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Ithermoss
05-24-07, 07:03 PM
All behold, and tremble.

http://fallout.bethsoft.com/

The teaser, as of today, will come into being within 12 days. Prepare yourselves for greatness, because the best post-nuclear roleplaying game is about to return. :)

Reiko
05-24-07, 08:02 PM
Bethesda...

Nice, probably one of the few companies that could make a game that would live up to the franchise, only other one would be Bioware.

I just hope they don't screw the pacing like what happened in fallout 2.

Letho
05-24-07, 08:07 PM
Let me just say one thing.

HOLY FUCK!!!

Now that that is out of the picture... This is awesome news. I've been scouring the net for info about a week ago and I found only unconfirmed rumors, one of them saying that the new Fallout will be a MMORPG, which would be disappointing. I hope that's not what Bethesda is doing. Seeing as the title is Fallout 3 and not something like Fallout Online, I have a feeling it's not. But I guess we'll have to wait and see.

The strangest thing is, I've been replaying Fallout 2 for the last week or so. Talk about conicidence.

I'll go polish my Vindicator Minigun now and collect 4,7mm caseless bullets because they're so hard to find. :cool:

Ithermoss
05-24-07, 08:38 PM
My personal favorite had to be the pulse rifle, but the death wasn't nearly as fun as splattering someone into chunks of meat with an automatic weapon. That, or the firey dance of the flamethrower... :)

Any game with an overabundance of burst-fire shotguns is a plus in my book, really.

As far as Bioware, I think they're great at making the same Goddamn game, just with a different format. Something as complex as Fallout would be a bit beyond their means. Their stuff is ultra-linear, much like the majority of single player rpgs.

Bethesda, well, they're used to making games where you're meant to explore. They hide things in places they wouldn't expect you to look, simply so you can discover them. In Morrowind, I developed a complex for checking in the cracks between a bed, and the wall on the off chance there was a massively expensive magic weapon lying there mostly obscured by the fixtures.

What do you mean by screw the pacing?

(FYI, in case you missed it, scroll to the bottom of that page, and you can page left to see the previous art they displayed as their front page)

Artifex Felicis
05-24-07, 08:48 PM
Rock on.

That, and I loved the auto shotgun, 8 mutants with miniguns and then finally a doorway. NOTHING was more satisfying then killing an entire army base of super trained and powered mutants, with under 15 shots.

Letho
05-24-07, 08:58 PM
Laser rifle (Ext. Mag) for me. It doesn't do as much damage as some other weapons, but it cuts stuff in pieces. I never get tired of that animation when the enemy screams as he's cut at the waist. :D

As for shotguns, I was always a fan of H&K CAWS and not Pancor Jackhammer. All H&K weapons found a place in the trunk of my car. As long as the trunk (and the car) didn't sporadically disappear and reappear.

And I know what you mean about Morrowind, dude. I collected pretty much everything, dived and swam in search of some underwater entrance, collected goddamn in-game books and encyclopedias. Then I'd arrange them all in one of the houses. If Bethesda takes such an approach to Fallout 3 as well, I think there's nobody better to do the job.

Ithermoss
05-24-07, 09:52 PM
Exactly. That Khajit trader in Balmora? I think his name is Ra'Virr or something. I always killed him, used his shop for my personal stash, and basically called that little room "home." That, and his Fiend Katana was worth a pretty penny early on. At a low level, he's a tough one, because he had an iron warhammer, but once he was gone, it was allll gravy.

The car did have some odd antics, eh? I often found my car in places where I hadn't parked it, or my trunk, somehow no longer attached to my car, was somewhere in san fransisco... but if I traveled to the Military Base nearby, there was my entire car... some Donny Darko esque time-continum issue there. The same thing being in two different locations at once? :)

Now, you might all gripe at me, but frankly, Fallout Tactics was a good game in its own right. Granted, it had pretty much nothing to do with the fallout series. Granted, it wasn't even an "RPG" in the truest sense of the word. Goddamnit, the story was about as shallow as hollywood marriages. BUT the possibility for tactical gameplay? Beautiful.

I had the pleasure of playing a friend of mine over the internet. Full squads of six each. Make your own squad, basically. You could specialize in whatever you want, so long as your character isn't of similar "point rating."

My opponent holed himself up on the second story of some building, and was taking potshots at my heavy weapons guy with his sniper. I, not really being a big sniper fan, snuck my traps specialist around the back of the building, and laid so many Goddamned landmines on the first floor of the building, including an anti-tank mine at the bottom of the ladder.

someone on the other team came down the ladder, and triggered the anti tank mine. The entire first floor blew up with bouncing betties, tank mines, and "normal" anti-personnel landmines. The blast was so nasty, that my minelayer got torn to pieces in the chaos. So did the poor bastard who came down the ladder.

What was beautiful, was that the fireball carried straight up the ladder shaft, and killed two people on the second floor. Bahahahaah!! Seriously, I wish I still had all the CD's to that game. I've got an obscene build for a knife fighter for Fallout Tactics, effective even against robots. :)

Letho
05-24-07, 10:01 PM
I have to agree on the Tactics. It wasn't a Fallout game in every sense of the word, but it was a hell of a lot more Fallout then that crap that came out for the consoles. Not to mention that it added something that we all wished for at least a handful of times in Fallout 1&2. I mean, who among those who played Fallout with several friendly NPCs didn't get pissed off when Sulik fired a burst from a SMG and tore them a new one? I sure as hell did. Tactics were kind of like Fallout Lite, where you could do some stuff you couldn't in the original game, but you sacrificed the story and the whole exploring for it. It was a different view on the world.

Seeing the artwork of Fallout 3, it makes me believe that the game will take place in the east part of the States (hence the White House). Which is actually pretty damn weird. Back when I was in highschool and Fallout 2 was still a very new game, I remember saying that I wish that the 3 takes place on the East Coast. Hell, I even made a map of my own. It was a shabby copy from some atlas, but it was the East coast.

Corvus MacCallum
05-24-07, 11:04 PM
My favourite squad and one that always got a great reaction from the opponents...Kamikaze, Dog, Squad, loading em up with every explosive I could manage from their low carry limit, have one human to set the things up and then CHARGE right to the enemy, they'd be blown or ripped apart but one usually got through and that was enough.

The .223 Pistol was my favourite weapon in the first two Fallouts, not just for the huge damage but the simple fact it was a custom weapon and one of a kind in Fallout 1(Strangely in 2 the things were mass produced) and it had a great look to it, almost like a gun but still very odd in design.

Letho
05-25-07, 06:08 AM
.223 was wicked. It was practically the ultimate weapon midway through the game. The only thing that I wasn't too fond of was the fact that past the first 15 hexes, its accuracy decreased rapidly. I was always fond of taking things down from a distance, so I used a Sniper Rifle as much as I did the .223. It took an arm and a leg to fire the damn thing (7AP for an aimed shot, 6 with Bonus Rate of Fire O_o), but still when you make a hole in somebody from a screen away, you feel warm around your heart.

I hope Bethesda sticks with the turn based style of combat. Morrowind's system was nice, but I'm very fond of turn-based anything, whether it's an RPG or an RTS. The way I see it, the turn based system of Fallout wasn't broken, so they shouldn't be fixing it.

Ithermoss
05-25-07, 10:28 AM
Yeah, I usually cleaned out the New Reno families using the .223 and the sniper rifle. That thing makes quick work of pretty much everybody.

I have to admit, though... if combat is real time, turn based, however they want to do it, i really don't mind. I kept Fallout Tactics on real time, and it was still great.

Saxon
05-26-07, 09:56 PM
I played fallout when I was in like 4th or 5th grade, I think. Maybe even younger. Anyway, I heard about Fallout 3 awhile ago, and I've been twiddling with the idea of getting the games again to freshen up before the real deal comes out. I've always been a fan of the Fallout series, and I hope they come out with some books for it. Having just ordered the total collection pack of the games today, I'm gettin' ready to cling to my computer like a heroine addict clinging to his first syringe after a relapse.

Fallout 3 and Starcraft 2, the only thing I can see being better is if they get to the Argonian and Khitai regions in the Elder Scrolls universe within the next couple of years. Heres to some of the best gaming news since the spark of God of War or even Prince of Persia. =)

Ithermoss
06-02-07, 11:46 AM
Yeah, I got the "Fallout Collection" dvd, with Fallout 1, 2, and tactics. My laptop just crapped out, so i have no clue as to how well it'll run. Well, I hope.

