Green is the new black.
05-15-07, 09:33 PM
Name: Orun Ingar, of the Red Skull Clan
Race: Half-Orc
Age: 20
Height: 6’3”
Weight: 260 Pounds
Occupation: Aimless wanderer; mercenary when he runs out of food/money
Location: The wilderness of Salvar
Appearance: Orun is the product of his lineage in that he has hairy, dull green skin, small tusk-like teeth poking out from his lower lip, a strong, square chin, and a large, thick forehead. His green body possesses broad, muscular shoulders and a strong chest that leads to comparatively narrow waist. His hair fits the overall appearance as well: off-white with red streaks, neck-length, and often tangled and dirty. His eyes, however, are an oddity for an individual often mistaken for a full-blooded Orc by untrained eyes. They are light grey-blue and soft in comparison to the rest of his exterior. They also gleam with a certain unexpected intelligence, for the few with the nerve to look this imposing creature in the eyes.
Personality: The product of both his Orcish blood and his childhood among humans, Orun is an unusual individual. A life of being constantly and harshly ridiculed by the human children built up his emotional strength and made him rather stoic. Insults, whether petty or amazingly hurtful rarely bother him anymore. Of course, that’s not to say that he won’t use his sharp with to retort with cruel viciousness at those who would insult his honor. In fact, the shock that a man with Orcish blood causes often makes Orun chuckle inside. On that note, he’s not a cruel person on the whole; some people are just extremely annoying. Regardless, his lifetime of abuse has done nothing to crush his spirits. In fact, it has done almost the opposite, instilling a pride in his race, even though he still has much to learn about the Orcs.
Orun is not particularly aggressive, however. He only goes out looking for a fight if he’s in a bad mood. That said, should someone else attack him, he will retaliate fiercely and will not stop until victory is his or until he’s incapable of fighting, as any Orc would do. On the whole, the half-Orc is rather lazy. Few things have yet to motivate him to do anything other than wandering around and doing mercenary jobs here and there for small amounts of money and food.
History: Orun was the son of the Orcish War Chieftan, Orgrim Ingar, and a strong-willed and hardy woman by the name of Elsa who traded furs with nearby villiages in the mountains of northern Salvar. He has no memory of his father, or his father’s Orc clan. He’d spend barely a year living among the Orcs with both his mother and father before his mother took Orun to a human settlement. It was widely rumored that young Orun had either been the product of a rape or that the chief had abandoned or exiled the mother and child.
Whatever really happened did not stop Elsa from always speaking very highly of Orgrim. She would always tickle Orun’s imagination with epic tales of a brave, wise, and honorable Orcish warrior that she fell in love with. The young half-blood chose to believe his mother’s words over the cruel stories that the villagers would tell.
His mother was one of Orun’s few sources of comfort as he grew up. She was his only defender against the xenophobic villagers. She was a strong-willed, intelligent woman. She taught Orun the basics of reading and writing before she passed away. After his mother’s death, the young half-Orc began his life as a wanderer.
Equipment: Orun owns a battered, round wooden shield with a two and a half foot diameter and a spike in the center, an equally battered single-handed iron battleaxe, a slightly less beaten iron throwing knife, well-worn leather boots, a grey wool shirt, leather pants, and some rope and other basic survival gear.
Abilities/Skills:
Survival: Compared to the hearty few who live in the wilds of Salvar, Orun’s survival skills are still below par. Compared to most, however, his abilities are relatively decent. He can usually avoid getting lost while traveling and knows how to start fires and make or find shelter easily. Still, he isn’t fully self-sufficient yet, and often takes jobs as a mercenary for travelers and bandits alike to provide food.
Combat: Orun is an efficient and ruthless combatant with his axe and shield. Though his weapons are sub-standard, he is able to compensate for their shortcomings through his strength and skill. The half-Orc is known to be an above average warrior with his chosen weapons. (And by “chosen weapons,” we mean the axe and shield that he probably stole from a drunk or a dead man) He is also somewhat skilled (novice) at knife throwing. Of course, his skill here extends only to knives at least similar to his own.
Strength and Vitality: Orun’s Orcish blood gives him more than just awesome green skin. His strength is already about fifty percent greater than that of an average human – and being young still, his frame still has some filling to do. His resistance to physical punishment, both from combat and the harsh elements of his “home,” is similarly exceptional.
Military Knowledge: During the few years that he traveled (wandered, really) the lands of northern and central Salver, and Berevar to an extent, Orun has witnessed countless battles between rival lords from the various fiefdoms that make up the massive Kingdom. He’s even participated in several, normally when he was out of food. Already, he is proving to be his father’s son; he is developing a keen mind of warfare. He possesses a limited, but still note-worthy, knowledge of military tactics and strategy.
Disadvantages:
Penniless and alone: Orun has no place to call home and not a single coin to his name. He wanders the unforgiving wildness, trying his best to survive after being driven from the village that he was raised in. The only time he travels with company is when he is being paid to protect them.
Stigma of green skin: Especially in Salvar, Orun’s lineage causes him to be spurned and scorned by many. The few who react without disdain rarely take him seriously, expecting him to be stupid or slow-witted. Of course, were they to talk to him and get to know him, they would find a clever, intelligent, and well-spoken individual hiding under the rough exterior. No one has taken the time to do so, yet, though.
