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Serilliant
04-15-06, 12:05 PM
Physical Characteristics
Name: Serilliant
Age: 27
Race: Human
Hair: Dark brown
Eyes: A rich, emerald green that lightens into the pupil
Height: One and three quarter meters
Weight: 70 kilograms
Appearance: Of average height and weight and with a normal build. The face seems gentle and somehow familiar. The shimmering eyes beckon to meet them in a connective gaze.
Clothing: Velvet cape, feathered cap, and a pair of sturdy but very gentlemanly fencing gloves all in a deep, rich brown. Armor to be highlighted a further section.

History
Serilliant was born in a small, isolated village made of psionics called Xi’yun. Within the village, due to a highly preserved bloodline, all children are born with an innate affinity to psionic abilities. All members of this society are trained in the ways of psychic control by a group of psionics who have displayed the greatest psychic ability. These elite members also make up the village’s elder council.

Serilliant’s birth marked yet another addition to the secluded group of psionics that made up Xi’yun. Just as normal children are usually expected to walk and speak by particular ages, children of Xi’yun are expected to display some sort of psychic control by early childhood. While true psychic abilities don’t come about until adolescence, some sort of telekinetic ability almost always surfaces in very early ages. Serilliant, however, displayed no such ability.

His family waited and waiting, assuming he was just a late bloomer, so to speak. But unfortunately, no form of psychic ability ever seemed to manifest in the young boy. Even worse, as time went on, it became apparent that Serilliant was suffering from some sort of mental delusions, as he often talked to himself and many times seemed to be someone totally different. It was theorized by the elder council that the child was being somehow corrupted by the psychic energies that surrounded him. Without innate abilities of his own, they thought, he must be unable to protect himself from the mental forces. Lest his condition worsen, he must be removed from the village to spare his mind. The citizens of Xi’yun were an elite and exclusive group, of course, but they would never wish any harm on those that were born under their name.

Serilliant was allowed to remain a part of the village until he was old enough to take care of himself. By age eighteen, he was taught how to protect himself with a sword and instructed on the methods of survival. Teaching the young lad was a difficult chore, indeed, as he seemed to sway between what could be considered a wonderful swordsman by comparison to an individual who could barely wield the weapon. In addition, he showed peculiar affinities to particular abilities one day, then seemed uninterested and unable the next. But nevertheless, the elders worked through the problems and bestowed upon him the ability to survive alone.

With heavy heart yet light purse, Serilliant ventured away from the village in hopes that his disconnection would restore a normal state of mind.

Nine years have passed since his removal from Xi’yun, but his mental condition has not been remedied. Thanks to a visit from a kind doctor, Serilliant learned that he suffered from an illness known as Multiple Personality Disorder. In a sense, he lived with multiple selves within himself. This is why he displayed such peculiar antics when at home. This is also why he was never able to fully tap into his psionic abilities. Because these psychic powers have such a reign over the mind, it takes a massive amount of the consciousness to focus these abilities. With multiple personas within himself, there was never enough consciousness to give the necessary focus to development.

His innate ability did give him a unique ability, however, that set him apart from the many others who suffered from the same illness. He could, to some degree, control the switching between personas and harness the powers of each one. Instead of being held hostage by his other personalities, Serilliant was able to be in control. While a dominant gatekeeper personality is uncommon in persons suffering from Multiple Personality Disorder, Serilliant’s unique background gave him the perspective necessary to assert dominance.

He did not wish to return to Xi’yun upon learning that the psychic energies there had nothing to do with his illness, as he did not want to reveal the truth. It is better, after all, to allow the villagers to think that he went away and was cured. Instead, he journeys alone, seeking to learn more about his unique condition and hoping to develop himself psychically.

Despite his reluctance to enter conflict, Serilliant eventually found himself in many situations of combat. In one such encounter, he resolved to experience the feeling of dealing death to an opponent. Sure that eventually he must commit such an act in real combat, he decided that he must learn to cope with the horror of the vile deed before such a necessity arose. In the battle, he slew his opponent before he, himself, perished. Serilliant encountered both the feeling of killing as well as encountering his own mortality and emerged all the stronger.

But all confrontations did not end in bloody growth. Indeed, many meetings resulted in close bonds with people; bonds that Serilliant never before could have experienced. This is what led him to make his next massive life move.