Saxon
06-02-07, 09:11 PM
Eh, yah. It runs fine on mine, but its aged since I last played it (duh?) and it still has that appeal. I'm getting to The Death Claw part, trying to dredge up all those memories of how I had to kill that thing and I'm pretty sure I had to use just about everything I had the last time around. But, it does have its perks with talking to Old Harold and all:

"And that was the last I ever saw of ol'e Grey" - Harold

"Was that the last you ever saw of Grey?" - Me

*gets flustered* "Of course I didn't, ya' idiot! I just said I never saw him again, didn't I?!" - Harold

Yup, gotta love Fallout, has to be one of the most intriguing (sci-fi appropriate?) stories I've heard in my life. *fist in the air* For the Brotherhood!

Ithermoss
06-02-07, 11:53 PM
Yeah, Deathclaws are a righteous bitch to take out. Crippling them in at least one limb is sooo necessary.

Letho
06-03-07, 07:42 AM
The Mother Deathclaw in Adytum is a real bitch. She's underground, it's dark and you usually don't have superior firepower or the Power Armor at that point. And if you don't have Stonewall, you spend more time on your back then actually fighting the bitch. I soooo hate when they knock me down.

Saxon
06-03-07, 09:40 AM
Yeah, thats the fight I really remember out of Fallout then anything else. Shes quick, shes hard to kill, and she exchanged organ donor cards with Dogmeat. I can't really remember how I beat her the last time but flamethrower and eggs spring to mind. The only allies I knew of the first time were Ian and Dogmeat, equally bad choices if your facing some thing like that. Actually, though, I was level 5 and I went to go check out the death claw yesterday to see if I could actually take it by some sort of luck with the Nevada Ranger and Dogmeat. *shakes his head slowly* R.I.P Dogmeat.

Artifex Felicis
06-03-07, 09:58 AM
Personally I never had that much trouble with the Death Claw. Then again, I also usually set it up so I used the power saw five times a turn and had more then enough ammo to keep it going.

Course, Dogmeat in my game died because of something stupid. *walking along in the desert. Bandits pop up. Dogmeat takes damage. Win fight, then another bandit group shows up imediatly after. Same thing. Then I run into a group of supermutants.*

Can't a dog get a break?

Saxon
06-03-07, 11:50 AM
Ew, super mutants. I rarely see one of those big, dumb bastards without a chain gun sutured to one of their hands. It sucks that you can't get Dogmeat to stay in one place or anything, hes a great ally to have in general combat, but he can be a pain in the ass to keep alive. Last night I went on a Crimson mission, where as you well know those guys don't give ass nor teeth on what you kill or do as long as you do something, and I ran into a group of raiders. Dogmeat went to the front of the line, barked, and started chomping on the first thing he could sink his teeth in, while the ranger just unloaded his rifle into whatever I attacked with the .9mm pistol I had. I didn't realize how difficult combat can be when you have two allies and four npcs fighting on your side as well as seven raiders against you.

Five minutes later, Dogmeat gets his head kicked in, the raiders get blown to pieces, and I'm left thinking:

"Oh, so thats why his name is 'Dogmeat'."

O_o

Ithermoss
06-04-07, 06:05 AM
Ladies and Gentlemen, the teaser comes out tomorrow. :)

Corvus MacCallum
06-04-07, 07:01 AM
Managed to get Dogmeat through the supermutant base, the force-fields were a right bitch but a few stimpacks on Mans Best friend and he kept going,though it did mean I had to do what I could to get first turn, melt the shit out of the super mutants with the turbo plasma rifle, or if feeling frisky pluck out the alien gun.

As an aside, how many folks kept themselves wearing the Bridge Keeper of Dooms outfit for most of Fallout 2?

Letho
06-04-07, 11:31 AM
I sure did. Bridgekeeper's Robes are as hard as combat armor and since you seldom get anything stronger until you get to San Francisco (there is a normal power armor in the Sierra Military Base, though, but it looks a bit silly compared to the cool black Enclave armor), I usually wore it quite a lot. If you wear the robes when you speak to Marcus in Broken Hills for the first time, he says something along the lines: "Ah, that robes sure bring back memories.". I thought that was quite interesting.

And goddamnit, it's tomorrow here in Croatia. That teaser should be up by now. :mad:

Dissinger
06-04-07, 02:26 PM
I want my TEASER!

Saxon
06-04-07, 07:08 PM
I'm looking forward to the teaser as well, having taken this time to get back in touch with Fallout was well worth it. Its surprising how well this game was thought out given the technology the company possessed at the time, and it deeply reminds me of Diablo. Period. You kill enough raiders with a combat rifle, and you'll start to remember the old sword rythym the warrior had in Diablo I. Ah well, I'm almost finished with Fallout I with just a few days of playing. The only things left on my check list are:

1. Get through the cathedral.
2. Destroy the military base.
3. Poke around to see the effect it had on the rest of the game.
4. Move onto Fallout 2.

Finishing the glow today, I've come to realize a few things that I need cleared up. First; How do you get Zax to give you the option to deactivate the security bots and give a background on what exactly happened to make the Glow in the first place? Second; Is there some sort of science or int level I'm suppose to have in order to download holodisks to my Pipboy 2000? Lastly: Has anyone found what made the foot print on the northwest side of the map where you pick up the stealth boy? What made it? I asked the ranger about it (Can never remember his name!) and he said the obvious:

"Whatever made that footprint was big, now lets get the Hell out of here before we run into whatever the fuck that is!"

Corvus MacCallum
06-04-07, 07:38 PM
The glow is just a big source of many questions, so many of them left unanswered, its a shame you can't get a 100% rad resistence permanently to allow thorough examination of the place.

Letho
06-04-07, 08:58 PM
Saxon, I'm pretty certain you can't shut down the robots once you get the power back online, so you're just stuck with killing them all. Also, as far as I know, you simply use the holodisk in your inventory to download it to your Pipboy. I never built characters with a high int/science, and I never had trouble reading them. There are some, I think, that you cannot read, though. As for the print, I think it's one of those things that was intentionally left vague.

I could be wrong, though. I'm far more knowledgeable in Fallout 2 then in 1. I always found the time limit of 1 very constraining. This comes from a person that always walks through every square of the Fallout 2 map just to clear all the unrevealed squares. On foot, mind you, not by car. :cool:

Saxon
06-04-07, 09:28 PM
Ah, well thanks for the info fellas, it really helps. By the way, I came by this Fallout 2 info flipping through some sites for Fallout pointers:

Apparently, if you can't find your car in New Rico, you have to speak to someone in particular (the guy who gave you the car??) and you get information on a chop shop ring some where in the town. You can either muscle them to get your car back or persaude them (Not as fun as it sounds I imagine) to get it back. So for those of you who have found your car off the grid indefinitely.. its not.

As for the holodisks, I figured it was something like that, because it'd be unfair to make it exclusive to a particular intellect level (though if your around 1, how would you know to put it in the device anyway and not eat it or something?). I forgot that I have to kill the mutants at the necropolis to 'please' Set, and for some reason from what I've read I get the distinction that facing the Master is going to be really, really tough. Even with the hardened power armor. I'd like to point out though, that trying to find that space craft for the alien gun is a bit of a nuisance, though I suppose I should look a bit harder north.

Whatever left those tracks though keeps me intrigued. In fact, I'm willing to wager money that if they put half the stuff they put as a last thought in the game into a book, it'd make the best seller's list. *shrugs*

Letho
06-04-07, 09:38 PM
It's New Reno, and yes, your car gets stolen the first time you drive it into Reno and the tracks lead you to the Chop Shop. You can upgrade the engine of your car there after you claim the car (if you can talk the guys there to do it for you), make it spend less energy cells as you're driving around. Also, if you have a female character and enough charisma, you can get your car back for sex. Hey, spares you the 1000 (or something around that number) GP.

There is actually an entire section that was left out of the first game called the Burrows or something, and it's even connected to the Glow. Look it up on the Internets.

EDIT: Master isn't that hard, actually, not with the right preparations. Finding the alien gun relies heavily on your Luck. If it's not high enough, it could take you quite a lot of time to find it. You can improve your chances by picking Perks such as Explorer and Ranger, I think.

Saxon
06-05-07, 04:35 PM
Beat Fallout I.

