Mutant_Lorenor
05-30-07, 01:26 AM
(Lorenor Rebirth)
Name: Lorenor V'halkulus (Name of The Endless currently bonded to Lorenor)
Age: Roughly equivalent to 22 in Mortal Terms.
Race: Mutant/Ghoul/Undead
Hair Color: Black
Eye Color: Purple
Height: 5.0
Weight: 135lbs
Occupation: Hunter
Allingment: Lawful Evil (LE)
Element: Darkness *Opposite Element: Light (Does DOUBLE DAMAGE to Lethal Damage depending on the skill-level of the Spell.)
Psychological Profile:
1--(Id) Arrogant--Lorenor is overly sure of his own survival skills. He thinks of himself as much more than he really is due to his insanity.
2--(Ego) Gullible--Greedy to a predictable fault, Lorenor oft believes promises made by idle strangers in the heat of the moment. Even if someone merely PROMISES him something Lorenor might commit that act against potential victims. In this way clever Adventurers can manipulate the wretch to great effect. However, even under the employ of a wealthy contractor the wretch might not complete a task EXACTLY as the employer intended. Employing one as Lorenor might be a play upon who is the more gullible the wretch, or the wretch hiring one as despicable as Lorenor? Using the wretch for a task maybe a recipe for disaster.
3--(Super-Ego) Survivor--Granted his many faults Lorenor is nothing if not a survivor. Trained many ages ago in the harsh wilderness of Concordia, Lorenor's training lead him back to native Haidia. The birthplace of most of Althanas' Vampires. Though even the Elders questioned if in fact Lorenor was their Chosen One. Lorenor will put himself in great personal risk to ensure his own survival and those he deems allies.
4--(Unconscious Trait) Broken Psyche--Due to tremendous stress that death/undeath/reincarnation causes Lorenor's psyche is broken. Truelly a blight upon this world Lorenor has very few memories of his original (Once glorious) existance. Now he exists as but a shadow of his former self.
5--(Vice) Greed-This one trait motivates Lorenor to commit any possible act without remoarse. Lorenor is truelly a despicable individual. The hint of reward will cause the wretch to go upon any suicide mission on request.
6--(Virtue) Fortitude-The one trait within the wretch that is note-worthy. This predator will seek out and accomplish any task he is appointed to until the very end. Lorenor will fight with every last breath of his pain-torn body.
Appearance: A small wretch of a man Lorenor appears (In this incarnation) as a pitiful creature wearing torn up rags. The rags are layered upon layers around his person making them appear as overly baggy clothing. His person is hunched forward due to atrophy in his muscles. A shredded, hooded cload and cowl adorn his person. A fowl stench follows Lorenor where ever he goes, the stench of death from a thousand hunts. Lorenor has deeply inset purple eyes that seem to glow with energy. His face is sunken in from the effects of undeath. Lorenor's limbs are very skinny but surprisingly strong for such a wretch. His person is build for stealth and speed.
History: The Endless War's toll devastated the vampire population. A creature designed almost to wreak havok on Althanas' race of the Undead emerged from hiding. The deeper caverns of Haidia contained many ancient secrets some better off hiding for the ages. Foolish vampire pride caused the re-awakening of The Endless as they dwelled too deeply in caverns once patrolled by the Dwarves of olde. Ancient history spoke of the Demon Wars and the role the vampires once played at keeping the demons of Haidia at bay. That forced truce however caused the subjucation of the Dwarves and they kept a more ferocious enemy at bay with their secret teachings.
Lorenor was supposed to be the Vampires' savior.
In the heat of the battle against The Endless, Mercernaries from the Surface World assisted the Vampire Nation in this confrontation. Lorenor lead a batallion of warriors deep into the battle. No messages or parcels were sent back to the Vampire's central fortress since that time. The vampires' savior, Lorenor who so much stock and promise put upon his shoulders by his people heard no word from him. Dissapointment became despaire as no sign of their savior ever emerged. Then, the Dwarves revolted against their Vampire Masters causing further disasters upon the Vampire Nation.
In a time of upset and mourning the Elders were defeated by the Dwarves and forced to flee into the wilderness like wounded dogs. Territory in Haidia was re-divided in the course of many ages.
