its tone is incredibly hard and only for the most skilled of Wave-Manipulators. When a tone is changed, the Aether is given properties other than simply that of force. It can be changed so that it will become a type of matter, like rock, or to combust itself upon impact. Tone takes a large amount of concentration and experience to control and place, and currently the Organon has no control over the tone of his waves. They will be simple waves of non-elemental force.
Velocity: Determines the speed of the wave. A wave can be stationary, or it can be thrown up to any speed, limited only by the Wave Manipulator’s ability. The Organon can currently throw an average moderately dense fist-sized wave at 50 miles per hour. The larger and denser the wave is, the slower it will move.
Appearance: When an Aether Wave is created, it appears to most as a strange ripple in the air. Depending on the density, that ripple can appear from anything from a heat-ripple, to the air itself appearing to be changed into water. The more dense a wave is and the larger it is, the more visible it is. When thrown or moved, the wave appears to be akin to a shockwave, and if there is dust in the air or moisture, then it is easily visible as all such will be moved in its path.
Aether Wave After-Shock: Unfortunately a large drawback of Aether Wave-Manipulation is that, like water, it leaves a shockwave in its path and the Aether in that area cannot be manipulated again for quite some time. A very well-practiced Manipulator could still control the entropic Aether left behind and form another wave, but Organon cannot. The chaos will subside after about two minutes, not allowing another wave within those two minutes in the area that the first wave passed through. If so many waves are made that the Aether in an area is completely chaotic, then it will take longer to subside.
-Organon Traits:
Physiology: Organon Physiology is very fundamentally different from Human, despite their outward resemblance. Having found no need for internal organs upon creation, the Organon is composed of four things. First is the layer of artificial skin, hair, and other outward such things that is seen and is designed to regenerate at a normal human rate. Keep in mind that the Organon has no gender, despite being designed to be appear as a young male.
Next is a layer of gel-like tissue which acts as muscles. Unlike human muscles, the gel is very capable of repairing itself, and can return to complete repair despite any injury, in time. These ‘muscles’ tire just as easily as human muscles, and will grow strong or weak upon use, just like Human muscle tissue.
Beneath that is a bone structure the same as a Human bone structure, except the bones themselves are completely solid, lacking marrow, and thus are stronger and less brittle. The Organon’s bones are created from human bones dried, tempered, then filled with a tempered material to strengthen them. The bones can, slowly, regenerate if broken or damaged. It can only regenerate in small amounts, not capable of returning entire lost limbs. A gel similar to the one used to simulate muscle tissue lays between joints to simulate cartilage. This gel is capable of repairing itself, as well.
The final ‘layer’ is the Aether Thread which runs, like a vein, through the Organon’s entire body. Not having any actual blood, this thread starts in his head, coming out of the Lode Stone that acts as his brain and descends down his spine. At his shoulder it splits into many parts, moving throughout his body. Unlike veins, the Aether Thread wraps around his bones, under the gel-muscles and there is normally only one piece of thread in an area. If this thread is severed in some way, control of the body parts beyond that point is lost. The thread sever will repair instantly if the two ends are connected once more, returning control.
If any part of the Organon is severed it will become inactive until it is placed back in the correct place. When the Aether Thread reconnects, regeneration of the broken parts [including bone] will begin. The regeneration will often only take a few hours to complete if the sever is clean. More tissue needing repair will take more time.
If a part of the Organon is lost and cannot be retrieved, using human parts can replace and be converted into appropriate Organon parts. For example, if a hand is lost the Organon can take a hand from a dead or living human and place it where his hand was. The blood will be drained through the pores and slowly a new Aether Thread will be created to control the new limb. After the Aether Thread is in place, slowly, over a period of a week, all the parts of the replacement will be converted into the appropriate Organon parts.
Strengths:
Unlike Humans, the Organon never ages, never requires sustenance, does not need to maintain its body much at all. Every part of its existence can regenerate itself in time as long as the materials are present.
The Organon has a Lode Stone for a brain and is its only vital organ. That Lode Stone allows it to have a full intelligence and memory just as a human brain, but has a perfect memory-recall.
The Organon has the strength, reflexes, and senses of a slightly above average human.
The Organon cannot be completely destroyed unless the Lode Stone is destroyed.
Flaws:
Disruptive magic will effectively disable the Organon for quite some time, depending on the strength of the magic.
When in the presence of Humans, most to all free will is lost, depending on the will of that Human.
The Organon has no soul, which can be a strength, but is also a weakness.