I killed the overseer as he was walking away, awesome death sequence. I'm a little disheartened though, that the end movie cuts out the dialogue and doesn't tell you what happened to everybody else except for gaps of the master's plan and the brotherhood pitching in to annihilate whats left of the mutants. Anybody who has seen the ending movie and heard it all care to PM me or something with what it says? If there was any flaw in the first game its that, but I suppose its just corrupt data from having been transferred over onto this collection disk. Beggars can't be choosers.

*sheds a tear as he watches the vault dweller slowly limp away into the wasteland*

Now to Fallout 2.

Letho
06-05-07, 04:41 PM
I think the ending depends on what exactly you did and how much time it took you to do it. Factors such as getting water (and an extra 100 days) from the Water Merchants in the Hub, handling Necropolis, dealing with the Master, I think they influence the kind of ending you get. I never got the "best" ending myself. It always takes me too much time to return the damn chip because I like to run around doing some other stuff.


Also, on a very related note, THE TEASER IS UP!!! It's also about 130 Mb, which means it would take me around 10 hours to download it. So if anybody can tell me what can be seen in the teaser, I would very much appreciate it. It would have to suffice until I download it somewhere where the connection is at least decent.

Corvus MacCallum
06-05-07, 06:38 PM
Judging from what looks like In-game footage from the angles and clarity, we are in a very, very good standing. They put in 50s crooner music "Set the wooorld...onnnn fiiiire", coming from a Radiation King diode radio, a burnt out, rusty bus, panning back and back to show a majorly destroyed city, a glimpse of a possible Brotherhood bloke and then cut to black with that famous line by the very same guy "War, war never changes"... the future is looking wonderfully bleak.

Saxon
06-05-07, 07:20 PM
This has to be the third company to produce a fallout game, correct? Historically the companies who end up developing it don't fare well after, perhaps its just paranoia in the works. Anyway, I can't wait until Fall 2008 for this to hit the field, because I will definitely be pre-ordering this. *shrugs* This is definitely a series that doesn't need to roll over and die. By the way, I'm pretty sure that the person who narrates all the Fallout games is Ron Perlman. :D

Letho
06-05-07, 08:14 PM
You are correct, Saxon; the narrator IS Ron Perlman. And for more trivia, Micheal Dorn, aka Worf from Star Trek, gives his voice to two characters in Fallout 2.

EDIT: I think Bethesda is actually the fourth company to produce a Fallout game. The first two were made by Black Isle, Tactics were made by Micro Forte (I didn't know this until I looked it up just now) and the Brotherhood of Steel for the consoles was made by Interplay themselves.

Liliana Ambria
06-06-07, 05:25 PM
Interplay absorbed Black Isle studios after their overwhelming success with the Fallout Franchise. Micro Forte I haven't heard anything about.

Also as a further bit of trivia, Michael Dorn does the Voices of Marcus and Horrigan respectively. Further than that a lot of the jokes are merely references to all kinds of things. In the Military Base you find mentions of M*A*S*H Star Trek and a few others. In the Sierra Army depot a Silence of the Lambs reference reigns supreme.

Saxon
06-06-07, 06:27 PM
Interesting. I suppose if I were to get into the gaming industry and I managed to cook up a game I'd probably try to squrriel in some of my favorite titles in odd sequences as well. Its Day 2 on Fallout 2, and it is waaaaay harder then the first one. I had to wait until I got to the Den before I got my first gun that didn't demand being loaded like a musket. What the fuck happened?! I guess 80 years going by and only a couple of cities being established with the GECK leaves slim pickins'.

Also, if I ever see a gecko with a golden sheen in any other point in my life I'll be sure to wear my boots and give em' a good trudgin'.

Damn Geckos.. >_>

Ithermoss
06-06-07, 06:33 PM
Yeah, Goddamn Frank Horrigan was a bitch and a half to kill. My character was an unarmed specialist... so yeah. Even with a Mega Power Fist, I was doing a max of like 5 hp per targeted shot. The most I could hope for was to knock him down a lot, so he wasted his AP's.

Gotta admit though, beating Fallout 2 without cheating is a feat to be proud of, mostly because of the sheer amount of fighting you do.

Letho
06-06-07, 06:49 PM
Interplay absorbed Black Isle studios after their overwhelming success with the Fallout Franchise. Micro Forte I haven't heard anything about.Actually, most of the people from Black Isle left and a good number of them wound up creating Troika Games, a company that developed Arcanum, a game I could never quite get into despite it being obviously cool. Also, I'm pretty certain that very few people from the original Black Isle team took part in that goodawful not-at-all-like-prior-Fallouts game for the consoles.

Saxon, you can buy a 10mm pistol from one of the merchants in Klamath. However, if you're in Den already, go to the house where there's a bunch of junkies. There's a dude with a weird accent there that's also a trader. Shoot him in the face until he's dead - or in any other part of anatomy you prefer - and you get all the stuff for free. And nobody attacks you because you killed him either. It's an easy way to get your hands on stuff like a Hunting Rifle, Shotgun, Magnum, Desert Eagle and some ammo.

Ithy... Just O_o Taking on Frank Horrigan in melee is madness. Your character must've had balls as large as basketballs. I always wind up using Gauss Rifle on him and make the turrets fire at him. I once even managed to talk Captain Granite and his Enclave troopers to help me. But that was only once when I had the speech on high enough of a level.

Ithermoss
06-06-07, 10:12 PM
This is basically how the fight went...

After the turrents were taken care of, I charged straight after him, and punched him right in the nuts with my upgraded power fist. I'm not kidding. First hit, straight to the nuts. Critical hit. He almost blew my head off with his Big Boss Gun. Healed self (had super stim on secondary item), and this time, powerfisted his eyes and his leg, crippling them both with critical hits. What can I say, Slayer is that kind of perk. ;) He almost killed me again. Healed most of the way, and attacked his right leg. He fell to one knee. Then I attacked his left arm, then his right arm. I basically continued like that. I critically hit his leg, so he'd knock down and lose AP''s, then I'd attack a weapon arm. I eventually destroyed his gun arm (or he ran out of bullets, whichever), and he had to slice at me with his blade arm. It was at this point that I started laying ALL THE C-4 and Dynamite I had, and moving away. He could only move 2 or 3 hex's with two crippled legs, so I had to time it right, but the explosives took about 10 hp each, which was a bit of a help. I got hit with some splash damage too, but not that bad. It just took a long ass time, and with the countdown ticking away, I wasn't exactly *HAPPY* with the fact I could only take 5 hp per strike. You have to fucking believe I took some Psycho and Buffout to give me an extra boost and damage resistance. Psycho really does the trick. My character turned an entire San Fran press gang into a big greasy smear on the ground singlehandedly, while wearing combat armor. Psycho gives you stupid damage resistance.

My character started with 5 str. Once I got the advanced power armor, it was 9, and then I used the strength computer chip in the brotherhood of steel lab to give me 10. I skimped on perception (don't really need it *too* bad, when my game is about punching people). I had about 4. I had 5 after I used the computer chip in the brotherhood lab. You just have to make sure you don't screw yourself over when it comes to calculating sequence (anything less than 4, and the computer will have two turns, before you even get to do anything). Endurance was high, naturally. Charisma? Let's just say my character couldn't even get a ROBOTIC DOG to join her party. If charisma could possibly be in the negative, that's here her's would be. I was able to purchase all four dermal enhancements (impact, phoenix, and advanced versions of both) to make me even uglier. I managed a whopping 2 charisma after I used the computer chip in the brotherhood lab. Intelligence, 9 or 10. Agility, as high as possible. Luck, as high as i could possibly make it. My character relied on critical hits and damage resistance.

My traits were, as far as I can remember, Gifted (naturally) and Small Frame (sacrificing a bit of carrying capacity for a bit more agility).

Tag skills: Unarmed, Doctor, Sneak.

Perks: As I said before, all dermal impact and phoenix armor implants. I also got the vault city medical training from Dr. Troy.

Lvl 3: Swift learner.
Lvl 6: Toughness
Lvl 9: (didn't take perk at level 9. saved it for lvl 12.)
Lvl 12: Took Lifegiver perk twice. (That's +8 hp ontop of the regular increase, each level!)
lvl 15: Bonus hth attacks.
lvl 18: Silent run. (silent death isn't all its cracked up to be)
lvl 21: I either picked Action Boy, Living Anatomy, or Toughness lvl 2.
lvl 24: Slayer! 95% to get a critical hit?! I think SO!
lvl 27: Action Boy

With Hardened Advaced Power Armor, and hopped up on Psycho, Buffout, and a healthy addiction to Nuka Cola, my Unarmed fighter was a goddamned menace.