The Endless took many lives turning them into their fold. Where as some scholars and slayers who hated the Vampires would see this as a blessing, The Endless took victims from every race their appetite was so insatiable.
During the war with The Endless Lorenor leapt into a collective mass of the creatures as he'd done in a previous battle with yet another ancient enemy.
Another war not recorded by the history books of Althanas.
Lorenor opted to battle the Endless deep within the collective of the creature itself but within that fight he found that he was capable of something far more dangerous.
He found that he could control The Endless.
What would this mean for Althanas when Lorenor was Carrier of The Plague?
Weaknesses:
Wizard's Lightning/Electricity--(Permanent Fatal Weakness)
Dragon Fire--(Permanent Fatal Weakness)
Holy Arcanos--(Permanent Moderate to Fatal depending on the level of the Encantation) Even walking around Holy Grounds will cause pain/injure Lorenor.
UV Light--(Permanent Fatal Damage if exposed to weapons or items giving off UV Light)
Sun Light--(Exposure to sunlight will cause Lorenor to flair up into ash)
Wizard's Fire--(Currently a Moderate Weakness/This possibly will change)
Skills: (Instead of STATS as I tried for my last incarnation of Lorenor I'm going to attempt a concept called Spheres)
Sensory Sphere 0--(Ability/Passive) An invisible sphere around Lorenor's body. For a radius of about six inches Lorenor's senses can fairly pick up subtle changes in his environment. Currently this skill is only useful to detect Hidden Hunts. (Like rabbits or monsters hiding in shrubbery. This Ability is always active)
H2H Sphere 0--(Combat Skill) Lorenor has below average skill with hand to hand combat since he is an untrained warrior. His attacks are random and lack any sort of discipline or training.
Techno Virus Sphere 0--(Innate Ability can potentially be transfered to a victim from a bite) The true nature of Lorenor's undeath. Hidden deep within his DNA lurks the mechanations of a potentially deadly otherwordly plague. Small nano-machines lace the wretch's DNA making him potentially interesting to any tech-heavy nations or PG's. Currently set to default programming, the nano-machineries are designed to just keep Lorenor's hemo-globin/plasma levels and mitochondria active enough to keep him in a state of JUST being alive. No other functions of the Techno Virus has been found yet, except it can be transfered from the carrier (Lorenor) to a victim, the effects cause random mutations. (Completely up to the rules of Althanas and of course the owner of bit Characters but basically mutated Characters become Ghouls similar to Lorenor) Thanks to his time within The Endless Lorenor's Thecno-Virus has taken on an interesting aspect that allows him to bond with The Endless and potentially control them. This is an unforseen mutation of the wretch's inner strength. So far Lorenor has no conscious control of the Techno Virus but one day this may change.
Inventory:
The Endless (Symbiotic Armor level 0)--Due to the Endless War in Haidia, Lorenor went missing. At some point during that time of isolation the true nature of The Endless and Lorenor's importance to the balance of Althanas was revealed. For every bright light there must be an equal and cunning shadow cast. Lorenor's Symbiotic Armor revealed its true nature to him in his time of darkness. Currently The Endless resides underneath Lorenor's skin, existing as one with the poor wretch. The Endless has equivalent armor rating to Leather Hide but only opts to protect Lorenor at its own choosing. So far the whereabouts of the ancient Blood Sword are unknown rumor states it resides somewhere in Haidia. Lorenor's original symbiote mutated as a result of contact with The Endless.
Claws--Lorenor's primary weapon. On his feet and hands all his nails extend and retract to BONE SHARP claws that can pierce ONLY un-protected flesh at the level of atypical average humans of Althanas. No more no less than this at this point. Currently, his claws only extend to about half an inch in length.
Teeth--Lorenor's second weapon. He uses his teeth to clean the flesh off slain victims. Lorenor must periodically consume the flesh of his fallen hunts in order to keep his undeath going. Lorenor will only bite victims that he is certain of consuming. It is said that the virus that keeps Lorenor alive can sometimes pass from Lorenor to his victims. Sometimes this causes his victims TO TURN. (As long as anyone bit by Lorenor is acceptant of this) All of Lorenor's teeth become sharp but are only as sharp as bone.
Old Rags--Layers of rags old and blodied are all that clothe this sad soul.
Worn Boots--Nothing but worn hide that offer little protection from the elements.