His will to know the truth overpowered his better sense and he was lured to a return to Xi’yun. Accompanied by a pair of fellow adventurers, Serilliant returned to his village to see his family once again. Upon arriving, he found the village barren and succumbed to heartache. A deeper search, however, revealed one of the Elders of the village. The Elder told Serilliant that he was both the parasite, destined to plunge the minds of the villagers into darkness and terrible anguish, and The Inheritor, fated to venture into the world in the village’s stead and gather experience and knowledge for the prosperity of Xi’yun. In ironic conjunction, Serilliant was sent away carrying a crest that bound him forever to his village. It was later revealed by companion Yari Rafanas that this crest was part of a greater whole. The quest to unite all the crests is the model of a group called The Façade into which Serilliant was invited. Promising to fulfill his destiny as The Inheritor, Serilliant accepted The Façade’s offer and joined their cause.

Serilliant's time in The Façade went extremely well, and this period brought him, for the first time in his life, happiness. Thanks mostly to his good friend, Yari, the months with The Façade were some of the brightest he had ever experienced.

However, life with the corporate clan was not as lucrative as it needed to be. Despite being rather well accepted by the members of the group, Serilliant found himself to be very different than everyone and isolated himself from the rest, utilizing Yari as a conduit between The Façade and himself. As coin ran low, Serilliant was forced to explore methods of acquirement that could be considered less than noble. After a failed robbery attempt on a small path leading into the main city of Corone, he joined with a group of brigands from the Bandit Brotherhood and the Red Hand to aid as a mercenary in their war on the Bazaar.

Bright times ended when Serilliant discovered Yari, his close and trusted friend, among the bandits that were attempting to rain terror and death on the hapless citizens. Left questioning his very existence, Serilliant succumbed to the gentle persuasion of a drake named Ithermoss who lured him into the Red Hand. It was then that things began to change once again for the young, innocent boy from the abandoned village of Xi'yun...

In his travels, Serilliant was met with an odd dream. This dream led him to return to Xi’yun for yet another time. There, he discovered everything to be oddly different. Upon further investigation, he met with the Elder with whom he had spoken on his first trip. The Elder revealed that his past had thus far been obscured. The bloodlines of Xi’yun’s savior and plague had been crossed in Serilliant’s family tree and both entities reside in him. Faced with no choice other than to fulfill the prophecy laid forth by his village, Serilliant battled with his own multiple personalities.

He was killed on that day. At least, that was the fate of the person he thought he was. The plague had been killed and Serilliant’s true, hidden identity was able to come through for the first time in his life. And perhaps there’s no reason to be afraid anymore...

Items Possessed
Primary Weapon: Prevalida Schiavona
Secondary Weapons: A small, steel hunting dagger worn in a sheath on the right calf and an ulder crossbow with 200-pound draw equipped with 50 mythril-tipped bolts
Other Weapons: Partisan with a shaft of ulder and blade of mythril, and six light, steel throwing darts
Armor: White brushed and polished Prevalida breastplate detailed in gold with the crest of the Great White Goddess Morrigan, along with forearm, shin, and thigh plates also of Prevalida.
Items: Crest of the Psyche ((Details outlined in the abilities section.)) | A magical cup made of enchanted steel capable of holding extremely hot things without burning the bearer’s hand. | A red, Ceremonial Dagger | Mythril single-handed battle axe | Mythril single-handed mace | Mythril Broadsword | Black Demonhide Breastplate | Black Demonhide Grieves | 10 Adamantine Crossbow Bolts | Steel Semiautomatic Pistol | Oak Nunchaku | Steel Halberd | Dehlar Breastplate | Titanium Sword Cane | 25 Dehlar Razor edged throwing disks | 2 Titanium stilettos | 6 Plynt Combat Knives | Delyn Chain Link Sharpened Whip | Prevalida Greatsword | 3 Titanium 10-inch knives | Mythril Kodachi | Red Dragonscale Fullplate | Delyn and Eklan Double-Barreled Shotgun | Iron Axe | Plynt Katana | Full-Plate Bone Armor | Dehlar Clawed Gauntlets | Thin, Steel Longsword | Light Padded Leather Tunic.
Ship: A four-masted carrack equipped with a lower forecastle for speedier voyage and narrower aftcastle for reduced risk of toppling than were typical. These modifications come at the risk of defense as not as many archers can be loaded on the castles. The ship has no cannons equipped.

Familiars/Pets
Aztec: An adult, black pegasus trained to be a mount. Lends to battle prowess of rider but has no abilities other than those of a typical winged horse. Can speak with Räv.
Räv: A small winged fox. Functions mainly as a messanger or observer. Can communicate with some other animals including Aztec. If needed, can fight using claws and teeth, but will more regularly flee from combat than engage.

Normal Abilities
Sword: The skill previously locked in the psyche of the Swordsman personality has manifested itself in Serilliant’s dominant mind lending to a greater mastery of a fencing style of swordplay.
Hunting: His time alone in the wilderness has allowed him basic hunting abilities. Small game, and with luck, medium-sized animals can be killed and prepared.