:)

My knife fighter build in Fallout Tactics is nastier though. I have to admit. ;)

Saxon
06-07-07, 02:03 PM
Interesting, Ith. Makes me think of the Nutcracker from Jay and Silent Bob (or whatever the Hell that guy's name is...). I've got a weird problem concerning broken hills:

I just got my car, and I visited broken hills to see what I can do. I ran over lumpy, did whatever had to be done and wandered town a bit. I stopped at the sheriff's office and talked to the guy imprisoned and the mutant guard to see what was going on. I leave, find Marcus, talk to him. I go to the other side of town and handle my business there with the scientist/plant/eric/mine and walked back. I was going to the generator and I fixed it. Heres where things get weird. I cross the street past the bar where francis is to go back to the east side to collect my reward, right? Thats when all hell breaks loose. The guards from the jail start going at me with their miniguns for no fucking reason. None.

I have 3 saves in broken hills and each one of them goes about as far back as when I first talked to Marcus. I don't know what the hell caused it. Now I can't talk to Francis or Phil any more, at all. I can't cross the street to get to Marcus without aggroing those meatheads, and I can't even close the door to keep them from aggroing me. I'm not sure what I did to provoke them, but I think it had to be either when I went to the jail and chatted up some of the guards, possibly offended Marcus, or if I stole the spectacles off the scorpion. The problem is, these guards act on their own.. nobody in town aids them, not even Marcus. I'm beginning to wonder if this is a bug. Has any of this happened to you guys?

Also: My companions were unarmed as well as I, and in one of the saves they aren't with me. It even says in the karma section that the town accepts me. Weird.

Letho
06-07-07, 02:16 PM
Nothing like that ever happened to me, but Fallout 2 is known for numerous bugs. I don't think it's related to stealing the spectacles from the scorpion, though, not unless you got caught. It might have something to do with you fiddling around the prison. Maybe you accidentally tried to open the cell doors while you talked to the people inside. Or maybe you pissed off the guards with something you said.

If they're the only ones who attack you, then just waste them. Or you could try using "sneak", move to the front door and close them (best done during the night), but I doubt your sneak is high enough. It's probably like the most neglected skill. Other then that, you can always just exit the town, then re-enter it, only choose the east side of town as the entry point. Then double back, swing around the corner and talk to Marcus from as far as possible.

EDIT: Ithy, you are a strange, strange man. All that preparation and trouble for something you could've solved with a Gauss Rifle. But my hat's off to you all the same.



On a different note, did anybody keep playing once the game was officially over? There are some stuff to be done, though rather minor. You can date the chick from New Reno's Cat's Paw and get sex for free every time. Also, you can get a Fallout 2 Handbook from Father Tully that gives you 300% to all skills and 10,000 EXP every time you read it. I love the description of that Handbook. "Well, this certainly would've been useful at the start of the game." :D

Mage Hunter
06-07-07, 02:21 PM
I'm surprised no one mentioned jet. It gives 2 AP a hit and with the antidote you can just use a shit ton of ap then hit inventory and dope up again. No downside to overdosing in the game. Then fights over drink the antidote and you're cured of the addiction.

Letho
06-07-07, 02:26 PM
I usually play the game clean, no chems except Stimpaks and an occasional Rad-X/Radaway. I thought Jet's two AP could only be used for movement and not actions. I could be wrong, though, since I never used it. I hate NPCs on Jet. They just keep walking away and walking and walking and walking. Their turns last forever.

Mage Hunter
06-07-07, 02:45 PM
Yeah they're for anything, I should know, my friend cheesed Horrigan that way.

Saxon
06-07-07, 02:45 PM
I'm thinking that mutant thing is a bug, but it wouldn't surprise me if I accidently pissed off Marcus with the dialogue paths I chose. No matter, I'm re-entering the town once more with my suped up car and trying again. Thanks for the suggestions, Letho, but with leather combat armor at a distance I still get nailed for 56 hp from across the street (3.9/4 of my overall health), so I doubt I could take them even if I wanted to. Rest assured though, once I get my power armor and a particular gun of my choice, I'll waste the bastards if they try it again.

As for chems, I haven't used one except for stims and mostly because I thought their use wasn't that good inless I was trying to cheat the game into extra training to raise my stats by lowering them with psycho or something (pretty sure you can do that with the archive chick in Fallout 1 with a psycho and take the int. test twice). It is intriguing that Fallout brings every possible bad situation into the life of somebody in the wasteland. From raiders, to disease, to famine, to slavery, to even drug problems. Hell, I don't even think it would be much of stretch if aliens decided to invade earth, even though there probably isn't anything they could want or use in the Fallout era.

There was something I dug up in Broken Hills that made me admire the developers when I talked to Marcus. The mutant's take on the vault dweller and the Master's forced evolution plan was ingenius. I always was curious on what a mutant chose to believe in order to take over the planet. To be honest though, I was surprised at the raw, twisted truth you could get out of Marcus being a mutant and all. For some reason he makes me think of an Ex-Nazi who gradually accepted people for what they are. Philosophy in the wasteland, who woulda thunked it.

Letho
06-07-07, 06:25 PM
Saxon, if you're having trouble in Broken Hills, backtrack. If you go east from Arroyo, roughly following the route Klamath-Den-Modoc-Gecko-Vault City, the game gradually introduces difficulties for you. When you reach the eastmost point on the map, then go south. If you do that, by the time you reach New Reno and Broken Hills, you are bound to have some nice guns, at least a MKII metal armor and some serious experience.

Also, if you have a car, good steal skill and decent big guns, take a ride to NCR all the way to the south. In the Bazaar, there's a trader that is guarded by four dudes in combat armor. You can steal Bozar from each of these guards, which is arguably the second most powerful big gun in the game.

Saxon
06-07-07, 07:49 PM
Funny you should say that, because I seem to be doing very well for myself at the moment. I managed to get my hands on the GECK, and I have a host of weapons (combat shotgun is equipped at the moment) and combat armor that I got from vault 13. I'm headed back to arroyo for that sad series of unfortunate events that I have to face. Not to worry, after that I'm going to go butcher the raiders in vault 15, hit the raider base, and then see what I can do from there. At the moment though, I'm having trouble refueling my car, is there a specific type of fuel or button I need to press?

Letho
06-12-07, 07:00 AM
I've been playing Tactics lately, and I realized that I don't know as much about that game as I'd like to. For example, how come my lead character is gaining ranks in the Brotherhood and not his companions, even though they have loads of points? And do you get more experience per character if you lead a smaller group? And why do most small firearms sound like BB guns? A burst from a rifle isn't that bad, but firing a Hunting Rifle or a Desert Eagle just sounds... weak.

Corvus MacCallum
06-12-07, 07:32 AM
The main character is the important one and ranks effect your recruits along with your standing in the brotherhood changing on what you do in quests... hence only your character as the squad leader and the only member that MUST be there gains ranks.

Yes you gain more experiance with fewer characters but the boost isn't usually enoug to promote going Vault Dweller style against the Wasteland.

Thats just bad sound choices eh.

Letho
06-12-07, 09:31 AM
Yeah, I thought so about the ranks, but I hoped otherwise. I noticed that when I grew in rank, more recruits were available to me and that, when you look at their profiles in the recruitment window, they have points just like my dude. I just thought that maybe, if you have the same characters with you for a long while, they too could grow in rank. This is mostly because right now, those with higher ranks are not better then those with lower ranks. They're either big and dumb and not agile enough, or they can't shoot for shit.

Oh, I definitely didn't think going in alone. I like to bring back as much loot as possible and you can't carry much on your own. I found four to be enough battle-wise, but with four you wind up encumbered by the end of the mission if you want to bring back some serious spoils. I'm trying going with five in my latest mission. Six is just too many.

And they really were. I wish that they just took those from the original Fallouts.

Thanks for the info, though.

Saxon
06-12-07, 11:38 AM
Eh Fallout 2 doesn't work on my computer any more, and to say the least I am very, very upset. Re-installation doesn't work and I keep getting the errors whenever I DO load the game and try to play it:

"Not enough hard disk space: Need 20 MGB of Space!"