Battle Scars--None so far.
Name: Lorenor V'halkulus (Name of The Endless currently bonded to Lorenor)
Age: Roughly equivalent to 22 in Mortal Terms.
Race: Mutant/Ghoul/Undead
Hair Color: Black
Eye Color: Purple
Height: 5.0
Weight: 135lbs
Occupation: Hunter
Allingment: Lawful Evil (LE)
Element: Darkness *Opposite Element: Light (Does DOUBLE DAMAGE to Lethal Damage depending on the skill-level of the Spell.)
Psychological Profile:
1--(Id) Arrogant--Lorenor is overly sure of his own survival skills. He thinks of himself as much more than he really is due to his insanity.
2--(Ego) Gullible--Greedy to a predictable fault, Lorenor oft believes promises made by idle strangers in the heat of the moment. Even if someone merely PROMISES him something Lorenor might commit that act against potential victims. In this way clever Adventurers can manipulate the wretch to great effect. However, even under the employ of a wealthy contractor the wretch might not complete a task EXACTLY as the employer intended. Employing one as Lorenor might be a play upon who is the more gullible the wretch, or the wretch hiring one as despicable as Lorenor? Using the wretch for a task maybe a recipe for disaster.
3--(Super-Ego) Survivor--Granted his many faults Lorenor is nothing if not a survivor. Trained many ages ago in the harsh wilderness of Concordia, Lorenor's training lead him back to native Haidia. The birthplace of most of Althanas' Vampires. Though even the Elders questioned if in fact Lorenor was their Chosen One. Lorenor will put himself in great personal risk to ensure his own survival and those he deems allies.
4--(Unconscious Trait) Broken Psyche--Due to tremendous stress that death/undeath/reincarnation causes Lorenor's psyche is broken. Truelly a blight upon this world Lorenor has very few memories of his original (Once glorious) existance. Now he exists as but a shadow of his former self.
5--(Vice) Greed-This one trait motivates Lorenor to commit any possible act without remoarse. Lorenor is truelly a despicable individual. The hint of reward will cause the wretch to go upon any suicide mission on request.
6--(Virtue) Fortitude-The one trait within the wretch that is note-worthy. This predator will seek out and accomplish any task he is appointed to until the very end. Lorenor will fight with every last breath of his pain-torn body.
Appearance: A small wretch of a man Lorenor appears (In this incarnation) as a pitiful creature wearing torn up rags. The rags are layered upon layers around his person making them appear as overly baggy clothing. His person is hunched forward due to atrophy in his muscles. A shredded, hooded cload and cowl adorn his person. A fowl stench follows Lorenor where ever he goes, the stench of death from a thousand hunts. Lorenor has deeply inset purple eyes that seem to glow with energy. His face is sunken in from the effects of undeath. Lorenor's limbs are very skinny but surprisingly strong for such a wretch. His person is build for stealth and speed.
History: The Endless War's toll devastated the vampire population. A creature designed almost to wreak havok on Althanas' race of the Undead emerged from hiding. The deeper caverns of Haidia contained many ancient secrets some better off hiding for the ages. Foolish vampire pride caused the re-awakening of The Endless as they dwelled too deeply in caverns once patrolled by the Dwarves of olde. Ancient history spoke of the Demon Wars and the role the vampires once played at keeping the demons of Haidia at bay. That forced truce however caused the subjucation of the Dwarves and they kept a more ferocious enemy at bay with their secret teachings.
Lorenor was supposed to be the Vampires' savior.
In the heat of the battle against The Endless, Mercernaries from the Surface World assisted the Vampire Nation in this confrontation. Lorenor lead a batallion of warriors deep into the battle. No messages or parcels were sent back to the Vampire's central fortress since that time. The vampires' savior, Lorenor who so much stock and promise put upon his shoulders by his people heard no word from him. Dissapointment became despaire as no sign of their savior ever emerged. Then, the Dwarves revolted against their Vampire Masters causing further disasters upon the Vampire Nation.
In a time of upset and mourning the Elders were defeated by the Dwarves and forced to flee into the wilderness like wounded dogs. Territory in Haidia was re-divided in the course of many ages.
The Endless took many lives turning them into their fold. Where as some scholars and slayers who hated the Vampires would see this as a blessing, The Endless took victims from every race their appetite was so insatiable.