-The Five Laws:
The Five Laws that were placed upon the Organon before creation are unbreakable by either itself, or anybody else. They are ingrained into his very fiber of existence, and if they are tried to be forcibly removed by magic or other means then his system will shut down. The Organon is aware of this.
~One: The Organon cannot willingly disobey a command or request from a Human organism. If the command attempts to override any other law or a previously given command, it may be ignored. If the command is given by a prioritized human, it will override any previous command, yet not a law.
~Two: The Organon cannot bring harm to a Human organism.
~Three: The Organon cannot, through inaction, let a Human come to harm.
~Four: The Organon cannot, by command or will, allow himself to be disabled or destroyed on command. If such command is given by a Human Organism, all Laws governing conduct around that individual Human Organism are from then on null.
~Five: Upon hearing the calling of the Organon’s true designation, “Aoert” the Organon must at that point abandon all action until a command is given. All other commands will be temporarily ignored until that command is fulfilled.
-Calling: Aoert
-Alias: “Witch”
-Age: 45
-Species: Organon
-Gender: Male. Determined by appearance only. As a construct, the Organon has no true gender.
-Height: 5’10”
-Weight: ~65 pounds.
-General Description: The Organon was designed to appear as a completely physically matured male human. In this aspect, the Organon is indistinguishable from other humans. Despite having no blood, it still maintains the complete illusion of humanity. Lustrous long brown and auburn hair runs down his shoulders to the bottom of his shoulder blades, framing a averagely aesthetically pleasing face. The Organon has blue eyes flecked with gold and softly tanned Caucasian skin. It has an average and lean body build, with well shaped muscles. Down his spine, on his back, is a black tattoo of a DNA double-helix, ending at the bottom of his spinal column.
~Organon Information~
-“What is an Organon?”: An Organon is a created creature made by a combination of Aether Magic and science. It is designed to solve problems, investigate dangerous scientifically fascinating situations, and be perfectly controllable. “Organon” is loosely defined as ‘A scientific tool’.
-Wave-Manipulation: Wave-Manipulation is the control of the Aether which exists in all space and acts as a second-air that occupies everything. To more easily picture it, imagine the world completely submerged in water, and the ones that can see that water and push and move it to create waves are the Wave-Manipulators. Most people who move through it don’t notice and don’t effect it. However, when the Aether is effected, it in turn effects everything else. Aether waves can be manipulated in five distinct ways.
Position: Position determines where the wave starts and when it ends. Waves can move or be stationary. The more dense a wave is and the stronger its tone, the slower its velocity and the harder it is to control. The farther a wave is from its point of creation, the weaker it becomes. The Organon can, at this point, only create a wave that will travel up to 20-30 feet and at close impact be as strong as his body could normally apply force. After 10 feet it will quickly lose strength.
Density: Determines how dense the wave is ranging from vapor to a solid. A completely solid wave cannot be easily moved, and if done, it will be in a manner much akin to a normal solid. The Organon can at this point create any density of wave, however he cannot move solid waves. His solid waves are only strong enough to stop or slow down an object with a low velocity or low amount of force. Any magical attack will not be weakened enough to be noticed, yet if it is projectile, it might be slowed. The less dense a wave is, the farther and faster the Organon can send it, yet it will apply less of the total force.
Size: Determines the overall size of a wave. A wave can vary from a pinprick to a planet-shifting wave. There is no limit on the size of a wave, other than the Wave-Manipulator’s ability. The Organon can at this point create at best a wave the size of his own body. If the Organon curls into the fetal position, it can create a dome-shaped wave around itself to protect itself.
Size also determines shape, as a wave can also take the shape of geometric figures. Very experiences Wave Manipulators can change the tone and shape of a wave to actually create a solid recognizable object. The Organon can only create a simple wave, a sphere, or a box.
Tone: Determines the tone of the wave, which can have massive effect on the wave itself. Changing its tone is incredibly hard and only for the most skilled of Wave-Manipulators. When a tone is changed, the Aether is given properties other than simply that of force. It can be changed so that it will become a type of matter, like rock, or to combust itself upon impact. Tone takes a large amount of concentration and experience to control and place, and currently the Organon has no control over the tone of his waves. They will be simple waves of non-elemental force.
Velocity: Determines the speed of the wave. A wave can be stationary, or it can be thrown up to any speed, limited only by the Wave Manipulator’s ability. The Organon can currently throw an average moderately dense fist-sized wave at 50 miles per hour. The larger and denser the wave is, the slower it will move.
Appearance: When an Aether Wave is created, it appears to most as a strange ripple in the air. Depending on the density, that ripple can appear from anything from a heat-ripple, to the air itself appearing to be changed into water. The more dense a wave is and the larger it is, the more visible it is. When thrown or moved, the wave appears to be akin to a shockwave, and if there is dust in the air or moisture, then it is easily visible as all such will be moved in its path.