"Failed to load/text"

Well that was a big let down. I had just cleared the raider base, went to New Reno, cashed in some of my barter chips for various items and went back to broken hills to install the air purifier when the power went out twice! Then the internet went down.. then it didn't work any more. Is there such a thing as a Fallout God?! :rolleyes:

.. Probably wouldn't even like me anyway.

Tried Fallout Tactics and I'm having trouble keeping my attention and focus on it. I like the concept of it being placed in Chicago since I always wondered what happened to the midwest/east. But the fast paced action and having to place everyone in unique positions without access to a turn based system is kind've clumsy and awkward for me. Really, REALLY want to finish Fallout 2. :(

Corvus MacCallum
06-12-07, 11:50 AM
There IS a regular turn based system in Fallout Tactics with the whole turn and end button you just need to pick it in the options screen.

As for not working, theres a patch floating about thats meant to fix that, simply the harddrive being too big for Fallout 2s old installer to recognize any space at all.

Saxon
06-12-07, 11:53 AM
*drools* Corvus.. you are my savior! Could you give a link as to the whereabouts to said patch? *wags finger at him Di Niro style* You.. you.. I know what your up to.. your good you. ;)

Corvus MacCallum
06-12-07, 12:00 PM
http://www.nma-fallout.com/forum/dload.php?action=category&cat_id=16

For any Fallout patch, trust in a place that dosen't allow Muties, sadly can't recall the exact patch.

Letho
06-12-07, 01:19 PM
I keep Tactics on normal turn based. I got used to it in the first two Fallouts and I'm really a fan of turn based. However, I have to admit that it takes a lot longer for a person to clear a map in turn based. And since I like to do it almost meticulously, I can play a single map for hours. I don't mind, though. I'm a patient man.

Also, Saxon I had the same problem as you did. I think it's because Fallout 2 is an older game that doesn't support huge hard drives the computer now has, so it confuses the free space size. Here's an easy solution. Erase 20 Mbs worth of anything from the hard drive your game is installed on. After that, the game should work. It worked for me. Or, if you don't want to lose anything on your hard drive, just copy something as large as 20+ Mbs, and then erase it. It seems silly, but it's a trick that usually worked for me.

Saxon
06-12-07, 02:43 PM
I actually mistakenly tried that already, Letho. I figured that since I already beat Fallout 1, I could just delete it and install it should I ever need the saves again and it worked. I'm running into another problem, now, however. Ever since that power out and it not running with the whole 20 MGB issue I deleted it for the third time hoping I could install it and make it work again. Unfortunately, now the damn thing won't install properly nor delete properly! It keeps the bulk of the program from the C drive intact and doesn't do anything with it. I don't really know what to do at this point, but I'm trying very hard to resist the urge of deleting everything fallout 2 together and trying all over again.

Mainly because I deleted the folder containing the bulk of the information in hopes that it would work.. and well it doesn't. I kept the saves so I didn't have to try and play the fucking game over again, but I'm starting to think thats the problem. For some reason I'm getting the picture that I'm ripping pages willy-nilly out of a book in a language I don't understand. If anybody has any sort of pointers on this I'd be grateful to say the least.

Corvus MacCallum
06-12-07, 02:49 PM
In these kind of situations, copy your save files into another folder far from Fallout 2, completely remove everything manually if you must, then retry with your new clean slate. Save files can be transferred back in thats no issue, the trick is just getting the install right, if it helps have a go putting it into a new directory and keep it seperate from the remnants.

Letho
06-12-07, 05:49 PM
Yeah, I agree with Corvus. If you delete all Fallout files from where you installed it and then reinstall it, it could solve the problem.


On a remotely related point, why are there so many fucking random encounters in Tactics? I'm riding in my Humvee and I still get four fucking encounters per square. I have enough of outdoorsman skill that most of the time I just click no and keep driving, but it's annoying to get stopped every three millimeters. "You have encountered Beast Lords." "You have encountered Beast Lords." "You have encountered Beast Lords." "You have encountered Beast Lords." "You have encountered Beast Lords." "You have encountered Beast Lords.". It will drive me nuts.

Corvus MacCallum
06-12-07, 07:18 PM
Pretty simple really, once you start meeting Reavers,Super Mutants and Robots you'll be heavily dependent on what ammo you can scrape off them before they unload it into your body. Game of combat after all so they need to provide enough fights to keep your level high and your person capable of taking a beating.

Always found it strange Tactics is so lowly regarded, thought it was a nice addition to the Fallout series and a good game, nice and playable with tons of little tricks and secrets.

Saxon
06-12-07, 08:53 PM
Going onto a more jaded topic, take a look at this link:

http://www.bethsoft.com/bgsforums/index.php?showtopic=709938

As it turns out, this has stirred most of the original fanbase for Fallout like someone taking a stick to a hornet's nest. B. Soft has taken the liberty of closing all threads with the exception of one on the discussion of specific Fallout 3 debates. This pertains to Real Time/Turn Based and Isometric, top-down, first-person/third-person discussions. Thats a lot to debate about, especially in one thread. Now its probably ironic, since we've managed to accomplish most of it with this thread, but I'd like to point something else out here. There is an iron-clad B. Soft mod rule stating that all threads will be closed when they meet 200 posts. Now, I've checked out the No Mutants Allowed site for their opinion, and will probably poke around a few more forums, but it seems the consensus is that B. Soft is trying to take a whack at the fanbase as a whole.

Now, I'm not really trying to start an uproar here, because maybe its just the purists who are angry at this. There have been statements made that B. Soft has a horrible time moderating their forums, and because they own the liscense to the product, there shouldn't be any complaints. I'm uncovering this bit by bit, but I was surprised to hear that B. Soft will be using their Elder scrolls engine to make Fallout 3, which sounds a little bit fishy no matter what stance someone is taking. Is this just a bit of hype being stirred by the company in order to save a few bucks in a marketing campaign? I'm not completely sure at the moment, but it sounds from the point of view of die hard fans that B. Soft is giving them very little say in said development.

Also, check out this site of the arguments being made over what exactly is going on here:

http://www.nma-fallout.com/forum/viewtopic.php?t=36805&postdays=0&postorder=asc&start=0

Thoughts?

Letho
06-12-07, 10:49 PM
Pretty simple really, once you start meeting Reavers,Super Mutants and Robots you'll be heavily dependent on what ammo you can scrape off them before they unload it into your body. Game of combat after all so they need to provide enough fights to keep your level high and your person capable of taking a beating.Yeah, but here's the thing. The map is big enough. A player who wants to go out and seek battles can do so by walking around just like in original Fallouts. Better yet, the Fallout Tactics car doesn't need any fuel. The player that just wants to get from one point to the next shouldn't have to deal with two dozen encounters. From the point I pick up a mission in the bunker to the point I reach that mission, the game throws fifteen or more encounters at me, which is just silly. There are times when I'm attacked after I cross a single millimeter. A fricking millimeter. And they're usually just same old same old encounters. It's boring. And you most certainly don't need THAT many encounters to level up. I mean, I evaded most of them up until this point and I passed all the mission with no problems whatsoever. I miss the times when I could walk two squares without being attacked.

Saxon, the way I see it, they probably want people to focus on specific aspects of the Fallout and they're trying to do that by limiting the number of threads. I mean, they are only human too and they shouldn't have to sift thought hundreds and hundreds of threads which more often then not speak of the same things. Feedback is one thing, but thousands people screaming at the same time can be very counterproductive. I trust Bethesda. They are yet to make a bad game and I doubt that they will falter with Fallout 3. If they're using the Oblivion engine, all the better. Oblivion looked pretty damn spectacular, especially the open spaces which Fallout 3 definitely needs.

Letho
06-14-07, 04:06 PM
Check out the damage on this screenshot, bottom left corner.:eek:
http://i131.photobucket.com/albums/p311/lordtitt0/critical.jpg.
That was a single shot aimed at the eyes of a Super Mutant, fired from a measly AK47. I couldn't believe it myself. Single shot from an AK usually nets me around 10 points of damage, 30-40 if critical hit occurs. But this is... insane. I wonder what kind of a weird calculation took place there for the damage to be so high. the poor bastard that got to take that monster shot is the very dead dude on the right of the APC, next to a rock.

