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Christoph
07-03-07, 11:21 PM
Name: Christopher Knighton

Level: 2

Age: 19

Race: Human

Hair Color: Brown

Eye Color: Brown

Height: 5'11"

Weight: 180 Pounds

Occupation: Chef for one of the classier taverns in his town.


Appearance: Chris has a certain noble look about him when he asserts himself that seems almost out of place in his current line of work. Most of the time, however, he just looks like a scruffy, frustrated chef, with an unnerving habit of talking to himself, to casual observers. His travels have resulted in his face and body slimming up a little. Most remains of his baby face have vanished, bringing the noble side of his appearance out.

His mop of thick brown hair is wavy almost to the point of being curly and his strong chin and soft brown eyes curiously accent clean facial features. At least, it does when he's clean-shaven and well-rested, neither of which happens often. On the whole his face looks rather German/middle European. His frame is solid and his shoulders are broad.


History: Chris’s grandfather was said to be a brave knight, as well as a rich and powerful noble. These were the only mentioned redeeming features that Chris’s mother ever spoke of. And she only spoke of them right before telling the tale of how said knight had an extended affair with Chris’s grandmother before running off with another woman and leaving his newborn child its mother to fend for themselves.

Chris’s mother followed in her mother’s footsteps in many ways. She, too, fell in love with a wealthy man who ran off and left her with a young child, Chris. Curiously, no more than two weeks after that, word of a strange string of violent murders arrived from a nearby town. The person behind it was never caught

Fortunately, Chris’s mother was a little smarter and had saved enough money to open the Golden Grass Tavern-Inn, where Chris now works.

Chris went out into the world for the sake of business. He traveled to Scara Brae first, where he met a few random people, got into a rather satirical brawl and nearly got pummeled by some angry sailors. Luckily, he'd managed to meet with some warehouse owners there and worked out a number of contracts for his mother's tavern. After a almost a month, he left Scara Brae for Corone, where he is currently dealing with all sorts of zombie related irritations. And guess what? He’s still there. While he hasn’t had many problems with zombies since then, he did spend a few weeks held in a prison in Radisanth, where he was forced to fight in the Citadel against his will a number of times before he made his escape. Since then, he’s just been trying to finish his business in Corone and go back home without getting into any more trouble.

Skills: Aside from his impressive cooking, baking, and drink mixing abilities, Chris’s job has also made him a reasonable brawler. He’s learned to grapple and throw solid punches, not to mention how to fight with various odd objects (stools, chairs, beer mugs, kitchen knives, spoons, forks, etc...), from all those late nights of throwing drunks out and breaking up (or starting, from time to time) fights. His travels have taken him to other, rougher taverns. Because of his experiences there, he's proven himself a reasonably dangerous brawler.

Chris is also very literate and reads and writes often. He uses his affinity with written language to help teach himself new skills, such as novice metalworking. He’s also taught himself some basic swordplay, mainly based off of fencing, but with other elements as well, and some simple martial arts, both of which he occasionally practices with the local town guards. During his travels away from his home in Salvar, Chris has become rather formidable in combat with his sword and knives.

His reading doesn’t end there. Chris also enjoys studying history, music, philosophy, art, and all small amount of science. He’s even begun dabbling in the mysterious arcane arts. Magic is highly frowned upon in his town, and if this particular hobby were ever discovered, he would risk being burned at the stake or hung by the neck in traditional feudal fashion. Since his travels began, he’s had little time to actually study his spells. However, the power of the magic coursing through him has been increasing slowly, but steadily. He has been finding that his abilities with fire and heat have become more formidable and efficient, though he has yet to actually figure out the degree of which this has occurred. Typically, he realizes his increased power by mistake, especially when he’s in danger (in true cliché fashion). This has only increased more so during his frequent, violent trials in Corone.

The extent of his current magical abilities include making himself able to withstand higher temperatures than normal for a short period of time, raising the temperature of metal with some extended focus, creating smaller than palm-sized balls of flame in his hand, and altering the properties of various familiar materials to modest degrees through alchemical experiments. All of these abilities are very limited and he's yet to find any effective way to use them in combat, not that he would risk it anyway. (Witch burnings are not normally fun) He’s been gradually finding himself able to create slightly larger than fist-sized balls of flame, and be able to throw them at various targets. He’s also finally fully figured out how to use his magic to make himself resistant to heat AND increase the temperature of metal at the same time! Needless to say, he is very excited about that. With his life frequently on the line, Chris has been using his magic more and more to survive. Because of this, his skill and powers have increased. He has been finding himself able to summon balls of fire the size of his head, fling smaller ones rapidly, and maintain a steady stream of fire for several seconds, enough to engulf half of an average human adult's body. As always, though, nothing drains him like exerting his magical powers. While flicking around smaller balls of flame won’t normally wear him out, a good dozen head-sized fireballs or three streams of flame are liable to leave him exhausted unless he is very well rested and takes extra time before battle to meditate and focus his energies. That never happens, of course, to his irritation, meaning that his ammo is always more limited than he would like it to be.

Note: Following his dream scuffle with Syn, the color of his magical fire has changed from orange to bright blue.


Equipment:
Weapons: Two chef knives, three metal spoons, and one heavy wooden meat mallet. He also has an old, heavily constructed style sword above his bed that he uses for practice and for killing zombies.

Armor: White chef coat and hat, and a dirty apron.

Other stuff: Assorted books, pens, paper, kitchen supplies, and a musical instrument. (That I haven't decided on just yet)

Karuka
07-03-07, 11:24 PM
Jumping the gun a bit, aren't you?

Also, link to your old profile, plz.

Christoph
07-03-07, 11:28 PM
http://www.althanas.com/world/showthread.php?t=4936

Karuka
07-03-07, 11:32 PM
I can't let you be "a skilled and dangerous brawler," " rather formidable" with sword and knives, AND be able to completely engulf someone in flame for a few seconds.

Put how much fire the dude can put out before being exhausted, and drop one of your fighting skills back a notch, and I'll approve you.

Also, full resistance to heat at level 2? ... we'll see after you've edited.

Christoph
07-03-07, 11:48 PM
All righty. Edits have been made. Also, he can still only affect certain parts of his body with any major heat resistance, and his entire body with minor resistance. The difference is that now, he can actually make his hand able to withstand burning hot metal WHILE making the metal burning hot, thus putting an end to one of his major alchemical frustrations.

Karuka
07-03-07, 11:51 PM
No completely engulfing a human adult!

You're allowed to cause moderate to major damage with your flame, but engulfing an entire adult human will have to wait for next level.

Christoph
07-04-07, 12:01 AM
My apologies; I misunderstood your request. It has been fixed.

Karuka
07-04-07, 12:02 AM
All right, BURNED!

...

I mean, approved. Don't powergame your flame.