Aether Wave After-Shock: Unfortunately a large drawback of Aether Wave-Manipulation is that, like water, it leaves a shockwave in its path and the Aether in that area cannot be manipulated again for quite some time. A very well-practiced Manipulator could still control the entropic Aether left behind and form another wave, but Organon cannot. The chaos will subside after about two minutes, not allowing another wave within those two minutes in the area that the first wave passed through. If so many waves are made that the Aether in an area is completely chaotic, then it will take longer to subside.
-Organon Traits:
Physiology: Organon Physiology is very fundamentally different from Human, despite their outward resemblance. Having found no need for internal organs upon creation, the Organon is composed of four things. First is the layer of artificial skin, hair, and other outward such things that is seen and is designed to regenerate at a normal human rate. Keep in mind that the Organon has no gender, despite being designed to be appear as a young male.
Next is a layer of gel-like tissue which acts as muscles. Unlike human muscles, the gel is very capable of repairing itself, and can return to complete repair despite any injury, in time. These ‘muscles’ tire just as easily as human muscles, and will grow strong or weak upon use, just like Human muscle tissue.
Beneath that is a bone structure the same as a Human bone structure, except the bones themselves are completely solid, lacking marrow, and thus are stronger and less brittle. The Organon’s bones are created from human bones dried, tempered, then filled with a tempered material to strengthen them. The bones can, slowly, regenerate if broken or damaged. It can only regenerate in small amounts, not capable of returning entire lost limbs. A gel similar to the one used to simulate muscle tissue lays between joints to simulate cartilage. This gel is capable of repairing itself, as well.
The final ‘layer’ is the Aether Thread which runs, like a vein, through the Organon’s entire body. Not having any actual blood, this thread starts in his head, coming out of the Lode Stone that acts as his brain and descends down his spine. At his shoulder it splits into many parts, moving throughout his body. Unlike veins, the Aether Thread wraps around his bones, under the gel-muscles and there is normally only one piece of thread in an area. If this thread is severed in some way, control of the body parts beyond that point is lost. The thread sever will repair instantly if the two ends are connected once more, returning control.
If any part of the Organon is severed it will become inactive until it is placed back in the correct place. When the Aether Thread reconnects, regeneration of the broken parts [including bone] will begin. The regeneration will often only take a few hours to complete if the sever is clean. More tissue needing repair will take more time.
If a part of the Organon is lost and cannot be retrieved, using human parts can replace and be converted into appropriate Organon parts. For example, if a hand is lost the Organon can take a hand from a dead or living human and place it where his hand was. The blood will be drained through the pores and slowly a new Aether Thread will be created to control the new limb. After the Aether Thread is in place, slowly, over a period of a week, all the parts of the replacement will be converted into the appropriate Organon parts.
Strengths:
Unlike Humans, the Organon never ages, never requires sustenance, does not need to maintain its body much at all. Every part of its existence can regenerate itself in time as long as the materials are present.
The Organon has a Lode Stone for a brain and is its only vital organ. That Lode Stone allows it to have a full intelligence and memory just as a human brain, but has a perfect memory-recall.
The Organon has the strength, reflexes, and senses of a slightly above average human.
The Organon cannot be completely destroyed unless the Lode Stone is destroyed.
Flaws:
Disruptive magic will effectively disable the Organon for quite some time, depending on the strength of the magic.
When in the presence of Humans, most to all free will is lost, depending on the will of that Human.
The Organon has no soul, which can be a strength, but is also a weakness.
-The Five Laws:
The Five Laws that were placed upon the Organon before creation are unbreakable by either itself, or anybody else. They are ingrained into his very fiber of existence, and if they are tried to be forcibly removed by magic or other means then his system will shut down. The Organon is aware of this.
~One: The Organon cannot willingly disobey a command or request from a Human organism. If the command attempts to override any other law or a previously given command, it may be ignored. If the command is given by a prioritized human, it will override any previous command, yet not a law.
~Two: The Organon cannot bring harm to a Human organism.
~Three: The Organon cannot, through inaction, let a Human come to harm.
~Four: The Organon cannot, by command or will, allow himself to be disabled or destroyed on command. If such command is given by a Human Organism, all Laws governing conduct around that individual Human Organism are from then on null.
~Five: Upon hearing the calling of the Organon’s true designation, “Aoert” the Organon must at that point abandon all action until a command is given. All other commands will be temporarily ignored until that command is fulfilled.