Speaking of damage, does anybody know a good way to deal with turrets without getting my team mowed down? The only safe way to deal with them that I found was keep out of their range and fire with sniper rifles. Which takes almost ten minutes, because sniper rifles do very little damage to the damn things. I'm in a part of a game where I only began to encounter Super Mutants, so I don't have any energy weapons. Just some big guns that don't have the range.

Saxon
06-14-07, 04:17 PM
Wow. Thats a lot of damage. I read a while ago that there is EMP ammunition and weapons for robots if you can find it. A turret counts, doesn't it ;)? I don't think I'd take the time to try and encounter that super mutant the old fashioned way and just run him the fuck over with that big APC you got there. Though I'm pretty sure the thing would just hulk out, lift the vehicle, and smash it against that cliff.. or not.

On a side note, I got Fallout 2 running again (crosses fingers). I'm in the military base at the moment, got my power armor and plasma rifle, and fought my way down to the third level and I'm trying to take on that group of "Super Duper Mutants", and yes there are some of those with that name. Its nasty stuff considering they are all armed with flamethrowers and plasma rifles. I'm under the impression that I have to get Marcus, plant some plastic explosives to draw them out of the woodwork and pick them off as they come into view. I don't like the fact that Gorig just rushes into battle and has very little tactical use other then ripping people apart. Are there some other allies I can gather besides Cassidy, Vic, and Sulik to handle these damn things? I don't remember super mutants being this hard to kill with a plasma rifle before.

Letho
06-14-07, 08:13 PM
Yeah, there probably is some ammo and even some grenades, but I currently don't have access to any. Luckily, there were only two turrets to fight so far in that mission. Though those in Preoria I had to run by. There were just too many.

I mostly used Sniper Rifle in the mutant base. But there are some parts where they come swarming at you, so I used a Plasma Rifle as well, I believe. I even played a little with a Laser Rifle and Bozar. Laser Rifle doesn't do as much damage, but it has an awesome range/precision ratio. I'd recommend using a Bozar or some other big of the kind if you have it. Not the Rocket Launcher, though. It generally does very little damage to them. The only other useful NPC that I can think of is Skynet from the Sierra Army Base, but you have to have Science skill at like 150 to get the best version of it. Not that I ever bothered. I mostly go through the game solo anyways.

Saxon
06-14-07, 09:19 PM
Hm, Skynet. Terminator much?

As much as I'd like to run solo, and I feel I often do in Fallout 2, this is definitely a game that has the feel that there is no rock you unturn that you want to witness alone. My favorite character out of the entire cast of Fallout 2 has to be Goris(sp?) the Scholar. Despite his aspirations to become man, he still wields the claws the nuclear fallout and nature supplied him with. He is by far the most accurate depiction of fallout recovery in that vast wasteland then I have ever seen before. It is too bad however, that gaining your reward with the deathclaw leader spells doom for them all in a period of three weeks when the enclave learns of their location. Its just fortunate that I am not that greedy or in desperate need of 5000 experience points ;).

As for laser rifles and bozars, I have never encountered either but I'll be sure to get my hands on each. Its funny that we're talking weapons, because I just got done watching the Lord of War, which is by far one of the best movies I've seen since Pan's Labyrinth and Hellboy. *scratches chin* I have the sudden craving for watching mutant brains paint the walls of a decadent military base. :rolleyes:

Letho
06-14-07, 09:35 PM
Goris is too soft for me. Not mentally, but physically. He can wear no armor and foes with a half-decent weapons near the end of the game tear him a new one most of the time. And since I hate losing companions, I just leave him behind. You're right, though; he's perhaps the most interesting NPC. I like Cassidy. That man will fire a burst from a shotgun and almost never hit you, even if you're in his line of fire. You have to respect that, especially since people like Marcus do more damage to you then to others. :P

You should jump into the car and drive yourself to San Francisco at the bottom left of your map. A merchant there usually has more then enough guns and ammo to sell. And the best thing is, if you buy stuff for gold, you can steal that gold back from him. And repeat. And repeat. And repeat. ;)

Saxon
06-14-07, 10:10 PM
Hmm. I'll have to check that out. Theres nothing I love more then a great deal on goods, especially when I'm holding all the cards. I ran into that whole Goris getting ripped apart thing, and I'm beginning to realize that I need to level him up in the wasteland to get him more HP. I'm also toying with the idea of getting him addicted to psycho and jet. There is no fucking way a super duper mutant has anything on a death claw with 5 fucking sequences and ten attacks. Nothing! Before, during, and after every fight I can dose him up. The best part about it is, that if I can get him hooked I can get him off of Jet with the antidote. I'm sure I can get Goris to see his inner beast with a few recreational drugs and bad rap music.

As for Marcus; Yeah, I knew the moment I met that old sheriff that I will not be standing in front of him when he fires that chaingun of his. I'm thinking of getting him to take Goris's place for charging in and mopping the floor with everybody else, and using the deathclaw for clean-up. I doubt theres an opponent in the military base that has the hitpoints to withstand a chaingun blast to the chest and ten claw attacks. I haven't given up on my gray and green friend yet, but when theres a will, theres a weapon. :D

Letho
06-14-07, 11:42 PM
Enclave troopers could be a pain in the ass, though. They are all in their Enclave Power Armors, the 5mm miniguns scarcely touch them (though Vindicator tears them up quite good) and they usually have Gauss, Pulse or Plasma weaponry. I'd give Marcus a Plasma Rifle. Without a burst mode, you significantly decrease a chance of getting shot in the back. I'm not sure how Goris would fare with them. I bet he'd knock them down a lot, but not necessarily do a lot of damage.

I think this turned into a Fallout/Fallout2/Tactics thread.

Ithermoss
06-15-07, 10:15 PM
That is the most damage I ever saw dealt with an AK.

Well done. Yeesh.

Saxon
06-15-07, 10:34 PM
Heh, yeah. I've seen the AK-47 rip apart more people then I would've liked, oddly enough, it does this more often then the combat shotgun which I have a hard time wrapping my head around. *shrugs*

I'm busy at the moment in New Reno with the families, making them work for me as it were. So far I have the quest to kill salvatore, the depot location, carlson's murder, and the salvatore's snobby refusal for my participation (Good. Its not like I'm going to miss them after I blow them all away with my plasma rifle). After I kill Salvatore, I'm getting my reward from the Mortinos. Then I'm wiping them out. Then I'm going to kill Carlson for bishop, and then I'm going to wipe them out (see a pattern here?). Finally, after all that I'll get through the Wright quests, become their made man and make sure they have control over New Reno. Hell, its not like I want the people who made Jet, the power player, or the family with lasers on the street. I'll settle with dry bootleggers, thank you very much.

*sighs* That was a lot more typing then was necessary. :o

Ithermoss
06-19-07, 05:43 PM
Not gonna go for the badass Skynet robot?! C'mon! :(

Saxon
06-19-07, 06:32 PM
I thought about that, actually, Ith. It kinda sucks that you aren't allowed to set foot in the depot inless you want a bloodbath on your hands (Most of which I don't really understand, because I'm wiping out the opposition for the wrights, so why can't they use the depot justly? *shrugs*). But uh.. if I end up giving into the idea of getting SkyNet, I'm going to just try and do a run with the New Reno impregnation/tribals rise ending (Which I might already have accidently had done considering my character had sex with Angela Bishop many, many times.. and I'm not sure whether or not I had Hats for all of them, if you get my drift). Also, I don't know if many of you realize this but the Gauss rifle is badass. The first two hours I play after I got this tantilizing piece of German, electro-magnetic weaponry I saw more chests blow open then all the facehugger birthing scenes in the Alien saga combined. It never gets old.

But, nothing puts a smile on my face more then when I liquified Metzger (Which, by the way, was the name of my 8th grade history teacher.. weird..).. I've never seen other slavers haul so much ass. I actually had to do it twice because somebody (glares in Goris' and Cassidy's direction) had to start ripping slaves apart and getting rid of my 1500 exp bonus for telling them they're free. Turns out though, a plasma rifle and power armor makes taking on slavers solo a cinch, who woulda thunked it?

To give you all a few highlights on how I spent these past few days in Fallout 2, let me just run off a quick checklist:

1. Access Navaro. Check. (Bow-wow! ;))

2. Eliminate Hubologists. Cheeck. (They all screamed like a woman on prom-night)

3. Find the Cafe of Broken Dreams. Check. (Dirt. Nap.)

4. Find the Federation Shuttle. Check. (I never liked star trek anyway. *writhes hands and grins evily*)

5. Bridge/Holy Hand Grenade. Che. (I can only say half the word, since technically the Holy Hand Grenade scenario was bugged for me and king arthur wouldn't talk to me. Monarchs, who needs em!)