((Let me know if the enhanced strength and resilience is too much, and I'll adjust it))
Race: Half-Orc
Age: 20
Height: 6’3”
Weight: 260 Pounds
Occupation: Aimless wanderer; mercenary when he runs out of food/money
Location: The wilderness of Salvar
Appearance: Orun is the product of his lineage in that he has hairy, dull green skin, small tusk-like teeth poking out from his lower lip, a strong, square chin, and a large, thick forehead. His green body possesses broad, muscular shoulders and a strong chest that leads to comparatively narrow waist. His hair fits the overall appearance as well: off-white with red streaks, neck-length, and often tangled and dirty. His eyes, however, are an oddity for an individual often mistaken for a full-blooded Orc by untrained eyes. They are light grey-blue and soft in comparison to the rest of his exterior. They also gleam with a certain unexpected intelligence, for the few with the nerve to look this imposing creature in the eyes.
Personality: The product of both his Orcish blood and his childhood among humans, Orun is an unusual individual. A life of being constantly and harshly ridiculed by the human children built up his emotional strength and made him rather stoic. Insults, whether petty or amazingly hurtful rarely bother him anymore. Of course, that’s not to say that he won’t use his sharp with to retort with cruel viciousness at those who would insult his honor. In fact, the shock that a man with Orcish blood causes often makes Orun chuckle inside. On that note, he’s not a cruel person on the whole; some people are just extremely annoying. Regardless, his lifetime of abuse has done nothing to crush his spirits. In fact, it has done almost the opposite, instilling a pride in his race, even though he still has much to learn about the Orcs.
Orun is not particularly aggressive, however. He only goes out looking for a fight if he’s in a bad mood. That said, should someone else attack him, he will retaliate fiercely and will not stop until victory is his or until he’s incapable of fighting, as any Orc would do. On the whole, the half-Orc is rather lazy. Few things have yet to motivate him to do anything other than wandering around and doing mercenary jobs here and there for small amounts of money and food.
History: Orun was the son of the Orcish War Chieftan, Orgrim Ingar, and a strong-willed and hardy woman by the name of Elsa who traded furs with nearby villiages in the mountains of northern Salvar. He has no memory of his father, or his father’s Orc clan. He’d spend barely a year living among the Orcs with both his mother and father before his mother took Orun to a human settlement. It was widely rumored that young Orun had either been the product of a rape or that the chief had abandoned or exiled the mother and child.
Whatever really happened did not stop Elsa from always speaking very highly of Orgrim. She would always tickle Orun’s imagination with epic tales of a brave, wise, and honorable Orcish warrior that she fell in love with. The young half-blood chose to believe his mother’s words over the cruel stories that the villagers would tell.
His mother was one of Orun’s few sources of comfort as he grew up. She was his only defender against the xenophobic villagers. She was a strong-willed, intelligent woman. She taught Orun the basics of reading and writing before she passed away. After his mother’s death, the young half-Orc began his life as a wanderer.
Equipment: Orun owns a battered, round wooden shield with a two and a half foot diameter and a spike in the center, an equally battered single-handed iron battleaxe, a slightly less beaten iron throwing knife, well-worn leather boots, a grey wool shirt, leather pants, and some rope and other basic survival gear.
Abilities/Skills:
Survival: Compared to the hearty few who live in the wilds of Salvar, Orun’s survival skills are still below par. Compared to most, however, his abilities are relatively decent. He can usually avoid getting lost while traveling and knows how to start fires and make or find shelter easily. Still, he isn’t fully self-sufficient yet, and often takes jobs as a mercenary for travelers and bandits alike to provide food.
Combat: Orun is an efficient and ruthless combatant with his axe and shield. Though his weapons are sub-standard, he is able to compensate for their shortcomings through his strength and skill. The half-Orc is known to be an above average warrior with his chosen weapons. (And by “chosen weapons,” we mean the axe and shield that he probably stole from a drunk or a dead man) He is also somewhat skilled (novice) at knife throwing. Of course, his skill here extends only to knives at least similar to his own.
Strength and Vitality: Orun’s Orcish blood gives him more than just awesome green skin. His strength is already about fifty percent greater than that of an average human – and being young still, his frame still has some filling to do. His resistance to physical punishment, both from combat and the harsh elements of his “home,” is similarly exceptional.
Military Knowledge: During the few years that he traveled (wandered, really) the lands of northern and central Salver, and Berevar to an extent, Orun has witnessed countless battles between rival lords from the various fiefdoms that make up the massive Kingdom. He’s even participated in several, normally when he was out of food. Already, he is proving to be his father’s son; he is developing a keen mind of warfare. He possesses a limited, but still note-worthy, knowledge of military tactics and strategy.
Disadvantages:
Penniless and alone: Orun has no place to call home and not a single coin to his name. He wanders the unforgiving wildness, trying his best to survive after being driven from the village that he was raised in. The only time he travels with company is when he is being paid to protect them.
Stigma of green skin: Especially in Salvar, Orun’s lineage causes him to be spurned and scorned by many. The few who react without disdain rarely take him seriously, expecting him to be stupid or slow-witted. Of course, were they to talk to him and get to know him, they would find a clever, intelligent, and well-spoken individual hiding under the rough exterior. No one has taken the time to do so, yet, though.
((Let me know if the enhanced strength and resilience is too much, and I'll adjust it))