During the war with The Endless Lorenor leapt into a collective mass of the creatures as he'd done in a previous battle with yet another ancient enemy.
Another war not recorded by the history books of Althanas.
Lorenor opted to battle the Endless deep within the collective of the creature itself but within that fight he found that he was capable of something far more dangerous.
He found that he could control The Endless.
What would this mean for Althanas when Lorenor was Carrier of The Plague?
Weaknesses:
Wizard's Lightning/Electricity--(Permanent Fatal Weakness)
Dragon Fire--(Permanent Fatal Weakness)
Holy Arcanos--(Permanent Moderate to Fatal depending on the level of the Encantation) Even walking around Holy Grounds will cause pain/injure Lorenor.
UV Light--(Permanent Fatal Damage if exposed to weapons or items giving off UV Light)
Sun Light--(Exposure to sunlight will cause Lorenor to flair up into ash)
Wizard's Fire--(Currently a Moderate Weakness/This possibly will change)
Skills: (Instead of STATS as I tried for my last incarnation of Lorenor I'm going to attempt a concept called Spheres)
Sensory Sphere 0--(Ability/Passive) An invisible sphere around Lorenor's body. For a radius of about six inches Lorenor's senses can fairly pick up subtle changes in his environment. Currently this skill is only useful to detect Hidden Hunts. (Like rabbits or monsters hiding in shrubbery. This Ability is always active)
H2H Sphere 0--(Combat Skill) Lorenor has below average skill with hand to hand combat since he is an untrained warrior. His attacks are random and lack any sort of discipline or training.
Techno Virus Sphere 0--(Innate Ability can potentially be transfered to a victim from a bite) The true nature of Lorenor's undeath. Hidden deep within his DNA lurks the mechanations of a potentially deadly otherwordly plague. Small nano-machines lace the wretch's DNA making him potentially interesting to any tech-heavy nations or PG's. Currently set to default programming, the nano-machineries are designed to just keep Lorenor's hemo-globin/plasma levels and mitochondria active enough to keep him in a state of JUST being alive. No other functions of the Techno Virus has been found yet, except it can be transfered from the carrier (Lorenor) to a victim, the effects cause random mutations. (Completely up to the rules of Althanas and of course the owner of bit Characters but basically mutated Characters become Ghouls similar to Lorenor) Thanks to his time within The Endless Lorenor's Thecno-Virus has taken on an interesting aspect that allows him to bond with The Endless and potentially control them. This is an unforseen mutation of the wretch's inner strength. So far Lorenor has no conscious control of the Techno Virus but one day this may change.
Inventory:
The Endless (Symbiotic Armor level 0)--Due to the Endless War in Haidia, Lorenor went missing. At some point during that time of isolation the true nature of The Endless and Lorenor's importance to the balance of Althanas was revealed. For every bright light there must be an equal and cunning shadow cast. Lorenor's Symbiotic Armor revealed its true nature to him in his time of darkness. Currently The Endless resides underneath Lorenor's skin, existing as one with the poor wretch. The Endless has equivalent armor rating to Leather Hide but only opts to protect Lorenor at its own choosing. So far the whereabouts of the ancient Blood Sword are unknown rumor states it resides somewhere in Haidia. Lorenor's original symbiote mutated as a result of contact with The Endless.
Claws--Lorenor's primary weapon. On his feet and hands all his nails extend and retract to BONE SHARP claws that can pierce ONLY un-protected flesh at the level of atypical average humans of Althanas. No more no less than this at this point. Currently, his claws only extend to about half an inch in length.
Teeth--Lorenor's second weapon. He uses his teeth to clean the flesh off slain victims. Lorenor must periodically consume the flesh of his fallen hunts in order to keep his undeath going. Lorenor will only bite victims that he is certain of consuming. It is said that the virus that keeps Lorenor alive can sometimes pass from Lorenor to his victims. Sometimes this causes his victims TO TURN. (As long as anyone bit by Lorenor is acceptant of this) All of Lorenor's teeth become sharp but are only as sharp as bone.
Old Rags--Layers of rags old and blodied are all that clothe this sad soul.
Worn Boots--Nothing but worn hide that offer little protection from the elements.
Battle Scars--None so far.