6. Conquer the military base. Check. (All your base are belong to us. :cool:)

7. The Crashed Whale. Check! (I was kinda disappointed since I actually read the Hitchiker's Guide.. should've had some dialogue from the sky, fade out, and THEN the splatter whale parts.)

8. Gain sexpert/prize fighter. Check. (Com'n, we all wanted those titles! Just maybe not achieved at the same time..)

------

All I have left is to get porn star, get Mrs. Bishop to leave town, kill Bishop, murder Senor Mortino (He was actually the one boss I actually liked.. but he runs the slave trade! Nuka-Cola AWAY!), get rid of Carlson, uhh.. assemble my team for the enclave and sail away in the tanker. Wow, I didn't think the game would end this fast. :(

-- I'll make Frank Harrigan squeal my name by the time this game is over, mark my words. ;)

Letho
06-20-07, 08:51 PM
Gauss Rifle is by far the best small weapon in the game and probably one of three best weapons in the game. The only problem is ammo at the beginning. The shops usually don't have much of it and if you want to give Gauss weaponry to more then one person in your squad, you suddenly find yourself rather short on ammo. You can steal some, though, on the tanker, some in NCR from the Sheriff, some in the base of those Chinese people in San Francisco. There is, of course, tons of it in the Enclave, but by the time you get there, you probably don't need any more ammo. Gauss pistol isn't too bad either. It costs one less AP to fire it, so with a Bonus Rate of Fire and some Action Boy perks you can fire like four times/turn.

I'm very disappointed in Tactics. Here I was, waiting for the time to get my beloved Laser Rifle and see in what way did they improve the death animation when hit by the said Rifle. And what do I find? They made the same animation for when you kill people with a critical shot with a Plasma Rifle and a Laser Rifle. Which is very lame. In original Fallouts the Plasma Rifle turned people in goo (which was not so cool because the inventory of the very dead person remained scattered on the ground) while the Laser Rifle cut people in half at the waist (which was cool and the people made a funny wailing sound when they died). In Tactics they both just turn people in goo. Which is not cool. I'm considering dropping the game altogether because of this.

Well, not really. The game fucking cheats, though. If you have 75% to hit somebody in, let's say, the head, on average your every fourth shot should miss. Which is not the case. Even with 95% you sometimes miss a clean shot (while crouched!) and at lower percentages you might as well flip a coin and see if you hit something or not. Thank God for quicksave. Otherwise I'd pull my hair out.

Letho
08-15-08, 07:24 AM
I'm reviving this thread because Fallout is fucking awesome and I wanted to hear what people think about the E3 trailer and the displayed in-game action there. For the said trailer and more information, please visit the official site of the game (http://fallout.bethsoft.com/eng/home/home.php?fbid=BVTwAz).

From what I saw in the trailer, there seems to be perhaps a bit too much action for my taste, turning Fallout 3 into more of a shooting-adventure-1st/3rd person view game with elements of an RPG. I'm not saying that his is necessarily a bad thing, but it's a definite change from the classic, turn-based, isometric style that I loved so much. On the flip side, Fallout now plays more like Morrowind and Oblivion which isn't a bad thing because those games are also badass (Morrowind more than Oblivion). I guess this was to be expected since Bethesda is developing the game.

However, I have to say that they definitely struck the nail on the head when it comes to the setting. It's everything we imagined Fallout world to be while we played from the good old but somewhat limited isometric view, imagining things that the game engine couldn't display.

Regardless of everything, I'm most definitely buying this game. And you should too.

Arcanafang
08-15-08, 08:22 AM
I have the game preordered.

I watch several videos including the infamous gameplay demos Todd did with a hacked character. I actually like how they're not showing dialog since they could only spoil. I love how the laser rifle lights enemies up like a roman candle if it's a critical kill.

I also like the change. Don't get me wrong I liked the combat in fallout but it felt like it was all based on my stats and a zombie could take my place if the stats were right and if they were wrong it would be impossible. Fallout 3 looks like how you play the game will be as important or more important than your stats.

Saxon
08-15-08, 11:32 AM
I had big hopes for Fallout 3, but when I found out what BS decided to do when they made the game, I'm not going to even bother to buy it. Turnbased and third-person is what made this series what it is. I understand they give you some options to make it like the other games, but it's just not the same. Other than the pre-rendered trailers, I've hated every gameplay video I've seen of it.

I'm not a big critic on video games and all that, and I also try to make it a practice to try any game once even if I don't like what they are trying to deliver at face value (I even played the console version of Fallout: Brotherhood of Steel and there are fans out there who even disenvow all knowledge of it ever existing), but, I think for once I'm going to break my rule and skip F3 and wait for BS to sell the rights to Fallout to another gaming company that knows what they're doing.

Yeah, that'll happen.

Breaker
08-15-08, 11:52 AM
Damn... I'm gonna have to look into getting this game. Fallout 2 was the best game ever, meaning Fallout 3 must also be awesome.

Right?

Letho
08-15-08, 11:56 AM
I understand what you're saying, Saxon, and I partially agree with it. F3 will not be Fallout in the way we all know and love. But when you look at the whole matter and take into account the advance of technology, it's almost unrealistic to expect that F3 would use a similar engine as the first two. Developers don't make games for old players only (unfortunately). They have to take into account the new generations and their tastes, and the new kids like their 3D graphics. Now, of course they could use an engine similar to that in Neverwinter Nights or something, but that's not Bethesda's specialty. But they are good at what they do, so I believe the game will at least be playable, regardless of someones preferences.

Yeah, that'll happen.It could. If Black Isle got back together, had tons of money to buy the license back, Interplay rose from the ashes and Jesus came back to Earth. ;)

John, I envy you. If I lived anywhere near you, I'd rob you once you got the game.


Damn... I'm gonna have to look into getting this game. Fallout 2 was the best game ever, meaning Fallout 3 must also be awesome.

Right?If there was a solitaire game and it was called Fallout, it would be awesome. Fallout 3 will be the bomb. Nuclear one.

Arcanafang
08-15-08, 07:08 PM
you can't please everyone.

I really can't see another way for Beth to do the game. If they were lazy they probably could have gotten the Van Buren code with the license. But that would be a sign of them half assing the game. And they look to be fixing a ton of the problems that oblivion faced so I'm pretty excited. if worse case scenario is oblivion with guns, I'll be happy. But I have a good feeling it's so much more. I don't think I've been this excited for a game in a long time.

The Jester
08-16-08, 10:53 AM
Did anyone here play a game called Arcanum? It was made by Troika games (by gamers for gamers?) shortly after Fallout 2 rose to power and has many shout-outs in it because it had many of the same developers. I love that game.

Fallout 3 is why I am buying a 360.

Letho
08-16-08, 02:57 PM
I have Arcanum. After Black Isle was disbanded and I heard that a bunch of people from it formed Troika Games, I had high hopes for Arcanum (and Bloodlines, which turned out to be a game of bugs galore). However, once it came out, I wasn't too impressed with it. The whole idea was great, with technology and magick colliding and whatnot, but I found the gameplay and battle system rather disappointing. It was some sort of a mixture between Falloutish turn-based and something that smelled a bit like real time. All in all, I could never quite get into it.

Saxon
08-16-08, 03:18 PM
F3 will not be Fallout in the way we all know and love. But when you look at the whole matter and take into account the advance of technology, it's almost unrealistic to expect that F3 would use a similar engine as the first two. Developers don't make games for old players only (unfortunately). They have to take into account the new generations and their tastes, and the new kids like their 3D graphics. Now, of course they could use an engine similar to that in Neverwinter Nights or something, but that's not Bethesda's specialty.

They could've used the engine that was used for Fallout: Tactics, which was one of the more recent in the series and still managed to hold onto the things that made Fallout great. I understand there is big hype for 3D graphics and all that, but we also had the floating heads for dialogue, the videos, the interactive dialogue trees, etc. And from what I understand about F3, they aren't using most if any of that. Not to mention 3rd person RTS/Turn-based games (Warcraft, Penny Arcade's ORSPD, Paper Mario, etc) are still huge today regardless of the presence of 'new audiences'.

