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Sighter Tnailog
06-16-07, 10:35 PM
The Guild Shop

The Guild Shop is where guilds may purchase items for the use of their entire clan. The list below is just a smattering of the things you could buy; like the Bazaar, you could invent something of your own that you think is cool and post a thread to purchase it. Just describe the IC nature of the improvement and the intended effect you think it should have, and the mod will try to either fit it into one of the categories below or make up a new category for it.

When buying items for multiple members of a group, there will be discounts for bulk purchasing, making the Guild Shop a more cost-effective way of purchasing items for dispersal to the membership.


General Items

The IC nature of the improvement purchased must be described with every sale, just as in the Bazaar. The improvements will exercise a small effect on your earnings and protection from Clan Hostilities; moderators will determine the extent of the effect, however, based on the roleplaying you do and the storyline you write. Just as in Althanas, having a great sword does not matter merely because you have it: it's all in how you use it. If you wanted to buy a "Basic Enhancement" of a steel gate, it would help you in defense. But, if you decide to wage a Clan War in a forest far away from your HQ, you will not have the use of the gate, so the mod might decide it isn't applicable in this case.

Some examples of ways enhancements might help:

1. By raising the number of people required to initiate attacks on your HQ or your PG.
2. By lowering the number of people required for you to initiate your own attacks on other PGs or HQs.
3. Adding to the cost of war for your enemies, or subtracting from the cost for yourself.
3. Adjusting attrition calculations.
4. Expanding the size and power of your HQ -- for example, by giving you more varied locations to resist an attack or entrap an approaching army.

Your enhancements could be anything -- hiring mercenaries, building fortifications onto your HQ, installing surveillance enchantments on the walls of your fortress, etc. Use your imagination!

There are a few special enhancements, listed below, that are specially marked.

Separate Treasuries – 500 GP (1 purchase)
This allows you to keep half of your treasury in one location and half in another, meaning that at any one time those engaging in Hostilities may only target half of your treasury instead of your entire cash flow. You should describe the IC nature of your separate treasuries.

HQ Construction & associated costs - approx. 8,000-16,000 GP (One-time cost)
This cost represents the amount it will take to construct an HQ. Depending on the various waived fees associated with winning Clan Hostilities or a special event, or on the quality of the thread you submit to establish ownership, this fee might go up or down, even outside of the range indicated here. The quality of the HQ you buy initially will be about average: you won't have a vast fortress initially, but you could still have something nice. (NOTE: If you wish, the purchasing thread for your Clan HQ, if as long as normal thread length, could be conducted in the Bazaar or elsewhere, provided you post a link here with your treasury account for the GP removal. For example, your thread could by your clan's attempt to buy land through shady backroom dealings, or haggling with a merchant over the price of lumber in Corone and then convincing them with aboveboard...or illicit...means.) (SPECIAL NOTE: This cost can be reduced or eliminated by a moderator for excellence in PG activity and roleplaying. Clan War winners will need to justify the HQ they obtain ICly, but will only be required to pay money to improve their HQ, not to obtain the initial building.)

Hire Staff (HQPGs only) - 500 GP/staffer
This allows the Clan Leader to designate one person, besides themselves, as a moderator of the Clan HQ.

Fortified Treasury (HQPGs only) – 500 GP (May Purchase Twice with Separate Treasuries)
You may create a fortified treasury in which to place one-fourth of your total funds. This money will then be locked off and cannot be threatened during Clan Hostilities. If you have separate treasuries, you may purchase one fortified treasury for each. If you lose your HQ you will lose your fortified treasury, but any money stockpiled there will returned to your normal treasury unspoiled.


(Back to the Clan Rule Overview (http://www.althanas.com/world/showthread.php?p=69288#post69288))