Special Abilities
Blessing of Bes: A natural albeit horribly misunderstood favor granted by the god of luck. This divine commendation manifests itself in random, uncontrollable occurrences of fortune.

Psionic
Level 0: At this stage, Serilliant does not have access to his psionic abilities to a degree that would be worthwhile. As time progresses, however, his innate abilities may manifest themselves into simple telekinesis or other psychic control.
Level 1: Serilliant has begun to discover a bit of his psychic energies. He now has the ability to repel/attract small objects in a direction directly away/toward him.
Level 2: Practice and age has granted Serilliant domination over larger objects. With his newly discovered skills, he can repel/attract objects of a greater weight, roughly equal to what he could push or pull physically.
Level 3: As time passed, Serilliant’s mental energies have become more focused allowing a greater domination over inanimate objects. He can now manipulate a non-living object in an unrestricted, three-dimensional plane provided an average person would have the strength to do so. In addition, his energies can be turned toward living entities and provide a touchless push equal in strength to a standard, physical push. Finally, his energies can be further focused down to an arrow-like projectile of psionic force that can be directed at opponents and offer the equivalent piercing power of a plynt-headed bolt fired from a standard crossbow of 150 pound draw. Due to the concentration required to manifest such a weapon, only one may be fired per post and each successive use further strains the mind to complete exhaustion.

Crest of the Psyche
The Crest of Psyche allows Serilliant’s dominant personality a deeper level of control of telekinetic and other psychic powers. These powers already exist within Serilliant but are unable to be tapped due to inexperience. In addition, the chances of unwillingly falling into an undesirable persona are reduced and the ability to willingly swap personas is enhanced. At a low level, however, these effects are all marginal.

It is important to note that a very essential feature of this crest is merely to focus what already exists, not to create something from nothing. Hence, others who are lacking of the dormant abilities that Serilliant possesses would not have the ability to utilize the crest’s powers.

Important Update: Now that Serilliant no longer feels the presence of multiple personalities, small remnants of their existence persist locked away in the crest. While bearing it, Serilliant will feel the influences of his former selves lending to partial retrieval of their memories

Persona
The recombination of his psyche resulted in the apparent ‘death’ of the personalities which previously resided in Serilliant’s mind. Their essence still remains trapped in the enigmatic nature of the Crest of Psyche leading to the following abilities remaining unlocked.
The Swordsman: A persona skilled in the art of swordplay. Grants slightly enhanced swordsmanship above what would be present without the personality.
The Magician: A persona skilled in the art of magic. Grants a spell known as “Fireburn”, the effect being that particles of the target are forced to rapidly rub together creating friction and, as a result, heat. This heat burns the victim (or inanimate target) in the location that the spell is targeted. The Magician is also able to conjure simple, minor cantrips and can manipulate physical energies to a limited degree.
The Thief: A persona skilled in the art of thievery and trickery. Grants a bit of knowledge of the picking of locks and setting/disarming of traps.
The Knight: A persona comparably skilled in the art of combat as The Swordsman which favors the lance over the sword. Grants basic skill in polearms.
The Marksman: A persona with the ability to fight using ranged weapons. Grants basic skill in ranged and throwing weapons.
The Merchant: A persona skilled in the art of diplomacy and fast-talking. Grants a greater capacity for persuasion, oration, and mediation. ((This persona's skill is an RP device exclusively. Using it will not automatically guarantee lower prices in the Bazaar, only provide a conduit through which creative RPing and mercantilism can alter prices.))
The Bard: A persona with an affinity toward song, dance, and storytelling. Grants an interest in the arts of music, song, and scribing.
The Hydra: A terrible and fearful persona over which Serilliant has no conscious control. It is capable of immense psychic powers, can manipulate inanimate objects with little to no effort, and can corrupt and taint the mind of any living creature. The Hydra knows no alliance and recognizes no friendship and, thus, will not discriminate between friend and foe on the battlefield. Little is known about this alien entity that invaded Serilliant's mind and refuses to leave. It somehow managed to find its way into the Crest when it was slain in Xi’yun. It is the only personality that can still completely dominate Serilliant’s mind. ((This persona cannot be consciously selected or used for any powergaming purpose. Use of The Hydra will, in fact, very likely be more harmful than beneficial. Its existence is an abomination that Serilliant will strive to destroy upon discovery.

Cyrus the virus
04-15-06, 02:27 PM
Too much gold -_- Give me some. I won't use it, but gimme.

Approved.