I dunno Letho, you may not be able to please everybody but if you're in a business that caters to others with entertainment, it is your responsibility to make a game that most want. Especially if it's part of an age old series that has become legendary. Now it just seems F3 has attracted people who've never played it before, optimists, and bad critics.

But, let me reiterate some of what I had said about the gameplay and what not. BS has a creative license to do what they please with a game. They want to make it 3D? Fine. They want to make explodable cars that have a cheesy minature nuclear explosion? Fine. But when they gut the traditional gameplay, black humor, and various nuances that made the games great all you've got left is a shriveled husk casing the illusion of something that could've been a great game if they had just chosen better with what to upgrade or throw out.

Letho
08-16-08, 04:13 PM
I know, man. Trust me when I say that you're preaching to the choir. If they used the old 2D engine and just added a new story, leaving everything as it was so many years ago, I would've loved the game. I'm not the kind of a gamer that's dependent on graphics and I still play the original Fallouts today with the same fervor with which I play newer games such as The Witcher. But I'm also ready to give this game a chance if for no other reason, then to see the world of Fallout from a different perspective. I mean, for God sakes, you played Brotherhood of Steel for the consoles. F3 simply cannot be worse than that. ;)

Arcanafang
08-16-08, 04:41 PM
I know, man. Trust me when I say that you're preaching to the choir. If they used the old 2D engine and just added a new story, leaving everything as it was so many years ago, I would've loved the game. I'm not the kind of a gamer that's dependent on graphics and I still play the original Fallouts today with the same fervor with which I play newer games such as The Witcher. But I'm also ready to give this game a chance if for no other reason, then to see the world of Fallout from a different perspective. I mean, for God sakes, you played Brotherhood of Steel for the consoles. F3 simply cannot be worse than that. ;)

of coarse it'd going to be better than that. BOS was rather half assed.

But I do think Beth has preserved the black humor. The main Trailer has a bit of it. The Vault ad is very funny. Also Beth has their top writer working on the dialog and not the people that made a lot of Oblivion's dialog stock fantasy.

It is kinda a shame that the gameplay is vastly different but really it's a nice new perspective on the Falout Universe. It'll feel more like I'm my character really get a great feel for the setting.

Letho
11-12-08, 04:27 PM
What, the game's out for like weeks now and nobody revives this thread?! Unforgivable!

Fallout 3 sucks, by the way, at least it does for me. It sucks down all the free time I have just like Morrowind did back in the day when I literally put in hundreds of hours into it. Which means the game is fucking awesome. I was skeptical about it as probably every Fallout fan way, but I can't say that I'm disappointed. No, I'm drawn into the world just like I was when I played the first two. Granted, I'm a huge fan of Morrowind and its huge, open world, so it's no surprise that I love the fact that there's now this huge Fallout wasteland that I can explore the hell out of.

So, anybody else played/plays the game? If not, why the fuck not?! Cause it's good. Very good. It has guns and stuff. :cool:

Lavinian Pride
11-12-08, 06:42 PM
I wish I had it...but I don't have a computer capable of it, nor a 360...

Saxon
11-12-08, 09:18 PM
What, the game's out for like weeks now and nobody revives this thread?! Unforgivable!

Fallout 3 sucks, by the way, at least it does for me. It sucks down all the free time I have just like Morrowind did back in the day when I literally put in hundreds of hours into it. Which means the game is fucking awesome. I was skeptical about it as probably every Fallout fan way, but I can't say that I'm disappointed. No, I'm drawn into the world just like I was when I played the first two. Granted, I'm a huge fan of Morrowind and its huge, open world, so it's no surprise that I love the fact that there's now this huge Fallout wasteland that I can explore the hell out of.

So, anybody else played/plays the game? If not, why the fuck not?! Cause it's good. Very good. It has guns and stuff. :cool:

My dad accidently bought the game for me, intending to cancel the order after I told him I wanted nothing to do with it, but it came anyway. My brother seems to be enjoying it after I handed it off to him, and I guess I'll eventually play it, but I'll still have a great deal of prejudice against it.

We got the collector's edition too. So I unapologetically kept the Vault-Tec lunch box and I'm probably going to put the bobble head under my car and run it the fuck over.

Ithermoss
12-21-08, 11:01 AM
Freaking awesome.

There's something special about the following...

Roasting everyone in Megaton alive with a flamethrower while listening to happy 50's swing music.
Firing the Experimental MIRV into a crowd of concerned post-apocalyptic citizens.
Ol' Painless: the only weapon in F3 with dead-on accuracy. Period.
Finding a unique 2x4 full of rusty nails titled "The Board of Education"
Shooting someone in the face with a Rail-Spike. CHOO CHOO!
Gatling laser. It's just so dandy.
Finding Fort Independence and launching the untouched ICBM. Any idea where the target is?! NOPE! *redbuttonredbuttonredbutton*

Letho
12-21-08, 01:41 PM
What about the Lincoln's Repeater? Once I found it, I pretty much didn't need any other weapon all the way to the end of the game, especially since I had a good stock of .44 ammo. Its reloading animation is pretty nifty. The Rail Rifle was pretty awesome, too. Pinning stuff with the spikes was very nice. The Alien Blaster was a disappointment, though. Its condition went down visibly with every goddamn shot. And I didn't have anything I could fix it with.

Death's Nephew
12-21-08, 02:50 PM
I hated this game so damn much. Not because it was a bad story, innovative combat system (except for actual manual fighting, which was crap on the 360), but straight out of the Vault, I wandered EVERYWHERE else except to Megaton. I actually got all the way down to that city that's in a battleship. YEA! DOWN THERE!

Only later from a friend did I hear that going straight south of the school would've taken me to Megaton. I nearly threw my damn 360 out the window.

Ithermoss
12-21-08, 04:11 PM
Penis

The Lincoln Repeater was alright, but i didn't like small guns so much... :)

Letho
12-21-08, 04:26 PM
I tore those Enclave bitches to ribbons with the Repeater. I went through the game in the Ranger Combat Armor and using mostly Small Guns, though. Once I saw what that baby can do, there was no need for the big guns or energy weapons. I'll try to have fun with that the second time around. And then the third time around I might focus on the melee since I never really used a melee weapon except at the beginning against the roaches.

A question. Was anybody as frustrated as I was with the fact that YOU CAN'T FUCKING KILL CHILDREN in this game? I mean, you can't even aim at them with the VATS and when you shoot at them without it, the bullets go through them. I hate that. Now, I'm not saying I'm a crazy person that wants to go around killing children, but I do like to have a possibility to shoot them should they piss me off. Or if I'm in the mood. Or if I want the "Child killer" title like in 2. ;)

I hated this game so damn much. Not because it was a bad story, innovative combat system (except for actual manual fighting, which was crap on the 360), but straight out of the Vault, I wandered EVERYWHERE else except to Megaton. I actually got all the way down to that city that's in a battleship. YEA! DOWN THERE!

Only later from a friend did I hear that going straight south of the school would've taken me to Megaton. I nearly threw my damn 360 out the window.That blows. Similar things happened to me throughout the game. I'd set my heading and start walking and then I'd see something interesting or fight something or find a subway station and wind up everywhere except where I wanted to go. The game simply tempts you to go out and explore.

Tsukiko
12-21-08, 06:14 PM
I Beat Fallout 3 a little while ago. I really enjoyed it and exploring almost everything. My favorite weapon was the plasma rifle and mixed with Tesla armor (+10 to energy weapons) is just awesome. My favorite part was attacking Paradise Falls and killing every slaver there, that was pure awesome.

Shisui
12-21-08, 08:19 PM
I like using The Terrible Shotgun for close combat kills. It has the highest damage of all the small guns with 80. Great for blowing off a Super Mutants head in one shot when you get swarmed by them. I don't mind using the sawed-off shotgun The Kneecapper every once in a while.

For long range I use either the Reservist's Rifle, which is the best Sniper Rifle in the game, or I use Ol' Painless. I'll have to look into Lincoln's Repeater.

For melee, nothing mixes things up like the Shishkebab, 40 damage with a 2.5/sec damage effect after you set them on fire with it. Gotta love a sword of fire.

I went over to a friend's house where he showed me this weapon he got from a cheat on his PC version called the Mysterious Stranger's .44 Magnum. It has 9000 damage! He was showing me how he could one-shot guys....it was glorious. You have to respect Fallout 3 for putting a Dirty Harry reference in there. Makes me want the PC version. XD